Merge branch 'master' into feature/char_deletion_code

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Aleos 2019-08-14 12:42:11 -04:00 committed by GitHub
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496 changed files with 57453 additions and 20619 deletions

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.editorconfig Normal file
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@ -0,0 +1,24 @@
# rAthena EditorConfig file
# EditorConfig is awesome: https://EditorConfig.org
# This file should be encoded in UTF-8 with CRLF or LF line endings.
root = true
# Add a blank newline to the end of every file after saving
# Trim trailing whitespace
[*]
insert_final_newline = true
trim_trailing_whitespace = true
# YAML does not support hard tabs.
[*.{yml,yaml}]
indent_style = space
indent_size = 4
# Use tabs in Makefiles
[Makefile*]
indent_style = tab
# Scripts should use hard tabs to prevent script header goofs.
[npc/**.txt]
indent_style = tab

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@ -1,5 +1,6 @@
* text=auto
*.c diff=cpp
*.cpp diff=cpp
*.yml diff
*.sln merge=union
*.vcproj merge=union
*.vcxproj merge=union

6
.gitignore vendored
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@ -29,6 +29,7 @@ Thumbs.db
*.a
*.vcxproj.user
/char-server
/csv2yaml
/config.log
/config.status
/core
@ -71,7 +72,7 @@ Thumbs.db
/src/common/Makefile
/src/common/obj_all
/src/common/obj_sql
/src/common/svnversion.h
/src/common/version.hpp
# /src/custom/
/src/custom
@ -83,7 +84,7 @@ Thumbs.db
# /src/map/
/src/map/Makefile
/src/map/obj_sql
/src/map/pcre.h
/src/map/pcre.hpp
# /src/tool/
/src/tool/Makefile
@ -112,6 +113,7 @@ Thumbs.db
# bat tools
/charserv.bat
/csv2yaml.bat
/logserv.bat
/mapcache.bat
/mapserv.bat

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@ -25,6 +25,7 @@ brianluau <brianluau@users.noreply.github.com> <brianluau@54d463be-8e91-2dee-ded
cydh <cydh@users.noreply.github.com> <cydh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Deadly Silence <mail@deadly-silence.de> <deadlysilence@54d463be-8e91-2dee-dedb-b68131a5f0ec>
Epoque1 <22254628+Epoque1@users.noreply.github.com> <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
euphyy <euphy.raliel@rathena.org> <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
flaviojs <flaviojs2005@gmail.com> <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>
flaviojs <flaviojs2005@gmail.com> <flaviojs2005@54d463be-8e91-2dee-dedb-b68131a5f0ec>
@ -133,7 +134,6 @@ skotlex <skotlex@mailforce.net> <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# mc_cameri <mc_cameri@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# littlewolf <littlewolf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
# eaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>

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@ -137,7 +137,7 @@ matrix:
## MacOS default MySQL configuration does not like our card seller(only full group by)
# - ./tools/ci/npc.sh
# - make clean
# - make server
# - make all
# - ./login-server --run-once
# - ./char-server --run-once
# - ./map-server --run-once
@ -181,7 +181,7 @@ script:
- ./configure $CONFIGURE_FLAGS || travis_terminate 1
- ./tools/ci/npc.sh
- make clean || travis_terminate 1
- make server || travis_terminate 1
- make all || travis_terminate 1
- ./login-server --run-once
- ./char-server --run-once
- ./map-server --run-once

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@ -106,7 +106,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
@ -120,7 +120,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>YY_USE_CONST;LIBCONFIG_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;_LIB;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>

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@ -95,7 +95,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
@ -107,7 +107,7 @@
</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\yaml-cpp\include\;$(SolutionDir)3rdparty\yaml-cpp\src\;</AdditionalIncludeDirectories>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>

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@ -227,6 +227,7 @@ Sirius_White
sk
SketchyPhoenix
Skotlex
SnakeDrak
spamrat
SPDFMember
spira

233
README.md
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@ -1,205 +1,72 @@
rAthena
=======
<img src="branding/logo.png" align="right" height="90" />
Build Status: [![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master)
# rAthena
[![Build Status](https://travis-ci.org/rathena/rathena.png?branch=master)](https://travis-ci.org/rathena/rathena) [![Build status](https://ci.appveyor.com/api/projects/status/8574b8nlwd57loda/branch/master?svg=true)](https://ci.appveyor.com/project/rAthenaAPI/rathena/branch/master) [![Total alerts](https://img.shields.io/lgtm/alerts/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/alerts/) [![Language grade: C/C++](https://img.shields.io/lgtm/grade/cpp/g/rathena/rathena.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/rathena/rathena/context:cpp) ![GitHub](https://img.shields.io/github/license/rathena/rathena.svg) ![GitHub repo size](https://img.shields.io/github/repo-size/rathena/rathena.svg)
> rAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. rAthena is a continuation of the eAthena project.
Table of Contents
---------
1. What is rAthena?
2. Prerequisites
3. Installation
4. Troubleshooting
5. Helpful Links
6. More Documentation
7. How to Contribute
[Forum](https://rathena.org/board)|[Discord](https://rathena.org/discord)|[Wiki](https://github.com/rathena/rathena/wiki)|[FluxCP](https://github.com/rathena/FluxCP)|[Crowdfunding](https://rathena.org/board/crowdfunding/)|[Fork and Pull Request Q&A](https://rathena.org/board/topic/86913-pull-request-qa/)
--------|--------|--------|--------|--------|--------
1. What is rAthena?
---------
rAthena is a collaborative software development project revolving around the
creation of a robust massively multiplayer online role playing game (MMORPG)
server package. Written in C, the program is very versatile and provides NPCs,
warps and modifications. The project is jointly managed by a group of volunteers
located around the world as well as a tremendous community providing QA and
support. rAthena is a continuation of the eAthena project.
### Table of Contents
1. [Prerequisites](#1-prerequisites)
2. [Installation](#2-installation)
3. [Troubleshooting](#3-troubleshooting)
4. [More Documentation](#4-more-documentation)
5. [How to Contribute](#5-how-to-contribute)
6. [License](#6-license)
2. Prerequisites
---------
Before installing rAthena there are certain tools and applications you will need.
This differs between the varying operating systems available, so the following
is broken down into Windows and Linux prerequisites.
## 1. Prerequisites
Before installing rAthena there are certain tools and applications you will need which
differs between the varying operating systems available.
* Windows
* MySQL ( http://www.mysql.com/downloads/mysql/ )
* MySQL Workbench ( http://www.mysql.com/downloads/workbench/ )
* MS Visual Studio ( https://www.visualstudio.com/downloads/ )
* TortoiseGIT ( http://code.google.com/p/tortoisegit/ )
* git for Windows ( https://gitforwindows.org/ )
### Hardware
Hardware Type | Minimum | Recommended
------|------|------
CPU | 1 Core | 2 Cores
RAM | 1 GB | 2 GB
Disk Space | 300 MB | 500 MB
* Linux (names of packages may require specific version numbers on certain distributions)
* gcc
* g++
* make
* mysql
* mysql-devel
* mysql-server
* pcre-devel
* zlib-devel
* git
### Operating System & Preferred Compiler
Operating System | Compiler
------|------
Linux | [gcc-5 or newer](https://www.gnu.org/software/gcc/gcc-5/) / [Make](https://www.gnu.org/software/make/)
Windows | [MS Visual Studio 2013, 2015, 2017](https://www.visualstudio.com/downloads/)
3. Installation
---------
This section is a very brief set of installation instructions. For more concise guides
relevant to your Operation System, please refer to the Wiki (links at the end of this file).
### Required Applications
Application | Name
------|------
Database | [MySQL 5 or newer](https://www.mysql.com/downloads/) / [MariaDB 5 or newer](https://downloads.mariadb.org/)
Git | [Windows](https://gitforwindows.org/) / [Linux](https://git-scm.com/download/linux)
* Windows
* Install prerequisites
* Create a folder to download rAthena into (e.g. C:\rAthena)
* Right click this folder and select "Git Clone"
* Paste the GitHub URL into the box:
### Optional Applications
Application | Name
------|------
Database | [MySQL Workbench 5 or newer](http://www.mysql.com/downloads/workbench/)
https://github.com/rathena/rathena.git
* Open MySQL Workbench and create an instance to connect to your MySQL Server
* Create a database (rathena), a user (rathena), give permissions (GRANT SELECT,INSERT,UPDATE,DELETE)
and then login using the new user
* Use MySQL Workbench to run the .sql files in /sql-files/ on the new rathena database
## 2. Installation
* Linux
* Type:
* (For CentOS)
### Full Installation Instructions
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
yum install gcc g++ make mysql mysql-devel mysql-server pcre-devel zlib-devel git
* (For Debian)
## 3. Troubleshooting
apt-get install git make gcc g++ libmysqlclient-dev zlib1g-dev libpcre3-dev
* Type:
mysql_secure_installation
* Start your MySQL server
* Setup a MySQL user:
CREATE USER 'rathena'@'localhost' IDENTIFIED BY 'password';
* Assign permissions:
GRANT SELECT,INSERT,UPDATE,DELETE ON `rathena\_rag`.* TO 'rathena'@'localhost';
* Clone a GIT repository:
git clone https://github.com/rathena/rathena.git ~/rathena
* Insert SQL files:
mysql --user=root -p rathena_rag < trunk/sql-files/main.sql (and others)
* Configure and compile:
./configure && make clean && make server
* Configure and compile (for Centos 64 bit with Maria DB):
./configure --enable-64bit --with-MYSQL_LIBS=/usr/lib64/libmysqlclient.so && make clean && make server
* When you're ready, start the servers:
./athena-start start
* Optional
* If you want to have your own forked version but still get updates from the main rAthena repository
* Fork this repository to your GitHub account
* List the current configured remote repository for your fork:
git remote -v
* Specify a new remote upstream repository that will be synced with your fork:
git remote add upstream https://github.com/rathena/rathena.git
* Verify the new upstream repository you've specified for your fork:
git remote -v
* You should see the main rAthena repository as well as your forked repository
* Now, when you want to get updates from rAthena, simply do:
git pull upstream master
* Remember that rAthena falls under [GNU GPLv3](https://github.com/rathena/rathena/blob/master/LICENSE).
4. Troubleshooting
---------
If you're having problems with starting your server, the first thing you should
do is check what's happening on your consoles. More often that not, all support issues
can be solved simply by looking at the error messages given.
can be solved simply by looking at the error messages given. Check out the [wiki](https://github.com/rathena/rathena/wiki)
or [forums](https://rathena.org/forum) if you need more support on troubleshooting.
Examples:
* You get an error on your map-server that looks something like this:
[Error]: npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in
file 'npc/custom/jobmaster.txt', line '17'. Skipping line...
* w1=prontera,153,193,6 script
* w2=Job Master
* w3=123,{
* w4=
If you look at the error, it's telling you that you're missing (or have an extra) TAB.
This is easily fixed by looking at this part of the error:
* w1=prontera,153,193,6 script
If there was a TAB where it's supposed to be, that line would have prontera,153,193,6 at w1
and 'script' at w2. As there's a space instead of a TAB, the two sections are read as a
single parameter.
* You have a default user/password warning similar to the following:
[Warning]: Using the default user/password s1/p1 is NOT RECOMMENDED.
[Notice]: Please edit your 'login' table to create a proper inter-server user/pa
ssword (gender 'S')
[Notice]: and then edit your user/password in conf/map_athena.conf (or conf/impo
rt/map_conf.txt)
Relax. This is just indicating that you're using the default username and password. To
fix this, check over the part in the installation instructions relevant to the `login` table.
* Your map-server outputs the following:
[Error]: make_connection: connect failed (socket #2, error 10061: No connection
could be made because the target machine actively refused it.
)!
If this shows up on the map server, it generally means that there is no Char Server available
to accept the connection.
5. Helpful Links
---------
* rAthena Forums
* https://rathena.org/
* GIT Repository
* https://github.com/rathena/rathena
* Full Installation Instructions
* [Windows](https://github.com/rathena/rathena/wiki/Install-on-Windows)
* [CentOS](https://github.com/rathena/rathena/wiki/Install-on-Centos)
* [Debian](https://github.com/rathena/rathena/wiki/Install-on-Debian)
* [FreeBSD](https://github.com/rathena/rathena/wiki/Install-on-FreeBSD)
* rAthena Discord Chat
https://rathena.org/discord
* rAthena Wiki
https://github.com/rathena/rathena/wiki
* Fork and Pull Request Q&A
https://rathena.org/board/topic/86913-pull-request-qa/
6. More Documentation
---------
## 4. More Documentation
rAthena has a large collection of help files and sample NPC scripts located in the /doc/
directory. These include detailed explanations of NPC script commands, atcommands (@),
group permissions, item bonuses, and packet structures, among many other topics. We
recommend that all users take the time to look over this directory before asking for
assistance elsewhere.
7. How to Contribute
---------
## 5. How to Contribute
Details on how to contribute to rAthena can be found in [CONTRIBUTING.md](https://github.com/rathena/rathena/blob/master/.github/CONTRIBUTING.md)!
## 6. License
Copyright (c) rAthena Development Team - Licensed under [GNU General Public License v3.0](https://github.com/rathena/rathena/blob/master/LICENSE)

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@ -64,6 +64,7 @@ aliases: {
clonestat: ["stclone"]
reloadnpcfile: ["reloadnpc"]
changedress: ["nocosplay"]
camerainfo: ["viewpointvalue", "setcamera"]
}
/* Commands help file */

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@ -6,11 +6,12 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 3)
enable_baseatk: 9
enable_baseatk: 0x9
enable_baseatk_renewal: 0x29F
// Who can have perfect flee? (Note 3)
enable_perfect_flee: 1
@ -141,6 +142,14 @@ delay_battle_damage: yes
// skills should consume ammo when it's acquired via a card or plagiarize)
arrow_decrement: 1
// Should ammo be unequipped when unequipping a weapon?
// Official behavior is "yes".
ammo_unequip: yes
// Should a suitable weapon be equipped when equipping ammo?
// Official behavior is "yes".
ammo_check_weapon: yes
// Should the item script bonus 'Autospell' check for range/obstacles before casting?
// Official behavior is "no", setting this to "yes" will make skills use their defined
// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Melee damage adjustments (non skills) for Battleground maps (Note 2)

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@ -18,6 +18,12 @@ job_exp_rate: 100
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
multi_level_up: no
// Allow multi level up until a certain level?
// This only triggers if multi_level_up is enabled.
// Default: 0 (Unlimited)
multi_level_up_base: 0
multi_level_up_job: 0
// Setting this can cap the max experience one can get per kill specified as a
// % of the current exp bar. (Every 10 = 1.0%)
// For example, set it to 500 and no matter how much exp the mob gives,

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@ -4,7 +4,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Buying store (Note 1)
@ -67,10 +67,39 @@ feature.roulette: on
// Requires: 2015-05-13aRagexe or later
feature.achievement: on
// Equipment Switch (Note 1)
// Requires: 2017-02-08bRagexeRE or later
feature.equipswitch: on
// Pet evolution (Note 1)
// Requires: 2014-10-08aRagexe or later
feature.petevolution: on
// Automatic Pet Feeding (Note 1)
// Requires: 2014-10-08aRagexe or later
feature.petautofeed: on
// At which hunger rate should pet autofeeding trigger? (Note 2)
// Default: 89
feature.pet_autofeed_rate: 89
// Homunculues Autofeeding (Note 1)
// Requires: 2017-09-20bRagexeRE or later
feature.homunculus_autofeed: off
feature.homunculus_autofeed: on
// At which rate should homunculus autofeeding trigger? (Note 2)
// Default: 30
//
// NOTE:
// This setting only applies, if your client side LUAs are bugged.
// By default the client triggers the feeding packet itself once
// it reaches the limit that is hardcoded in the client.
feature.homunculus_autofeed_rate: 30
// Attendance System (Note 1)
// Requires: 2018-03-07bRagexeRE or later
feature.attendance: off
feature.attendance: on
// Private Airship System (Note 1)
// Requires: 2018-03-21aRagexeRE or later
feature.privateairship: on

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@ -24,7 +24,7 @@ partial_name_scan: yes
// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
ban_hack_trade: 5
// requires RENEWAL_EXP or RENEWAL_DROP to be enabled (src/config/renewal.h)
// requires RENEWAL_EXP or RENEWAL_DROP to be enabled (src/config/renewal.hpp)
// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula
// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level)
// modifies @whodrops to display the users' real drop rate as per renewal_drop formula
@ -34,3 +34,9 @@ atcommand_mobinfo_type: 1
// This option is for @baselevelup and @joblevelup
// Default: no
atcommand_levelup_events: no
// Disable atcommands while a player is attached to a npc? (Note 1)
// This can be changed by script commands 'enable_command' and 'disable_command'.
// Anyone with the 'command_enable' permission in the 'conf/group.conf' can bypass this.
// Default: yes
atcommand_disable_npc: yes

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Homunculus setting (Note 3)

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
@ -112,9 +112,12 @@ item_flooritem_check: yes
default_bind_on_equip: 4
// Allow selling of bound/sell restricted items as Itemshop currency? (Note 3)
// 0x0 = Bound/sell restricted items are unable to be sold at Itemshops
// 0x1 = Bound items are able to be sold at Itemshops
// 0x2 = Sell restricted items are able to be sold at Itemshops
// 0x0 = Bound/sell restricted items are unable to be sold to Itemshops/Shops
// 0x1 = Bound items are able to be sold to Itemshops
// 0x2 = Sell restricted items are able to be sold to Itemshops
// 0x4 = Bound items are able to be sold to Shops,
// because most of trade restricted items are still able to be sold to Shops
// 0x8 = Only Guild Leader can sell BOUND_GUILD items to Shops or Itemshops (if 0x1 or 0x4 set)
allow_bound_sell: 0x0
// Turn on event refine chance (see db/{pre-}re/refine_db.yml)
@ -127,3 +130,14 @@ event_refine_chance: no
// Note: Players with short names can be fully converted to asterisks if this
// config value is set high.
broadcast_hide_name: 2
// Enable to sell rental item to NPC shop? (Note 1)
rental_transaction: yes
// Minimum purchase price of items at a normal Shop
// Officially items cannot be purchased for less than 1 Zeny
min_shop_buy: 1
// Minimum sell price of items at a normal shop
// Officially items can be sold for 0 Zeny
min_shop_sell: 0

View File

@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
@ -99,7 +99,7 @@ duel_only_on_same_map: no
// Set to 0 for no cell stacking checks and free movement.
// Custom - This variation will make every full cell to be considered a wall.
// NOTE: For the custom setting to take effect you have to use a server compiled
// with Cell Stack Limit support (see src/map/map.h)
// with Cell Stack Limit support (see src/map/map.hpp)
official_cell_stack_limit: 1
custom_cell_stack_limit: 1

View File

@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// The HP rate of MVPs. (Note 2)

View File

@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Rate for catching pets (Note 2)
@ -21,11 +21,8 @@ pet_friendly_rate: 100
// The rate at which a pet will become hungry. (Note 2)
pet_hungry_delay_rate: 100
// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
pet_hungry_friendly_decrease: 5
// Does the pet need its equipment before it does its skill? (Note 1)
// These bonuses are unofficial and found in the import/pet_db.yml
pet_equip_required: yes
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
@ -39,9 +36,6 @@ pet_damage_support: no
// At max (1000) support rate is 150%.
pet_support_min_friendly: 900
// Same as above, but this is to use the pet_script field with official pet abilities.
pet_equip_min_friendly: 900
// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or
// pet_damage_support to work (they trigger while the pet is attacking).
@ -81,3 +75,13 @@ pet_ignore_infinite_def: yes
// Whether or not the pet will continue to attack when the master is dead. (Note 1)
pet_master_dead: no
// Send auto-feed notice even if the client setting is OFF (Note 1)
// Official: yes
pet_autofeed_always: yes
// Pet walk speed.
// 1: Master's walk speed (official)
// 2: DEFAULT_WALK_SPEED value
// 3: Mob database walk speed
pet_walk_speed: 1

View File

@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Players' maximum HP rate? (Default is 100)

View File

@ -375,3 +375,11 @@ banana_bomb_duration: 0
// Official: no
// Legacy rAthena logic: yes
skill_drop_items_full: no
// EDP setting: (Note 3)
// When switching/unequipping a right hand weapon, should EDP be removed? EDP can't be used with bare hand.
// 0: Disabled (rAthena legacy and pre-renewal behavior).
// 1: Enabled on pre-renewal.
// 2: Enabled on renewal.
// 3: 1+2
switch_remove_edp: 2

View File

@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?

View File

@ -85,7 +85,7 @@ char_maintenance: 0
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
char_new: yes
// Display (New) in the server list.
char_new_display: 0
@ -109,7 +109,7 @@ save_log: yes
// Starting point for new characters
// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
// Max number of start points is MAX_STARTPOINT in char.h (default 5)
// Max number of start points is MAX_STARTPOINT in char.hpp (default 5)
// Location is randomly picked on character creation.
// NOTE: For Doram, this requires client 20151001 or newer.
start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26
@ -117,7 +117,7 @@ start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new
start_point_doram: lasa_fild01,48,297
// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Max number of items is MAX_STARTITEM in char.cpp (default 32)
// Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...}
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
// NOTE: For Doram, this requires client 20151001 or newer.
@ -141,7 +141,7 @@ guild_exp_rate: 100
unknown_char_name: Unknown
// To log the character server?
log_char: 1
log_char: yes
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

View File

@ -87,13 +87,13 @@ groups: (
inherit: ( /*empty list*/ )
commands: {
changedress: true
resurrect: true
}
permissions: {
/* without this basic permissions regular players could not
trade or party */
can_trade: true
can_party: true
command_enable: true
attendance: true
}
},
@ -284,6 +284,7 @@ groups: (
permissions: {
can_trade: true
can_party: true
command_enable: true
all_skill: false
all_equipment: false
skill_unconditional: false

View File

@ -325,3 +325,4 @@ reload: "Params: <type>\n" "Reload a database or configuration file.\n"
langtype: "Params: <language>\n" "Changes your language setting."
limitedsale: "Opens the limited sale window."
changedress: "Removes all character costumes."
camerainfo: "Shows or updates the client's camera settings."

View File

@ -10,7 +10,11 @@
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
###############################################################################################################################################
#Storages:
Header:
Type: INTER_SERVER_DB
Version: 1
#Body:
# - ID: 1
# Name: "VIP Storage"
# Table: "vip_storage"

View File

@ -149,6 +149,7 @@ vending_table: vendings
vending_items_table: vending_items
market_table: market
roulette_table: db_roulette
guild_storage_log: guild_storage_log
// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: no

View File

@ -28,7 +28,15 @@
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
Storages:
- ID: 0
Name: "Storage"
Table: "storage"
Header:
Type: INTER_SERVER_DB
Version: 1
Body:
- ID: 0
Name: "Storage"
Table: "storage"
Footer:
Imports:
- Path: conf/import/inter_server.yml

View File

@ -4,7 +4,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Enable Logs? (Note 3)
@ -37,7 +37,7 @@
// Please note that moving items from inventory to cart and back is not logged by design.
enable_logs: 0xFFFFFF
// Use MySQL Logs? [SQL Version Only] (Note 1)
// Use MySQL Logs? (Note 1)
sql_logs: yes
// LOGGING FILTERS
@ -86,10 +86,8 @@ log_branch: no
// 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value
log_zeny: 0
// Track Cash Changes
// 0 - don't log
// 1 - log any changes
log_cash: 1
// Track Cash Changes (Note 1)
log_cash: yes
// Log MVP Monster Drops (Note 1)
// Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs

View File

@ -89,7 +89,7 @@ min_group_id_to_connect: -1
vip_group: 5
// How many characters are allowed per account?
// You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account
// You cannot exceed the limit of MAX_CHARS slots, defined in mmo.hpp, or chars_per_account
// will default to MAX_CHARS.
// 0 will default to the value of MIN_CHARS. (default)
chars_per_account: 0
@ -110,6 +110,16 @@ start_limited_time: -1
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: no
// User count colorization on login window (requires PACKETVER >= 20170726)
// Disable colorization and description in general?
usercount_disable: no
// Amount of users that will display in green
usercount_low: 200
// Amount of users that will display in yellow
usercount_medium: 500
// Amount of users that will display in red
usercount_high: 1000
// Available values, choose one
// `email` : Email address
// `birthdate` : Birthdate (YYMMDD of birthdate, YY is last 2 digit of birth year)

View File

@ -1,2 +1,2 @@
// Internal default is limited to 128 lines. If you need more, you will need to modify the MOTD_LINE_SIZE definition in pc.c
// Internal default is limited to 128 lines. If you need more, you will need to modify the MOTD_LINE_SIZE definition in pc.cpp
Welcome to rAthena! Enjoy! Please report any bugs you find.

View File

@ -458,8 +458,7 @@
// Homunculus messages
450: You already have a homunculus
// Return pet to egg message
451: You can't return your pet because your inventory is full.
//451 free
// Message System
460: Please enter a valid language (usage: @langtype <language>).
@ -852,7 +851,15 @@
790: <MSG>3456,%d</MSG>
791: You are not allowed to use the attendance system.
//792-899 free
// Private Airship
792: The private airship system is disabled.
793: Usage @camerainfo range rotation latitude
// pcblock command
794: This action is currently blocked.
//795-899 free
//------------------------------------
// More atcommands message
@ -1057,7 +1064,10 @@
1050: Other Flags:
1051: Other Flags2:
1052: Skill Damage Adjustments:
//1053-1064 free
1053: > [Map] %d%%, %d%%, %d%%, %d%% | Caster:%d
1054: > [Map Skill] Name : Player, Monster, Boss Monster, Other | Caster
1055: Skill Duration Adjustments:
//1056-1064 free
1065: No Exp Penalty: %s | No Zeny Penalty: %s
1066: On
1067: Off
@ -1548,7 +1558,7 @@
1391: You do not possess a cart to be removed
1392: Cart Added.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: You can't use commands while dead.
// @clearstorage

View File

@ -441,8 +441,7 @@
// Homunculus messages
450: 你已經擁有一個人工生命體了
// Return pet to egg message
451: 你無法收回寵物,因為你身上沒有空間了
//451 free
// Message System
460: 請輸入合法的語言 (usage: @langtype <language>).
@ -1373,7 +1372,7 @@
1391: You do not possess a cart to be removed
1392: Cart Added.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: 角色死亡時不能使用指令。
// @clearstorage

View File

@ -449,8 +449,7 @@
// Homunculus messages
450: Vous possédez déjà un homunculus
// Return pet to egg message
451: Vous ne pouvez pas remettre votre pet dans son oeuf car votre inventaire est plein.
//451 free
// Message System
460: Entrez une langue (usage: @langtype <langue>).
@ -1386,7 +1385,7 @@
1391: Vous ne possédez pas de chariot.
1392: Chariot ajouté.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: Les morts ne pouvent pas utiliser de commande.
// @clearstorage

View File

@ -459,8 +459,7 @@
// Pesan-pesan untuk Homunculus
450: Kamu sudah memiliki homunculus
// Pesan tentang mengembalikan peliharaan ke telur
451: Kamu tidak dapat mengembalikan peliharaan kamu karena inventory penuh.
//451 free
// Sistem Pesan
460: Harap masukkan tipe bahasa yang valid. (Penggunaan: @langtype <bahasa>).
@ -1477,7 +1476,7 @@
1391: Kamu tidak memiliki keranjang yang akan dihapus.
1392: Gerobak ditambahkan.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: Kamu tidak bisa menggunakan perintah ini ketika mati.
// @clearstorage

File diff suppressed because it is too large Load Diff

View File

@ -449,8 +449,7 @@
// Сообщения команды @makehomun
450: У вас уже есть гомункулус
// Возвращение питомца в яйцо
451: Вы не можете вернуть питомца в яйцо, потому что ваш инвентарь забит.
//451 free
// @langtype
460: Введите существующий язык (Используйте: @langtype <язык>).
@ -1386,7 +1385,7 @@
1391: У вас нет телеги.
1392: Телега добавлена.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: Вы не можете использовать команды когда мертвы.
// @clearstorage

View File

@ -458,8 +458,7 @@
// Mensajes de homúnculos
450: Ya tienes un homúnculo.
// Mensaje al devolver la mascota al huevo
451: No puedes devolver tu mascota al huevo porque tu inventario está lleno.
//451 free
// Sistema de mensajería
460: Introduce un idioma válido (instrucciones: @langtype <idioma>)
@ -1199,7 +1198,7 @@
1193: No estás recogiendo ese objeto.
1194: Has eliminado '%s'/'%s' {%hu} de tu lista de recogida de objetos.
1195: Puedes almacenar %d objetos en tu lista de recogida de objetos.
1196: Para añadir un nuevo objeto a la lista utiliza @alootid <nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid <nombre/ID del objeto>.
1196: Para añadir un nuevo objeto a la lista utiliza @alootid +<nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid -<nombre/ID del objeto>.
1197: "@alootid reset" reiniciará tu lista de recogida de objetos.
1198: Tu lista de recogida de objetos está vacía.
1199: Lista de objetos para recoger automáticamente:
@ -1527,7 +1526,7 @@
1391: No tienes ningún carro.
1392: Ahora tienes un carro.
// atccomand.c::is_atcommand
// atccomand.cpp::is_atcommand
1393: No puedes utilizar ningún comando porque estás muerto.
// @clearstorage

View File

@ -447,8 +447,7 @@
// Homunculus messages
450: へ沉<E381B8> Homunculus 吐勹崤榍.
// Return pet to egg message
451: ㅨ념쥡杆죠철胥瀛揀되茵텄熔㏛닻宣촤窺琓㏅←벚系尸둘픕圭축든<ECB695>.
//451 free
// Message System
460: 饣么嗯淄±疑曳砧甸艇∫<E88987> (窃刚悛<E5889A>: @langtype <酪梢>).
@ -1379,7 +1378,7 @@
1391: へ充凌琳枚啖绻氛瑷信和汀.
1392: 翟吹验<E590B9>多㈢灌谜潞瞄吐.
// atcommand.c::is_atcommand
// atcommand.cpp::is_atcommand
1393: へ充凌室烈枚悛椁邮谚т撮愎⒊械衣吐罔.
// @clearstorage

View File

@ -5,6 +5,19 @@
// Display debug reports (When something goes wrong during the report, the report is saved.)
debug: no
// Linux/Epoll: Maximum Events per cycle
// Default Value:
// (Maximum Supported Connections)/2
// NOTE: this controls the maximum collected socket-events per-cycle (call to epoll_wait())
// for example settings this to 32 will allow up to 32 events (incoming data/new connections
// per server-cycle.
// NOTE: Recommended Settings is at least half the maximum supported connections
// Settings this to a lower value, may cause lags/delays
// Depending on available CPU Time
// NOTE: This Setting is only available on Linux when build using EPoll as event dispatcher!
//
//epoll_maxevents: 1024
// How long can a socket stall before closing the connection (in seconds)
stall_time: 60
@ -22,7 +35,7 @@ enable_ip_rules: yes
order: deny,allow
// order: allow,deny
// order: mutual-failture
// order: mutual-failure
// IP rules
// allow : Accepts connections from the ip range (even if flagged as DDoS)
@ -45,7 +58,7 @@ order: deny,allow
ddos_interval: 3000
// Consecutive attempts trigger
// (default is 5 attemps)
// (default is 5 attempts)
ddos_count: 5
// The time interval after which the threat of DDoS is assumed to be gone. (msec)

91
configure vendored
View File

@ -698,6 +698,7 @@ ac_user_opts='
enable_option_checking
enable_manager
enable_packetver
enable_epoll
enable_debug
enable_prere
enable_vip
@ -1338,7 +1339,8 @@ Optional Features:
--enable-FEATURE[=ARG] include FEATURE [ARG=yes]
--enable-manager=ARG memory managers: no, builtin, memwatch, dmalloc,
gcollect, bcheck (defaults to builtin)
--enable-packetver=ARG Sets the PACKETVER define. (see src/common/mmo.h)
--enable-packetver=ARG Sets the PACKETVER define. (see src/common/mmo.hpp)
--enable-epoll use epoll(4) on Linux
--enable-debug[=ARG] Compiles extra debug code. (disabled by default)
(available options: yes, no, gdb)
--enable-prere[=ARG] Compiles serv in prere mode. (disabled by default)
@ -1365,7 +1367,9 @@ Optional Packages:
--with-PACKAGE[=ARG] use PACKAGE [ARG=yes]
--without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no)
--with-maxconn[=ARG] optionally set the maximum connections the core can
handle (default: 16384) NOT USED YET - EXPERIMENTAL
handle. By default the system header value will be used.
This will only be the compile time limit, make sure
you set the correct limit with ulimit on your OS.
--with-outputlogin[=ARG]
Specify the login-serv output name (defaults to
login-server)
@ -3236,6 +3240,55 @@ fi
#
# Epoll
#
# Check whether --enable-epoll was given.
if test "${enable_epoll+set}" = set; then :
enableval=$enable_epoll; enable_epoll=$enableval
else
enable_epoll=no
fi
if test x$enable_epoll = xno; then
have_linux_epoll=no
else
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for Linux epoll(4)" >&5
$as_echo_n "checking for Linux epoll(4)... " >&6; }
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#ifndef __linux__
#error This is not Linux
#endif
#include <sys/epoll.h>
int
main ()
{
epoll_create1 (EPOLL_CLOEXEC);
;
return 0;
}
_ACEOF
if ac_fn_cxx_try_link "$LINENO"; then :
have_linux_epoll=yes
else
have_linux_epoll=no
fi
rm -f core conftest.err conftest.$ac_objext \
conftest$ac_exeext conftest.$ac_ext
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_linux_epoll" >&5
$as_echo "$have_linux_epoll" >&6; }
fi
if test x$enable_epoll,$have_linux_epoll = xyes,no; then
as_fn_error $? "epoll support explicitly enabled but not available" "$LINENO" 5
fi
#
# debug
#
@ -3418,22 +3471,11 @@ fi
# Check whether --with-maxconn was given.
if test "${with_maxconn+set}" = set; then :
withval=$with_maxconn;
if test "$withval" == "no"; then
CPPFLAGS="$CPPFLAGS -DMAXCONN=16384"
else
if ! test "$withval" -ge 0 -o "$withval" -lt 0 2>&- ; then
as_fn_error $? "Invalid argument --with-maxconn=$withval ... stopping" "$LINENO" 5
else
CPPFLAGS="$CPPFLAGS -DMAXCONN=$withval"
fi
fi
else
CPPFLAGS="$CPPFLAGS -DMAXCONN=16384"
if ! test "$withval" -ge 0 -o "$withval" -lt 0 2>&- ; then
as_fn_error $? "Invalid argument --with-maxconn=$withval ... stopping" "$LINENO" 5
else
CPPFLAGS="$CPPFLAGS -DMAXCONN=$withval"
fi
fi
@ -5920,6 +5962,19 @@ if test -n "$enable_packetver" ; then
fi
#
# Epoll
#
case $have_linux_epoll in
"yes")
CPPFLAGS="$CPPFLAGS -DSOCKET_EPOLL"
;;
"no")
# default value
;;
esac
#
# Debug
#

View File

@ -53,6 +53,40 @@ AC_ARG_ENABLE(
)
#
# Epoll
#
AC_ARG_ENABLE(
[epoll],
AC_HELP_STRING(
[--enable-epoll],
[use epoll(4) on Linux]
),
[enable_epoll=$enableval],
[enable_epoll=no]
)
if test x$enable_epoll = xno; then
have_linux_epoll=no
else
AC_MSG_CHECKING([for Linux epoll(4)])
AC_LINK_IFELSE([AC_LANG_PROGRAM(
[
#ifndef __linux__
#error This is not Linux
#endif
#include <sys/epoll.h>
],
[epoll_create1 (EPOLL_CLOEXEC);])],
[have_linux_epoll=yes],
[have_linux_epoll=no]
)
AC_MSG_RESULT([$have_linux_epoll])
fi
if test x$enable_epoll,$have_linux_epoll = xyes,no; then
AC_MSG_ERROR([epoll support explicitly enabled but not available])
fi
#
# debug
#
@ -261,29 +295,24 @@ AC_ARG_ENABLE(
#
# Optionally set the max number of network conenctions
# the core will be support
# Optionally set the maximum number of network connections
# the core will be able to handle
#
AC_ARG_WITH(
[maxconn],
AC_HELP_STRING(
[--with-maxconn@<:@=ARG@:>@],
[optionally set the maximum connections the core can handle (default: 16384) NOT USED YET - EXPERIMENTAL]
[optionally set the maximum connections the core can handle. By default the system header value is used.]
),
[
if test "$withval" == "no"; then
CPPFLAGS="$CPPFLAGS -DMAXCONN=16384"
if ! test "$withval" -ge 0 -o "$withval" -lt 0 2>&- ; then
AC_MSG_ERROR([Invalid argument --with-maxconn=$withval ... stopping])
else
if ! test "$withval" -ge 0 -o "$withval" -lt 0 2>&- ; then
AC_MSG_ERROR([Invalid argument --with-maxconn=$withval ... stopping])
else
CPPFLAGS="$CPPFLAGS -DMAXCONN=$withval"
fi
CPPFLAGS="$CPPFLAGS -DMAXCONN=$withval"
fi
],
[
CPPFLAGS="$CPPFLAGS -DMAXCONN=16384"
CPPFLAGS="$CPPFLAGS"
]
)
@ -985,6 +1014,19 @@ if test -n "$enable_packetver" ; then
fi
#
# Epoll
#
case $have_linux_epoll in
"yes")
CPPFLAGS="$CPPFLAGS -DSOCKET_EPOLL"
;;
"no")
# default value
;;
esac
#
# Debug
#

90
db/achievement_db.yml Normal file
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@ -0,0 +1,90 @@
# This file is a part of rAthena.
# Copyright(C) 2017 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Renewal Achievement Database
###########################################################################
#
# Achievement Settings
#
###########################################################################
# ID - Unique achievement ID.
###########################################################################
# Group - Achievement group type. Each achievement type calls a specific
# objective check.
# Valid groups:
# AG_ADD_FRIEND
# AG_ADVENTURE
# AG_BABY
# AG_BATTLE
# AG_CHATTING
# AG_CHATTING_COUNT
# AG_CHATTING_CREATE
# AG_CHATTING_DYING
# AG_EAT
# AG_GET_ITEM
# AG_GET_ZENY
# AG_GOAL_ACHIEVE
# AG_GOAL_LEVEL
# AG_GOAL_STATUS
# AG_HEAR
# AG_JOB_CHANGE
# AG_MARRY
# AG_PARTY
# AG_ENCHANT_FAIL
# AG_ENCHANT_SUCCESS
# AG_SEE
# AG_SPEND_ZENY
# AG_TAMING
###########################################################################
# Name - Achievement name. Used when sending rewards through RODEX.
###########################################################################
# Target - A list of monster ID and count values that the achievement
# requires. The target count can also be used for achievements that keep
# a counter while not being related to monster kills.
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
###########################################################################
# Condition - A conditional statement that must be met for the achievement
# to be considered complete.
###########################################################################
# Map - A map name that is used for the AG_CHATTING type which increments
# the counter based on the player's map.
###########################################################################
# Dependent: - A list of achievement IDs that need to be completed before
# this achievement is considered complete.
###########################################################################
# Reward - A list of rewards that are given on completion. All fields are
# optional.
# ItemID: Item ID
# Amount: Amount of Item ID (default 1)
# Script: Bonus Script
# TitleID: Title ID
###########################################################################
# Score - Achievement points that are given on completion.
###########################################################################
Header:
Type: ACHIEVEMENT_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/achievement_db.yml
Mode: Prerenewal
- Path: db/re/achievement_db.yml
Mode: Renewal
- Path: db/import/achievement_db.yml

11
db/attendance.yml Normal file
View File

@ -0,0 +1,11 @@
Header:
Type: ATTENDANCE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/attendance.yml
Mode: Prerenewal
- Path: db/re/attendance.yml
Mode: Renewal
- Path: db/import/attendance.yml

View File

@ -1,30 +0,0 @@
// Guild Skill Tree Database
//
// Structure of Database:
// SkillID,MaxLv,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //GUILD SKILLNAME#Skill Name#
//
// 01. SkillID Skill ID of the guild skill.
// 02. MaxLv Maximum level of the guild skill.
// 03. Prerequisite SkillID Guild skill required for the skill to become available.
// 04. Prerequisite SkillLv Level of the required guild skill.
// ...
//
// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
10000,1,0,0,0,0,0,0,0,0,0,0 //GD_APPROVAL#Official Guild Approval#
10001,1,10000,1,0,0,0,0,0,0,0,0 //GD_KAFRACONTRACT#Contract with Kafra#
10002,1,10000,1,0,0,0,0,0,0,0,0 //GD_GUARDRESEARCH#Guardian Research#
10003,3,0,0,0,0,0,0,0,0,0,0 //GD_GUARDUP#Strengthen Guardians#
10004,10,0,0,0,0,0,0,0,0,0,0 //GD_EXTENSION#Guild Extension#
10005,0,0,0,0,0,0,0,0,0,0,0 //GD_GLORYGUILD#Guilds Glory#
10006,5,0,0,0,0,0,0,0,0,0,0 //GD_LEADERSHIP#Great Leadership#
10007,5,0,0,0,0,0,0,0,0,0,0 //GD_GLORYWOUNDS#Glorious Wounds#
10008,5,10007,1,0,0,0,0,0,0,0,0 //GD_SOULCOLD#Cold Heart#
10009,5,10006,1,0,0,0,0,0,0,0,0 //GD_HAWKEYES#Sharp Gaze#
10010,1,10000,1,10004,2,0,0,0,0,0,0 //GD_BATTLEORDER#Battle Command#
10011,3,10000,1,10004,5,10010,1,0,0,0,0 //GD_REGENERATION#Regeneration#
10012,1,10011,1,0,0,0,0,0,0,0,0 //GD_RESTORE#Restoration#
10013,1,10000,1,10002,1,10004,5,10010,1,10011,1 //GD_EMERGENCYCALL#Urgent Call#
10014,1,0,0,0,0,0,0,0,0,0,0 //GD_DEVELOPMENT#Permanent Development#
10016,5,0,0,0,0,0,0,0,0,0,0 //GD_GUILD_STORAGE#Guild Storage Expansion#

44
db/guild_skill_tree.yml Normal file
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@ -0,0 +1,44 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Guild Skill Database
###########################################################################
#
# Guild Skill Settings
#
###########################################################################
# Id - Skill ID of the guild skill.
###########################################################################
# MaxLevel - Maximum level of the guild skill.
###########################################################################
# Required - A list of required skills for the skill to become available.
# Id: Skill ID of the required guild skill.
# Level: Level of the required guild skill.
###########################################################################
Header:
Type: GUILD_SKILL_TREE_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/guild_skill_tree.yml
Mode: Prerenewal
- Path: db/re/guild_skill_tree.yml
Mode: Renewal
- Path: db/import/guild_skill_tree.yml

View File

@ -77,4 +77,6 @@
# Score - Achievement points that are given on completion.
###########################################################################
Achievements:
Header:
Type: ACHIEVEMENT_DB
Version: 1

View File

@ -1,3 +1,3 @@
Header:
Type: ATTENDANCE_CONF
Type: ATTENDANCE_DB
Version: 1

View File

@ -1,13 +0,0 @@
// Guild Skill Tree Database
//
// Structure of Database:
// SkillID,MaxLv,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //GUILD SKILLNAME#Skill Name#
//
// 01. SkillID Skill ID of the guild skill.
// 02. MaxLv Maximum level of the guild skill.
// 03. Prerequisite SkillID Guild skill required for the skill to become available.
// 04. Prerequisite SkillLv Level of the required guild skill.
// ...
//
// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.

View File

@ -0,0 +1,36 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Custom Guild Skill Database
###########################################################################
#
# Guild Skill Settings
#
###########################################################################
# Id - Skill ID of the guild skill.
###########################################################################
# MaxLevel - Maximum level of the guild skill.
###########################################################################
# Required - A list of required skills for the skill to become available.
# Id: Skill ID of the required guild skill.
# Level: Level of the required guild skill.
###########################################################################
Header:
Type: GUILD_SKILL_TREE_DB
Version: 1

View File

@ -25,6 +25,7 @@
//5204,Event_Pierrot_Nose,Rudolf's Red Nose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,49,{ bonus2 bResEff,Eff_Blind,3000; bonus2 bAddMonsterDropItem,12130,30; },{},{}
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
@ -59,8 +60,8 @@
// Old Tuxedo and Wedding Dress, will display the outfit when worn.
//==================================================================
//2338,Wedding_Dress,Wedding Dress,4,43000,,500,,0,,0,0xFFFFFFFE,63,0,16,,0,1,0,{},{ sc_start SC_WEDDING,-1,0; },{ sc_end SC_WEDDING; }
//7170,Tuxedo,Tuxedo,4,43000,,10,,0,,0,0xFFFFFFFE,63,1,16,,0,1,0,{},{ sc_start SC_WEDDING,-1,0; },{ sc_end SC_WEDDING; }
//2338,Wedding_Dress,Wedding Dress,4,43000,,500,,0,,0,0xFFFFFFFE,63,0,16,,0,1,0,{},{ sc_start SC_WEDDING,INFINITE_TICK,0; },{ sc_end SC_WEDDING; }
//7170,Tuxedo,Tuxedo,4,43000,,10,,0,,0,0xFFFFFFFE,63,1,16,,0,1,0,{},{ sc_start SC_WEDDING,INFINITE_TICK,0; },{ sc_end SC_WEDDING; }
// Non-kRO Eden Group Mark effect
//=============================================================

View File

@ -8,4 +8,10 @@
// 8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill'
// 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree

View File

@ -0,0 +1,4 @@
// Taekwon Mission Summonable Monsters Database
//
// Structure of Database:
// MobRandomGroupID,MobID,DummyName,Rate

View File

@ -1,60 +0,0 @@
// Pet Additional Database
//
// Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
//
// 01. MobID Monster ID of the pet.
// 02. Name Name of the monster as defined in the database.
// 03. JName The display name of the monster when hatched.
// 04. LureID Pet Tame Item ID.
// 05. EggID Pet Egg ID.
// 06. EquipID Pet Accessory ID.
// 07. FoodID Pet Food ID.
// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
// 10. R_Hungry Amount of Intimacy that is increased when fed.
// 11. R_Full Amount of Intimacy that is decreased when over-fed.
// 12. Intimate Amount of Intimacy the pet starts with.
// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
// 14. Capture Capture succes rate (10000 = 100%)
// 15. Speed Pet's walk speed. (Defaul: 150)
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
// 20. change_target_rate Rate of which the pet will change its attack target.
// 21. pet_script Script to execute when the pet is hatched.
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
//In theory you can use any valid script, but it is run only once upon pet
//loading, so it is recommended you use the specific pet scripts:
//petskillattack skillid, skilllv, rate, bonusrate
//Skill attack that triggers while the pet is attacking. Rate is the base
//chance of execution per attack. Bonusrate is an additional success rate when
//intimacy reaches max.
//petskillattack2 skillid, damage, hits, rate, bonusrate
//Same as petskillattack, but the damage and number of hits is fixed
//the damage specified is total, not per hit.
//petskillsupport skillid, skilllv, delay, hp%, sp%
//Casts a support skill when the health levels are below the specified hp% and
//sp%. Delay is the minimum time in seconds before the skill can be cast again
//petheal amount, delay, hp%, sp%
//Similar to petskillsupport, but the skill is fixed to heal (28) and the
//heal-amount is fixed to the value given.
//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
//petskillbonus type, value, duration, delay
//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
//amount by which it is increased, duration signals how long the bonus lasts
//delay is the time elapsed after the bonus ends and before it starts again.
//A single pet can have petloot, petskillbonus, petskillattack (or
//petskillattack2) and petskillsupport (or petheal) at the same time,
//but only one of each.

486
db/import-tmpl/pet_db.yml Normal file
View File

@ -0,0 +1,486 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Custom Pet Database
###########################################################################
#
# Pet Settings
#
###########################################################################
# - Mob Monster that can be used as pet
# TameItem Pet Tame Item.
# EggItem Pet Egg Item.
# EquipItem Pet Accessory Item. (Default: 0)
# FoodItem Pet Food Item. (Default: 0)
# Fullness The amount of hunger is decreased every [HungryDelay] seconds.
# HungryDelay The amount of time in seconds it takes for hunger to decrease after feeding. (Default: 60)
# HungerIncrease The amount of hunger that is increased every time the pet is fed (Default: 20)
# IntimacyStart Amount of Intimacy the pet starts with. (Default: 250)
# IntimacyFed Amount of Intimacy that is increased when fed. (Default: 50)
# IntimacyOverfed Amount of Intimacy that is increased when over-fed. (Default: -100)
# IntimacyHungry Amount of Intimacy that is increased when the pet is hungry. (Default: -5)
# IntimacyOwnerDie Amount of Intimacy that is increased when the pet owner dies. (Default: -20)
# CaptureRate Capture success rate. (10000 = 100%)
# SpecialPerformance If a pet has a Special Performance. (Default: true)
# AttackRate Rate of which the pet will attack [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
# RetaliateRate Rate of which the pet will retaliate when master is being attacked [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
# ChangeTargetRate Rate of which the pet will change its attack target. (10000 = 100%)
# AllowAutoFeed Allows turning automatic pet feeding on. (Default: false)
# Script Bonus script to execute when the pet is alive. (Default: null)
# SupportScript Bonus script to execute when pet_status_support is enabled. (Default: null)
# Evolution: Pet evolution settings. (Optional) (Default: null)
# - Target Mob this pet can evolve to.
# ItemRequirements: Item requirements for evolving this pet.
# - Item Self-explanatory
# Amount
###########################################################################
Header:
Type: PET_DB
Version: 1
#Body:
# - Mob: PORING
# AttackRate: 350
# RetaliateRate: 400
# ChangeTargetRate: 800
# SupportScript: >
# petloot 10;
# - Mob: DROPS
# AttackRate: 300
# RetaliateRate: 400
# ChangeTargetRate: 500
# SupportScript: >
# petloot 10;
# - Mob: POPORING
# AttackRate: 300
# RetaliateRate: 500
# ChangeTargetRate: 400
# SupportScript: >
# petloot 15;
# - Mob: LUNATIC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 1000
# SupportScript: >
# petskillbonus bLuk,3,10,50;
# - Mob: PICKY
# AttackRate: 500
# RetaliateRate: 600
# ChangeTargetRate: 50
# SupportScript: >
# petskillbonus bStr,3,10,50;
# - Mob: CHONCHON
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 250
# SupportScript: >
# petskillbonus bAgi,4,10,50;
# - Mob: STEEL_CHONCHON
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 200
# SupportScript: >
# petskillbonus bAgiVit,4,20,40;
# - Mob: HUNTER_FLY
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 200
# SupportScript: >
# petskillattack2 "NPC_WINDATTACK",888,2,0,10;
# - Mob: SAVAGE_BABE
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 200
# SupportScript: >
# petskillbonus bVit,4,10,50;
# - Mob: DESERT_WOLF_B
# AttackRate: 400
# RetaliateRate: 400
# ChangeTargetRate: 400
# SupportScript: >
# petskillattack "SM_PROVOKE",1,0,5;
# - Mob: ROCKER
# AttackRate: 350
# RetaliateRate: 350
# ChangeTargetRate: 600
# SupportScript: >
# petskillbonus bAllStats,1,10,50;
# - Mob: SPORE
# AttackRate: 350
# RetaliateRate: 500
# ChangeTargetRate: 500
# SupportScript: >
# petrecovery SC_POISON,60;
# - Mob: POISON_SPORE
# AttackRate: 600
# RetaliateRate: 200
# ChangeTargetRate: 400
# SupportScript: >
# petskillattack "NPC_POISON",20,0,10;
# - Mob: PECOPECO
# AttackRate: 400
# RetaliateRate: 500
# ChangeTargetRate: 800
# SupportScript: >
# petskillbonus bSpeedRate,25,20,20;
# - Mob: SMOKIE
# AttackRate: 600
# RetaliateRate: 600
# ChangeTargetRate: 100
# SupportScript: >
# petskillbonus bPerfectHide,1,3600,0;
# - Mob: YOYO
# AttackRate: 300
# RetaliateRate: 800
# ChangeTargetRate: 400
# SupportScript: >
# petloot 20;
# - Mob: ORK_WARRIOR
# AttackRate: 600
# RetaliateRate: 200
# ChangeTargetRate: 300
# SupportScript: >
# petskillattack2 "NPC_PIERCINGATT",100,1,0,10;
# - Mob: MUNAK
# AttackRate: 300
# RetaliateRate: 750
# ChangeTargetRate: 300
# SupportScript: >
# petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10;
# - Mob: DOKEBI
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "BS_HAMMERFALL",1,0,10;
# - Mob: SOHEE
# AttackRate: 100
# RetaliateRate: 1000
# ChangeTargetRate: 200
# SupportScript: >
# petskillsupport "AL_HEAL",5,60,33,100;
# - Mob: ISIS
# AttackRate: 650
# RetaliateRate: 450
# ChangeTargetRate: 150
# SupportScript: >
# petskillsupport "PR_MAGNIFICAT",2,60,50,50;
# - Mob: PETIT
# AttackRate: 800
# RetaliateRate: 400
# ChangeTargetRate: 100
# SupportScript: >
# petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10;
# - Mob: DEVIRUCHI
# AttackRate: 800
# RetaliateRate: 200
# ChangeTargetRate: 100
# SupportScript: >
# petskillbonus bAgiDexStr,6,20,40;
# - Mob: BAPHOMET_
# AttackRate: 1000
# RetaliateRate: 100
# ChangeTargetRate: 200
# SupportScript: >
# petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5;
# - Mob: BON_GUN
# AttackRate: 600
# RetaliateRate: 200
# ChangeTargetRate: 400
# SupportScript: >
# petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1;
# - Mob: ZHERLTHSH
# AttackRate: 1000
# RetaliateRate: 100
# ChangeTargetRate: 500
# SupportScript: >
# petskillattack "AS_SONICBLOW",1,0,3;
# - Mob: ALICE
# AttackRate: 100
# RetaliateRate: 1000
# ChangeTargetRate: 200
# SupportScript: >
# petskillsupport "AL_HEAL",5,60,25,100;
# - Mob: EVENT_RICECAKE
# AttackRate: 500
# RetaliateRate: 500
# ChangeTargetRate: 200
# SupportScript: >
# petskillsupport "CR_DEFENDER",3,240,50,100;
# - Mob: GOBLINE_XMAS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "MG_SIGHT",5,5,5;
# - Mob: CHUNG_E
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "CR_SHIELDCHARGE",5,5,5;
# - Mob: ECLIPSE_P
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "TF_THROWSTONE",1,5,5;
# - Mob: GOBLIN_1
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "NPC_WINDATTACK",5,5,5;
# - Mob: GOBLIN_2
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "NPC_FIREATTACK",5,5,5;
# - Mob: GOBLIN_4
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "NPC_GROUNDATTACK",5,5,5;
# - Mob: DELETER_
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "SM_MAGNUM",5,5,5;
# - Mob: DIABOLIC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "WZ_METEOR",2,5,5;
# - Mob: WANDER_MAN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "NPC_UNDEADATTACK",5,5,5;
# - Mob: P_CHUNG_E
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# petskillattack "CR_SHIELDCHARGE",5,5,5;
# - Mob: GOLEM
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MARIONETTE
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MEDUSA
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: WHISPER
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: GOBLIN_LEADER
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: SUCCUBUS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# bonus2 bHPDrainRate,10,5;
# - Mob: INCUBUS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# SupportScript: >
# bonus bMaxSPRate,3;
# bonus2 bSPDrainRate,10,1;
# - Mob: NIGHTMARE_TERROR
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: SHINOBI
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MIYABI_NINGYO
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: WICKED_NYMPH
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: STONE_SHOOTER
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DULLAHAN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: LOLI_RURI
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: CIVIL_SERVANT
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: LEAF_CAT
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: BACSOJIN_
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: IMP
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: E_CRAMP
# AttackRate: 350
# RetaliateRate: 400
# ChangeTargetRate: 800
# - Mob: E_HYDRA
# AttackRate: 350
# RetaliateRate: 400
# ChangeTargetRate: 800
# - Mob: J_TAINI
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: XMAS_LUNATIC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: TIKBALANG
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MARIN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: LITTLE_PORING
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: NINE_TAIL
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: GREMLIN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MUMMY
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: TEDDY_BEAR
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MASTERING
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: METALLER
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: ANGELING
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: MOONLIGHT
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: SAVAGE
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: HIGH_ORC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: CHOCO
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: ANCIENT_MUMMY
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: AM_MUT
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: CAT_O_NINE_TAIL
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: GRAND_PECO
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: HYEGUN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: HODREMLIN
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: XM_TEDDY_BEAR
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DR_EGGRING
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DR_LUNATIC
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: LITTLE_ISIS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DIABOLIC2
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: DELETER_2
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800
# - Mob: SWEETS_DROPS
# AttackRate: 300
# RetaliateRate: 300
# ChangeTargetRate: 800

View File

@ -35,6 +35,7 @@
2350,MER_SEDORA,Sedora,83,9815,234,2,1100,1300,60,60,85,90,71,43,85,105,10,12,0,6,47,150,1080,780,180
2351,MER_CHEPET,Chepet,83,9815,234,2,1100,1300,60,60,85,90,71,43,85,105,10,12,0,6,47,150,1080,780,180
2378,MER_ANTLER_SCARABA,Antler Scaraba,136,30000,1,1,1418,1828,155,102,23,99,59,129,137,45,10,12,1,4,42,200,504,624,360
2937,M_LOKI,Loki's Shadow,145,1215600,1,2,1835,2279,15,89,76,66,90,55,189,22,10,12,1,7,20,175,800,750,300
// Normal Mercenaries
6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300

View File

@ -215,3 +215,5 @@
2347,8202,5 //MS_MAGNUM
2347,8226,1 //MER_REGAIN
2347,8233,1 //MER_AUTOBERSERK
// M_LOKI
2937,8241,1 //MER_INVINCIBLEOFF2

View File

@ -18,7 +18,7 @@
//
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
// It can be changed in src/map/mob.cpp by adjusting MAX_ITEMRATIO_MOBS.
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
// - Does not override item_drop_*_min/max settings.
// - Does not affect card/item-granted drops. To adjust card/item-granted

350
db/mob_mission.txt Normal file
View File

@ -0,0 +1,350 @@
// Taekwon Mission Summonable Monsters Database
//
// Structure of Database:
// MobRandomGroupID,MobID,DummyName,Rate
MOBG_Taekwon_Mission,0,Scorpion,1001
MOBG_Taekwon_Mission,1001,Scorpion,1
MOBG_Taekwon_Mission,1002,Poring,1
MOBG_Taekwon_Mission,1004,Hornet,1
MOBG_Taekwon_Mission,1005,Familiar,1
MOBG_Taekwon_Mission,1007,Fabre,1
MOBG_Taekwon_Mission,1008,Pupa,1
MOBG_Taekwon_Mission,1009,Condor,1
MOBG_Taekwon_Mission,1010,Willow,1
MOBG_Taekwon_Mission,1011,Chonchon,1
MOBG_Taekwon_Mission,1012,Roda Frog,1
MOBG_Taekwon_Mission,1013,Wolf,1
MOBG_Taekwon_Mission,1014,Spore,1
MOBG_Taekwon_Mission,1015,Zombie,1
MOBG_Taekwon_Mission,1016,Archer Skeleton,1
MOBG_Taekwon_Mission,1018,Creamy,1
MOBG_Taekwon_Mission,1019,Peco Peco,1
MOBG_Taekwon_Mission,1020,Mandragora,1
MOBG_Taekwon_Mission,1023,Orc Warrior,1
MOBG_Taekwon_Mission,1024,Wormtail,1
MOBG_Taekwon_Mission,1025,Snake,1
MOBG_Taekwon_Mission,1026,Munak,1
MOBG_Taekwon_Mission,1028,Soldier Skeleton,1
MOBG_Taekwon_Mission,1029,Isis,1
MOBG_Taekwon_Mission,1030,Anacondaq,1
MOBG_Taekwon_Mission,1031,Poporing,1
MOBG_Taekwon_Mission,1032,Verit,1
MOBG_Taekwon_Mission,1033,Elder Willow,1
MOBG_Taekwon_Mission,1034,Thara Frog,1
MOBG_Taekwon_Mission,1035,Hunter Fly,1
MOBG_Taekwon_Mission,1036,Ghoul,1
MOBG_Taekwon_Mission,1037,Side Winder,1
MOBG_Taekwon_Mission,1040,Golem,1
MOBG_Taekwon_Mission,1041,Mummy,1
MOBG_Taekwon_Mission,1042,Steel Chonchon,1
MOBG_Taekwon_Mission,1044,Obeaune,1
MOBG_Taekwon_Mission,1045,Marc,1
MOBG_Taekwon_Mission,1047,Peco Peco Egg,1
MOBG_Taekwon_Mission,1048,Thief Bug Egg,1
MOBG_Taekwon_Mission,1049,Picky,1
MOBG_Taekwon_Mission,1050,Picky,1
MOBG_Taekwon_Mission,1051,Thief Bug,1
MOBG_Taekwon_Mission,1052,Rocker,1
MOBG_Taekwon_Mission,1053,Thief Bug Female,1
MOBG_Taekwon_Mission,1054,Thief Bug Male,1
MOBG_Taekwon_Mission,1055,Muka,1
MOBG_Taekwon_Mission,1056,Smokie,1
MOBG_Taekwon_Mission,1057,Yoyo,1
MOBG_Taekwon_Mission,1058,Metaller,1
MOBG_Taekwon_Mission,1060,Bigfoot,1
MOBG_Taekwon_Mission,1061,Nightmare,1
MOBG_Taekwon_Mission,1062,Santa Poring,1
MOBG_Taekwon_Mission,1063,Lunatic,1
MOBG_Taekwon_Mission,1064,Megalodon,1
MOBG_Taekwon_Mission,1065,Strouf,1
MOBG_Taekwon_Mission,1066,Vadon,1
MOBG_Taekwon_Mission,1067,Cornutus,1
MOBG_Taekwon_Mission,1068,Hydra,1
MOBG_Taekwon_Mission,1069,Swordfish,1
MOBG_Taekwon_Mission,1070,Kukre,1
MOBG_Taekwon_Mission,1071,Pirate Skeleton,1
MOBG_Taekwon_Mission,1072,Kaho,1
MOBG_Taekwon_Mission,1073,Crab,1
MOBG_Taekwon_Mission,1074,Shellfish,1
MOBG_Taekwon_Mission,1076,Skeleton,1
MOBG_Taekwon_Mission,1077,Poison Spore,1
MOBG_Taekwon_Mission,1088,Vocal,1
MOBG_Taekwon_Mission,1089,Toad,1
MOBG_Taekwon_Mission,1090,Mastering,1
MOBG_Taekwon_Mission,1091,Dragon Fly,1
MOBG_Taekwon_Mission,1092,Vagabond Wolf,1
MOBG_Taekwon_Mission,1093,Eclipse,1
MOBG_Taekwon_Mission,1094,Ambernite,1
MOBG_Taekwon_Mission,1095,Andre,1
MOBG_Taekwon_Mission,1096,Angeling,1
MOBG_Taekwon_Mission,1097,Ant Egg,1
MOBG_Taekwon_Mission,1098,Anubis,1
MOBG_Taekwon_Mission,1099,Argiope,1
MOBG_Taekwon_Mission,1100,Argos,1
MOBG_Taekwon_Mission,1101,Baphomet Jr.,1
MOBG_Taekwon_Mission,1102,Bathory,1
MOBG_Taekwon_Mission,1103,Caramel,1
MOBG_Taekwon_Mission,1104,Coco,1
MOBG_Taekwon_Mission,1105,Deniro,1
MOBG_Taekwon_Mission,1106,Desert Wolf,1
MOBG_Taekwon_Mission,1107,Desert Wolf Baby,1
MOBG_Taekwon_Mission,1108,Deviace,1
MOBG_Taekwon_Mission,1109,Deviruchi,1
MOBG_Taekwon_Mission,1110,Dokebi,1
MOBG_Taekwon_Mission,1111,Drainliar,1
MOBG_Taekwon_Mission,1113,Drops,1
MOBG_Taekwon_Mission,1114,Dustiness,1
MOBG_Taekwon_Mission,1116,Eggyra,1
MOBG_Taekwon_Mission,1117,Evil Druid,1
MOBG_Taekwon_Mission,1118,Flora,1
MOBG_Taekwon_Mission,1119,Frilldora,1
MOBG_Taekwon_Mission,1120,Ghostring,1
MOBG_Taekwon_Mission,1121,Giearth,1
MOBG_Taekwon_Mission,1122,Goblin,1
MOBG_Taekwon_Mission,1123,Goblin,1
MOBG_Taekwon_Mission,1124,Goblin,1
MOBG_Taekwon_Mission,1125,Goblin,1
MOBG_Taekwon_Mission,1126,Goblin,1
MOBG_Taekwon_Mission,1127,Hode,1
MOBG_Taekwon_Mission,1128,Horn,1
MOBG_Taekwon_Mission,1129,Horong,1
MOBG_Taekwon_Mission,1130,Jakk,1
MOBG_Taekwon_Mission,1131,Joker,1
MOBG_Taekwon_Mission,1132,Khalitzburg,1
MOBG_Taekwon_Mission,1133,Kobold,1
MOBG_Taekwon_Mission,1134,Kobold,1
MOBG_Taekwon_Mission,1135,Kobold,1
MOBG_Taekwon_Mission,1138,Magnolia,1
MOBG_Taekwon_Mission,1139,Mantis,1
MOBG_Taekwon_Mission,1140,Marduk,1
MOBG_Taekwon_Mission,1141,Marina,1
MOBG_Taekwon_Mission,1142,Marine Sphere,1
MOBG_Taekwon_Mission,1143,Marionette,1
MOBG_Taekwon_Mission,1144,Marse,1
MOBG_Taekwon_Mission,1145,Martin,1
MOBG_Taekwon_Mission,1146,Matyr,1
MOBG_Taekwon_Mission,1148,Medusa,1
MOBG_Taekwon_Mission,1149,Minorous,1
MOBG_Taekwon_Mission,1151,Myst,1
MOBG_Taekwon_Mission,1152,Orc Skeleton,1
MOBG_Taekwon_Mission,1153,Orc Zombie,1
MOBG_Taekwon_Mission,1154,Pasana,1
MOBG_Taekwon_Mission,1155,Petite,1
MOBG_Taekwon_Mission,1156,Petite,1
MOBG_Taekwon_Mission,1158,Phen,1
MOBG_Taekwon_Mission,1160,Piere,1
MOBG_Taekwon_Mission,1161,Plankton,1
MOBG_Taekwon_Mission,1162,Rafflesia,1
MOBG_Taekwon_Mission,1163,Raydric,1
MOBG_Taekwon_Mission,1164,Requiem,1
MOBG_Taekwon_Mission,1165,Sandman,1
MOBG_Taekwon_Mission,1166,Savage,1
MOBG_Taekwon_Mission,1167,Savage Babe,1
MOBG_Taekwon_Mission,1169,Skeleton Worker,1
MOBG_Taekwon_Mission,1170,Sohee,1
MOBG_Taekwon_Mission,1174,Stainer,1
MOBG_Taekwon_Mission,1175,Tarou,1
MOBG_Taekwon_Mission,1176,Vitata,1
MOBG_Taekwon_Mission,1177,Zenorc,1
MOBG_Taekwon_Mission,1178,Zerom,1
MOBG_Taekwon_Mission,1179,Whisper,1
MOBG_Taekwon_Mission,1180,Nine Tail,1
MOBG_Taekwon_Mission,1183,Chonchon,1
MOBG_Taekwon_Mission,1184,Fabre,1
MOBG_Taekwon_Mission,1185,Whisper,1
MOBG_Taekwon_Mission,1186,Giant Whisper,1
MOBG_Taekwon_Mission,1188,Bongun,1
MOBG_Taekwon_Mission,1189,Orc Archer,1
MOBG_Taekwon_Mission,1191,Mimic,1
MOBG_Taekwon_Mission,1192,Wraith,1
MOBG_Taekwon_Mission,1193,Alarm,1
MOBG_Taekwon_Mission,1194,Arclouse,1
MOBG_Taekwon_Mission,1195,Rideword,1
MOBG_Taekwon_Mission,1196,Skeleton Prisoner,1
MOBG_Taekwon_Mission,1197,Zombie Prisoner,1
MOBG_Taekwon_Mission,1198,Dark Priest,1
MOBG_Taekwon_Mission,1199,Punk,1
MOBG_Taekwon_Mission,1201,Rybio,1
MOBG_Taekwon_Mission,1202,Phendark,1
MOBG_Taekwon_Mission,1206,Anolian,1
MOBG_Taekwon_Mission,1207,Sting,1
MOBG_Taekwon_Mission,1208,Wander Man,1
MOBG_Taekwon_Mission,1209,Cramp,1
MOBG_Taekwon_Mission,1211,Brilight,1
MOBG_Taekwon_Mission,1212,Iron Fist,1
MOBG_Taekwon_Mission,1213,High Orc,1
MOBG_Taekwon_Mission,1214,Choco,1
MOBG_Taekwon_Mission,1215,Stem Worm,1
MOBG_Taekwon_Mission,1216,Penomena,1
MOBG_Taekwon_Mission,1219,Knight of Abyss,1
MOBG_Taekwon_Mission,1248,Cruiser,1
MOBG_Taekwon_Mission,1249,Myst Case,1
MOBG_Taekwon_Mission,1250,Chepet,1
MOBG_Taekwon_Mission,1253,Gargoyle,1
MOBG_Taekwon_Mission,1254,Raggler,1
MOBG_Taekwon_Mission,1255,Neraid,1
MOBG_Taekwon_Mission,1256,Pest,1
MOBG_Taekwon_Mission,1257,Injustice,1
MOBG_Taekwon_Mission,1258,Goblin Archer,1
MOBG_Taekwon_Mission,1260,Dark Frame,1
MOBG_Taekwon_Mission,1261,Wild Rose,1
MOBG_Taekwon_Mission,1263,Wind Ghost,1
MOBG_Taekwon_Mission,1264,Merman,1
MOBG_Taekwon_Mission,1265,Cookie,1
MOBG_Taekwon_Mission,1266,Aster,1
MOBG_Taekwon_Mission,1267,Carat,1
MOBG_Taekwon_Mission,1269,Clock,1
MOBG_Taekwon_Mission,1270,Clock Tower Manager,1
MOBG_Taekwon_Mission,1271,Alligator,1
MOBG_Taekwon_Mission,1273,Orc Lady,1
MOBG_Taekwon_Mission,1274,Megalith,1
MOBG_Taekwon_Mission,1275,Alice,1
MOBG_Taekwon_Mission,1276,Raydric Archer,1
MOBG_Taekwon_Mission,1277,Greatest General,1
MOBG_Taekwon_Mission,1278,Stalactic Golem,1
MOBG_Taekwon_Mission,1279,Tri Joint,1
MOBG_Taekwon_Mission,1280,Steam Goblin,1
MOBG_Taekwon_Mission,1281,Sage Worm,1
MOBG_Taekwon_Mission,1282,Kobold Archer,1
MOBG_Taekwon_Mission,1283,Chimera,1
MOBG_Taekwon_Mission,1285,Archer Guardian,1
MOBG_Taekwon_Mission,1287,Soldier Guardian,1
MOBG_Taekwon_Mission,1290,Skeleton General,1
MOBG_Taekwon_Mission,1291,Wraith Dead,1
MOBG_Taekwon_Mission,1292,Mini Demon,1
MOBG_Taekwon_Mission,1293,Creamy Fear,1
MOBG_Taekwon_Mission,1294,Killer Mantis,1
MOBG_Taekwon_Mission,1295,Owl Baron,1
MOBG_Taekwon_Mission,1296,Kobold Leader,1
MOBG_Taekwon_Mission,1297,Ancient Mummy,1
MOBG_Taekwon_Mission,1298,Zombie Master,1
MOBG_Taekwon_Mission,1299,Goblin Leader,1
MOBG_Taekwon_Mission,1300,Caterpillar,1
MOBG_Taekwon_Mission,1301,Am Mut,1
MOBG_Taekwon_Mission,1302,Dark Illusion,1
MOBG_Taekwon_Mission,1303,Giant Hornet,1
MOBG_Taekwon_Mission,1304,Giant Spider,1
MOBG_Taekwon_Mission,1305,Ancient Worm,1
MOBG_Taekwon_Mission,1306,Leib Olmai,1
MOBG_Taekwon_Mission,1307,Cat o' Nine Tails,1
MOBG_Taekwon_Mission,1308,Panzer Goblin,1
MOBG_Taekwon_Mission,1309,Gajomart,1
MOBG_Taekwon_Mission,1310,Majoruros,1
MOBG_Taekwon_Mission,1311,Gullinbursti,1
MOBG_Taekwon_Mission,1313,Mobster,1
MOBG_Taekwon_Mission,1314,Permeter,1
MOBG_Taekwon_Mission,1315,Assaulter,1
MOBG_Taekwon_Mission,1316,Solider,1
MOBG_Taekwon_Mission,1317,Fur Seal,1
MOBG_Taekwon_Mission,1318,Heater,1
MOBG_Taekwon_Mission,1319,Freezer,1
MOBG_Taekwon_Mission,1320,Owl Duke,1
MOBG_Taekwon_Mission,1321,Dragon Tail,1
MOBG_Taekwon_Mission,1322,Spring Rabbit,1
MOBG_Taekwon_Mission,1323,Sea Otter,1
MOBG_Taekwon_Mission,1365,Apocalypse,1
MOBG_Taekwon_Mission,1366,Lava Golem,1
MOBG_Taekwon_Mission,1367,Blazer,1
MOBG_Taekwon_Mission,1368,Geographer,1
MOBG_Taekwon_Mission,1369,Grand Peco,1
MOBG_Taekwon_Mission,1370,Succubus,1
MOBG_Taekwon_Mission,1371,Fake Angel,1
MOBG_Taekwon_Mission,1372,Goat,1
MOBG_Taekwon_Mission,1374,Incubus,1
MOBG_Taekwon_Mission,1375,The Paper,1
MOBG_Taekwon_Mission,1376,Harpy,1
MOBG_Taekwon_Mission,1377,Elder,1
MOBG_Taekwon_Mission,1378,Demon Pungus,1
MOBG_Taekwon_Mission,1379,Nightmare Terror,1
MOBG_Taekwon_Mission,1380,Driller,1
MOBG_Taekwon_Mission,1381,Grizzly,1
MOBG_Taekwon_Mission,1382,Diabolic,1
MOBG_Taekwon_Mission,1383,Explosion,1
MOBG_Taekwon_Mission,1384,Deleter,1
MOBG_Taekwon_Mission,1385,Deleter,1
MOBG_Taekwon_Mission,1386,Sleeper,1
MOBG_Taekwon_Mission,1387,Gig,1
MOBG_Taekwon_Mission,1388,Archangeling,1
MOBG_Taekwon_Mission,1390,Violy,1
MOBG_Taekwon_Mission,1391,Galapago,1
MOBG_Taekwon_Mission,1392,Rotar Zairo,1
MOBG_Taekwon_Mission,1400,Karakasa,1
MOBG_Taekwon_Mission,1401,Shinobi,1
MOBG_Taekwon_Mission,1402,Poison Toad,1
MOBG_Taekwon_Mission,1403,Antique Firelock,1
MOBG_Taekwon_Mission,1404,Miyabi Ningyo,1
MOBG_Taekwon_Mission,1405,Tengu,1
MOBG_Taekwon_Mission,1406,Kapha,1
MOBG_Taekwon_Mission,1408,Bloody Butterfly,1
MOBG_Taekwon_Mission,1409,Rice Cake Boy,1
MOBG_Taekwon_Mission,1410,Live Peach Tree,1
MOBG_Taekwon_Mission,1412,Evil Cloud Hermit,1
MOBG_Taekwon_Mission,1413,Wild Ginseng,1
MOBG_Taekwon_Mission,1415,Baby Leopard,1
MOBG_Taekwon_Mission,1416,Wicked Nymph,1
MOBG_Taekwon_Mission,1417,Zipper Bear,1
MOBG_Taekwon_Mission,1493,Dryad,1
MOBG_Taekwon_Mission,1494,Beetle King,1
MOBG_Taekwon_Mission,1495,Stone Shooter,1
MOBG_Taekwon_Mission,1497,Wooden Golem,1
MOBG_Taekwon_Mission,1498,Wootan Shooter,1
MOBG_Taekwon_Mission,1499,Wootan Fighter,1
MOBG_Taekwon_Mission,1500,Parasite,1
MOBG_Taekwon_Mission,1503,Gibbet,1
MOBG_Taekwon_Mission,1504,Dullahan,1
MOBG_Taekwon_Mission,1505,Loli Ruri,1
MOBG_Taekwon_Mission,1506,Disguise,1
MOBG_Taekwon_Mission,1507,Bloody Murderer,1
MOBG_Taekwon_Mission,1508,Quve,1
MOBG_Taekwon_Mission,1509,Lude,1
MOBG_Taekwon_Mission,1510,Hylozoist,1
MOBG_Taekwon_Mission,1512,Hyegun,1
MOBG_Taekwon_Mission,1513,Civil Servant,1
MOBG_Taekwon_Mission,1514,Dancing Dragon,1
MOBG_Taekwon_Mission,1515,Garm Baby,1
MOBG_Taekwon_Mission,1516,Increase Soil,1
MOBG_Taekwon_Mission,1517,Li Me Mang Ryang,1
MOBG_Taekwon_Mission,1519,Chung E,1
MOBG_Taekwon_Mission,1520,Boiled Rice,1
MOBG_Taekwon_Mission,1582,Deviling,1
MOBG_Taekwon_Mission,1584,Tamruan,1
MOBG_Taekwon_Mission,1585,Mime Monkey,1
MOBG_Taekwon_Mission,1586,Leaf Cat,1
MOBG_Taekwon_Mission,1587,Kraben,1
MOBG_Taekwon_Mission,1588,Christmas Orc,1
MOBG_Taekwon_Mission,1609,Dancing Dragon,1
MOBG_Taekwon_Mission,1613,Metaling,1
MOBG_Taekwon_Mission,1614,Mineral,1
MOBG_Taekwon_Mission,1615,Obsidian,1
MOBG_Taekwon_Mission,1616,Pitman,1
MOBG_Taekwon_Mission,1617,Waste Stove,1
MOBG_Taekwon_Mission,1618,Ungoliant,1
MOBG_Taekwon_Mission,1619,Porcellio,1
MOBG_Taekwon_Mission,1620,Noxious,1
MOBG_Taekwon_Mission,1621,Venomous,1
MOBG_Taekwon_Mission,1622,Teddy Bear,1
MOBG_Taekwon_Mission,1625,Porcellio,1
MOBG_Taekwon_Mission,1626,Hellion Revenant,1
MOBG_Taekwon_Mission,1627,Anopheles,1
MOBG_Taekwon_Mission,1628,Mole,1
MOBG_Taekwon_Mission,1629,Hill Wind,1
MOBG_Taekwon_Mission,1631,Chung E,1
MOBG_Taekwon_Mission,1632,Gremlin,1
MOBG_Taekwon_Mission,1633,Beholder,1
MOBG_Taekwon_Mission,1664,Photon Cannon,1
MOBG_Taekwon_Mission,1665,Photon Cannon,1
MOBG_Taekwon_Mission,1666,Photon Cannon,1
MOBG_Taekwon_Mission,1667,Photon Cannon,1
MOBG_Taekwon_Mission,1668,Archdam,1
MOBG_Taekwon_Mission,1670,Dimik,1
MOBG_Taekwon_Mission,1671,Dimik,1
MOBG_Taekwon_Mission,1672,Dimik,1
MOBG_Taekwon_Mission,1673,Dimik,1
MOBG_Taekwon_Mission,1676,Venatu,1
MOBG_Taekwon_Mission,1677,Venatu,1
MOBG_Taekwon_Mission,1678,Venatu,1
MOBG_Taekwon_Mission,1679,Venatu,1
MOBG_Taekwon_Mission,1680,Hill Wind,1
MOBG_Taekwon_Mission,1686,Orc Baby,1
MOBG_Taekwon_Mission,1687,Green Iguana,1

63
db/pet_db.yml Normal file
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@ -0,0 +1,63 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Pet Database
###########################################################################
#
# Pet Settings
#
###########################################################################
# - Mob Monster that can be used as pet
# TameItem Pet Tame Item.
# EggItem Pet Egg Item.
# EquipItem Pet Accessory Item. (Default: 0)
# FoodItem Pet Food Item. (Default: 0)
# Fullness The amount of hunger is decreased every [HungryDelay] seconds.
# HungryDelay The amount of time in seconds it takes for hunger to decrease after feeding. (Default: 60)
# HungerIncrease The amount of hunger that is increased every time the pet is fed (Default: 20)
# IntimacyStart Amount of Intimacy the pet starts with. (Default: 250)
# IntimacyFed Amount of Intimacy that is increased when fed. (Default: 50)
# IntimacyOverfed Amount of Intimacy that is increased when over-fed. (Default: -100)
# IntimacyHungry Amount of Intimacy that is increased when the pet is hungry. (Default: -5)
# IntimacyOwnerDie Amount of Intimacy that is increased when the pet owner dies. (Default: -20)
# CaptureRate Capture success rate. (10000 = 100%)
# SpecialPerformance If a pet has a Special Performance. (Default: true)
# AttackRate Rate of which the pet will attack [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
# RetaliateRate Rate of which the pet will retaliate when master is being attacked [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
# ChangeTargetRate Rate of which the pet will change its attack target. (10000 = 100%)
# AllowAutoFeed Allows turning automatic pet feeding on. (Default: false)
# Script Bonus script to execute when the pet is alive. (Default: null)
# SupportScript Bonus script to execute when pet_status_support is enabled. (Default: null)
# Evolution: Pet evolution settings. (Optional) (Default: null)
# - Target Mob this pet can evolve to.
# ItemRequirements: Item requirements for evolving this pet.
# - Item Self-explanatory
# Amount
###########################################################################
Header:
Type: PET_DB
Version: 1
Footer:
Imports:
- Path: db/pre-re/pet_db.yml
Mode: Prerenewal
- Path: db/re/pet_db.yml
Mode: Renewal
- Path: db/import/pet_db.yml

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@ -1,3 +1,3 @@
Header:
Type: ATTENDANCE_CONF
Type: ATTENDANCE_DB
Version: 1

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@ -0,0 +1,123 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Pre-Renewal Guild Skill Database
###########################################################################
#
# Guild Skill Settings
#
###########################################################################
# Id - Skill ID of the guild skill.
###########################################################################
# MaxLevel - Maximum level of the guild skill.
###########################################################################
# Required - A list of required skills for the skill to become available.
# Id: Skill ID of the required guild skill.
# Level: Level of the required guild skill.
###########################################################################
Header:
Type: GUILD_SKILL_TREE_DB
Version: 1
Body:
- Id: GD_APPROVAL
MaxLevel: 1
- Id: GD_KAFRACONTRACT
MaxLevel: 1
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_GUARDRESEARCH
MaxLevel: 1
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_GUARDUP
MaxLevel: 3
- Id: GD_EXTENSION
MaxLevel: 10
- Id: GD_GLORYGUILD
MaxLevel: 0
- Id: GD_LEADERSHIP
MaxLevel: 5
- Id: GD_GLORYWOUNDS
MaxLevel: 5
- Id: GD_SOULCOLD
MaxLevel: 5
Required:
- Id: GD_GLORYWOUNDS
Level: 1
- Id: GD_HAWKEYES
MaxLevel: 5
Required:
- Id: GD_LEADERSHIP
Level: 1
- Id: GD_BATTLEORDER
MaxLevel: 1
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_EXTENSION
Level: 2
- Id: GD_REGENERATION
MaxLevel: 3
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_EXTENSION
Level: 5
- Id: GD_BATTLEORDER
Level: 1
- Id: GD_RESTORE
MaxLevel: 1
Required:
- Id: GD_REGENERATION
Level: 1
- Id: GD_EMERGENCYCALL
MaxLevel: 1
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_GUARDRESEARCH
Level: 1
- Id: GD_EXTENSION
Level: 5
- Id: GD_BATTLEORDER
Level: 1
- Id: GD_REGENERATION
Level: 1
- Id: GD_DEVELOPMENT
MaxLevel: 1
# - Id: GD_GUILD_STORAGE
# MaxLevel: 5

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@ -14,7 +14,6 @@
//25129
//25130
//25131
//22687
//23016
//23080
//4671

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@ -87,7 +87,7 @@
582,Orange,Orange,0,300,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(10,20),rand(10,20); },{},{}
583,KETUPAT_,Ketupat Sayur,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_Hallucination; },{},{}
584,Fish_Ball_Soup,Fish Cake Soup,0,100,,60,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(40,70),0; },{},{}
585,Wurst,Brusti,0,2,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(15,20),0; },{},{}
585,Wurst,Brusti,11,2,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(15,20),0; itemskill "PR_MAGNIFICAT",3; },{},{}
586,Mother's_Cake,Mother's Cake,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{}
587,Prickly_Fruit_,Red Prickly Fruit,0,880,,60,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(270,330),rand(20,30); },{},{}
588,Spaghetti,Spaghetti,0,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(40,70),0; },{},{}
@ -542,24 +542,24 @@
1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,2,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{}
1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{}
// Daggers
1201,Knife,Knife,5,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1202,Knife_,Knife,5,50,,400,17,,1,4,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1203,Knife__,Knife,5,50,,400,17,,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1204,Cutter,Cutter,5,1250,,500,30,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1205,Cutter_,Cutter,5,1250,,500,30,,1,4,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1206,Cutter__,Cutter,5,1250,,500,30,,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1207,Main_Gauche,Main Gauche,5,2400,,600,43,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1208,Main_Gauche_,Main Gauche,5,2400,,600,43,,1,4,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1209,Main_Gauche__,Main Gauche,5,2400,,600,43,,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,{},{},{}
1210,Dirk,Dirk,5,8500,,500,59,,1,2,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1211,Dirk_,Dirk,5,8500,,500,59,,1,3,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1212,Dirk__,Dirk,5,8500,,500,59,,1,0,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1213,Dagger,Dagger,5,14000,,600,73,,1,2,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1214,Dagger_,Dagger,5,14000,,600,73,,1,3,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1215,Dagger__,Dagger,5,14000,,600,73,,1,0,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1216,Stiletto,Stiletto,5,19500,,700,87,,1,2,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1217,Stiletto_,Stiletto,5,19500,,700,87,,1,3,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1218,Stiletto__,Stiletto,5,19500,,700,87,,1,0,0xFE9F7EEF,7,2,2,2,12,1,1,{},{},{}
1201,Knife,Knife,5,50,,400,17,,1,3,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1202,Knife_,Knife,5,50,,400,17,,1,4,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1203,Knife__,Knife,5,50,,400,17,,1,0,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1204,Cutter,Cutter,5,1250,,500,30,,1,3,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1205,Cutter_,Cutter,5,1250,,500,30,,1,4,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1206,Cutter__,Cutter,5,1250,,500,30,,1,0,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1207,Main_Gauche,Main Gauche,5,2400,,600,43,,1,3,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1208,Main_Gauche_,Main Gauche,5,2400,,600,43,,1,4,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1209,Main_Gauche__,Main Gauche,5,2400,,600,43,,1,0,0x3E9F7EEF,7,2,2,1,1,1,1,{},{},{}
1210,Dirk,Dirk,5,8500,,500,59,,1,2,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1211,Dirk_,Dirk,5,8500,,500,59,,1,3,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1212,Dirk__,Dirk,5,8500,,500,59,,1,0,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1213,Dagger,Dagger,5,14000,,600,73,,1,2,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1214,Dagger_,Dagger,5,14000,,600,73,,1,3,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1215,Dagger__,Dagger,5,14000,,600,73,,1,0,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1216,Stiletto,Stiletto,5,19500,,700,87,,1,2,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1217,Stiletto_,Stiletto,5,19500,,700,87,,1,3,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1218,Stiletto__,Stiletto,5,19500,,700,87,,1,0,0x3E9F7EEF,7,2,2,2,12,1,1,{},{},{}
1219,Gladius,Gladius,5,43000,,700,105,,1,2,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
1220,Gladius_,Gladius,5,43000,,700,105,,1,3,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
1221,Gladius__,Gladius,5,43000,,700,105,,1,0,0x028F5EEE,7,2,2,3,24,1,1,{},{},{}
@ -588,9 +588,9 @@
1244,Holy_Dagger,Holy Dagger,5,20,,800,100,,1,0,0x02021040,7,2,2,4,55,1,1,{ bonus bAtkEle,Ele_Holy; bonus bDex,1; },{},{}
1245,Cinquedea,Cinquedea,5,40000,,700,110,,1,1,0x00000001,7,2,2,3,30,1,1,{},{},{}
1246,Cinquedea_,Cinquedea,5,40000,,700,110,,1,2,0x00000001,7,2,2,3,30,1,1,{},{},{}
1247,Kindling_Dagger,Kindle Dagger,5,10000,,600,39,,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,{ bonus bAtkEle,Ele_Fire; },{},{}
1248,Obsidian_Dagger,Obsidian Dagger,5,10000,,600,39,,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,{ bonus bAtkEle,Ele_Earth; },{},{}
1249,Fisherman's_Dagger,Fisherman's Dagger,5,10000,,600,39,,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,{ bonus bAtkEle,Ele_Water; },{},{}
1247,Kindling_Dagger,Kindle Dagger,5,10000,,600,39,,1,0,0x3E9F7EEF,7,2,2,1,1,1,1,{ bonus bAtkEle,Ele_Fire; },{},{}
1248,Obsidian_Dagger,Obsidian Dagger,5,10000,,600,39,,1,0,0x3E9F7EEF,7,2,2,1,1,1,1,{ bonus bAtkEle,Ele_Earth; },{},{}
1249,Fisherman's_Dagger,Fisherman's Dagger,5,10000,,600,39,,1,0,0x3E9F7EEF,7,2,2,1,1,1,1,{ bonus bAtkEle,Ele_Water; },{},{}
// Katars
1250,Jur,Jur,5,19500,,800,125,,1,2,0x00001000,7,2,34,2,18,1,16,{},{},{}
1251,Jur_,Jur,5,19500,,800,125,,1,3,0x00001000,7,2,34,2,18,1,16,{},{},{}
@ -754,7 +754,7 @@
1480,Gae_Bolg_,Gae Bolg,5,20,,2000,160,,3,2,0x00004082,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddClass,Class_Boss,10; },{},{}
1481,Zephyrus_,Zephyrus,5,20,,2000,170,,3,3,0x00004082,7,2,34,4,48,1,5,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Silence,200; bonus3 bAutoSpell,"MG_THUNDERSTORM",3,100; },{},{}
1482,BF_Lance1,Assaulter Lance,5,,,0,160,,3,0,0x00004082,7,2,34,3,80,1,5,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player,25; bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus bUnbreakableWeapon; },{},{}
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5; },{},{}
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; skill "KN_SPEARSTAB",5; },{},{}
1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,2,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{}
1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,2,2,34,2,50,1,5,{},{},{}
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
@ -809,6 +809,7 @@
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
1547,Mace_Of_Madness,Mace Of Madness,5,20,,0,150,,1,0,0x0004C5B2,7,2,2,3,0,0,8,{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
1548,Veteran_Hammer,Veteran Hammer,5,10000,,1800,160,,1,2,0x00008110,7,2,2,3,80,1,8,{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
1549,Pilebuncker,Pile Bunker,5,10000,,3500,450,,1,0,0x00000400,7,2,2,3,99,1,8,{},{},{}
// Books
1550,Book,Book,5,30000,,600,85,,1,3,0x00410100,7,2,2,2,14,1,15,{},{},{}
1551,Bible,Bible,5,60000,,1000,115,,1,2,0x00410100,7,2,2,3,27,1,15,{ bonus bInt,2; },{},{}
@ -1099,7 +1100,7 @@
2129,Exorcism_Bible,Exorcism Bible,4,20,,600,,5,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; },{},{}
2130,Cross_Shield,Cross Shield,4,20,,2000,,6,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10; },{},{}
2131,Magic_Study_Vol1,Magic Bible Vol1,4,20,,1000,,2,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
2132,Shelter_Resistance,Shell Of Resistance,4,20,,0,,9,,0,0xFFFFFFFF,2,2,32,,0,0,2,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; bonus bShortWeaponDamageReturn,1; },{},{}
2132,Shelter_Resistance,Shell Of Resistance,4,20,,0,,9,,0,0xFFFFFFFF,7,2,32,,0,0,2,{ bonus2 bSubEle,Ele_All,20; bonus bShortWeaponDamageReturn,1; if (vip_status(VIP_STATUS_ACTIVE)) { bonus bAllStats,1; } },{},{}
2133,Tournament_Shield,Tournament Shield,4,20,,1000,,5,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddClass,Class_All,1; if( Class==Job_Lord_Knight ) bonus bAspdRate,-5; },{},{}
2134,Shield_Of_Naga,Shield of Naga,4,20,,500,,3,,1,0x00CFFF80,2,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{}
2135,Shadow_Guard,Shadow Guard,4,20,,800,,4,,1,0x00020000,2,2,32,,70,1,2,{},{},{}
@ -1108,7 +1109,7 @@
2138,Bradium_Shield,Bradium Shield,4,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
2139,Flame_Thrower,Flame Thrower,4,20000,,2000,,60,,0,0x00000400,63,2,32,,99,0,1,{},{},{}
// GM Shield
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; bonus bNoWalkDelay; },{},{}
// Headgears
//===================================================================
2201,Sunglasses,Sunglasses,4,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
@ -1595,7 +1596,7 @@
2773,Krieger_Ring2,Glorious Mass-Production Ring,4,20,,0,,0,,0,0xFFFFFFFE,7,2,136,,61,0,0,{ bonus bAllStats,2; },{},{}
2774,Krieger_Ring3,Glorious Popularized Ring,4,20,,0,,0,,0,0xFFFFFFFE,7,2,136,,0,0,0,{ bonus bAllStats,1; },{},{}
2775,Lure,Lure,4,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{},{}
2776,Cool_Towel,Adventurer's Trusty Towel,4,20,,100,,,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{ sc_start SC_SUMMER,-1,0; },{ sc_end SC_SUMMER; }
2776,Cool_Towel,Adventurer's Trusty Towel,4,20,,100,,,,0,0xFFFFFFFF,7,2,136,,0,0,0,{},{ sc_start SC_SUMMER,INFINITE_TICK,0; },{ sc_end SC_SUMMER; }
2777,Shaman_Ring,Shaman Ring,4,20,,100,,0,,1,0xFFFFFFFF,7,2,136,,30,0,0,{ bonus bUseSPrate,-5; },{},{}
2778,Shaman_Earing,Shaman Earrings,4,20,,100,,0,,0,0xFFFFFFFF,7,2,136,,30,0,0,{ bonus bInt,2; },{},{}
2779,Dark_Knight_Belt,Dark Knight Belt,4,20,,500,,1,,0,0xFFFFFFFF,7,2,136,,30,0,0,{ bonus bStr,2; bonus bAgi,1; },{},{}
@ -1619,14 +1620,17 @@
2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70; },{},{}
2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,4,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ if(strcharinfo(3)=="job3_arch02") { bonus2 bAddDefMonster,1761,50; bonus2 bAddDefMonster,1762,50; } },{},{}
2799,Kuirpenring,Kuirpenring,4,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
2800,Accelerator,Accelerator,4,100000,,100,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
2802,Suicidal_Device,Suicidal Device,4,500000,,1000,,0,,1,0x00000400,56,2,136,,99,0,0,{},{},{}
2803,Shape_Shifter,Shape Shifter,4,100000,,500,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bInt,3; },{},{}
2804,Cooling_Device,Cooling Device,4,100000,,2500,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2805,Mag_Field_Generator,Magnetic Field Generator,4,100000,,6000,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2806,Barrier_Builder,Barrier Builder,4,150000,,8000,,3,,1,0x00000400,56,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2807,Repair_Kit,Repair Kit,4,200000,,400,,0,,1,0x00000400,56,2,136,,99,0,0,{},{},{}
2808,Camouflage_Generator,Camouflague Generator,4,250000,,1000,,0,,1,0x00000400,56,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
2800,Accelerator,Accelerator,4,100000,,100,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
2801,Hovering_Booster,Hovering Booster,4,100000,,2000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
2802,Suicidal_Device,Suicidal Device,4,500000,,1000,,0,,1,0x00000400,7,2,136,,99,0,0,{},{},{}
2803,Shape_Shifter,Shape Shifter,4,100000,,500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bInt,3; },{},{}
2804,Cooling_Device,Cooling Device,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2805,Mag_Field_Generator,Magnetic Field Generator,4,100000,,6000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2806,Barrier_Builder,Barrier Builder,4,150000,,8000,,3,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2807,Repair_Kit,Repair Kit,4,200000,,400,,0,,1,0x00000400,7,2,136,,99,0,0,{},{},{}
2808,Camouflage_Generator,Camouflague Generator,4,250000,,1000,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
2809,High_Quality_Cooler,High Quality Cooler,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2810,Special_Cooler,Special Cooler,4,100000,,2500,,0,,1,0x00000400,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2819,Swordman_Manual,Swordsman Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "SM_BASH",1; skill "SM_PROVOKE",1; skill "SM_MAGNUM",1; },{},{}
2820,Thief_Manual,Thief Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "TF_DOUBLE",3; bonus bDoubleRate,15; skill "TF_STEAL",1; skill "TF_HIDING",1; skill "TF_POISON",1; },{},{}
2821,Acolyte_Manual,Acolyte Manual,4,0,,100,,0,,0,0x00000001,7,2,136,,1,0,0,{ bonus bMaxSP,100; skill "AL_HEAL",1; skill "AL_INCAGI",1; skill "AL_BLESSING",1; },{},{}
@ -1757,7 +1761,7 @@
4120,Petit__Card,Sky Petite Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Dragon,30; },{},{}
4121,Phreeoni_Card,Phreeoni Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHit,100; },{},{}
4122,Deviruchi_Card,Deviruchi Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
4123,Eddga_Card,Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
4123,Eddga_Card,Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-25; bonus bNoWalkDelay; },{},{}
4124,Medusa_Card,Medusa Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,15; bonus2 bResEff,Eff_Stone,10000; },{},{}
4125,Deviace_Card,Deviace Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7; },{},{}
4126,Minorous_Card,Minorous Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddSize,Size_Large,15; bonus bBaseAtk,5; },{},{}
@ -4835,8 +4839,8 @@
12271,Mre_A,Military Ration A,0,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,0; },{},{}
12272,Mre_B,Military Ration B,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,33; },{},{}
12273,Mre_C,Military Ration C,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,600000,33; },{},{}
12274,Gold_Pill_1,Daehwandan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,36000000,5; percentheal 10,0; },{},{}
12275,Gold_Pill_2,Taecheongdan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,36000000,5; percentheal 0,10; },{},{}
12274,Gold_Pill_1,Daehwandan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,3600000,5; percentheal 10,0; },{},{}
12275,Gold_Pill_2,Taecheongdan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,3600000,5; percentheal 0,10; },{},{}
12276,Mimic_Scroll,Mimic Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2058,1800000; },{},{}
12277,Disguise_Scroll,Disguise Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2059,1800000; },{},{}
12278,Alice_Scroll,Alice Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2060,1800000; },{},{}
@ -4960,7 +4964,7 @@
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN; },{},{}
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK; },{},{}
12398,PCBang_Gift_Box,PCBang Gift Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,7,2,,,,,,{ Zeny += 1000000; },{},{}
12400,Water_Of_Blessing_,Water Of Blessing,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12401,Rune_Kn_Test_Int,Rune Kn Test Int,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCINT,300000,40; },{},{}
12402,29Fruit,29Fruit,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{}
@ -5327,9 +5331,9 @@
// More Weapons
//===================================================================
// Daggers and Ninja Weapons
13000,Jujube_Dagger,Jujube Dagger,5,10000,,600,39,,1,0,0xFE9F7EEF,7,2,2,1,1,1,1,{ bonus bAtkEle,Ele_Wind; },{},{}
13001,Dragon_Killer,Dragon Killer,5,20,,900,110,,1,0,0xFE9F7EEF,7,2,2,4,60,1,1,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10; },{},{}
13002,Ginnungagap,Ginnungagap,5,20,,700,148,,1,0,0xFE9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
13000,Jujube_Dagger,Jujube Dagger,5,10000,,600,39,,1,0,0x3E9F7EEF,7,2,2,1,1,1,1,{ bonus bAtkEle,Ele_Wind; },{},{}
13001,Dragon_Killer,Dragon Killer,5,20,,900,110,,1,0,0x3E9F7EEF,7,2,2,4,60,1,1,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10; },{},{}
13002,Ginnungagap,Ginnungagap,5,20,,700,148,,1,0,0x3E9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
13003,Coward,Cowardice Blade,5,52000,,700,80,,1,1,0x02021040,7,2,2,3,55,1,1,{ bonus bDef,5; },{},{}
13004,Coward_,Cowardice Blade,5,52000,,700,80,,1,2,0x02021040,7,2,2,3,55,1,1,{ bonus bDef,5; },{},{}
13005,Angelwing_Short_Sword,Angelic Wing Dagger,5,20,,600,120,,1,2,0x00000001,7,2,2,4,50,1,1,{},{},{}
@ -5346,7 +5350,7 @@
13016,Poison_Knife_,Poison Knife,5,20,,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
13017,House_Auger_,Ice Pick,5,20,,600,70,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkClass,Class_All; },{},{}
13018,Sucsamad_,Sucsamad,5,20,,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon; },{},{}
13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0xFE9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
13019,Ginnungagap_,Ginnungagap,5,20,,700,148,,1,1,0x3E9F7EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}
13020,Warrior_Balmung_,Warrior's Balmung,5,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,1,{ bonus bAllStats,5; },{},{}
13021,Combat_Knife_C,Combat Knife,5,1,,0,129,,1,0,0x028F5EEE,7,2,2,4,1,0,1,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Player; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubRace,RC_Demon,-10; bonus bMaxSPrate,10; bonus bSPDrainValue,3; },{},{}
13022,Counter_Dagger_C,Dagger of Counter,5,1,,0,209,,1,0,0x00810204,7,2,2,4,1,0,1,{ bonus bCritical,90; },{},{}
@ -5357,19 +5361,19 @@
13027,Scalpel,Scalpel,5,20,,500,120,,1,3,0x028F5EEE,2,2,2,4,55,1,1,{ bonus2 bAddEff,Eff_Bleeding,500; },{},{}
13028,Tooth_Blade,Tooth Blade,5,20,,700,130,,1,1,0x028F5EEE,2,2,2,4,55,1,1,{ if(getrefine()>=9){ bonus3 bAutoSpell,"NPC_SLOWCAST",2,70; } else bonus3 bAutoSpell,"NPC_SLOWCAST",1,50; },{},{}
13029,Prinsence_Knife,Prinsense Knife,5,20,,0,120,,1,0,0x028F5EEE,7,2,2,1,0,0,1,{ bonus2 bAddClass,Class_All,50; },{},{}
13030,Dragon_Killer_,Dragon Killer,5,20,,900,110,,1,2,0xFE9F7EEF,7,2,2,4,60,1,1,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10; },{},{}
13030,Dragon_Killer_,Dragon Killer,5,20,,900,110,,1,2,0x3E9F7EEF,7,2,2,4,60,1,1,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10; },{},{}
13031,Sword_Breaker_,Swordbreaker,5,20,,1000,70,,1,3,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakWeaponRate,500; },{},{}
13032,Mail_Breaker_,Mailbreaker,5,20,,1000,70,,1,3,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bBreakArmorRate,500; },{},{}
13033,Assasin_Dagger_,Assassin Dagger,5,20,,600,140,,1,1,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{},{},{}
13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{}
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,2,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{}
13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,2,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0x3E9F7EEF,7,2,2,1,1,0,1,{},{},{}
13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0x3E9F7EEF,7,2,2,1,1,0,1,{},{},{}
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0x3E9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
13043,Fortune_Sword_I,Fortune Sword,5,0,,0,120,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bLuk,5; },{},{}
13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{}
13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,7,2,2,4,0,0,1,{},{},{}
@ -5458,12 +5462,12 @@
13272,Cure_Free_To_Throw,Throwing Cure Free,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_end SC_BLEEDING; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_POISON; sc_end SC_ORCISH; sc_end SC_CHANGEUNDEAD; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_DPOISON; itemheal 500,0; },{},{}
13273,Stamina_Up_M_To_Throw,Throwing Muramura M,10,100,,10,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_MUSTLE_M,500000,5; },{},{}
13274,Digestive_F_To_Throw,Throwing Falmons F,10,100,,10,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_LIFE_FORCE_F,500000,5; },{},{}
13275,HP_Inc_PotS_To_Throw,Throwing Increase HP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(500+(BaseLevel*10/3)); percentheal 1,0; },{},{}
13276,HP_Inc_PotM_To_Throw,Throwing Increase HP Potion (Medium),10,100,,40,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(1500+(BaseLevel*10/3)); percentheal 2,0; },{},{}
13277,HP_Inc_PotL_To_Throw,Throwing Increase HP Potion (Large),10,100,,80,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(2500+(BaseLevel*10/3)); percentheal 5,0; },{},{}
13278,SP_Inc_PotS_To_Throw,Throwing Increase SP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)-5); percentheal 0,2; },{},{}
13279,SP_Inc_PotM_To_Throw,Throwing Increase SP Potion (Medium),10,100,,40,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)); percentheal 0,4; },{},{}
13280,SP_Inc_PotL_To_Throw,Throwing Increase SP Potion (Large),10,100,,80,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)+5); percentheal 0,8; },{},{}
13275,HP_Inc_PotS_To_Throw,Throwing Increase HP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
13276,HP_Inc_PotM_To_Throw,Throwing Increase HP Potion (Medium),10,100,,40,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
13277,HP_Inc_PotL_To_Throw,Throwing Increase HP Potion (Large),10,100,,80,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
13278,SP_Inc_PotS_To_Throw,Throwing Increase SP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
13279,SP_Inc_PotM_To_Throw,Throwing Increase SP Potion (Medium),10,100,,40,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
13280,SP_Inc_PotL_To_Throw,Throwing Increase SP Potion (Large),10,100,,80,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
13281,En_White_PotZ_To_Throw,Throwing Concentrated White Potion Z,10,100,,70,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_EXTRACT_WHITE_POTION_Z,500000,20; itemheal 1000,0; },{},{}
13282,Vitata500_To_Throw,Throwing Vitata 500,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start2 SC_VITATA_500,500000,20,5; itemheal 0,200; },{},{}
13283,En_Cel_Juice_To_Throw,Throwing Ceromain Soup,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_EXTRACT_SALAMINE_JUICE,500000,10; },{},{}
@ -5549,11 +5553,11 @@
13535,Light_Center_Pot_Box,Light Concentration Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14509,20; },{},{}
13536,Light_Awakening_Pot_Box,Light Awakening Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14510,20; },{},{}
13537,Light_Berserk_Pot_Box,Light Berserk Potion Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14511,20; },{},{}
13538,Meteor_10_Scroll_Box,Meteor Storm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14512,1; },{},{}
13539,Storm_10_Scroll_Box,Storm Gust Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14513,1; },{},{}
13540,Vermilion_10_Scroll_Box,Lord of Vermilion Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14514,1; },{},{}
13541,Lex_Aeterna_Scroll_Box,Lex Aeterna Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14515,1; },{},{}
13542,Magnificat_5_Scroll_Box,Magnificat Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14516,1; },{},{}
13538,Meteor_10_Scroll_Box,Meteor Storm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14512,10; },{},{}
13539,Storm_10_Scroll_Box,Storm Gust Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14513,10; },{},{}
13540,Vermilion_10_Scroll_Box,Lord of Vermilion Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14514,10; },{},{}
13541,Lex_Aeterna_Scroll_Box,Lex Aeterna Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14515,10; },{},{}
13542,Magnificat_5_Scroll_Box,Magnificat Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14516,10; },{},{}
13543,CP_Helm_Scroll_Box,Chemical Protection Helm Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14517,10; getitem 7139,10; },{},{}
13544,CP_Shield_Scroll_Box,Chemical Protection Shield Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14518,10; getitem 7139,10; },{},{}
13545,CP_Armor_Scroll_Box,Chemical Protection Armor Scroll Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14519,10; getitem 7139,10; },{},{}
@ -6449,6 +6453,10 @@
16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,4,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{}
16001,Red_Square_Bag,Red Square Bag,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,3,50,1,8,{ bonus bMaxHP,200; bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus2 bAddMonsterDropItem,501,50; bonus2 bAddMonsterDropItem,502,20; bonus2 bAddMonsterDropItem,503,20; bonus2 bAddMonsterDropItem,504,20; bonus2 bAddMonsterDropItem,505,10; if(readparam(bStr)>=95) bonus2 bAddEff,Eff_Stun,500; },{},{}
16002,Stunner_C,Stunner,5,0,,0,175,,1,0,0x00008110,7,2,2,3,1,0,8,{ bonus2 bAddEff,Eff_Stun,1000; bonus2 bAddSize,Size_All,40; },{},{}
//
16030,Pilebuncker_S,Pile Bunker S,5,20,,3000,400,,1,1,0x00000400,7,2,2,4,130,1,8,{ bonus bAspdRate,getrefine()/2; },{},{}
16031,Pilebuncker_P,Pile Bunker P,5,20,,4000,450,,1,,0x00000400,7,2,2,4,130,1,8,{ bonus bBaseAtk,getrefine()*5; },{},{}
16032,Pilebuncker_T,Pile Bunker T,5,20,,3500,400,,1,1,0x00000400,7,2,2,4,130,1,8,{ bonus bUseSPrate,getrefine()*-1; },{},{}
// More Rental Boxes
16134,King_Frog_Hat_Box,Frog King Hat Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5528,1; },{},{}
16135,Evil's_Bone_Hat_Box,Satanic Bone Helm Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5529,1; },{},{}

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@ -16,7 +16,7 @@
// 12659 cannot be used when this delay is active.
// Since this is optional, default is -1 will ignores the
// delay group and the delay will be stored in character's
// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
// data that has limit set in src/map/itemdb.hpp as MAX_ITEMDELAYS.
// SC_REUSE_LIMIT_A
14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion

View File

@ -8,6 +8,12 @@
// 8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill'
// 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree
// Logged as Dead Branch item

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@ -644,3 +644,7 @@ IG_Mercenary,12179,1 // SpearMercenary_Scroll7
IG_Mercenary,12180,1 // SpearMercenary_Scroll8
IG_Mercenary,12181,1 // SpearMercenary_Scroll9
IG_Mercenary,12182,1 // SpearMercenary_Scroll10
// Token of Siegfried
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried

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@ -282,9 +282,9 @@
// Rebellion
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000
// Summoner - Placeholder
4218, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
4218, 20000,0 ,500 ,100 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Baby Summoner - Placeholder
4220, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
4220, 20000,0 ,500 ,100 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Baby Ninja - Placeholder
4222, 26000,80 , 0 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000
// Baby Kagerou - Placeholder

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@ -947,7 +947,7 @@
1904,BOMBPORING,Bomb Poring,Bomb Poring,28,1000000,0,461,284,1,120,320,100,99,1,28,28,0,33,50,10,12,0,0,20,0x308D,300,1672,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// WoE Second Edition; Battle Fields
1905,BARRICADE,Barricade,Barricade,98,600000,0,0,0,1,0,0,0,0,1,17,1,80,126,20,10,12,2,0,20,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1905,BARRICADE,Barricade,Barricade,98,120000,0,0,0,1,0,0,0,0,1,17,1,80,126,20,10,12,2,0,20,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1906,BARRICADE_,Barricade,Barricade,98,150,0,0,0,1,0,0,100,99,1,17,1,80,126,20,10,12,2,0,20,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1907,S_EMPEL_1,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1908,S_EMPEL_2,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

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@ -1,104 +0,0 @@
// Pet Database
//
// Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
//
// 01. MobID Monster ID of the pet.
// 02. Name Name of the monster as defined in the database.
// 03. JName The display name of the monster when hatched.
// 04. LureID Pet Tame Item ID.
// 05. EggID Pet Egg ID.
// 06. EquipID Pet Accessory ID.
// 07. FoodID Pet Food ID.
// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
// 10. R_Hungry Amount of Intimacy that is increased when fed.
// 11. R_Full Amount of Intimacy that is decreased when over-fed.
// 12. Intimate Amount of Intimacy the pet starts with.
// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
// 14. Capture Capture succes rate (10000 = 100%)
// 15. Speed Pet's walk speed. (Defaul: 150)
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
// 20. change_target_rate Rate of which the pet will change its attack target.
// 21. pet_script Script to execute when the pet is hatched.
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
//In theory you can use any valid script, but it is run only once upon pet
//loading, so it is recommended you use the specific pet scripts.
//Please see "The Pet AI commands" in 'doc/script_commands.txt'.
1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 10; },{ bonus bHit,3; bonus bAtk,3; }
1031,POPORING,Poporing,621,9003,10013,511,80,60,30,100,250,20,1000,150,1,0,300,500,400,{ petloot 15; },{ bonus bLuk,2; bonus2 bSubEle,Ele_Poison,10; }
1063,LUNATIC,Lunatic,622,9004,10007,534,80,60,40,100,250,20,1500,150,0,0,300,300,1000,{ petskillbonus bLuk,3,10,50; },{ bonus bCritical,2; bonus bAtk,2; }
1049,PICKY,Picky,623,9005,10012,507,80,60,40,100,250,20,2000,150,1,0,500,600,50,{ petskillbonus bStr,3,10,50;},{ bonus bStr,1; bonus bAtk,5; }
1011,CHONCHON,ChonChon,624,9006,10002,537,80,60,30,100,250,20,1500,150,1,0,500,500,250,{ petskillbonus bAgi,4,10,50; },{ bonus bAgi,1; bonus bFlee,2; }
1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,60,20,100,250,20,1000,150,1,0,500,500,200,{ petskillbonus bAgiVit,4,20,40; },{ bonus bFlee,6; bonus bAgi,-1; }
1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,60,10,100,250,20,500,150,1,0,500,500,200,{ petskillattack2 "NPC_WINDATTACK",888,2,0,10; },{ bonus bFlee,-5; bonus bFlee2,2; }
1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,60,40,100,250,20,1500,150,0,0,500,500,200,{ petskillbonus bVit,4,10,50; },{ bonus bVit,1; bonus bMaxHP,50; }
1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,60,40,100,250,20,1000,150,0,0,400,400,400,{ petskillattack "SM_PROVOKE",1,0,5;},{ bonus bInt,1; bonus bMaxSP,50; }
1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,150,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; },{ bonus bHPrecovRate,5; bonus bMaxHP,25; }
1014,SPORE,Spore,630,9012,10017,537,80,60,30,100,250,20,1500,150,0,0,350,500,500,{ petrecovery SC_POISON,60; },{ bonus bHit,5; bonus bAtk,-2; }
1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,60,20,100,250,20,1000,150,0,0,600,200,400,{ petskillattack "NPC_POISON",20,0,10; },{ bonus bStr,1; bonus bInt,1; }
1019,PECOPECO,PecoPeco,632,9014,10010,537,80,60,30,100,250,20,1000,150,1,0,400,500,800,{ petskillbonus bSpeedRate,25,20,20; },{ bonus bMaxHP,150; bonus bMaxSP,-10; }
1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; }
1057,YOYO,Yoyo,634,9016,10018,532,80,60,20,100,250,20,1000,150,1,0,300,800,400,{ petloot 20; },{ bonus bCritical,3; bonus bLuk,-1; }
1023,ORK_WARRIOR,Orc Warrior,635,9017,10009,537,80,60,20,100,250,20,500,150,1,0,600,200,300,{ petskillattack2 "NPC_PIERCINGATT",100,1,0,10; },{ bonus bAtk,10; bonus bDef,-3; }
1026,MUNAK,Munak,636,9018,10008,537,80,60,20,100,250,20,500,150,0,0,300,750,300,{ petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10; },{ bonus bInt,1; bonus bDef,1; }
1110,DOKEBI,Dokebi,637,9019,10005,537,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petskillattack "BS_HAMMERFALL",1,0,10; },{ bonus bMatkRate,1; bonus bAtkRate,-1; }
1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
1029,ISIS,Isis,639,9021,10006,537,80,60,10,100,250,20,500,150,0,0,650,450,150,{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; },{ bonus bMatkRate,-1; bonus bAtkRate,1; }
1155,PETIT,Petite,640,9022,10011,537,80,60,20,100,250,20,500,150,0,0,800,400,100,{ petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10; },{ bonus bDef,-2; bonus bMdef,-2; bonus bAspdRate,1; }
1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus bAtkRate,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }
1101,BAPHOMET_,Baphomet Jr.,642,9024,10001,518,80,60,10,100,250,20,200,150,0,0,1000,100,200,{ petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5; },{ bonus bDef,1; bonus bMdef,1; bonus2 bResEff,Eff_Stun,-100; }
1188,BON_GUN,Bon Gun,659,9025,10020,537,80,60,30,100,250,20,500,150,1,0,600,200,400,{ petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1; },{ bonus bVit,1; bonus2 bResEff,Eff_Stun,100; }
1200,ZHERLTHSH,Zealotus,660,9026,0,929,80,60,10,100,250,20,300,150,0,0,1000,100,500,{ petskillattack "AS_SONICBLOW",1,0,3; },{ bonus2 bAddRace,RC_Demihuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; }
1275,ALICE,Alice,661,9027,0,504,80,60,20,100,250,20,800,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,25,100; },{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; }
1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,60,50,100,250,20,2000,150,1,0,500,500,200,{ petskillsupport "CR_DEFENDER",3,240,50,100; },{ bonus2 bSubEle,Ele_Neutral,1; bonus bMaxHPrate,-1; }
1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "MG_SIGHT",5,5,5; },{ bonus bMaxHP,30; bonus2 bSubEle,Ele_Water,1; }
1519,CHUNG_E,Green Maiden,12395,9030,0,6115,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{ bonus bDef,1; bonus2 bSubRace,RC_DemiHuman,1; }
1879,ECLIPSE_P,Spring Rabbit,0,9031,0,7766,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "TF_THROWSTONE",1,5,5; },{}
1122,GOBLIN_1,Goblin,14569,9032,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_WINDATTACK",5,5,5; },{}
1123,GOBLIN_2,Goblin,14570,9033,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_FIREATTACK",5,5,5; },{}
1125,GOBLIN_4,Goblin,14571,9034,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_GROUNDATTACK",5,5,5; },{}
1385,DELETER_,Deleter,14572,9035,0,7822,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "SM_MAGNUM",5,5,5; },{}
1382,DIABOLIC,Diabolic,14573,9036,0,7823,80,60,10,100,250,20,800,150,0,0,300,300,800,{ petskillattack "WZ_METEOR",2,5,5; },{}
1208,WANDER_MAN,Wanderer,14574,9037,0,7824,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_UNDEADATTACK",5,5,5; },{ bonus bAgi,3; bonus bDex,1; }
1963,P_CHUNG_E,New Year Doll,0,9038,0,554,80,60,30,100,250,20,800,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{}
// New pets JapanRO Mobile
1040,GOLEM,Golem,12371,9053,10035,6111,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxHP,100; bonus bFlee,-5; }
1143,MARIONETTE,Marionette,12361,9043,10025,6098,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bSPrecovRate,3; }
1148,MEDUSA,Medusa,12368,9050,10032,6108,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bVit,1; bonus2 bResEff,Eff_Stone,500; }
1179,WHISPER,Whisper,12363,9045,10027,6100,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bFlee,7; bonus bDef,-3; }
1299,GOBLIN_LEADER,Goblin Leader,12364,9046,10028,6104,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus2 bAddRace,RC_DemiHuman,3; }
1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bHpDrainRate,50,5; }
1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus bMaxSPRate,3; }
1379,NIGHTMARE_TERROR,Nightmare Terror,12372,9054,10036,6112,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bResEff,Eff_Sleep,10000; }
1401,SHINOBI,Shinobi,12362,9044,10026,6099,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bAgi,2; }
1404,MIYABI_NINGYO,Miyabi Doll,12366,9048,10030,6106,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bInt,1; bonus bCastrate,-3; }
1416,WICKED_NYMPH,Evil Nymph,12365,9047,10029,6105,80,60,15,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,30; bonus bSPrecovRate,5; }
1495,STONE_SHOOTER,Stone Shooter,12369,9051,10033,6109,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,3; }
1504,DULLAHAN,Dullahan,12367,9049,10031,6107,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bCritAtkRate,5; }
1505,LOLI_RURI,Loli Ruri,12360,9042,10024,6097,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bMaxHPRate,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; }
1513,CIVIL_SERVANT,Mao Guai,12358,9040,10022,6095,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,10; }
1586,LEAF_CAT,Leaf Cat,12359,9041,10023,6096,80,60,20,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubRace,RC_Brute,3; }
1630,BACSOJIN_,White Lady,12357,9039,10021,6094,80,60,10,100,250,20,2000,150,0,0,300,300,800,{},{}
1837,IMP,Fire Imp,12374,9056,10038,6114,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,2; bonus2 bAddEle,Ele_Fire,2; }
// Brasilis Quest - Suspicious Beach [UNHATCHABLE]
2057,E_CRAMP,Strange Cramp,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // kRO version
2081,E_HYDRA,Strange Hydra,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // iRO/cRO version
// New pets (FIX ME: pet bonuses for 2210 and 2313 do not require loyalty)
//2200,J_TAINI,Tiny,0,9057,0,512,80,60,10,100,250,20,0,150,1,0,300,300,800,{},{}
//2210,XMAS_LUNATIC,Christmas Snow Rabbit,0,9058,0,529,80,60,10,100,250,20,0,150,1,0,300,300,800,{},{ bonus2 bExpAddRace,RC_All,5; }
//2313,TIKBALANG,Tikbalang,12699,9059,0,528,80,60,10,100,250,20,1000,150,1,0,300,300,800,{},{ bonus2 bAddDamageClass,2320,10; bonus2 bAddDamageClass,2321,10; bonus2 bAddDamageClass,2322,10; bonus2 bAddDamageClass,2317,10; bonus2 bAddDamageClass,2318,10; bonus2 bAddDamageClass,2327,10; bonus2 bAddDamageClass,2319,10; bonus2 bAddDamageClass,2333,10; bonus2 bAddDamageClass,2332,10; }
1242,MARIN,Marin,12789,9061,10039,6534,80,60,50,100,250,20,2000,150,1,0,300,300,800,{},{}
//2398,LITTLE_PORING,Novice Poring,12846,9062,0,531,80,60,1000,0,250,0,5000,150,0,0,300,300,800,{},{ bonus bHPrecovRate,50; }

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# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Pre-Renewal Pet Database
###########################################################################
#
# Pet Settings
#
###########################################################################
# - Mob Monster that can be used as pet
# TameItem Pet Tame Item.
# EggItem Pet Egg Item.
# EquipItem Pet Accessory Item. (Default: 0)
# FoodItem Pet Food Item. (Default: 0)
# Fullness The amount of hunger is decreased every [HungryDelay] seconds.
# HungryDelay The amount of time in seconds it takes for hunger to decrease after feeding. (Default: 60)
# HungerIncrease The amount of hunger that is increased every time the pet is fed (Default: 20)
# IntimacyStart Amount of Intimacy the pet starts with. (Default: 250)
# IntimacyFed Amount of Intimacy that is increased when fed. (Default: 50)
# IntimacyOverfed Amount of Intimacy that is increased when over-fed. (Default: -100)
# IntimacyHungry Amount of Intimacy that is increased when the pet is hungry. (Default: -5)
# IntimacyOwnerDie Amount of Intimacy that is increased when the pet owner dies. (Default: -20)
# CaptureRate Capture success rate. (10000 = 100%)
# SpecialPerformance If a pet has a Special Performance. (Default: true)
# AttackRate Rate of which the pet will attack [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
# RetaliateRate Rate of which the pet will retaliate when master is being attacked [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
# ChangeTargetRate Rate of which the pet will change its attack target. (10000 = 100%)
# AllowAutoFeed Allows turning automatic pet feeding on. (Default: false)
# Script Bonus script to execute when the pet is alive. (Default: null)
# SupportScript Bonus script to execute when pet_status_support is enabled. (Default: null)
# Evolution: Pet evolution settings. (Optional) (Default: null)
# - Target Mob this pet can evolve to.
# ItemRequirements: Item requirements for evolving this pet.
# - Item Self-explanatory
# Amount
###########################################################################
Header:
Type: PET_DB
Version: 1
Body:
- Mob: PORING
TameItem: Unripe_Apple
EggItem: Poring_Egg
EquipItem: Backpack
FoodItem: Apple_Juice
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bLuk,2;
bonus bCritical,1;
}
- Mob: DROPS
TameItem: Orange_Juice
EggItem: Drops_Egg
EquipItem: Backpack
FoodItem: Yellow_Herb
Fullness: 4
IntimacyFed: 40
CaptureRate: 1500
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bHit,3;
bonus bAtk,3;
}
- Mob: POPORING
TameItem: Bitter_Herb
EggItem: Poporing_Egg
EquipItem: Backpack
FoodItem: Green_Herb
Fullness: 5
IntimacyFed: 30
CaptureRate: 1000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bLuk,2;
bonus2 bSubEle,Ele_Poison,10;
}
- Mob: LUNATIC
TameItem: Rainbow_Carrot
EggItem: Lunatic_Egg
EquipItem: Silk_Ribbon
FoodItem: Carrot_Juice
Fullness: 4
IntimacyFed: 40
CaptureRate: 1500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bCritical,2;
bonus bAtk,2;
}
- Mob: PICKY
TameItem: Earthworm_The_Dude
EggItem: Picky_Egg
EquipItem: Tiny_Egg_Shell
FoodItem: Red_Herb
Fullness: 4
IntimacyFed: 40
CaptureRate: 2000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bStr,1;
bonus bAtk,5;
}
- Mob: CHONCHON
TameItem: Rotten_Fish
EggItem: Chonchon_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Pet_Food
Fullness: 6
IntimacyFed: 30
CaptureRate: 1500
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bAgi,1;
bonus bFlee,2;
}
- Mob: STEEL_CHONCHON
TameItem: Lusty_Iron
EggItem: Steel_Chonchon_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Iron_Ore
Fullness: 5
IntimacyFed: 20
CaptureRate: 1000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bFlee,6;
bonus bAgi,-1;
}
- Mob: HUNTER_FLY
TameItem: Monster_Juice
EggItem: Hunter_Fly_Egg
EquipItem: Monster_Oxygen_Mask
FoodItem: Red_Gemstone
Fullness: 5
IntimacyFed: 10
CaptureRate: 500
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bFlee,-5;
bonus bFlee2,2;
}
- Mob: SAVAGE_BABE
TameItem: Sweet_Milk
EggItem: Savage_Bebe_Egg
EquipItem: Green_Lace
FoodItem: Pet_Food
Fullness: 7
IntimacyFed: 40
CaptureRate: 1500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bVit,1;
bonus bMaxHP,50;
}
- Mob: DESERT_WOLF_B
TameItem: Well_Dried_Bone
EggItem: Baby_Desert_Wolf_Egg
EquipItem: Transparent_Headgear
FoodItem: Pet_Food
Fullness: 6
IntimacyFed: 40
CaptureRate: 1000
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bInt,1;
bonus bMaxSP,50;
}
- Mob: ROCKER
TameItem: Singing_Flower
EggItem: Rocker_Egg
EquipItem: Rocker_Glasses
FoodItem: Pet_Food
Fullness: 1
IntimacyFed: 30
CaptureRate: 1500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bHPrecovRate,5;
bonus bMaxHP,25;
}
- Mob: SPORE
TameItem: Dew_Laden_Moss
EggItem: Spore_Egg
EquipItem: Bark_Shorts
FoodItem: Pet_Food
Fullness: 3
IntimacyFed: 30
CaptureRate: 1500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bHit,5;
bonus bAtk,-2;
}
- Mob: POISON_SPORE
TameItem: Deadly_Noxious_Herb
EggItem: Poison_Spore_Egg
EquipItem: Bark_Shorts
FoodItem: Pet_Food
Fullness: 3
IntimacyFed: 20
CaptureRate: 1000
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bStr,1;
bonus bInt,1;
}
- Mob: PECOPECO
TameItem: Fatty_Chubby_Earthworm
EggItem: PecoPeco_Egg
EquipItem: Battered_Pot
FoodItem: Pet_Food
Fullness: 4
IntimacyFed: 30
CaptureRate: 1000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMaxHP,150;
bonus bMaxSP,-10;
}
- Mob: SMOKIE
TameItem: Baked_Yam
EggItem: Smokie_Egg
EquipItem: Red_Muffler
FoodItem: Pet_Food
Fullness: 4
IntimacyFed: 30
CaptureRate: 1000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bAgi,1;
bonus bFlee2,1;
}
- Mob: YOYO
TameItem: Tropical_Banana
EggItem: Yoyo_Egg
EquipItem: Monkey_Circlet
FoodItem: Banana_Juice
Fullness: 5
IntimacyFed: 20
CaptureRate: 1000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bCritical,3;
bonus bLuk,-1;
}
- Mob: ORK_WARRIOR
TameItem: Horror_Of_Tribe
EggItem: Orc_Warrior_Egg
EquipItem: Wild_Flower
FoodItem: Pet_Food
Fullness: 5
IntimacyFed: 20
CaptureRate: 500
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bAtk,10;
bonus bDef,-3;
}
- Mob: MUNAK
TameItem: No_Recipient
EggItem: Munak_Egg
EquipItem: Punisher
FoodItem: Pet_Food
Fullness: 3
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bInt,1;
bonus bDef,1;
}
- Mob: DOKEBI
TameItem: Old_Broom
EggItem: Dokkaebi_Egg
EquipItem: Wig
FoodItem: Pet_Food
Fullness: 4
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMatkRate,1;
bonus bAtkRate,-1;
}
- Mob: SOHEE
TameItem: Silver_Knife_Of_Chaste
EggItem: Sohee_Egg
EquipItem: Golden_Bell
FoodItem: Pet_Food
Fullness: 3
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bStr,1;
bonus bDex,1;
}
- Mob: ISIS
TameItem: Armlet_Of_Obedience
EggItem: Isis_Egg
EquipItem: Queen's_Hair_Ornament
FoodItem: Pet_Food
Fullness: 3
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMatkRate,-1;
bonus bAtkRate,1;
}
- Mob: PETIT
TameItem: Shining_Stone
EggItem: Green_Petite_Egg
EquipItem: Stellar_Hairpin
FoodItem: Pet_Food
Fullness: 4
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bDef,-2;
bonus bMdef,-2;
bonus bAspdRate,1;
}
- Mob: DEVIRUCHI
TameItem: Contracts_In_Shadow
EggItem: Deviruchi_Egg
EquipItem: Pacifier
FoodItem: Shoot
Fullness: 2
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMatkRate,1;
bonus bAtkRate,1;
bonus bMaxHPrate,-3;
bonus bMaxSPrate,-3;
}
- Mob: BAPHOMET_
TameItem: Book_Of_Devil
EggItem: Bapho_Jr._Egg
EquipItem: Skull_Helm
FoodItem: Honey
Fullness: 2
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bDef,1;
bonus bMdef,1;
bonus2 bResEff,Eff_Stun,-100;
}
- Mob: BON_GUN
TameItem: Heart_Of_Her
EggItem: Bongun_Egg
EquipItem: Sword_Of_Grave_Keeper
FoodItem: Pet_Food
Fullness: 4
IntimacyFed: 30
CaptureRate: 500
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bVit,1;
bonus2 bResEff,Eff_Stun,100;
}
- Mob: ZHERLTHSH
TameItem: Prohibition_Red_Candle
EggItem: Zherlthsh_Egg
FoodItem: Immortal_Heart
Fullness: 7
IntimacyFed: 10
CaptureRate: 300
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bAddRace,RC_Demihuman,2;
bonus2 bMagicAddRace,RC_DemiHuman,2;
bonus2 bAddRace,RC_Player,2;
bonus2 bMagicAddRace,RC_Player,2;
}
- Mob: ALICE
TameItem: Sway_Apron
EggItem: Alice_Egg
FoodItem: White_Potion
Fullness: 2
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMdef,1;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player,1;
}
- Mob: EVENT_RICECAKE
EggItem: Rice_Cake_Egg
FoodItem: Green_Herb
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bSubEle,Ele_Neutral,1;
bonus bMaxHPrate,-1;
}
- Mob: GOBLINE_XMAS
TameItem: Sweet_Candy_Striper
EggItem: Santa_Goblin_Egg
FoodItem: Scell
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMaxHP,30;
bonus2 bSubEle,Ele_Water,1;
}
- Mob: CHUNG_E
TameItem: Tantanmen
EggItem: Chung_E_Egg
FoodItem: Bun_
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bDef,1;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player,1;
}
- Mob: ECLIPSE_P
EggItem: Spring_Rabbit_Egg
FoodItem: Bok_Choy
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
SpecialPerformance: false
- Mob: GOBLIN_1
TameItem: Knife_Goblin_Ring
EggItem: Knife_Goblin_Egg
FoodItem: Green_Apple
Fullness: 3
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
- Mob: GOBLIN_2
TameItem: Flail_Goblin_Ring
EggItem: Flail_Goblin_Egg
FoodItem: Green_Apple
Fullness: 3
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
- Mob: GOBLIN_4
TameItem: Hammer_Goblin_Ring
EggItem: Hammer_Goblin_Egg
FoodItem: Green_Apple
Fullness: 3
IntimacyFed: 50
CaptureRate: 800
SpecialPerformance: false
- Mob: DELETER_
TameItem: Holy_Marble
EggItem: Red_Deleter_Egg
FoodItem: Whole_Barbecue
Fullness: 4
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
- Mob: DIABOLIC
TameItem: Red_Burning_Stone
EggItem: Diabolic_Egg
FoodItem: Meat_Veg_Skewer
Fullness: 2
IntimacyFed: 10
CaptureRate: 800
SpecialPerformance: false
- Mob: WANDER_MAN
TameItem: Skull_Of_Vagabond
EggItem: Wanderer_Egg
FoodItem: Spirit_Liquor
Fullness: 2
IntimacyFed: 20
CaptureRate: 800
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bAgi,3;
bonus bDex,1;
}
- Mob: P_CHUNG_E
EggItem: New_Year_Doll_Egg
FoodItem: Mojji
Fullness: 3
IntimacyFed: 30
CaptureRate: 800
SpecialPerformance: false
- Mob: GOLEM
TameItem: Magical_Lithography
EggItem: Golem_Egg
EquipItem: Windup_Spring
FoodItem: Mystic_Stone
Fullness: 7
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMaxHP,100;
bonus bFlee,-5;
}
- Mob: MARIONETTE
TameItem: Delicious_Shaved_Ice
EggItem: Marionette_Egg
EquipItem: Star_Hairband
FoodItem: Small_Snow_Flower
Fullness: 3
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bSPrecovRate,3;
}
- Mob: MEDUSA
TameItem: Splendid_Mirror
EggItem: Medusa_Egg
EquipItem: Queen's_Coronet
FoodItem: Apple_Pudding
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bVit,1;
bonus2 bResEff,Eff_Stone,500;
}
- Mob: WHISPER
TameItem: Fit_Pipe
EggItem: Whisper_Egg
EquipItem: Spirit_Chain_
FoodItem: Damp_Darkness
Fullness: 7
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bFlee,7;
bonus bDef,-3;
}
- Mob: GOBLIN_LEADER
TameItem: Staff_Of_Leader
EggItem: Goblin_Leader_Egg
EquipItem: Nice_Badge
FoodItem: Big_Cell
Fullness: 7
IntimacyFed: 10
CaptureRate: 50
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bAddRace,RC_DemiHuman,3;
bonus2 bAddRace,RC_Player,3;
}
- Mob: SUCCUBUS
TameItem: Boy's_Naivety
EggItem: Succubus_Egg
EquipItem: Black_Butterfly_Mask
FoodItem: Vital_Flower_
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bHpDrainRate,50,5;
}
- Mob: INCUBUS
TameItem: Gril's_Naivety
EggItem: Incubus_Egg
EquipItem: Ball_Mask
FoodItem: Vital_Flower
Fullness: 3
IntimacyFed: 10
CaptureRate: 50
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMaxSPRate,3;
}
- Mob: NIGHTMARE_TERROR
TameItem: Hell_Contract
EggItem: Nightmare_Terror_Egg
EquipItem: Hell_Horn
FoodItem: Fresh_Plant
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bResEff,Eff_Sleep,10000;
}
- Mob: SHINOBI
TameItem: Kuloren
EggItem: Shinobi_Egg
EquipItem: Wine_On_Sleeve
FoodItem: Grilled_Rice_Cake
Fullness: 7
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bAgi,2;
}
- Mob: MIYABI_NINGYO
TameItem: Gril_Doll
EggItem: Miyabi_Ningyo_Egg
EquipItem: Summer_Fan
FoodItem: Well_Ripened_Berry
Fullness: 3
IntimacyFed: 15
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bInt,1;
bonus bCastrate,-3;
}
- Mob: WICKED_NYMPH
TameItem: Charming_Lotus
EggItem: Wicked_Nymph_Egg
EquipItem: Jade_Trinket
FoodItem: Morning_Dew
Fullness: 3
IntimacyFed: 15
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMaxSP,30;
bonus bSPrecovRate,5;
}
- Mob: STONE_SHOOTER
TameItem: Oilpalm_Coconut
EggItem: Stone_Shooter_Egg
EquipItem: Apro_Hair
FoodItem: Plant_Neutrient
Fullness: 7
IntimacyFed: 20
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bSubEle,Ele_Fire,3;
}
- Mob: DULLAHAN
TameItem: Luxury_Whisky_Bottle
EggItem: Dullahan_Egg
EquipItem: Death_Coil
FoodItem: Sunset_On_The_Rock
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bCritAtkRate,5;
}
- Mob: LOLI_RURI
TameItem: Very_Red_Juice
EggItem: Loli_Ruri_Egg
EquipItem: Fashionable_Glasses
FoodItem: Pumpkin_Pie_
Fullness: 3
IntimacyFed: 15
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMaxHPRate,3;
bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10;
}
- Mob: CIVIL_SERVANT
TameItem: Fan_Of_Wind
EggItem: Civil_Servant_Egg
EquipItem: Golden_Earing
FoodItem: Flavored_Alcohol
Fullness: 3
IntimacyFed: 10
CaptureRate: 500
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus bMaxSP,10;
}
- Mob: LEAF_CAT
TameItem: Very_Soft_Plant
EggItem: Leaf_Cat_Egg
EquipItem: Green_Lucky_Bag
FoodItem: Fish_With_Blue_Back
Fullness: 7
IntimacyFed: 20
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bSubRace,RC_Brute,3;
}
- Mob: BACSOJIN_
TameItem: Shiny_Wing_Gown
EggItem: Bacsojin_Egg
EquipItem: Round_Hair_Ornament
FoodItem: Traditional_Cookie
Fullness: 7
IntimacyFed: 10
CaptureRate: 2000
SpecialPerformance: false
- Mob: IMP
TameItem: Flaming_Ice
EggItem: Imp_Egg
EquipItem: Horn_Protector
FoodItem: Flame_Gemstone
Fullness: 3
IntimacyFed: 10
CaptureRate: 200
SpecialPerformance: false
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if( .@i >= PET_INTIMATE_LOYAL ){
bonus2 bSubEle,Ele_Fire,2;
bonus2 bAddEle,Ele_Fire,2;
}

View File

@ -20,7 +20,7 @@
//-- SM_PROVOKE
6,0,0,0,30000,0,1000
//-- SM_MAGNUM
7,0,0,0,2000,10000,2000
7,0,2000,0,0,10000,0
//-- SM_ENDURE
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
//==========================================
@ -166,8 +166,6 @@
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,30000,0
//-- WZ_WATERBALL
86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,10000,0,0
//-- WZ_ICEWALL
87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- WZ_FROSTNOVA
88,6000:6000:5500:5500:5000:5000:4500:4500:4000:4000,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
//-- WZ_STORMGUST
@ -1031,6 +1029,8 @@
706,0,0,0,3000,0,0,0
//-- NPC_MAXPAIN
716,0,0,0,10000,0,0,0
//-- NPC_REVERBERATION
725,0,0,0,9000:10000:11000:12000:13000,0,0
//===== 2nd Jobs Quest Skills ==============
//-- KN_CHARGEATK
@ -1320,8 +1320,9 @@
2282,0,0,0,20000:30000:40000:50000:60000,0,0
//-- NC_DISJOINT
2283,2000,0,0,0,0,0
//-- NC_MAGMA_ERUPTION
5006,1000,500,0,5000,42000,10000:9000:8000:7000:6000
5006,1000,500,0,5000,5000,10000:9000:8000:7000:6000
//-- NC_MAGMA_ERUPTION_DOTDAMAGE
5015,0,0,0,0,20000,0
//==========================================
//===== Shadow Chaser ======================
@ -1633,20 +1634,16 @@
//==========================================
//===== Rebellion Skills ===================
//-- RL_GLITTERING_GREED
//2551,0,0,0,0,0,0
//-- RL_RICHS_COIN
2552,0,1000,0,600000,0,3000
//-- RL_MASS_SPIRAL
2553,2000,1000,0,0,30000,2000
2553,1000,1000,0,120000,0,2000
//-- RL_BANISHING_BUSTER
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000
2554,3000:2500:2000:1500:1000,0,0,0,0,2000
//-- RL_B_TRAP
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000
//-- RL_FLICKER
2556,0,0,0,0,0,10000
2555,2000:1600:1200:800:400,2500:2000:1500:1000:500,0,10000,10000:11000:12000:13000:14000,10000
//-- RL_S_STORM
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000
2557,3000:2500:2000:1500:1000,0,0,0,0,2000
//-- RL_E_CHAIN
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0
//-- RL_QD_SHOT
@ -1654,11 +1651,11 @@
//-- RL_C_MARKER
2560,0,0,0,30000,0,1000
//-- RL_FIREDANCE
2561,0,500,0,0,0,5000
2561,0,500,0,0,0,0
//-- RL_H_MINE
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000
//-- RL_P_ALTER
2563,0,0,0,30000:45000:60000:75000:90000,0,0
2563,2000,0,0,42000:54000:66000:78000:90000,0,0
//-- RL_FALLEN_ANGEL
2564,0,0,0,2000,0,0
//-- RL_R_TRIP
@ -1675,12 +1672,6 @@
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000
//-- RL_HAMMER_OF_GOD
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000
//-- RL_R_TRIP_PLUSATK
//2572,0,0,0,0,0,0
//-- RL_B_FLICKER_ATK
//2573,0,0,0,0,0,0
//-- RL_GLITTERING_GREED_ATK
//2574,0,0,0,0,0,0
//==========================================
//==== Kagerou & Oboro Skills ==============
@ -1752,6 +1743,9 @@
//-- ALL_FULL_THROTTLE
5014,0,500,0,10000:15000:20000:25000:30000,10000,1800000
//-- ALL_EQSWITCH
5067,0,0,0,0,0,10000,60
//===== Homunculus Skills ==================
//-- HLIF_HEAL
8001,0,2000,0,0,0,0

View File

@ -56,6 +56,8 @@
2536,7,7 //ALL_GUARDIAN_RECALL
2537,0,7 //ALL_ODINS_POWER
5067,7,7 //ALL_EQSWITCH
// Mercenary Skills
8214,7 //MA_CHARGEARROW
8215,7 //MA_SHARPSHOOTING

View File

@ -54,26 +54,28 @@
// 14 attack type (none, weapon, magic, misc)
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 inf3 (skill information 3):
// 0x00001 - skill ignores land protector
// 0x00002 - free
// 0x00004 - usable skills while hiding
// 0x00008 - skill that can be use while in dancing state
// 0x00010 - skill that could hit emperium
// 0x00020 - skill ignores SC_STASIS
// 0x00040 - skill blocked by kagehumi
// 0x00080 - skill range affected by AC_VULTURE
// 0x00100 - skill range affected by GS_SNAKEEYE
// 0x00200 - skill range affected by NJ_SHADOWJUMP
// 0x00400 - skill range affected by WL_RADIUS
// 0x00800 - skill range affected by RA_RESEARCHTRAP
// 0x01000 - skill that does not affect user that has NC_HOVERING active
// 0x02000 - skill that can be using while riding warg
// 0x04000 - skill that can be used while on Madogear
// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
// 0x10000 - skill that affects hidden targets
// 0x20000 - skill that affects SC_GLOOMYDAY_SK
// 0x40000 - skill that is affected by SC_DANCEWITHWUG
// 0x80000 - skill blocked by RA_WUGBITE
// 0x000001 - skill ignores land protector
// 0x000002 - free
// 0x000004 - usable skills while hiding
// 0x000008 - skill that can be use while in dancing state
// 0x000010 - skill that could hit emperium
// 0x000020 - skill ignores SC_STASIS
// 0x000040 - skill blocked by kagehumi
// 0x000080 - skill range affected by AC_VULTURE
// 0x000100 - skill range affected by GS_SNAKEEYE
// 0x000200 - skill range affected by NJ_SHADOWJUMP
// 0x000400 - skill range affected by WL_RADIUS
// 0x000800 - skill range affected by RA_RESEARCHTRAP
// 0x001000 - skill that does not affect user that has NC_HOVERING active
// 0x002000 - skill that can be using while riding warg
// 0x004000 - skill that can be used while on Madogear
// 0x008000 - skill that can be used to target while under SC__MANHOLE effect
// 0x010000 - skill that affects hidden targets
// 0x020000 - skill that affects SC_GLOOMYDAY_SK
// 0x040000 - skill that is affected by SC_DANCEWITHWUG
// 0x080000 - skill blocked by RA_WUGBITE
// 0x100000 - skill is not blocked by SC_AUTOGUARD (physical-skill only)
// 0x200000 - skill is not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (physical-skill only)
// 17 Name
// 18 Description
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
@ -127,9 +129,9 @@
37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_OVERCHARGE,Overcharge
39,1,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_PUSHCART,Pushcart
40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, MC_IDENTIFY,Item Appraisal
41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, MC_VENDING,Vending
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MC_MAMMONITE,Mammonite
40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, MC_IDENTIFY,Item Appraisal
41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x4000, MC_VENDING,Vending
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x4000, MC_MAMMONITE,Mammonite
//****
// Archer
@ -213,13 +215,13 @@
105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_HILTBINDING,Hilt Binding
106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, BS_FINDINGORE,Ore Discovery
107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BS_WEAPONRESEARCH,Weaponry Research
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x0, BS_REPAIRWEAPON,Weapon Repair
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x4000, BS_REPAIRWEAPON,Weapon Repair
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_SKINTEMPER,Skin Tempering
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x0, BS_HAMMERFALL,Hammer Fall
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_ADRENALINE,Adrenaline Rush
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x0, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, BS_MAXIMIZE,Maximize Power
110,1,6,2,0,0x3,2:2:2:2:2:12,5,1,no,0,0,0,weapon,0,0x4000, BS_HAMMERFALL,Hammer Fall
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_ADRENALINE,Adrenaline Rush
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
//****
// Hunter
@ -267,9 +269,9 @@
150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5,0x40, TF_BACKSLIDING,Back Slide
151,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, TF_PICKSTONE,Find Stone
152,7,6,1,0,0x40,0,1,1,no,0,0x1,0,misc,0,0x0, TF_THROWSTONE,Stone Fling
153,1,6,1,-1,0x2,1,1,1,no,0,0x40001,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution
154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CHANGECART,Change Cart
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
153,1,6,1,-1,0x2,1,1,1,no,0,0x40001,0,weapon,2,0x4000, MC_CARTREVOLUTION,Cart Revolution
154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x4000, MC_CHANGECART,Change Cart
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x4000, MC_LOUD,Crazy Uproar
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x0, AL_HOLYLIGHT,Holy Light
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, MG_ENERGYCOAT,Energy Coat
@ -352,8 +354,8 @@
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0,0x0, AM_DEMONSTRATION,Bomb
230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0,0x0, AM_ACIDTERROR,Acid Terror
229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0,0x300000, AM_DEMONSTRATION,Bomb
230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0,0x300000, AM_ACIDTERROR,Acid Terror
231,9,6,16,0,0x1,0,5,1,yes,0,0xC00,0,none,0,0x0, AM_POTIONPITCHER,Aid Potion
232,4,6,2,0,0x1,0,5,1,no,0,0,5,none,0,0x0, AM_CANNIBALIZE,Summon Flora
233,1,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, AM_SPHEREMINE,Summon Marine Sphere
@ -530,7 +532,7 @@
//****
// Paladin
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x300000, PA_SACRIFICE, Martyr's Reckoning
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
//****
@ -561,10 +563,10 @@
//****
// Whitesmith
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x0, WS_MELTDOWN,Shattering Strike
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, WS_CARTBOOST,Cart Boost
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
//****
@ -607,7 +609,7 @@
//****
// Assassin Cross
406,0,6,4,-1,0xA,2,10,1,no,0,0x40000,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
406,0,6,4,-1,0xA,2,10,1,no,0,0x40000,0,weapon,0,0x300000, ASC_METEORASSAULT,Meteor Assault
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
//****
@ -678,7 +680,7 @@
//****
// Blacksmith
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x0, BS_ADRENALINE2,Advanced Adrenaline Rush
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
//****
// Soul Linker
@ -702,7 +704,7 @@
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_FULLSTRIP,Divest All
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WS_WEAPONREFINE,Upgrade Weapon
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x4000, WS_WEAPONREFINE,Upgrade Weapon
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0,0x0, CR_SLIMPITCHER,Aid Condensed Potion
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, CR_FULLPROTECTION,Full Protection
480,4,8,1,0,0,0,5,5,no,0,0,0,weapon,0,0x20000, PA_SHIELDCHAIN,Shield Chain
@ -710,8 +712,8 @@
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, PF_DOUBLECASTING,Double Casting
483,18,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0,0x0, HW_GANBANTEIN,Ganbantein
484,18,6,2,2,0xD1,0,5,1,yes,0,0x18000,0,misc,0,0x11010, HW_GRAVITATION,Gravitation Field
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x0, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, WS_OVERTHRUSTMAX,Maximum Power Thrust
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0,0x4000, WS_CARTTERMINATION,Cart Termination
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, WS_OVERTHRUSTMAX,Maximum Power Thrust
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x8, CG_LONGINGFREEDOM,Longing for Freedom
488,0,6,4,0,0x1,1,5,1,no,0,0x20,0,misc,0,0x1, CG_HERMODE,Wand of Hermode
489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, CG_TAROTCARD,Tarot Card of Fate
@ -731,7 +733,7 @@
500,0,6,4,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0,0x0, GS_BULLSEYE,Bulls Eye
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0,0x300000, GS_BULLSEYE,Bulls Eye
504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_MADNESSCANCEL,Madness Canceller
505,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_ADJUSTMENT,AdJustment
506,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_INCREASING,Increasing Accuracy
@ -868,10 +870,10 @@
//722,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDESUCK,Wide Suck
//723,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_STORMGUST2,Storm Gust 2
//724,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FIRESTORM,Fire Storm
//725,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION,Reverberation 2
//726,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION_ATK,Reverberation Attack
//727,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_LEX_AETERNA,Lex Aeterna 2
//728,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ARROWSTORM,NPC Arrow Storm
725,1,6,2,0,0x3,2,5,1,no,0,0x20082,0,none,0,0x0, NPC_REVERBERATION,Reverberation 2
726,1,6,1,0,0x6,2,5,1,no,0,0x2,0,weapon,0,0x0, NPC_REVERBERATION_ATK,Reverberation Attack
727,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_LEX_AETERNA,Lex Aeterna 2
728,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, NPC_ARROWSTORM,NPC Arrow Storm
//729,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_CHEAL,NPC Coluceo Heal
//730,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_SR_CURSEDCIRCLE,NPC
//731,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DRAGONBREATH,NPC Dragon Breath
@ -899,7 +901,7 @@
1001,14,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x300000, AS_VENOMKNIFE,Throw Venom Knife
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x0, WZ_SIGHTBLASTER,Sight Blaster
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
@ -999,7 +1001,7 @@
// AB Arch Bishop
2038,11,8,1,6,0x2,1,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
2040,11,8,1,6,0x2,1:1:1:1:1:1:2:2:2:2,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
2041,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CLEMENTIA,Crementia
2042,0,6,4,0,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CANTO,Canto Candidus
2043,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0,0x0, AB_CHEAL,Coluceo Heal
@ -1008,15 +1010,15 @@
2046,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0,0x0, AB_ORATIO,Oratio
2047,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0,0x0, AB_LAUDAAGNUS,Lauda Agnus
2048,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0,0x0, AB_LAUDARAMUS,Lauda Ramus
2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica
2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack.
2049,0,0,0,0,0,0,0,0,no,0,0,0,none,0,0x0, AB_EUCHARISTICA,Eucharistica // Removed on kRO
2050,11,6,4,6,0x1,15,1,1,yes,0,0,0,magic,0,0x0, AB_RENOVATIO,Renovatio
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0,0x0, AB_HIGHNESSHEAL,Highness Heal
2052,11,6,1,0,0x1,0,5,1,yes,0,0x400,0,magic,0,0x10020, AB_CLEARANCE,Clearance
2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members?
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later.
2053,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_EXPIATIO,Expiatio
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0,0x0, AB_DUPLELIGHT,Duple Light
2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, AB_DUPLELIGHT_MELEE,Duple Light Melee
2056,-1,6,1,0,0,0,10,1,no,0,0,0,magic,0,0x0, AB_DUPLELIGHT_MAGIC,Duple Light Magic
2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0,0x0, AB_SILENTIUM,Silentium //CHECk Marked magic attack as well. Hmmmm....
2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0,0x0, AB_SILENTIUM,Silentium
2515,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, AB_SECRAMENT,Secrament
@ -1032,8 +1034,8 @@
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
2242,0,6,4,-1,0x42,1,1,1,no,0,0,0,weapon,0,0x42000, RA_WUGDASH,Warg Dash
2243,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x42000, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x40080, RA_WUGBITE,Warg Bite
2243,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x342000, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,0,0x98,0,5,1,no,0,0,0,weapon,0,0x340080, RA_WUGBITE,Warg Bite
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x80040, RA_CAMOUFLAGE,Camouflage
@ -1059,7 +1061,7 @@
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x4000, NC_B_SIDESLIDE,Back-Side Slide
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x4000, NC_SELFDESTRUCTION,Self Destruction
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x304000, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x4000, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x4000, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x4000, NC_INFRAREDSCAN,Infrared Scan
@ -1115,7 +1117,7 @@
2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0,0x0, LG_OVERBRAND,Over Brand
2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding
2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x1000, LG_MOONSLASHER,Moon Slasher
2321,1,8,2,6,0x2,5,5,-7,yes,0,0,0,weapon,0,0x0, LG_RAYOFGENESIS,Ray of Genesis
2322,0,6,16,0,0x3,1,5,1,yes,0,0,0,none,0,0x0, LG_PIETY,Piety
@ -1232,7 +1234,7 @@
2479,9,6,2,0,0,0,5,1,yes,0,0x80,3,misc,0,0x0, GN_THORNS_TRAP,Thorn Trap
2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0,0x0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm....
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x300000, GN_WALLOFTHORN,Wall of Thorns
2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
2485,9,6,2,3,0,0,5,1,yes,0,0,1,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
@ -1263,7 +1265,7 @@
//2541,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_UGLYDANCE,Ugly Dance 2
//2542,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, ALL_TETANY,Tetany
//2543,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, ALL_RAY_OF_PROTECTION,Ray of Protection
2544,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CARTDECORATE,Decorate Cart
2544,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x4000, MC_CARTDECORATE,Decorate Cart
//****
// Rebellion
@ -1287,7 +1289,7 @@
2568,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RL_HEAT_BARREL,Heat Barrel
2569,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RL_AM_BLAST,Anti-Material Blast
2570,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,6,0x0, RL_SLUGSHOT,Slug Shot
2571,-9,6,1,-1,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
2571,7:8:9:10:11,6,1,0,0x2,2,5,1,no,0,0,0,weapon,0,0x0, RL_HAMMER_OF_GOD,Hammer of God
2572,0,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0, RL_R_TRIP_PLUSATK,Round Trip Plus Attack
//2573,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0, RL_B_FLICKER_ATK,Bind Flicker Attack
//2574,0,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0, RL_GLITTERING_GREED_ATK,Flip The Coin Greed Attack
@ -1343,7 +1345,7 @@
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
5006,1,6,2,-1,0x2,3,5,1,no,0,0,3,weapon,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
5008,0,6,4,0,0x3,11,5,1,no,0,0,0,none,0,0x0, SO_ELEMENTAL_SHIELD,Elemental Shield
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO,Flash Combo
@ -1352,6 +1354,7 @@
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x4000, ALL_FULL_THROTTLE,Full Throttle
5015,1,6,1,0,0xC0,0,5,1,no,0,0,0,misc,0,0, NC_MAGMA_ERUPTION_DOTDAMAGE,Magma Eruption Dot Damage
// Summoner - Placeholder
5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill
@ -1378,11 +1381,8 @@
5039,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_TUNAPARTY,Tuna Party
5040,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BUNCHOFSHRIMP,Bunch of Shrimp
5041,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_FRESHSHRIMP,Fresh Shrimp
// Unknown Unconfirmed Summoner Skills - Animations Show On These
//5042,0,0,0,0,0,0,5,0,yes,0,0,0,none,0,0x0, SU_CN_METEOR_SEC,
//5043,0,0,0,0,0,0,5,0,yes,0,0,0,none,0,0x0, SU_LUNATICCARROTBEAT_SEC,
5042,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_CN_METEOR2,Catnip Meteor 2
5043,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2
5044,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SOULATTACK,Soul Attack
5045,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFFLOCK,Power of Flock
5046,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SVG_SPIRIT,Spirit of Savage
@ -1402,6 +1402,12 @@
5064,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, WE_ONEFOREVER,One Forever
5065,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, WE_CHEERUP,Cheer Up
5067,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ALL_EQSWITCH,Equip Switch
// New Arch Bishop Skills
5072,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, AB_VITUPERATUM,Vituperatum
5073,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, AB_CONVENIO,Convenio
//****
// Homunculus S
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
@ -1489,6 +1495,7 @@
8238,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, MER_KYRIE,Kyrie Eleison
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_BLESSING,Blessing
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
8241,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, MER_INVINCIBLEOFF2,Mind Blaster
//****
// Elemental Spirits Skills

View File

@ -26,11 +26,11 @@
// 'RequiredStatuses'
// Fill the value only with SC_STATUS (see db/const.txt for more details)
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
// Max. multiple value is 3 (skill.hpp: MAX_SKILL_STATUS_REQUIRE)
// Use any number or SC_ALL will disable status requirements
// 'RequiredEquipment'
// Specified equipment to be equipped. For multiple values, use : as delimiter.
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)
// Max. multiple value is 10 (skill.hpp: MAX_SKILL_EQUIP_REQUIRE)
//****
// SM Swordman
@ -630,7 +630,7 @@
//****
// AB Arch Bishop
2038,0,0,20:23:26:29:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX
2039,0,0,30,0,-30,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
2039,0,0,30,0,-10,0,99,0,0,none,0,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA
2040,0,0,22:28:34:40:46:52:58:64:70:76,0,0,0,99,0,0,none,0,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS
2041,0,0,280:320:360,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA
2042,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO
@ -680,25 +680,25 @@
//****
// NC Mechanic
2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE
2257,0,0,50,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER
2257,0,0,50,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1549:16030:16031:16032 //NC_PILEBUNKER
2258,0,0,2:4:6,0,0,0,99,0,0,mado,0,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM
2259,0,0,20,0,0,0,99,0,0,mado,0,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER
2260,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER
2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,2800,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2800 //NC_ACCELERATION
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2801 //NC_HOVERING
2264,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE
2265,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE
2267,0,0,200,0,0,0,99,0,0,mado,0,0,2802,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,3,6363,3,6362,3,6361,3,2803,0,0,0,0,0,0,0,0,0,6146,2,0 //NC_SHAPESHIFT
2269,0,0,20,0,0,0,99,0,0,mado,0,0,2804,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL
2267,0,0,200,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,3,6363,3,6362,3,6361,3,0,0,0,0,0,0,0,0,0,0,6146,2,2803 //NC_SHAPESHIFT
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804:2809:2810 //NC_EMERGENCYCOOL
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN
2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE
2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,2805,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD
2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER
2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,0,2808,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,2807,0,0,0,0,0,0,0,6146,1,0 //NC_REPAIR
2272,0,0,60:70:80,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD
2273,0,0,80:90:100,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER
2274,0,0,80:100:120,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,12392,1,12392,1,12393,1,12393,1,12394,1,0,0,0,0,0,0,0,0,2807,0,0 //NC_REPAIR
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG
2279,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING
@ -961,6 +961,8 @@
//3036,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_POEMBRAGI2
//3037,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_FORTUNEKISS2
5067,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_EQSWITCH
8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
8004,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE

View File

@ -2577,7 +2577,6 @@
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@ -2924,7 +2923,6 @@
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
@ -4580,7 +4578,6 @@
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#

View File

@ -43,7 +43,7 @@
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
87,0x8d, , -1, 0, -1,all, 0x9010 //WZ_ICEWALL
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
@ -108,6 +108,7 @@
670,0xc7, , 1, 5:5:5:5:5:5:5:5:5:13,1000,all,0x008 //NPC_EVILLAND
706,0xfd, , 2, 0,1000,enemy, 0x018 //NPC_VENOMFOG
725,0xda, , 0, 0,1000,enemy, 0x1000 //NPC_REVERBERATION
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS

File diff suppressed because it is too large Load Diff

View File

@ -1,61 +1,61 @@
Header:
Type: ATTENDANCE_CONF
Type: ATTENDANCE_DB
Version: 1
Attendance:
- Start: 20180502
End: 20180529
Rewards:
- Day: 1
ItemId: 22979
- Day: 2
ItemId: 6316
- Day: 3
ItemId: 12265
Amount: 5
- Day: 4
ItemId: 23047
Amount: 5
- Day: 5
ItemId: 23038
- Day: 6
ItemId: 23043
- Day: 7
ItemId: 23340
Amount: 3
- Day: 8
ItemId: 12516
Amount: 5
- Day: 9
ItemId: 23307
Amount: 5
- Day: 10
ItemId: 12610
- Day: 11
ItemId: 14533
Amount: 2
- Day: 12
ItemId: 23012
Amount: 3
- Day: 13
ItemId: 23048
Amount: 5
- Day: 14
ItemId: 12264
Amount: 5
- Day: 15
ItemId: 23046
Amount: 5
- Day: 16
ItemId: 12515
Amount: 5
- Day: 17
ItemId: 12522
Amount: 5
- Day: 18
ItemId: 12523
Amount: 5
- Day: 19
ItemId: 6234
- Day: 20
ItemId: 22845
Body:
# - Start: 20180502
# End: 20180529
# Rewards:
# - Day: 1
# ItemId: 22979
# - Day: 2
# ItemId: 6316
# - Day: 3
# ItemId: 12265
# Amount: 5
# - Day: 4
# ItemId: 23047
# Amount: 5
# - Day: 5
# ItemId: 23038
# - Day: 6
# ItemId: 23043
# - Day: 7
# ItemId: 23340
# Amount: 3
# - Day: 8
# ItemId: 12516
# Amount: 5
# - Day: 9
# ItemId: 23307
# Amount: 5
# - Day: 10
# ItemId: 12610
# - Day: 11
# ItemId: 14533
# Amount: 2
# - Day: 12
# ItemId: 23012
# Amount: 3
# - Day: 13
# ItemId: 23048
# Amount: 5
# - Day: 14
# ItemId: 12264
# Amount: 5
# - Day: 15
# ItemId: 23046
# Amount: 5
# - Day: 16
# ItemId: 12515
# Amount: 5
# - Day: 17
# ItemId: 12522
# Amount: 5
# - Day: 18
# ItemId: 12523
# Amount: 5
# - Day: 19
# ItemId: 6234
# - Day: 20
# ItemId: 22845

123
db/re/guild_skill_tree.yml Normal file
View File

@ -0,0 +1,123 @@
# This file is a part of rAthena.
# Copyright(C) 2019 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Renewal Guild Skill Database
###########################################################################
#
# Guild Skill Settings
#
###########################################################################
# Id - Skill ID of the guild skill.
###########################################################################
# MaxLevel - Maximum level of the guild skill.
###########################################################################
# Required - A list of required skills for the skill to become available.
# Id: Skill ID of the required guild skill.
# Level: Level of the required guild skill.
###########################################################################
Header:
Type: GUILD_SKILL_TREE_DB
Version: 1
Body:
- Id: GD_APPROVAL
MaxLevel: 1
- Id: GD_KAFRACONTRACT
MaxLevel: 1
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_GUARDRESEARCH
MaxLevel: 1
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_GUARDUP
MaxLevel: 3
- Id: GD_EXTENSION
MaxLevel: 10
- Id: GD_GLORYGUILD
MaxLevel: 0
- Id: GD_LEADERSHIP
MaxLevel: 5
- Id: GD_GLORYWOUNDS
MaxLevel: 5
- Id: GD_SOULCOLD
MaxLevel: 5
Required:
- Id: GD_GLORYWOUNDS
Level: 1
- Id: GD_HAWKEYES
MaxLevel: 5
Required:
- Id: GD_LEADERSHIP
Level: 1
- Id: GD_BATTLEORDER
MaxLevel: 1
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_EXTENSION
Level: 2
- Id: GD_REGENERATION
MaxLevel: 3
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_EXTENSION
Level: 5
- Id: GD_BATTLEORDER
Level: 1
- Id: GD_RESTORE
MaxLevel: 1
Required:
- Id: GD_REGENERATION
Level: 1
- Id: GD_EMERGENCYCALL
MaxLevel: 1
Required:
- Id: GD_APPROVAL
Level: 1
- Id: GD_GUARDRESEARCH
Level: 1
- Id: GD_EXTENSION
Level: 5
- Id: GD_BATTLEORDER
Level: 1
- Id: GD_REGENERATION
Level: 1
- Id: GD_DEVELOPMENT
MaxLevel: 1
- Id: GD_GUILD_STORAGE
MaxLevel: 5

View File

@ -23,12 +23,12 @@
16,Horror Toy Factory,3600,300,1@xm_d,111,22
17,Faceworm's Nest,3600,300,1@face,112,370
18,Ghost Palace,3600,300,1@spa,42,196
// 19,Devil's Tower,3600,300,1@tnm1,50,104,1@tnm2,1@tnm3
19,Devil's Tower,3600,300,1@tnm1,50,104,1@tnm2,1@tnm3
20,Assault on the Airship,3600,300,1@air1,244,73,1@air2
21,Fenrir and Sarah,3600,300,1@glast,367,304
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
// 24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
26,Morse's Cave,3600,300,1@rev,26,181
// 27,Temple of the Demon God,3600,300,1@eom,101,16

View File

@ -8,13 +8,86 @@
// Items are in same order as data\buyingstoreitemlist.txt, which
// must be edited as well for the client to accept added items.
//---2018 / 05 / 16 - 아이템 추가 8517
6635 //Blacksmith_Blessing
12507 //E_WOB_Rune
12508 //E_WOB_Schwaltz
12509 //E_WOB_Rachel
12510 //E_WOB_Local
//22999
//23136
//23221
//23222
//23223
//23224
//23225
//23226
//23227
23228 //Hazy_Mooncake
//23282
//25041
//---2018 / 04 / 18 - 일루전 오브 루안다 아이템 추가
//25633
//25634
//25635
//25636
//25637
//25638
//25639
//25640
//25641
//25642
//---2018 / 03 / 14 - 찰스턴부품 추가
6752 //Charleston_Parts
//---2018 / 03 / 05 - 일루전 아이템 및 흙빛의조각 게펜마법대회주화 추가
6671 //Geffen_Coin_Magic_Tournament
6672 //Shard_of_Gray
//11620
25256 //Hazy_Dream_Fragment
25257 //Bloody_Love_Letter
25258 //Broken_Arrow
//25261
//25262
//25263
//25264
//25265
//25266
//25267
25271 //Illusion_Stone
//25297
//25298
//25299
//25300
//25311
//25312
//25313
//25314
//25615
//25616
//25617
//25618
//25619
//---2017 / 10 / 30 - 사냥대회 이벤트 코인 추가
//23533
//--- 2017 / 01 / 25 - 신비한 메달 추가
//25273
//--- 2016 / 12 / 07 - 락릿지 추가
//25276
//25277
//25278
//25279
//25280
//25281
//25282
//25283
//25284
//25285
//--- 2015 / 12 / 16 - Àü»çÀÚ¹«´ý
//25127
//25128
//25129
//25130
//25131
22687 //Fragments_Vicious_Mind
//23016
//23080
4671 //V_B_Celia_Card
@ -705,8 +778,8 @@
6940 //Moving_Dark_Matter
6941 //Fragments_Valkyrie_Power
6942 //Will_Master
//6961
//6962
6961 //Huge_Metal_Scrap
6962 //Old_Fuel
6905 //Broken_Magic_Stone
//--- 2014 / 12 / 17
12739 //Snow_Flower
@ -742,7 +815,7 @@
11597 //Iron_Worm
22699 //Test_Reagent
22679 //Death_Bin
22687 //Fragments_Vicious_Mind
22687 //Pieces_Of_Sentiment
6615 //Siege_Guild_Coin
//--- 2013 / 08 / 02
6750 //Failed_Engine
@ -800,7 +873,7 @@
6608 //Coagulated_Spell
6609 //Glast_Decayed_Nail
6610 //Glast_Horrendous_Mouth
//6611
6611 //Colorful_Key
6612 //Gold_Coin_Basket
6613 //Flashy_Brooch
7228 //Gold_Bullion

View File

@ -13,7 +13,8 @@
1269:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1284:2892,{ bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bBaseAtk,50; bonus bFlee,-30; }
1285:2892,{ bonus bCritical,4; bonus bCritAtkRate,40; bonus bMaxHPRate,-10; }
1287:15123,{ if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT,BF_NORMAL; } /* Confirm: Success rate */ }
1287:15123,{ if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT|BF_NORMAL; } /* Confirm: Success rate */ }
1326:22133,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } }
1387:19021,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5; }
1407:5782,{ bonus2 bAddClass,Class_All,3; }
1408:5782,{ bonus2 bAddClass,Class_All,3; }
@ -25,7 +26,7 @@
1428:2115,{ bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5; }
1433:2153,{ bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; bonus2 bSkillAtk,"CR_GRANDCROSS",10; }
1433:2153:18823,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_SHIELDPRESS",20; }
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",-10; bonus2 bSkillUseSP,"CR_GRANDCROSS",-30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",-5; }
1433:2153:18823:28372,{ bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"LG_CANNONSPEAR",10; bonus2 bSkillUseSP,"CR_GRANDCROSS",30; bonus2 bSkillUseSP,"LG_SHIELDPRESS",5; }
1433:28372,{ .@r = getequiprefinerycnt(EQI_HAND_R)/2*7; bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r; }
1472:2677,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HEAD_TOP); }
1472:2711,{ bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); }
@ -37,11 +38,15 @@
1479:2700,{ bonus2 bResEff,Eff_Confusion,9500; }
1480:2527,{ bonus2 bAddRace,RC_Dragon,5; }
1480:2527:5467,{ bonus2 bAddRace,RC_Dragon,25; }
1490:19021,{ bonus2 bSkillAtk,"LK_SPIRALPIERCE",getequiprefinerycnt(EQI_HAND_R)*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+(getskilllv("LK_JOINTBEAT")*10); /* Confirm: Success rate */ }
1490:19021,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5; /* Confirm: Success rate */ }
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel; }
15141:20779:22075,{ .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); }
15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
15384:4119,{ bonus2 bResEff,Eff_Freeze,10000; }
15409:18849,{ .@r = getequiprefinerycnt(EQI_ARMOR); .@a = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20*.@r; bonus bAllStats,.@r; if (.@a>=7) bonus2 bMagicAddClass,Class_Boss,15; if (.@a>=9) bonus2 bMagicAddClass,Class_Boss,15; }
15409:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1; bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0; }
1558:27085,{ bonus bBaseAtk,100; bonus bMatk,100; }
1559:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1564:2186,{ bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); }
1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
@ -51,12 +56,19 @@
1580:2186,{ bonus bAspdRate,15; }
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
1616:2515,{ bonus bSpeedRate,25; }
1617:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
1618:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1619:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1618:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
1618:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
1618:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
1620:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
1620:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
1620:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
1620:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
1620:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
@ -64,11 +76,11 @@
1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
1646:2161,{ .@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r; bonus2 bVariableCastrate,"WL_JACKFROST",-.@r; }
1647:5968,{ if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } }
1649:2198,{ .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 > 9) { bonus bMatk,15 * .@r_1649; } if (.@r_1649 >= 10) { bonus bMatk,50; bonus bVariableCastrate,-10; } }
1649:2198,{ .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 > 9) { bonus bMatk,15 * .@r_1649; if (.@r_1649 >= 10) { bonus bMatk,50; bonus bVariableCastrate,-10; } } }
1657:2471:2569:15029,{ bonus bHealPower,25; bonus2 bSkillUseSP,"AL_HEAL",-20; bonus2 bSkillCooldown,"AB_SECRAMENT",-2000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000; }
1659:5920,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r; }
1660:2471:2569:15029,{ bonus bHealPower,45; bonus2 bSkillUseSP,"AL_HEAL",-50; bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100; bonus2 bSkillCooldown,"AB_CLEARANCE",-3000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000; }
1668:15089,{ bonus bDelayrate,-10; }
1668:15089,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@r,10); }
1670:2968,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)*5; }
1670:2968:2969,{ bonus bMatkRate,-(getequiprefinerycnt(EQI_HAND_R)*5); }
1670:2969,{ bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)*5; }
@ -91,9 +103,12 @@
1734:1753,{ bonus bLongAtkRate,50; }
1741:2748,{ bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; }
1746:1773,{ bonus bLongAtkRate,50; }
1774:18174,{ bonus bLongAtkRate,50; }
1775:18114,{ bonus bLongAtkRate,70; }
1776:18114,{ bonus bLongAtkRate,40; }
1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",50; }
1846:20838,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } }
1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; }
1944:15180:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
2001:2711,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
@ -105,6 +120,8 @@
2012:2468:2860:15026,{ bonus2 bMagicAtkEle,Ele_Water,60; bonus2 bMagicAtkEle,Ele_Wind,-60; bonus2 bSubEle,Ele_Wind,-50; }
2013:2469:2861:15027,{ bonus2 bMagicAtkEle,Ele_Fire,60; bonus2 bMagicAtkEle,Ele_Water,-60; bonus2 bSubEle,Ele_Water,-50; }
2014:2470:2862:15028,{ bonus2 bMagicAtkEle,Ele_Earth,60; bonus2 bMagicAtkEle,Ele_Fire,-60; bonus2 bSubEle,Ele_Fire,-50; }
2039:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"WL_HELLINFERNO",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Dark,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,10; } } }
2051:20847,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bMagicAddEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Fire,15; if ((.@eq + .@weapon) >= 22) { bonus bDelayrate,-15; } } }
2109:2239:2717,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2109:2971:5135,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
2109:2971:18874,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }
@ -154,6 +171,8 @@
2337:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
2339:2522,{ bonus bAgi,5; bonus bFlee,10; }
2339:2523,{ bonus bAgi,5; bonus bFlee,10; }
2346:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
2347:27113,{ bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50; }
2353:2417:2516,{ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
2353:2418:2517,{ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; }
2353:5123,{ if(readparam(bDex)>69) bonus bUseSPrate,-10; }
@ -187,12 +206,63 @@
2425:2530,{ bonus bFlee,10; }
2425:2551,{ bonus bFlee,10; }
2425:15058,{ bonus bAgi,2; bonus bFlee,5; }
24255:28392:24266:24279:24298:24311,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392:24267:24280:24299:24312,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392:24268:24281:24300:24313,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24256:24269,{ bonus2 bSkillAtk,"KN_BOWLINGBASH",20; bonus2 bSkillUseSPrate,"KN_PIERCE",20; }
24257:24270,{ bonus2 bSkillAtk,"CR_HOLYCROSS",20; bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20; }
24258:24271,{ if (BaseJob == Job_Blacksmith) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20; } }
24259:24272,{ if (BaseJob == Job_Alchemist) { skill "BS_ADRENALINE",3; } }
24260:24273,{ if (BaseJob == Job_Priest) { bonus bMatkRate,3; bonus2 bVariableCastrate,"PR_MAGNUS",-40; } }
24261:24274,{ bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20; bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20; bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20; }
24262:24275,{ bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20; bonus2 bSkillAtk,"AS_SONICBLOW",20; }
24263:24276,{ if (BaseJob == Job_Rogue) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"RG_RAID",20; } }
24264:24277,{ bonus2 bSkillAtk,"WZ_VERMILION",20; bonus2 bSkillAtk,"WZ_METEOR",20; bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bVariableCastrate,"WZ_JUPITEL",-40; }
24265:24278,{ bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40; if (BaseJob == Job_Sage) { bonus bMatkRate,3; } }
24266:24279,{ if (BaseJob == Job_Hunter) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20; bonus2 bSkillUseSPrate,"HT_LANDMINE",20; } }
24267:24280,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ }
24268:24281,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ }
24282:24318,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24283:24319,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24284:24315,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24285:24314,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24286:24317,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24287:24316,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; }
24288:24301,{ bonus2 bSkillUseSPrate,"RK_SONICWAVE",20; bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20; }
24288:24301:24246:24250:24256:24269,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24289:24302,{ bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20; skill "AM_CP_SHIELD",3; }
24289:24302:24246:24250:24257:24270,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24290:24303,{ bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20; }
24291:24304,{ bonus bMaxHPrate,2; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bVariableCastrate,"GN_CARTBOOST",-100; }
24292:24305,{ bonus2 bSkillAtk,"AB_DUPLELIGHT",20; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; }
24293:24306,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20; }
24294:24307,{ bonus2 bSkillAtk,"GC_DARKILLUSION",20; bonus3 bAutoSpell,"GC_DARKCROW",1,10; }
24295:24308,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bLongAtkRate,2; }
24296:24309,{ bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000; }
24297:24310,{ bonus2 bSkillAtk,"SO_EARTHGRAVE",20; bonus2 bSkillAtk,"SO_DIAMONDDUST",20; }
24298:24311,{ bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; }
24299:24312,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; }
24300:24313,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; }
2433:2537,{ bonus bMaxHPRate,6; }
2434:2529,{ bonus bFlee,10; }
2434:2530,{ bonus bFlee,10; }
2434:2551,{ bonus bFlee,10; }
2434:15058,{ bonus bAgi,2; bonus bFlee,5; }
24402:24405,{ bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000; }
24402:24405:24283:24319,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24403:24406,{ bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus bLongAtkRate,5; }
24403:24406:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24404:24407,{ bonus2 bSkillCooldown,"KO_ZANZOU",-3000; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; }
24404:24407:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24408:24409,{ bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000; }
24408:24409:24287:24316,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
2441:2546,{ bonus bFlee,5; }
24410:24411,{ bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000; }
24410:24411:24286:24317,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24412:24413,{ bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000; }
24412:24413:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
24414:24415,{ bonus2 bSkillCooldown,"SP_SOULREAPER",-2000; }
24414:24415:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; }
2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; }
2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50; bonus2 bVariableCastrate,"PR_MAGNUS",-50; bonus2 bVariableCastrate,"AB_JUDEX",-50; bonus2 bVariableCastrate,"AB_ADORAMUS",-50; }
2475:2574:2883:15036,{ bonus bMaxHPRate,14; bonus2 bSubEle,Ele_Neutral,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; bonus bUseSPrate,10; }
@ -209,15 +279,23 @@
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
2509:22170,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } }
2518:2648:2649:5126,{ bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; bonus bNoCastCancel; bonus bVariableCastrate,25; }
2519:2650:2651:5127,{ bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bBaseAtk,18; bonus bFlee2,13; }
2519:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bLuk,3+.@r; bonus bCritical,10+.@r; }
2519:15164,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDefEle,Ele_Ghost; bonus bAgi,.@r; bonus bFlee,(2*.@r); }
2524:4174:15164,{ bonus2 bSubEle,Ele_Neutral,-50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Poison,50; bonus2 bSubEle,Ele_Holy,50; bonus2 bSubEle,Ele_Dark,50; bonus2 bSubEle,Ele_Ghost,50; bonus2 bSubEle,Ele_Undead,50; }
2524:15147,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Demon,15; bonus2 bIgnoreDefRaceRate,RC_Undead,15; bonus bMaxHPrate,10+.@r; bonus2 bAddClass,Class_All,2+.@r; }
2524:15164,{ .@r = getequiprefinerycnt(EQI_ARMOR); .@val = 10; bonus bVit,(5+.@r); bonus bLuk,.@r; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Dark,10; if (.@r >= 10) { .@val += 10; } bonus2 bSubEle,Ele_Neutral,.@val; }
2525:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
2527:5467:13001,{ bonus2 bAddRace,RC_Dragon,25; }
2527:5467:13030,{ bonus2 bAddRace,RC_Dragon,25; }
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
2527:13030,{ bonus2 bAddRace,RC_Dragon,5; }
2535:15163,{ bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0; }
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } else if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } }
2597:28342,{ bonus bCritAtkRate,5; bonus bCritical,10; .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r > 7) bonus bCritAtkRate,4; else if (.@r > 5) bonus bCritAtkRate,3; }
//2598:Ramor Shield,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_Undead,.@r; bonus2 bSubRace,RC_DemiHuman,.@r; }
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
@ -266,6 +344,16 @@
2733:2772,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2773,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
2733:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
27347:27028,{ bonus2 bMagicAddEle,Ele_Earth,8; }
27351:4582,{ bonus bMaxHPrate,5; }
27352:4127,{ bonus bMaxSPrate,10; }
27352:4166,{ bonus2 bAddClass,Class_All,10; }
27354:4133,{ bonus2 bAddClass,Class_All,5; bonus2 bSubEle,Ele_Neutral,10; }
27355:4633,{ bonus bLongAtkRate,5; }
27357:4226,{ bonus bDef,150; bonus bMdef,20; }
27359:27122,{ bonus2 bMagicAddEle,Ele_Water,8; }
27360:4670,{ bonus2 bMagicAddEle,Ele_Fire,8; }
27363:4168,{ bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bSkillAtk,"WZ_METEOR",15; }
2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; }
2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; }
2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel; bonus bCastrate,15; }
@ -276,18 +364,48 @@
2780:2826:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
28513:18848,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; } }
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
28513:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10; bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50; }
28520:15061,{ .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val; }
28520:15061:18728:20700:2495,{ bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000; }
28520:18728,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; if (getequiprefinerycnt(EQI_HEAD_TOP)>=7) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus bAllStats,5; } }
28520:20700,{ if (getequiprefinerycnt(EQI_GARMENT)>=7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val; }
28520:2495,{ if (getequiprefinerycnt(EQI_SHOES)>=7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val; }
28520:4525,{ bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; }
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
28521:18122,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"RA_ARROWSTORM",5; bonus2 bSkillAtk,"RA_AIMEDBOLT",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
2913:2710,{ bonus bBaseAtk,10; }
28910:20800,{ bonus bLongAtkDef,-35; }
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player,3; }
28929:4058,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
28929:4066,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
28929:4074,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
28929:4083,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Fish,5; if (.@r>=6) bonus2 bExpAddRace,RC_Fish,5; if (.@r>=8) bonus2 bExpAddRace,RC_Fish,5; }
28929:4120,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Dragon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Dragon,5; }
28929:4136,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Demon,5; if (.@r>=6) bonus2 bExpAddRace,RC_Demon,5; if (.@r>=8) bonus2 bExpAddRace,RC_Demon,5; }
28929:4138,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Angel,5; if (.@r>=6) bonus2 bExpAddRace,RC_Angel,5; if (.@r>=8) bonus2 bExpAddRace,RC_Angel,5; }
28929:4314,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Formless,5; if (.@r>=6) bonus2 bExpAddRace,RC_Formless,5; if (.@r>=8) bonus2 bExpAddRace,RC_Formless,5; }
28929:4340,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
28929:4515,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Plant,5; if (.@r>=6) bonus2 bExpAddRace,RC_Plant,5; if (.@r>=8) bonus2 bExpAddRace,RC_Plant,5; }
2913:15040,{ bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR); }
2913:2408,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
2913:5104,{ bonus bBaseAtk,10; }
2935:2387,{ bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxSPrate,2; } }
2935:2387:2440,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
2935:2440,{ bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES)>=7) { bonus bMaxHPrate,2; } }
2935:2744,{ bonus bVariableCastrate,-4; bonus bDelayRate,-4; }
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
2957:2958,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
2963:15073,{ bonus bAspdRate,5; }
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
2963:20944,{ bonus bDelayrate,-5; }
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
2964:15074,{ bonus bVariableCastrate,-5; }
2964:20943,{ bonus bUseSPrate,-5; }
2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
2966:2967:16026,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5); }
2966:2967:18821,{ bonus2 bAddClass,Class_All, -(getequiprefinerycnt(EQI_HEAD_TOP)/2); }
@ -307,18 +425,43 @@
2968:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
2969:13092,{ bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10; }
2969:18821,{ bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2; }
2977:2978,{ bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,10,BF_WEAPON,1; bonus5 bAutoSpell,"HW_MAGICPOWER",1,10,BF_MAGIC,0; bonus5 bAutoSpell,"WZ_FROSTNOVA",10,10,BF_WEAPON|BF_MAGIC,0; bonus5 bAutoSpellWhenHit,"DC_SCREAM",1,10,BF_WEAPON|BF_MAGIC,0; }
2979:18852,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
2979:18853,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Fire,10; bonus bLongAtkRate,30; }
2980:32237,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; }
2983:4218,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; }
2983:4218:4269,{ bonus bVit,-3; bonus bHPrecovRate,-20; bonus bMaxHP,1000; bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
2983:4269,{ bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
2984:4151:4164:4204:4221:4235:4239:4245:4249:4267:4275,{ bonus2 bExpAddRace,RC_All,2; }
2984:4151,{ bonus2 bSubRace,RC_Plant,-10; bonus2 bExpAddRace,RC_Plant,5; }
2984:4164,{ bonus2 bSubRace,RC_Fish,-10; bonus2 bExpAddRace,RC_Fish,5; }
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bExpAddRace,RC_Brute,5; }
2984:4221,{ bonus2 bSubRace,RC_Insect,-10; bonus2 bExpAddRace,RC_Insect,5; }
2984:4235,{ bonus2 bSubRace,RC_Angel,-10; bonus2 bExpAddRace,RC_Angel,5; }
2984:4239,{ bonus2 bSubRace,RC_Formless,-10; bonus2 bExpAddRace,RC_Formless,5; }
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
2984:4249,{ bonus2 bSubRace,RC_Demon,-10; bonus2 bExpAddRace,RC_Demon,5; }
2984:4267,{ bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; }
2984:4275,{ bonus2 bSubRace,RC_Undead,-10; bonus2 bExpAddRace,RC_Undead,5; }
2986:2987:18872,{ bonus2 bAddMonsterDropItem,22559,50; }
2986:18872,{ bonus bBaseAtk,BaseLevel/4; }
2987:18872,{ bonus bMatk,BaseLevel/4; }
2990:2991,{ bonus bAllStats,5; bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0; }
2995:15110,{ bonus2 bSkillAtk,"NC_AXEBOOMERANG",100; }
2997:2999,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
32242:18971,{ bonus2 bFixedCastrate,"RK_STORMBLAST",-100; }
32242:18972,{ bonus bMaxHPRate,50; }
32242:18973,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; }
32242:18974,{ bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70; bonus2 bSkillAtk,"NC_COLDSLOWER",70; }
32242:18975,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",70; }
32242:18976,{ bonus2 bResEff,Eff_Freeze,10000; }
32242:18977,{ bonus2 bVariableCastrate,"GN_MANDRAGORA",-100; }
32242:18978,{ bonus bMatk,100; bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500; }
32242:18979,{ bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70; }
32242:18980,{ skill "LG_TRAMPLE",3; }
32242:18981,{ bonus2 bResEff,Eff_Stun,10000; }
32242:18982,{ autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH","{}"; }
32242:18983,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",70; }
32242:18984,{ bonus bCritical,70; bonus bCritAtkRate,70; }
4001:4197,{ bonus bFlee,18; }
4006:4266,{ bonus bFlee,18; }
4009:4179,{ bonus bFlee,18; }
@ -332,19 +475,28 @@
4036:4186:4233:4281:4343,{ bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus bSPDrainValue,1; if(BaseJob==Job_Alchemist) { bonus3 bAutoSpell,"BS_ADRENALINE",1,10; bonus2 bAddMonsterDropItem,7139,3; bonus2 bAddMonsterDropItem,905,10; } }
4039:4210:4230:4257:4348,{ bonus bStr,6; bonus bAgi,4; bonus2 bSkillAtk,"RG_BACKSTAP",10; if(getskilllv("RG_STRIPARMOR")==5) bonus3 bAutoSpell,"RG_STRIPARMOR",5,50; if(BaseJob==Job_Rogue) { bonus bUseSPrate,-20; bonus3 bAutoSpell,"RG_INTIMIDATE",1,-20; } }
4045:28910,{ bonus bLongAtkDef,-35; }
4047:27339,{ bonus2 bAddClass,Class_All,10; }
4072:21013,{ bonus2 bSubSize,Size_All,15; }
4074:4162,{ bonus2 bAddEffWhenHit,Eff_Blind,600; }
4079:27338,{ bonus2 bAddClass,Class_All,7; bonus bHit,12; }
4090:4212:4328,{ bonus bAllStats,1; }
4090:27085,{ autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",2,5000,BF_SHORT; }
4093:27120,{ bonus bMaxSP,50; }
4094:27086,{ autobonus "{ bonus bAspd,1; }",20,5000,BF_WEAPON; }
4100:27084,{ autobonus "{ bonus bSPrecovRate,100; }",20,5000,BF_MAGIC; }
4106:4248,{ bonus bPerfectHitAddRate,20; }
4127:4166,{ bonus2 bAddEffWhenHit,Eff_Curse,600; }
4129:27335,{ bonus bCritAtkRate,15; }
4131:27081,{ autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT; }
4139:18619,{ bonus3 bAutoSpell,"RG_SNATCHER",5,20; bonus bDex,2; bonus bAgi,1; bonus bInt,-1; }
4144:20932,{ bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Dark,100; bonus2 bSubEle,Ele_Fire,50; bonus2 bResEff,Eff_Curse,10000; }
4152:5967,{ bonus2 bAddItemGroupHealRate,IG_Juice,1000; }
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
4153:18554,{ bonus2 bAddEle,Ele_Water,10; }
4159:27082,{ autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT; }
4163:5967,{ bonus bAspdRate,3; bonus bAspd,1; bonus2 bAddClass,Class_All,-5; if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R),11) == 11) bonus bAspd,1; }
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
@ -355,8 +507,17 @@
4193:4294,{ bonus bMaxHP,300; bonus bMaxSP,60; }
4207:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
4208:4258:4325:4327:4382,{ bonus bInt,3; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10; bonus2 bSkillAtk,"MG_THUNDERSTORM",10; if(BaseJob==Job_Sage) { bonus bMagicDamageReturn,20; bonus2 bAddMonsterDropItem,716,100; bonus2 bAddMonsterDropItem,715,100; bonus bVariableCastrate,-20; } }
4212:27083,{ autobonus2 "{ bonus2 bAddDefMonster,1026,-100; }",20,5000,BF_SHORT; }
4218:4269,{ bonus bHPrecovRate,30; bonus bSPrecovRate,30; bonus bVit,4; bonus bInt,4; }
4220:4246:4311:4319:4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50; }
4020:27328,{ bonus bBaseAtk,15; bonus2 bAddEle,Ele_Dark,20; }
4023:27328,{ bonus bInt,3; bonus bMaxSP,100; bonus bMatkRate,5; }
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
4067:27328,{ bonus bDef,100; }
4071:27328,{ bonus bHit,15; bonus bFlee,15; bonus bCritAtkRate,15; }
4077:27328,{ bonus bVariableCastrate,-25; }
4082:27328,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; }
4107:27328,{ bonus bMaxHPrate,4; bonus bMaxSPrate,4; }
4229:4244:4299:4313,{ bonus bDef,3; bonus bMdef,3; }
4237:4238,{ bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20; }
4247:18554,{ bonus2 bAddEle,Ele_Water,10; }
@ -364,23 +525,26 @@
4254:18865,{ bonus2 bAddSize,Size_All,5; bonus2 bMagicAddSize,Size_All,5; }
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
4273:18554,{ bonus2 bAddEle,Ele_Water,10; }
4305:27119,{ bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20; }
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
4335:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); }
4345:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); }
4350:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); }
4375:27328,{ bonus2 bSubEle,Ele_Neutral,5; bonus bFlee,5; }
4380:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10); }
4335:21012,{ bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4345:21012,{ bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4350:21012,{ bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4380:21012,{ bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4388:21012,{ bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1; /* Confirm: Success rate */ }
4513:27340,{ bonus bCritAtkRate,5; }
4517:5967,{ bonus bInt,1; bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0); }
4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
4605:4606,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; }
4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; }
4610:27168,{ bonus bAtk,100; autobonus "{ active_transform 3190,6000; }",30,6000,BF_WEAPON; }
4610:27168,{ bonus bAtk,100; autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }"; }
4626:4628,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
4627:4628,{ bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
4629:4630,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,2; bonus2 bSubEle,Ele_Neutral,5; }
@ -393,19 +557,19 @@
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
4656:4657,{ /* Unofficial chance */ bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,10; bonus2 bSubEle,Ele_Neutral,5; }
4671:4692,{ autobonus "{ active_transform 3242,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
4672:4693,{ autobonus "{ active_transform 3243,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4673:4696,{ autobonus "{ active_transform 3245,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4674:4684,{ autobonus "{ active_transform 3220,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4675:4685,{ autobonus "{ active_transform 3221,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
4676:4687,{ autobonus "{ active_transform 3222,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4677:4688,{ autobonus "{ active_transform 3223,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4678:4686,{ autobonus "{ active_transform 3224,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
4679:4689,{ autobonus "{ active_transform 3225,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4680:4690,{ autobonus "{ active_transform 3240,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4681:4691,{ autobonus "{ active_transform 3241,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4682:4694,{ autobonus "{ active_transform 3244,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4683:4695,{ autobonus "{ active_transform 3246,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; }
4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
4673:4696,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; }
4674:4684,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; }
4675:4685,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }"; }
4676:4687,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; }
4677:4688,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; }
4678:4686,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }"; }
4679:4689,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; }
4680:4690,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; }
4681:4691,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; }
4682:4694,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; }
4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
4697:27012,{ bonus bNoMadoFuel; }
4699:27012,{ bonus bNoMadoFuel; }
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
@ -430,7 +594,7 @@
5070:18576,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",5; bonus2 bSkillAtk,"MO_COMBOFINISH",5; bonus2 bSkillAtk,"CH_TIGERFIST",3; bonus2 bSkillAtk,"CH_CHAINCRUSH",3; if( getequiprefinerycnt(EQI_HEAD_TOP) < 10 ) bonus bUseSPrate, getequiprefinerycnt(EQI_HEAD_TOP); }
5073:5574,{ bonus bDex,2; bonus bDef,2; }
5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }
5074:18827,{ autobonus "{ transform 1765,5000; bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ specialeffect2 EF_NONE; }"; }
5074:18827,{ autobonus "{ bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ transform 1765,5000; }"; }
5086:18527,{ bonus2 bAddItemHealRate,12192,200; }
5086:18656,{ bonus2 bAddItemHealRate,538,100; bonus2 bAddItemHealRate,12192,100; bonus2 bAddMonsterDropItem,538,400; bonus2 bAddMonsterDropItem,12192,400; }
5170:19024,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) bonus bAspdRate,5; if (.@r >= 9) bonus bMaxHPRate,5; }
@ -449,13 +613,21 @@
5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,min(.@r,10); bonus bMatk,min(.@r,10); }
5917:1525,{ bonus bLongAtkDef,10; }
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
5933:19112,{ bonus2 bAddSize,Size_All,1; bonus bLongAtkRate,1; if(readparam(bStr)>=108) { bonus2 bAddSize,Size_All,2; bonus bLongAtkRate,1; } if(readparam(bStr)>=120) { bonus2 bAddSize,Size_All,3; bonus bLongAtkRate,1; } }
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
13215:28224,{ bonus bLongAtkRate,30; }
13332:15178:20821,{ bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bLongAtkRate,15; }
13337:19210,{ bonus bVariableCastrate,-15; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 25; } if ((.@eq + .@weapon) >= 18) { .@val += 25; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } } if (.@val) { bonus2 bSkillAtk,"KO_HUUMARANKA",.@val; } }
13338:19210,{ bonus bBaseAtk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 30; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@val; } }
13469:20840,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 100; if (.@weapon >= 7 && .@eq >= 7) { .@val += 50; } bonus bMatk,.@val; if ((.@weapon + .@eq) >= 18) { bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */ } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */ } }
15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
15073:20944,{ .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bDelayrate,-10; } bonus bBaseAtk,.@val; }
15074:20943,{ .@val = 30; .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@eq >= 11) { .@val += 40; bonus bVariableCastrate,-20; } bonus bMatk,.@val; }
15088:18816:18818,{ bonus bMatk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
15088:18817:18819,{ bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddClass,Class_All,5; }
15090:18820:20721:22033,{ bonus2 bSubEle,Ele_Neutral,15; bonus3 bAutoSpellWhenHit,"WL_DRAINLIFE",3,1; }
@ -475,10 +647,22 @@
15129:20789:22084:28381:28414,{ bonus bMaxHPrate,20; bonus bMaxSPrate,10; bonus bHealPower,20; skill "AL_HEAL",7,1; }
15138:19026,{ bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR)); }
15138:19026:20756:22059,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; }
15145:18652,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 9 ) { bonus2 bHPDrainRate,-60,-8; bonus2 bSPDrainRate,-20,-4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,-50,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,-30,-5; bonus2 bSPDrainRate,-10,-2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,-10,-3; bonus2 bSPDrainRate,-10,-1; } else { bonus2 bHPDrainRate,-10,-1; bonus2 bSPDrainRate,-10,-1; } }
15145:2554,{ bonus2 bSPDrainRate,-10,1; }
15145:5208,{ .@i = (getequiprefinerycnt(EQI_HEAD_TOP)>8)?2:1; bonus2 bHPDrainRate,-50,8*.@i; bonus2 bSPDrainRate,-10,4*.@i; }
15156:20790:22085,{ bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)); }
15156:20790:22085:28382:28418,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; }
15156:20790:22085:28380:28421,{ bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; }
15156:20790:22085:28381:28415,{ bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; }
15166:1647,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bHealPower,4*.@r; }
15166:5968,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee2,.@r; bonus bHealPower,2*.@r; }
15169:1649,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(3*.@r); if(.@b >=7) { bonus bMatk,(5*.@r); } if(.@b >=8) { bonus bMatk,(7*.@r); } }
15169:4054,{ if(getequiprefinerycnt(EQI_ARMOR) >=9) { bonus2 bResEff,Eff_Freeze,10000; } }
15176:18145:28441,{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
15177:20820:28608,{ bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1; autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }"; }
15178:20821:28721,{ bonus2 bSkillAtk,"KO_BAKURETSU",20; bonus2 bSkillAtk,"KO_HAPPOKUNAI",50; }
15179:20822:28116,{ bonus2 bAddClass,Class_All,5; bonus bAspdRate,10; bonus bCritAtkRate,10; }
15180:26200:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
15181:28443:28444,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28445:28446,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28447:28448,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
@ -494,6 +678,26 @@
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel; }
15189:20748,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
15189:20749,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r >= 7) bonus bBaseAtk,5*(readparam(bStr)/10); if (.@r >= 8) bonus bBaseAtk,7*(readparam(bStr)/10); }
15189:4141,{ if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus2 bResEff,Eff_Curse,10000; }
15195:16063,{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower2,.@recovery; }
15195:19209,{ bonus bSpeedRate,25; /* unknown speed value */ bonus bHealPower,10; }
15212:22141,{ bonus bAspdRate,getequiprefinerycnt(EQI_SHOES); }
15205:4114,{ if (getequiprefinerycnt(EQI_ARMOR)>=9) { bonus2 bResEff,Eff_Freeze,10000; } }
15212:20856,{ bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); }
15212:20856:22141,{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
15348:19366:20923:22192,{ bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } } }
15376:22196,{ bonus2 bAddClass,Class_All,5; }
15376:22197,{ bonus bMaxSPRate,5; }
15376:20933,{ bonus bBaseAtk,50; }
15376:20934,{ bonus bDelayrate,-10; }
15377:20933,{ bonus bAspdRate,10; }
15377:20934,{ bonus bMatk,50; }
15377:22196,{ bonus bAspdRate,5; }
15377:22197,{ bonus bMatkRate,5; }
15388:15389,{ .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if(.@r > 21){ bonus bDelayrate,-15; } }
16065:20838,{ bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } } }
18137:1752,{ bonus bLongAtkRate,25; }
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18137:19019,{ bonus bLongAtkRate,45; }
@ -504,31 +708,72 @@
18139:1756:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18139:19019,{ bonus bLongAtkRate,45; }
18140:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? 300 : 100; }
18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100;; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18140:19019,{ bonus bLongAtkRate,45; }
18149:19210,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
18507:18539,{ bonus bUseSPrate,-3; }
18559:18560,{ bonus bCritAtkRate,5; }
18563:18564,{ bonus bFixedCastrate,-10; }
18652:32227,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } if (.@r>=8) { bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } }
18776:20710,{ bonus bBaseAtk,10; }
18776:22015,{ bonus bMatk,20; }
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
18823:28372,{ bonus2 bSkillVariableCast,"CR_GRANDCROSS",-1500; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30 + BaseLevel; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; }
18823:28551,{ bonus2 bSkillDelay,"LG_OVERBRAND",-2000; bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR") * 2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND") * 2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; }
18933:19082,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); }
18933:2268,{ bonus bDelayrate,-5; }
18933:4229,{ bonus bVariableCastrate,-10; }
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
18937:28305,{ bonus bInt,8; bonus bHit,10;}
18937:28352,{ bonus bMaxSPrate,5; if (BaseLevel>=20) { bonus bInt,(BaseLevel/20); } }
18937:28353,{ bonus bMaxHPrate,5; if (BaseLevel>=20) { bonus bStr,(BaseLevel/20); } }
18937:28357,{ bonus bAspdRate,5; if (BaseLevel>=20) { bonus bAgi,(BaseLevel/20); } }
18937:28359,{ bonus bVariableCastrate,-5; if (BaseLevel>=20) { bonus bDex,(BaseLevel/20); } }
18985:28321,{ bonus2 bSkillAtk,"HT_BLITZBEAT",100; }
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,551,5; bonus bHPrecovRate,(5+.@r); }
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
19082:18933:2268,{ bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20; }
19114:4226,{ bonus2 bSubSize,Size_All,10; }
19114:5548,{ bonus2 bSubSize,Size_All,5; }
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; }
19172:28500,{ bonus bDelayrate,-15; }
19172:4403,{ bonus bDelayrate,30; }
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player, getequiprefinerycnt(EQI_HAND_R)*2; } }
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
19326:4187,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; }
19326:4190,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
19326:4224,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
19326:4256,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
19326:4262,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=6) bonus2 bExpAddRace,RC_PLANT,5; if (.@r>=8) bonus2 bExpAddRace,RC_PLANT,5; }
19326:4344,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
19326:4347,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FISH,5; if (.@r>=6) bonus2 bExpAddRace,RC_FISH,5; if (.@r>=8) bonus2 bExpAddRace,RC_FISH,5; }
19326:4377,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=6) bonus2 bExpAddRace,RC_FORMLESS,5; if (.@r>=8) bonus2 bExpAddRace,RC_FORMLESS,5; }
19326:4385,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DRAGON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DRAGON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DRAGON,5; }
19326:4391,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=6) bonus2 bExpAddRace,RC_ANGEL,5; if (.@r>=8) bonus2 bExpAddRace,RC_ANGEL,5; }
19344:28244,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bLongAtkRate,10; if ((.@weapon + .@eq) >= 22) { bonus2 bSkillAtk,"GS_SPREADATTACK",30; } } }
19344:32301,{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } }
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
20135:20136,{ bonus bAllStats,12; }
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
@ -577,8 +822,62 @@
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
20725:2189,{ .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*("+.@a+"/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; }
20778:4606,{ bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2)); bonus bMaxSPrate,44; }
20783:4174,{ bonus2 bSubEle,Ele_Neutral,-50; }
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
20799:1752:1730,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1754:1731,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1755:1733,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20799:1756:1732,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r); if(getequiprefinerycnt(EQI_HAND_R)>=10) { bonus bAspd,1; } }
20800:4045,{ bonus bLongAtkDef,-35; }
20813:22170,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r>=7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } if (.@r>=9) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Wind,15; } }
20813:4174,{ bonus2 bSubEle,Ele_Neutral,-30; }
20814:4588,{ bonus bBaseAtk,-5*readparam(bStr)/10; }
20819:5397,{ bonus bAspd,1; bonus bNoCastCancel; }
20831:4596,{ bonus bMatk,-5*(readparam(bInt)/10); }
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
20859:4121,{ bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; }
20863:4593,{ bonus bLongAtkRate,-1*readparam(bDex)/10; }
20922:4306,{ bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; }
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player,5; }
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player,5; }
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player,5; bonus bUseSPrate,-10; }
20931:1752,{ bonus2 bSubEle,Ele_Fire,75; }
20931:1754,{ bonus2 bSubEle,Ele_Water,75; }
20931:1755,{ bonus2 bSubEle,Ele_Wind,75; }
20931:1756,{ bonus2 bSubEle,Ele_Earth,75; }
20933:22196,{ bonus bCritAtkRate,10; }
20933:22197,{ bonus bVariableCastrate,-10; }
20934:22196,{ bonus bLongAtkRate,10; }
20934:22197,{ bonus2 bMagicAtkEle,Ele_All,10; }
20935:22199,{ bonus bHit,5; }
20935:22199:15378,{ bonus2 bAddClass,Class_All,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus2 bAddClass,Class_All,3; if (.@a+.@b+.@c >= 27) bonus bDelayrate,-20; }
20936:22200,{ bonus bCritAtkRate,5; }
20936:22200:15379,{ bonus2 bAddClass,Class_All,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus2 bAddClass,Class_All,3; if (.@a+.@b+.@c >= 27) bonus bCritAtkRate,20; }
20937:22201,{ bonus bVariableCastrate,-5; }
20937:22201:15380,{ bonus bMatkRate,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus bMatkRate,3; if (.@a+.@b+.@c >= 27) bonus2 bMagicAtkEle,Ele_Fire,15; }
20941:4197,{ bonus bFlee,20; bonus bMaxHPrate,10; bonus bMdef,10; }
20969:1752,{ bonus2 bSubEle,Ele_Fire,75; }
20969:1754,{ bonus2 bSubEle,Ele_Water,75; }
20969:1755,{ bonus2 bSubEle,Ele_Wind,75; }
20969:1756,{ bonus2 bSubEle,Ele_Earth,75; }
21050:22190,{ bonus bLongAtkRate,3; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus bFixedCast,-500; if ((.@eq + .@weapon) >= 22) { bonus2 bSkillAtk,"RK_DRAGONBREATH",20; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20; } } }
22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
22101:29148,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bAddClass,Class_All,2; } if(.@r >= 9) { bonus2 bAddClass,Class_All,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
@ -587,7 +886,12 @@
22101:29151,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bSubEle,Ele_Neutral,2; } if(.@r >= 9) { bonus2 bSubEle,Ele_Neutral,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29152,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bLongAtkRate,2; } if(.@r >= 9) { bonus bLongAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22101:29153,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bCritAtkRate,2; } if(.@r >= 9) { bonus bCritAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
22104:1646,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv("WZ_FROSTNOVA"); .@c = getskilllv("WZ_WATERBALL"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r); }
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
22106:18122,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; bonus2 bAddClass,Class_Boss,30; } } }
22106:2160,{ .@r = getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } }
22120:1631,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); }
22122:28443:28444,{ bonus bAspdRate,4; bonus bHit,4; }
22123:28445:28446,{ bonus bAspdRate,8; bonus bHit,8; }
22124:28447:28448,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
@ -603,13 +907,35 @@
22124:28467:28468,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
22125:28469:28470,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; }
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player,20*.@val; }
22138:4876,{ bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; }
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
//22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
22171:26155,{ autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }
22171:28255,{ autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */ }
22171:28256,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:28257,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:28258,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
//22171:28631,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",3,7000,BF_WEAPON; /* unknown rate */ }
22171:28763:28764,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:32302,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
24025:24028,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; } }
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,0,1; } }
24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,Ele_Neutral,1; } }
24029:24031,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bLongAtkRate,1; } }
24030:24032,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bCritical,.@r; bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bCritAtkRate,1; } }
24033:24366:24367,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); .@val = 5; if (.@r >= 25) { .@val += 15; } bonus bHealPower,.@val; }
24034:24040,{ bonus bLuk,1; }
24035:24041,{ bonus bStr,1; }
24036:24042,{ bonus bInt,1; }
@ -631,8 +957,12 @@
24073:24076,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
24078:24079:24080,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10); }
24079:24080:24324,{ bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10; }
24079:24080:24329,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus bMatkRate,2; } else if (.@r >= 20) { bonus bMatkRate,1; } bonus bMatk,10; }
24081:24082:24083,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
24082:24083:24325,{ bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5; }
24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone; } bonus bUseSPrate,100-.@r; }
24084:24085:24086:24087:24089:24322,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bNoGemStone; bonus bUseSPrate,(100-.@r); } }
24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,10000; }
24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,10000; }
24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,10000; }
@ -641,8 +971,17 @@
24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,10000; }
24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,10000; }
24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,10000; }
24090:24352,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stone,10000; } }
24090:24353,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Sleep,10000; } }
24090:24354,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Silence,10000; } }
24090:24355,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Blind,10000; } }
24090:24356,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Freeze,10000; } }
24090:24357,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Bleeding,10000; } }
24090:24358,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Stun,10000; } }
24090:24359,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bDef,50; if (.@r >= 15) { bonus2 bResEff,Eff_Curse,10000; } }
24048:24109:24110,{ bonus bNoCastCancel2; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
24111:24112:24113,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
24111:24112:24323,{ bonus bNoCastCancel; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
24150:24151,{ bonus2 bAddClass,Class_All,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix; }
24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon; }
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
@ -656,6 +995,8 @@
24163:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Formless; }
24164:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Undead; }
24165:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Plant; }
24166:24167:24328,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; } }
24168:24169:24329,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; } }
24168:24169:24170,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_DemiHuman; }
24168:24169:24171,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Demon; }
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Brute; }
@ -666,7 +1007,9 @@
24168:24169:24177,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Formless; }
24168:24169:24178,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Undead; }
24168:24169:24179,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Plant; }
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); sc_start4 SC_ENDURE,1,10,0,0,1;} }
24168:24169:24345:24346:24423:24424,{ if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) { bonus2 bIgnoreDefClassRate,Class_Normal,20; } }
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
24180:24181:24182:24183:24184:24321,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
24186:24198,{ bonus2 bSubEle,Ele_Neutral,2; }
24187:24199,{ bonus2 bSubEle,Ele_Dark,2; }
24188:24200,{ bonus2 bSubEle,Ele_Water,2; }
@ -678,38 +1021,151 @@
24194:24206,{ bonus2 bSubEle,Ele_Ghost,2; }
24195:24207,{ bonus2 bSubEle,Ele_Undead,2; }
24196:24197,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3; }
24197:24320,{ bonus bFlee,5; if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { bonus bSpeedRate,25; /* unknown value */ } }
24208:24209,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); }
24210:24211,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?20:10); }
24212:24213,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); }
24214:24215,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2); }
24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; }
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus2 bAddClass,Class_All,2;} else if(.@r)>=20 {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus2 bAddClass,Class_All,2;} else if(.@r)>=20 {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatkRate,1; }
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatk,10; }
24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus2 bAddClass,Class_All,1; }
24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus2 bAddClass,Class_All,2;} else if(.@r>=20) {bonus2 bAddClass,Class_All,1;} bonus bAtk2,10; }
24225:24226:24328,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bAddClass,Class_All,2; } else if (.@r >= 20) { bonus2 bAddClass,Class_All,1; } bonus bBaseAtk,10; }
24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatkRate,1; }
24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r>=25) {bonus bMatkRate,2;} else if(.@r>=20) {bonus bMatkRate,1;} bonus bMatk,10; }
24231:24232,{ bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)>=15) { bonus bAspd,1; } }
24234:24235,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } }
24236:24237,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } }
24238:24239,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } }
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r)>=25 { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r)>=25 { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r>=25) { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
24243:24244:24245,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-5:-1); }
24243:24244:24331,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-6:-1); }
24246:24250,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24247:24251,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24248:24252,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
24249:24254,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
24253:28391,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24255:28392,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
24251:24247:24259:24272:24291:24304,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24251:24247:24271:24258:24303:24290,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24252:24248:24260:24273:24292:24305,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24252:24248:24261:24274:24293:24306,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24253:28391,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
24253:28391:24262:24275:24294:24307,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24253:28391:24263:24276:24295:24308,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24254:24249:24264:24277:24296:24309,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24254:24249:24265:24278:24297:24310,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
24255:28392,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
24321:24337:24338,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } }
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR) .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
24332:24333,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } }
24322:24335:24336,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } }
24341:24342,{ bonus2 bExpAddClass,Class_All,3; }
24343:24344,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,.@r; if (.@r >= 15) { bonus bAspd,1; bonus bDelayrate,-1; } }
24345:24346:24347,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; bonus bIgnoreMDefRace,RC_Undead; } }
24345:24346:24348,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Demon; bonus bIgnoreMDefRace,RC_Angel; } }
24345:24346:24349,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Formless; bonus bIgnoreMDefRace,RC_Dragon; } }
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; } }
24345:24346:24351,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Fish; bonus bIgnoreMDefRace,RC_Insect; } }
24360:24361:24362,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000; }
24363:24364:24365,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC; }
24368:24369,{ if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) { bonus bHPrecovRate,50; bonus bSPrecovRate,50; } }
24370:24371:24372,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 2; if (.@r >= 25) { .@val += 10; if (.@r >= 30) { bonus bAspd,3; } } bonus bCritAtkRate,.@val; }
24373:24374:24375,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } }
24373:24374:24376,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } }
24373:24374:24377,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } }
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; } }
24373:24374:24379,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } }
24380:24381:24382,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000; }
24383:24384:24385,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC; }
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player,-.@val; }
24393:24394:24395,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bBaseAtk,.@r*2; if (.@r >= 25) { bonus2 bAddClass,Class_All,5; } else if (.@r >= 23) { bonus2 bAddClass,Class_All,2; } }
24396:24397:24398,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } }
24399:24400,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } }
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player,-70; bonus2 bIgnoreMdefRaceRate,RC_Player,-70; }
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
27102:28510,{ bonus bFlee2,5; }
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
27104:28510,{ bonus2 bHPRegenRate,30,3000; bonus2 bSPRegenRate,1,3000; }
27104:27105,{ if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus bMaxHP,2000; bonus bMaxSP,100; } else { bonus bMaxHP,1000; bonus bMaxSP,50; } }
27105:28510,{ bonus bMatk,30; }
27107:27108,{ bonus2 bSkillAtk,"WM_METALICSOUND",50; bonus2 bSkillAtk,"WM_REVERBERATION",50; }
// 27107:27108:27109,{ autobonus "{ heal 2000,0; bonus2 bAddEle,Ele_Neutral,200; bonus2 bMagicAddEle,Ele_Neutral,200; }",20,6000,BF_WEAPON|BF_MAGIC,"{ active_transform 3073,6000; }"; /* fix me: mob 3073 not implemented */ }
27110:27111,{ bonus2 bSubSize,Size_Small,20; }
27111:27112,{ bonus2 bSubSize,Size_Medium,20; }
27114:27115,{ bonus bMaxHPrate,(getequiprefinerycnt(EQI_ARMOR)/3); bonus bMaxSP,(5*(getequiprefinerycnt(EQI_HEAD_TOP)/2)); }
27116:27117,{ bonus bCritical,2; bonus bCritAtkRate,2; }
27147:27148,{ bonus bDelayrate,-3; }
27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }
27170:27171,{ bonus bStr,3; bonus2 bAddClass,Class_All,3; }
27170:27172,{ bonus2 bAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Small,15; }
27170:27173,{ bonus2 bSkillAtk,"GS_SPREADATTACK",50; }
27171:27174,{ bonus2 bSkillAtk,"GS_RAPIDSHOWER",50; }
27172:27175,{ bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10; }
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; }
27196:27331,{ bonus bDelayrate,-3; }
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; }
27197:27333,{ bonus2 bAddClass,Class_All,5; }
// 27321:27326,{ bonus bMaxHPrate,50; }
27322:27323,{ bonus bMaxSPrate,5; bonus bMaxHPrate,5; }
27324:27325,{ bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; }
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; } } }
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
28326:28327,{ bonus bInt,8; bonus bStr,8; }
28358:18521,{ skill "AS_CLOAKING",1; }
28430:4803,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillUseSP,"AB_EPICLESIS",100; bonus2 bSkillCooldown,"AB_EPICLESIS",-10000; }
28430:4804,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bSkillUseSP,"AB_CHEAL",20; }
28430:4805,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100; }
28430:4850,{ bonus bLuk,2; bonus bFlee2,5; bonus bUseSPrate,-5; bonus bHealPower,3; bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000; }
28433:4817,{ bonus bCritAtkRate,10; }
28433:4818,{ bonus bCritAtkRate,10; }
28434:4810,{ bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; }
28434:4811,{ bonus bMaxSP,100; bonus2 bAddClass,Class_All,5; }
28437:4814,{ bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; }
28437:4815,{ bonus bVariableCastrate,-5; bonus2 bMagicAddRace,RC_All,5; }
28438:4832,{ bonus bDelayrate,-5; bonus bLongAtkRate,5; }
28438:4833,{ bonus bDelayrate,-5; bonus bLongAtkRate,5; }
28491:4817,{ bonus bHit,15; bonus bCriticalLong,10; }
28491:4818,{ bonus bHit,15; bonus bCriticalLong,10; }
28499:28920,{ bonus bFlee2,10; }
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
28506:15037:2476:2575:2884,{ autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; }
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; }
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
28594:4875,{ bonus bStr,40; bonus bMaxHPrate,10; }
28594:4876,{ bonus bInt,40; bonus bMaxSPrate,10; }
28594:4877,{ bonus bDelayrate,-30; bonus bFlee,40; }
28594:4878,{ bonus bMdef,40; bonus bVariableCastrate,-20; }
28594:4879,{ bonus bDex,40; bonus bHit,50; }
28594:4880,{ bonus bLuk,40; bonus bCritAtkRate,30; }
28763:28764,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,10*(.@r/3); bonus2 bAddClass,Class_All,2*(.@r/5); if (.@r >= 14) { .@val = 25; if (.@r >= 16) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r >= 18) { .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU")); skill "KG_KAGEHUMI",.@lvl; skill "OB_ZANGETSU",.@lvl; if (.@r >= 20) { .@val += 25; } } } bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val; } }
28906:2998,{ bonus bLongAtkRate,10; }
28907:2998,{ bonus bSpeedRate,25; }
28908:2998,{ bonus bDelayrate,-10; }
28909:2998,{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }
32228:15388:15389,{ bonus bBaseAtk,25; bonus bHit,10; }
32229:15388:15389,{ bonus bMatk,25; bonus bVariableCastrate,-8; }
32230:15388:15389,{ bonus bCritAtkRate,7; bonus2 bAddClass,Class_All,5; }
32231:15388:15389,{ bonus bMaxHPrate,5; bonus bDelayrate,-5; }
32232:15388:15389,{ bonus bAspdRate,3; bonus bCritical,7; }
32233:15388:15389,{ bonus bLongAtkRate,7; bonus bAspd,1; }
32204:2027,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bInt,2*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; if (.@r>=9) { bonus bMagicHPGainValue,500; bonus bHPGainValue,500; autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }"; } }
32204:21018,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,3*.@r; if (.@r>=9) { bonus bCritical,50; bonus2 bAddClass,Class_Boss,25; } }
32204:28010,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddClass,Class_All,5*.@r; if (.@r>=9) bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",10,100; }
32222:15093,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1; bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r; }
32222:15095,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r; }
32222:15096,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAllStats,2*.@r; bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */ }
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }

File diff suppressed because it is too large Load Diff

View File

@ -16,7 +16,7 @@
// 12659 cannot be used when this delay is active.
// Since this is optional, default is -1 will ignores the
// delay group and the delay will be stored in character's
// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
// data that has limit set in src/map/itemdb.hpp as MAX_ITEMDELAYS.
// SC_REUSE_REFRESH
12725,120000,SC_REUSE_REFRESH //Runstone_Nosiege
@ -45,6 +45,7 @@
// SC_REUSE_LIMIT_G
608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
22559,3000,SC_REUSE_LIMIT_G //Mock_Strawberry
23042,3000,SC_REUSE_LIMIT_G //S_Seed_Of_Yggdrasil
// SC_REUSE_LIMIT_H
11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
@ -93,4 +94,9 @@
//12206,60000 //Luk_Dish10_
//12207,60000 //Vit_Dish10_
22508,1200000 //Para_Team_Mark_
// Bed of Honor
22687,5000,SC_REUSE_LIMIT_F // Pieces_Of_Sentiment
23277,180000 //Mado_Box

View File

@ -8,6 +8,12 @@
// 8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill'
// 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree
// Logged as Dead Branch item

View File

@ -1400,3 +1400,10 @@ IG_PrizeOfHero,15098,1 // Hero_Taget_Suits
IG_PrizeOfHero,22035,2 // Vet_Nepen_Heel
IG_PrizeOfHero,22036,2 // Vet_SliverFox_Boots
IG_PrizeOfHero,22037,2 // Vet_Ungo_Boots
// Private Airship items
IG_PRIVATE_AIRSHIP,6909,1 // Actinidia_Cat_Fruit
IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
// Token of Siegfried
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried

View File

@ -126,6 +126,7 @@
13416,16 // Krieger_Onehand_Sword1
13417,16 // Krieger_Onehand_Sword2
13418,16 // Krieger_Onehand_Sword3
28918,16 // Shield_of_Chaos
// Vellum Gear
1293,16 // Velum_Jamadhar

File diff suppressed because it is too large Load Diff

View File

@ -52,7 +52,7 @@
// Super Novice
23, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
// Gunslinger
24, 28000,90 ,650 ,469 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,55 ,50 ,90 ,100 ,200 ,200 ,6
24, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
// Ninja
25, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
// Novice High
@ -270,11 +270,11 @@
// Oboro
4212, 26000,75 ,500 ,540 ,40 ,45 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,50 ,200 ,3
// Rebellion
4215, 28000,90 ,650 ,469 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,55 ,50 ,90 ,100 ,200 ,200 ,6
4215, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
// Summoner
4218, 20000,70 ,500 ,500 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4218, 20000,70 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
// Baby Summoner
4220, 20000,100 ,700 ,200 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
4220, 20000,100 ,700 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
// Baby Ninja
4222, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
// Baby Kagerou
@ -288,9 +288,9 @@
// Baby Soul Linker
4227, 24000,75 ,500 ,900 ,50 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,53 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,8
// Baby Gunslinger
4228, 28000,90 ,650 ,469 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,55 ,50 ,90 ,100 ,200 ,200 ,6
4228, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
// Baby Rebellion
4229, 28000,90 ,650 ,469 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,45 ,55 ,50 ,90 ,100 ,200 ,200 ,6
4229, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
// Baby Star Gladiator (Union)
4238, 28000,90 ,650 ,470 ,40 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,50 ,6
// Star Emperor

File diff suppressed because it is too large Load Diff

View File

@ -34,3 +34,20 @@ RC2_SCARABA,2083,2084,2085,2086,2087,2088,2089,2090,2091,2144,2145,2161,2162,216
RC2_OGH_ATK_DEF,2475,2476
// Old Glast Heim - SC_GLASTHEIM_HIDDEN
RC2_OGH_HIDDEN,2337,2343//,2495
// Nightmare Biolab - SC_LHZ_DUN_N
RC2_BIO5_SWORDMAN_THIEF,1640,2228,3213,3219,3226,3233,1641,2232,3208,3214,3230,3237 // Swordman, Thief monsters
RC2_BIO5_ACOLYTE_MERCHANT,1643,2231,3209,3215,3229,3236,1642,2229,3212,3218,3227,3234 // Acolyte, Merchant monsters
RC2_BIO5_MAGE_ARCHER,1645,2230,3210,3216,3228,3235,3211,1644,2233,2234,3217,3231,3232,3238,3239 // Mage, Archer monsters
RC2_BIO5_MVP,3220,3221,3222,3223,3224,3225,3240,3241,3242,3243,3244,3245,3246 // MvPs
// THANATOS
RC2_THANATOS,1704,1705,1706,1707,1708,1709,1710,1711,1712
// Faceworm
RC2_FACEWORM,2528,2529,2530,2532,2533,2534,2535,2540,2541
// Clock Tower (Need to confirm: Owl duke, Owl baron, Nightmare Mimic, Nightmare Rideword)
RC2_CLOCKTOWER,1193,1199,1269,1270,1295,2870,2871,2910,2916,2917,2918,2919,2920,2921,2922,2923,3074
// Rock Ridge
RC2_ROCKRIDGE,3736,3737,3738,3739,3740,3741,3742,3743,3744,3745,3746,3747,3748,3749
// Heart Hunter
//RC2_HEARTHUNTER,3626,3627,3628,3629
// Werner Laboratory
//RC2_WERNER_LAB,3621,3622,3631,3632,3633 // miss ID 3826 - YSF Seyren monster

View File

@ -8970,51 +8970,51 @@
//2542,Irene Elder@NPC_MILLENNIUMSHIELD,chase,707,1,5000,1000,30000,no,self,always,0,,,,,,,
//Geffen Magic Tournament
2549,[PH] 게펜마법사1@MG_FIREBOLT,attack,19,5,3000,1000,3000,yes,target,always,0,,,,,,,
2549,[PH] 게펜마법사1@MG_FIREWALL,attack,18,1,3000,2000,3000,yes,target,always,0,,,,,,,
2550,[PH] 게펜마법사2@MG_FROSTDIVER,attack,15,5,3000,1000,3000,yes,target,always,0,,,,,,,
2550,[PH] 게펜마법사2@MG_THUNDERSTORM,attack,21,3,3000,2000,3000,yes,target,always,0,,,,,,,
2551,[PH] 게펜마법사3 1@NPC_COMBOATTACK,attack,171,2,5000,0,3000,yes,target,always,0,,,,,,,
2551,[PH] 게펜마법사3 1@MG_STONECURSE,attack,16,5,5000,1000,5000,yes,target,always,0,,,,,,,
2551,[PH] 게펜마법사3 1@TF_POISON,attack,52,3,3000,0,5000,yes,target,always,0,,,,,,,
2552,[PH] 게펜마법사3 2@BS_HAMMERFALL,attack,110,5,5000,1000,10000,yes,target,always,0,,,,,,,
2552,[PH] 게펜마법사3 2@NPC_POWERUP,attack,349,5,5000,1000,25000,yes,self,always,0,,,,,,,
2553,[PH] 게펜마법사3 3@ASC_BREAKER,attack,379,1,3000,1000,5000,yes,target,always,0,,,,,,,
2553,[PH] 게펜마법사3 3@AS_VENOMDUST,attack,140,10,3000,1000,5000,yes,target,always,0,,,,,,,
2554,[PH] 게펜마법사4@AL_INCAGI,idle,29,10,10000,1000,10000,yes,self,always,0,,,,,,,
2554,[PH] 게펜마법사4@AL_INCAGI,attack,29,10,3000,1000,10000,yes,self,always,0,,,,,,,
2554,[PH] 게펜마법사4@AL_DECAGI,attack,30,48,3000,1000,10000,yes,target,always,0,,,,,,,
2554,[PH] 게펜마법사4@NPC_COMBOATTACK,attack,171,3,5000,0,3000,yes,target,always,0,,,,,,,
2555,[PH] 게펜마법사5@MG_COLDBOLT,attack,14,5,3000,1000,5000,yes,target,always,0,,,,,,,
2555,[PH] 게펜마법사5@WZ_STORMGUST,attack,89,1,3000,3000,10000,yes,target,always,0,,,,,,,
2555,[PH] 게펜마법사5@WZ_FROSTNOVA,attack,88,5,3000,1000,5000,yes,self,always,0,,,,,,,
2556,[PH] 게펜마법사6@CR_AUTOGUARD,attack,249,5,3000,500,5000,yes,self,always,0,,,,,,,
2556,[PH] 게펜마법사6@CR_GRANDCROSS,attack,254,5,3000,1000,10000,yes,self,always,0,,,,,,,
2557,[PH] 게펜마법사7@NPC_BLEEDING,attack,660,5,5000,0,10000,yes,target,always,0,,,,,,,
2557,[PH] 게펜마법사7@NPC_WIDESOULDRAIN,attack,680,3,3000,500,10000,no,self,always,0,,,,,,,
2557,[PH] 게펜마법사7@NPC_COMBOATTACK,attack,171,10,3000,1000,10000,yes,target,always,0,,,,,,,
2557,[PH] 게펜마법사7@NPC_INVISIBLE,attack,353,1,2000,1000,60000,yes,self,always,0,,,,,,,
2558,[PH] 게펜마법사8@LK_SPIRALPIERCE,attack,397,5,3000,1000,10000,yes,target,always,0,,,,,,,
2558,[PH] 게펜마법사8@SM_ENDURE,attack,8,10,3000,0,10000,yes,self,always,0,,,,,,,
2558,[PH] 게펜마법사8@SM_MAGNUM,attack,7,25,3000,500,5000,yes,self,always,0,,,,,,,
//2558,[PH] 게펜마법사8@NPC_MILLENNIUMSHIELD,attack,707,1,3000,1000,10000,yes,self,always,0,,,,,,,
2559,[PH] 게펜마법사9@NPC_HOLYATTACK,attack,189,10,3000,500,5000,yes,target,always,0,,,,,,,
2559,[PH] 게펜마법사9@AL_HEAL,attack,28,8,3000,0,5000,yes,self,always,0,,,,,,,
2559,[PH] 게펜마법사9@AL_PNEUMA,attack,25,1,3000,1000,10000,yes,self,always,0,,,,,,,
2560,[PH] 게펜마법사10@NPC_MENTALBREAKER,attack,159,4,2000,1500,10000,no,target,always,0,,,,,,,
2560,[PH] 게펜마법사10@AC_DOUBLE,attack,46,5,3000,500,5000,yes,target,always,0,,,,,,,
2560,[PH] 게펜마법사10@HT_ANKLESNARE,attack,117,1,2000,1000,10000,yes,around2,always,0,,,,,,,
2560,[PH] 게펜마법사10@HT_FLASHER,attack,120,1,2000,1000,10000,yes,around2,always,0,,,,,,,
2561,[PH] 게펜마법사11@MG_FIREBOLT,attack,19,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@MG_COLDBOLT,attack,14,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@MG_LIGHTNINGBOLT,attack,20,5,1000,500,10000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@WZ_EARTHSPIKE,attack,90,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@PF_SPIDERWEB,attack,405,1,1000,1000,15000,yes,target,always,0,,,,,,,
2561,[PH] 게펜마법사11@RG_STRIPSHIELD,attack,216,5,3000,1000,30000,yes,target,always,0,,,,,,,
2562,[PH] 게펜마법사12@NPC_SLOWCAST,attack,672,5,1000,1000,15000,yes,self,always,0,,,,,,,
2562,[PH] 게펜마법사12@MG_SOULSTRIKE,attack,13,10,1000,500,10000,yes,target,always,0,,,,,,,
2562,[PH] 게펜마법사12@WZ_FIREPILLAR,attack,80,5,3000,500,5000,yes,around2,always,0,,,,,,,
2562,[PH] 게펜마법사12@WZ_VERMILION,attack,85,5,1000,2000,15000,yes,target,always,0,,,,,,,
2549,Arhi@MG_FIREBOLT,attack,19,5,3000,1000,3000,yes,target,always,0,,,,,,,
2549,Arhi@MG_FIREWALL,attack,18,1,3000,2000,3000,yes,target,always,0,,,,,,,
2550,Dio Anemos@MG_FROSTDIVER,attack,15,5,3000,1000,3000,yes,target,always,0,,,,,,,
2550,Dio Anemos@MG_THUNDERSTORM,attack,21,3,3000,2000,3000,yes,target,always,0,,,,,,,
2551,Geffen Shoplifter@NPC_COMBOATTACK,attack,171,2,5000,0,3000,yes,target,always,0,,,,,,,
2551,Geffen Shoplifter@MG_STONECURSE,attack,16,5,5000,1000,5000,yes,target,always,0,,,,,,,
2551,Geffen Shoplifter@TF_POISON,attack,52,3,3000,0,5000,yes,target,always,0,,,,,,,
2552,Geffen Bully@BS_HAMMERFALL,attack,110,5,5000,1000,10000,yes,target,always,0,,,,,,,
2552,Geffen Bully@NPC_POWERUP,attack,349,5,5000,1000,25000,yes,self,always,0,,,,,,,
2553,Geffen Gang Member@ASC_BREAKER,attack,379,1,3000,1000,5000,yes,target,always,0,,,,,,,
2553,Geffen Gang Member@AS_VENOMDUST,attack,140,10,3000,1000,5000,yes,target,always,0,,,,,,,
2554,Faymont@AL_INCAGI,idle,29,10,10000,1000,10000,yes,self,always,0,,,,,,,
2554,Faymont@AL_INCAGI,attack,29,10,3000,1000,10000,yes,self,always,0,,,,,,,
2554,Faymont@AL_DECAGI,attack,30,48,3000,1000,10000,yes,target,always,0,,,,,,,
2554,Faymont@NPC_COMBOATTACK,attack,171,3,5000,0,3000,yes,target,always,0,,,,,,,
2555,Ordre@MG_COLDBOLT,attack,14,5,3000,1000,5000,yes,target,always,0,,,,,,,
2555,Ordre@WZ_STORMGUST,attack,89,1,3000,3000,10000,yes,target,always,0,,,,,,,
2555,Ordre@WZ_FROSTNOVA,attack,88,5,3000,1000,5000,yes,self,always,0,,,,,,,
2556,Blut Hase@CR_AUTOGUARD,attack,249,5,3000,500,5000,yes,self,always,0,,,,,,,
2556,Blut Hase@CR_GRANDCROSS,attack,254,5,3000,1000,10000,yes,self,always,0,,,,,,,
2557,Kuro Akuma@NPC_BLEEDING,attack,660,5,5000,0,10000,yes,target,always,0,,,,,,,
2557,Kuro Akuma@NPC_WIDESOULDRAIN,attack,680,3,3000,500,10000,no,self,always,0,,,,,,,
2557,Kuro Akuma@NPC_COMBOATTACK,attack,171,10,3000,1000,10000,yes,target,always,0,,,,,,,
2557,Kuro Akuma@NPC_INVISIBLE,attack,353,1,2000,1000,60000,yes,self,always,0,,,,,,,
2558,Ifodes@LK_SPIRALPIERCE,attack,397,5,3000,1000,10000,yes,target,always,0,,,,,,,
2558,Ifodes@SM_ENDURE,attack,8,10,3000,0,10000,yes,self,always,0,,,,,,,
2558,Ifodes@SM_MAGNUM,attack,7,25,3000,500,5000,yes,self,always,0,,,,,,,
//2558,Ifodes@NPC_MILLENNIUMSHIELD,attack,707,1,3000,1000,10000,yes,self,always,0,,,,,,,
2559,Licheniyes@NPC_HOLYATTACK,attack,189,10,3000,500,5000,yes,target,always,0,,,,,,,
2559,Licheniyes@AL_HEAL,attack,28,8,3000,0,5000,yes,self,always,0,,,,,,,
2559,Licheniyes@AL_PNEUMA,attack,25,1,3000,1000,10000,yes,self,always,0,,,,,,,
2560,Odoric@NPC_MENTALBREAKER,attack,159,4,2000,1500,10000,no,target,always,0,,,,,,,
2560,Odoric@AC_DOUBLE,attack,46,5,3000,500,5000,yes,target,always,0,,,,,,,
2560,Odoric@HT_ANKLESNARE,attack,117,1,2000,1000,10000,yes,around2,always,0,,,,,,,
2560,Odoric@HT_FLASHER,attack,120,1,2000,1000,10000,yes,around2,always,0,,,,,,,
2561,Ju@MG_FIREBOLT,attack,19,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,Ju@MG_COLDBOLT,attack,14,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,Ju@MG_LIGHTNINGBOLT,attack,20,5,1000,500,10000,yes,target,always,0,,,,,,,
2561,Ju@WZ_EARTHSPIKE,attack,90,5,1000,500,15000,yes,target,always,0,,,,,,,
2561,Ju@PF_SPIDERWEB,attack,405,1,1000,1000,15000,yes,target,always,0,,,,,,,
2561,Ju@RG_STRIPSHIELD,attack,216,5,3000,1000,30000,yes,target,always,0,,,,,,,
2562,Dwigh@NPC_SLOWCAST,attack,672,5,1000,1000,15000,yes,self,always,0,,,,,,,
2562,Dwigh@MG_SOULSTRIKE,attack,13,10,1000,500,10000,yes,target,always,0,,,,,,,
2562,Dwigh@WZ_FIREPILLAR,attack,80,5,3000,500,5000,yes,around2,always,0,,,,,,,
2562,Dwigh@WZ_VERMILION,attack,85,5,1000,2000,15000,yes,target,always,0,,,,,,,
2563,Fei Kanabian@AM_DEMONSTRATION,attack,229,5,2000,500,15000,yes,target,always,0,,,,,,,
2563,Fei Kanabian@AM_ACIDTERROR,attack,230,5,2000,1000,15000,yes,target,always,0,,,,,,,
2563,Fei Kanabian@AM_POTIONPITCHER,attack,231,4,3000,1000,10000,yes,self,always,0,,,,,,,
@ -10954,6 +10954,31 @@
2923,Owl Marquees@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3695,,,,,
2923,Owl Marquees@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,2922,,,,,,
// Devil Tower Memorial
2939,Evil Shadow@NPC_PIERCINGATT,chase,158,1,4000,0,5000,yes,target,always,0,,,,,,,
2939,Evil Shadow@NPC_CURSEATTACK,attack,181,5,3500,0,20000,yes,target,always,0,,,,,,,
2940,Evil Shadow@NPC_DARKSTRIKE,attack,340,1,3000,0,5000,yes,target,always,0,,,,,,,
2941,Evil Shadow@NPC_CRITICALSLASH,chase,170,1,3000,0,5000,yes,target,always,0,,,,,,,
2941,Evil Shadow@NPC_PETRIFYATTACK,attack,180,5,3500,0,5000,yes,target,always,0,,,,,,,
2942,Evil Fanatics@NPC_INVINCIBLE,idle,685,1,10000,0,20000,yes,self,myhpltmaxrate,100,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,100,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,90,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,80,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,70,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,60,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,50,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,40,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,30,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,20,,,,,,,42
2942,Evil Fanatics@NPC_INVINCIBLE,attack,685,1,10000,0,20000,yes,self,myhpltmaxrate,10,,,,,,,42
// 2942,Evil Fanatics@NPC_DANCINGBLADE,attack,713,1,1000,0,15000,yes,self,always,0,,,,,,,
// 2942,Evil Fanatics@NPC_PULSESTRIKE2,attack,712,1,800,0,15000,yes,self,always,0,,,,,,,
// 2942,Evil Fanatics@NPC_DARKPIERCING,attack,715,1,2500,0,60000,yes,self,always,0,,,,,,,
2943,Icemine@NPC_INVISIBLE,idle,353,1,10000,0,300000,no,self,always,0,,,,,,,
2943,Icemine@NPC_ICEMINE,idle,709,1,10000,0,300000,no,self,always,,,,,,,,
2960,Flamecross@NPC_INVISIBLE,idle,353,1,10000,0,300000,no,self,always,0,,,,,,,
2960,Flamecross@NPC_FLAMECROSS,idle,711,1,10000,0,300000,no,self,always,,,,,,,,
// Ghost Palace Memorial
2948,Cursed Soldier@NPC_BLINDATTACK,attack,177,5,500,0,5000,no,target,always,0,,,,,,,
2948,Cursed Soldier@AC_DOUBLE,attack,46,5,500,0,5000,no,target,always,0,,,,,,,
@ -11163,6 +11188,27 @@
// 3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,,
// 3038,Hidden Mob 7@NPC_HELLBURNING,attack,719,1,10000,0,3000,yes,self,always,0,,,,,,,
// Jitterbug instance
3069,Ferre@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,no,target,always,0,,,,,,,
3069,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
3070,Ferre@NPC_MAGICALATTACK,attack,192,1,500,0,10000,no,target,always,0,,,,,,,
3070,Ferre@NPC_REVERBERATION,idle,725,3,2000,1000,4000,yes,around1,always,0,,,,,,9,
3070,Ferre@NPC_REVERBERATION,attack,725,3,2000,1000,4000,yes,around1,always,0,,,,,,,
3070,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
3071,Ferre@SM_BASH,attack,5,5,1000,0,5000,no,target,always,0,,,,,,,
3071,Ferre@BS_HAMMERFALL,chase,110,5,1000,0,5000,no,target,always,0,,,,,,,
3071,Ferre@BS_HAMMERFALL,attack,110,5,2000,0,5000,no,target,always,0,,,,,,,
3071,Ferre@SM_ENDURE,attack,8,1,2000,0,10000,no,self,always,0,,,,,,,
3071,Ferre@SM_ENDURE,chase,8,1,2000,0,10000,no,self,always,0,,,,,,,
3071,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
3072,Ferre@NPC_WATERATTACK,attack,184,5,1000,0,5000,no,target,always,0,,,,,,6,
3072,Ferre@NPC_ENERGYDRAIN,attack,200,1,1000,100,10000,no,target,always,0,,,,,,,
3072,Ferre@NPC_EMOTION,idle,197,1,2000,0,5000,no,self,always,0,44,0x3885,,,,,
3073,Grand Pere@NPC_LEX_AETERNA,attack,727,5,5000,2000,10000,yes,self,always,0,,,,,,,
3073,Grand Pere@NPC_DARKNESSBREATH,attack,658,10,2000,2000,5000,yes,target,always,0,,,,,,,
3073,Grand Pere@NPC_WIDESILENCE,attack,663,5,2000,1000,10000,yes,self,always,0,,,,,,,
3073,Grand Pere@NPC_WIDECONFUSE,attack,667,5,3000,2000,10000,yes,self,always,0,,,,,,,
3074,Time Holder@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3074,Time Holder@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
3074,Time Holder@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
@ -11175,11 +11221,657 @@
3074,Time Holder@NPC_SUMMONSLAVE,attack,196,5,1000,700,10000,no,self,slavele,0,2917,,,,,,
3074,Time Holder@NPC_SUMMONSLAVE,idle,196,5,1000,700,10000,no,self,slavele,0,2917,,,,,,
// Jitterbug instance
3108,Jitterbug@NPC_WIDESILENCE,attack,663,5,3000,1000,10000,yes,self,always,0,,,,,,,
3108,Jitterbug@NPC_LEX_AETERNA,attack,727,3,2000,2000,10000,yes,self,always,0,,,,,,,
3108,Jitterbug@NPC_DARKNESSBREATH,attack,658,5,1000,2000,5000,yes,target,always,0,,,,,,,
3109,Jitterbug@NPC_WIDECONFUSE,attack,667,5,3000,2000,10000,yes,self,always,0,,,,,,,
3109,Jitterbug@NPC_REVERBERATION,attack,725,3,2000,1000,4000,yes,around1,always,0,,,,,,,
3109,Jitterbug@NPC_LEX_AETERNA,attack,727,3,2000,2000,10000,yes,self,always,0,,,,,,,
3200,Wicked Chimera@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,0,,,,,,6,
3200,Wicked Chimera@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,0,,,,,,6,
3200,Wicked Chimera@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,0,,,,,,,
3200,Wicked Chimera@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,,
// Nightmare Biolab
3208,V_EREMES@AS_VENOMDUST,idle,140,1,200,0,50000,yes,target,always,,,,,,,29,
3208,V_EREMES@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3208,V_EREMES@AS_GRIMTOOTH,chase,137,5,200,0,0,yes,target,always,,,,,,,,
3208,V_EREMES@AS_CLOAKING,chase,135,1,200,200,10000,yes,self,always,,,,,,,,
3208,V_EREMES@AS_GRIMTOOTH,chase,137,5,1000,0,0,yes,target,skillused,18,,,,,,6,
3208,V_EREMES@ASC_BREAKER,chase,379,10,200,0,10000,yes,target,always,,,,,,,,
3208,V_EREMES@ASC_METEORASSAULT,attack,406,10,200,1000,10000,no,self,always,,,,,,,,
3208,V_EREMES@AS_SONICBLOW,attack,136,8,100,0,10000,yes,target,always,,,,,,,6,
3208,V_EREMES@AS_VENOMDUST,attack,140,1,200,0,50000,yes,target,always,,,,,,,29,
3208,V_EREMES@NPC_MAXPAIN,attack,716,5,300,1000,60000,no,self,always,,,,,,,,
3208,V_EREMES@NPC_POISONATTACK,attack,188,5,100,0,10000,yes,target,always,,,,,,,,
// 3208,V_EREMES@NPC_VENOMIMPRESS,attack,738,1,200,0,30000,yes,target,always,,,,,,,,
3208,V_EREMES@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,1645,,,,,,
3208,V_EREMES@NPC_STOP,attack,342,1,100,0,10000,yes,target,always,,,,,,,,
3209,V_MAGALETA@HP_ASSUMPTIO,idle,361,5,1000,1000,10000,no,self,myhpltmaxrate,99,,,,,,,
3209,V_MAGALETA@HP_ASSUMPTIO,idle,361,5,1000,1000,10000,no,friend,friendhpltmaxrate,99,,,,,,,
3209,V_MAGALETA@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3209,V_MAGALETA@AL_PNEUMA,idle,25,1,1000,0,0,yes,self,longrangeattacked,,,,,,,,
3209,V_MAGALETA@PR_LEXDIVINA,idle,76,10,1000,0,10000,yes,target,casttargeted,,,,,,,18,
// 3209,V_MAGALETA@NPC_CHEAL,idle,729,5,300,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3,
3209,V_MAGALETA@AL_HEAL,idle,28,9,300,0,2000,yes,self,myhpltmaxrate,99,,,,,,3,
3209,V_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,self,myhpltmaxrate,99,,,,,,,
3209,V_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,friend,friendhpltmaxrate,99,,,,,,,
3209,V_MAGALETA@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3209,V_MAGALETA@NPC_MAXPAIN,chase,716,5,1000,1000,60000,no,self,longrangeattacked,,,,,,,19,
3209,V_MAGALETA@PR_LEXDIVINA,chase,76,10,500,0,10000,yes,target,casttargeted,,,,,,,18,
3209,V_MAGALETA@PR_LEXAETERNA,chase,78,1,100,0,10000,yes,target,always,,,,,,,29,
3209,V_MAGALETA@AL_HEAL,chase,28,9,300,0,2000,yes,friend,friendhpltmaxrate,99,,,,,,3,
3209,V_MAGALETA@AL_HEAL,chase,28,9,300,0,2000,yes,self,myhpltmaxrate,99,,,,,,3,
3209,V_MAGALETA@AL_PNEUMA,attack,25,1,500,0,10000,yes,self,longrangeattacked,,,,,,,19,
3209,V_MAGALETA@AL_INCAGI,attack,29,10,200,0,240000,yes,self,always,,,,,,,2,
3209,V_MAGALETA@MG_SAFETYWALL,attack,12,10,100,0,10000,yes,self,always,,,,,,,,
3209,V_MAGALETA@PR_LEXAETERNA,attack,78,1,100,0,10000,yes,target,always,,,,,,,29,
3209,V_MAGALETA@NPC_HOLYATTACK,attack,189,10,100,0,10000,yes,target,always,,,,,,,,
// 3209,V_MAGALETA@NPC_CHEAL,attack,729,5,200,0,3000,yes,friend,friendhpltmaxrate,99,,,,,,3,
// 3209,V_MAGALETA@NPC_CHEAL,attack,729,5,200,0,3000,yes,self,myhpltmaxrate,99,,,,,,3,
3209,V_MAGALETA@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,1640,,,,,,
// 3209,V_MAGALETA@NPC_LEX_AETERNA,attack,727,2,300,500,5000,no,target,always,,,,,,,,
3209,V_MAGALETA@NPC_WIDESILENCE,attack,663,2,300,500,5000,no,self,always,,,,,,,,
3210,V_KATRINN@MG_SIGHT,idle,10,1,200,0,10000,yes,self,always,,,,,,,,
3210,V_KATRINN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,chase,84,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_WATERBALL,chase,86,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@NPC_DARKSTRIKE,chase,340,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@MG_FIREWALL,chase,18,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@MG_FROSTDIVER,chase,15,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@HW_NAPALMVULCAN,chase,400,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_FROSTNOVA,chase,88,10,300,0,10000,yes,target,longrangeattacked,,,,,,,,
3210,V_KATRINN@WL_EARTHSTRAIN,chase,2216,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_QUAGMIRE,chase,92,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@HW_GANBANTEIN,attack,483,1,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@NPC_DARKTHUNDER,attack,341,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WZ_WATERBALL,attack,86,5,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@NPC_WIDEFREEZE,attack,664,3,300,500,10000,no,self,always,,,,,,,,
3210,V_KATRINN@NPC_DARKSTRIKE,attack,340,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WL_TETRAVORTEX,attack,2217,2,300,500,10000,no,target,always,,,,,,,,
3210,V_KATRINN@WZ_JUPITEL,attack,84,10,300,0,10000,yes,target,always,,,,,,,,
3210,V_KATRINN@WL_EARTHSTRAIN,attack,2216,3,300,500,10000,no,target,always,,,,,,,,
3210,V_KATRINN@WZ_SIGHTRASHER,attack,81,10,300,0,10000,yes,self,always,,,,,,,,
3210,V_KATRINN@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,1641,,,,,,
3210,V_KATRINN@MG_SAFETYWALL,attack,12,10,300,0,10000,no,self,always,,,,,,,,
3211,V_SHECIL@NPC_AGIUP,idle,350,1,1000,0,35000,yes,self,always,,,,,,,,
3211,V_SHECIL@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3211,V_SHECIL@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3211,V_SHECIL@AC_DOUBLE,attack,46,10,200,0,3000,yes,target,always,,,,,,,6,
3211,V_SHECIL@AC_CHARGEARROW,attack,148,1,100,0,3000,yes,target,always,,,,,,,6,
3211,V_SHECIL@NPC_CRITICALWOUND,attack,673,1,100,0,10000,no,target,always,,,,,,,5,
3211,V_SHECIL@NPC_AGIUP,attack,350,1,200,0,25000,yes,self,always,,,,,,,,
3211,V_SHECIL@SN_SHARPSHOOTING,attack,382,5,300,500,1500,no,target,always,,,,,,,,
3211,V_SHECIL@NPC_BLEEDING,attack,660,5,50,0,10000,yes,target,always,,,,,,,,
3211,V_SHECIL@NPC_WIDECURSE,attack,677,3,100,0,10000,yes,self,always,,,,,,,,
3211,V_SHECIL@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,1642,,,,,,
// 3211,V_SHECIL@NPC_ARROWSTORM,attack,728,3,300,500,7000,no,target,always,,,,,,,,
3212,V_HARWORD@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3212,V_HARWORD@NPC_EARTHQUAKE,chase,653,5,500,500,10000,no,self,always,,,,,,,,
3212,V_HARWORD@BS_ADRENALINE,attack,111,10,200,0,150000,yes,self,always,,,,,,,,
3212,V_HARWORD@BS_MAXIMIZE,attack,114,1,100,0,60000,yes,self,always,,,,,,,,
3212,V_HARWORD@MC_MAMMONITE,attack,42,9,200,0,10000,yes,target,always,,,,,,,23,
3212,V_HARWORD@NPC_HELMBRAKE,attack,345,5,200,0,10000,yes,target,always,,,,,,,,
3212,V_HARWORD@NPC_POWERUP,attack,349,1,200,0,100000,yes,self,always,,,,,,,,
3212,V_HARWORD@NPC_SPLASHATTACK,attack,174,1,500,0,0,yes,target,attackpcge,2,,,,,,,
3212,V_HARWORD@NPC_ARMORBRAKE,attack,344,10,100,0,10000,yes,target,always,,,,,,,19,
3212,V_HARWORD@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,1644,,,,,,
3212,V_HARWORD@NPC_WIDESTUN,attack,678,2,100,1000,10000,no,self,always,,,,,,,,
// 3212,V_HARWORD@NPC_MAGMA_ERUPTION,attack,733,3,500,1000,10000,no,target,always,,,,,,,,
3213,V_SEYREN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3213,V_SEYREN@SM_PROVOKE,chase,6,10,100,0,10000,yes,target,always,,,,,,,29,
3213,V_SEYREN@KN_SPEARBOOMERANG,chase,59,5,500,0,0,yes,target,longrangeattacked,,,,,,,6,
3213,V_SEYREN@SM_ENDURE,chase,8,10,200,0,30000,yes,self,always,,,,,,,,
3213,V_SEYREN@SM_BASH,attack,5,10,100,0,10000,yes,target,always,,,,,,,,
3213,V_SEYREN@SM_MAGNUM,attack,7,9,100,0,0,yes,self,attackpcge,2,,,,,,,
3213,V_SEYREN@NPC_POWERUP,attack,349,1,200,0,30000,yes,self,always,,,,,,,,
3213,V_SEYREN@LK_SPIRALPIERCE,attack,397,5,200,0,10000,yes,target,always,,,,,,,,
3213,V_SEYREN@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,1643,,,,,,
3213,V_SEYREN@NPC_CRITICALWOUND,attack,673,2,200,0,10000,no,target,always,,,,,,,5,
// 3213,V_SEYREN@NPC_DRAGONBREATH,attack,731,8,400,500,5000,no,target,always,,,,,,,,
// 3213,V_SEYREN@NPC_DRAGONBREATH,attack,731,3,400,500,5000,no,target,always,,,,,,,,
3213,V_SEYREN@NPC_MAXPAIN,attack,716,5,100,1000,60000,no,self,always,,,,,,,,
3213,V_SEYREN@NPC_EARTHQUAKE,attack,653,5,500,1000,6000,no,self,always,,,,,,,,
3213,V_SEYREN@NPC_WIDEBLEEDING,attack,665,2,100,1000,10000,no,self,always,,,,,,,,
3214,V_G_EREMES@AS_VENOMDUST,idle,140,1,200,0,10000,yes,target,always,,,,,,,29,
3214,V_G_EREMES@AS_GRIMTOOTH,chase,137,5,200,0,0,yes,target,always,,,,,,,,
3214,V_G_EREMES@AS_GRIMTOOTH,chase,137,5,1000,0,0,yes,target,skillused,18,,,,,,6,
3214,V_G_EREMES@ASC_BREAKER,chase,379,10,200,0,10000,yes,target,always,,,,,,,,
3214,V_G_EREMES@NPC_INVISIBLE,chase,353,1,200,0,30000,yes,self,always,,,,,,,,
3214,V_G_EREMES@NPC_INVISIBLE,attack,353,1,200,0,30000,yes,self,always,,,,,,,,
3214,V_G_EREMES@NPC_AGIUP,attack,350,5,200,0,25000,yes,self,always,,,,,,,,
3214,V_G_EREMES@AS_SONICBLOW,attack,136,10,200,0,10000,yes,target,always,,,,,,,6,
3214,V_G_EREMES@ASC_METEORASSAULT,attack,406,10,200,0,10000,yes,self,always,,,,,,,,
3214,V_G_EREMES@NPC_POISONATTACK,attack,188,10,100,500,10000,no,target,always,,,,,,,,
3214,V_G_EREMES@AS_VENOMDUST,attack,140,1,200,0,10000,yes,target,always,,,,,,,29,
3214,V_G_EREMES@NPC_MAXPAIN,attack,716,7,300,1000,30000,no,self,always,,,,,,,,
3214,V_G_EREMES@NPC_DRAGONFEAR,attack,659,1,100,0,10000,yes,self,always,,,,,,,,
3214,V_G_EREMES@NPC_VENOMFOG,attack,706,2,100,2000,30000,no,self,always,,,,,,,,
// 3214,V_G_EREMES@NPC_VENOMIMPRESS,attack,738,4,100,0,30000,yes,target,always,,,,,,,,
3215,V_G_MAGALETA@HP_ASSUMPTIO,idle,361,5,1000,1000,10000,no,self,myhpltmaxrate,99,,,,,,,
3215,V_G_MAGALETA@HP_ASSUMPTIO,idle,361,5,1000,1000,10000,no,friend,friendhpltmaxrate,99,,,,,,,
3215,V_G_MAGALETA@AL_PNEUMA,idle,25,1,1000,0,0,yes,self,longrangeattacked,,,,,,,,
3215,V_G_MAGALETA@PR_LEXDIVINA,idle,76,10,1000,0,10000,yes,target,casttargeted,,,,,,,18,
// 3215,V_G_MAGALETA@NPC_CHEAL,idle,729,5,300,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
// 3215,V_G_MAGALETA@NPC_CHEAL,idle,729,5,300,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
// 3215,V_G_MAGALETA@NPC_LEX_AETERNA,chase,727,3,100,3000,10000,no,target,always,,,,,,,29,
3215,V_G_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,self,myhpltmaxrate,99,,,,,,,
3215,V_G_MAGALETA@HP_ASSUMPTIO,chase,361,5,1000,1000,10000,no,friend,friendhpltmaxrate,99,,,,,,,
3215,V_G_MAGALETA@AL_INCAGI,chase,29,10,200,0,240000,yes,self,always,,,,,,,2,
3215,V_G_MAGALETA@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3215,V_G_MAGALETA@NPC_WIDESILENCE,chase,663,2,500,0,10000,yes,target,casttargeted,,,,,,,18,
3215,V_G_MAGALETA@AL_PNEUMA,chase,25,1,500,0,10000,yes,self,longrangeattacked,,,,,,,19,
3215,V_G_MAGALETA@AL_HEAL,chase,28,10,300,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_HEAL,chase,28,10,300,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@AL_INCAGI,attack,29,10,200,0,240000,yes,self,always,,,,,,,2,
3215,V_G_MAGALETA@MG_SAFETYWALL,attack,12,10,100,0,10000,yes,self,always,,,,,,,,
3215,V_G_MAGALETA@AL_PNEUMA,attack,25,1,500,0,10000,yes,self,longrangeattacked,,,,,,,19,
3215,V_G_MAGALETA@NPC_WIDESILENCE,attack,663,5,500,1000,6000,no,target,casttargeted,,,,,,,18,
// 3215,V_G_MAGALETA@NPC_LEX_AETERNA,attack,727,5,300,1000,6000,no,target,always,,,,,,,29,
// 3215,V_G_MAGALETA@NPC_CHEAL,attack,729,5,100,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
// 3215,V_G_MAGALETA@NPC_CHEAL,attack,729,5,100,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3215,V_G_MAGALETA@NPC_MAXPAIN,attack,716,7,300,1000,30000,no,self,always,,,,,,,,
3215,V_G_MAGALETA@NPC_ALLHEAL,attack,687,1,100,3000,60000000,no,self,myhpltmaxrate,10,,,,,,,
3215,V_G_MAGALETA@NPC_SLOWCAST,attack,672,5,100,0,240000,yes,self,always,,,,,,,,
// 3216,V_G_KATRINN@NPC_STORMGUST2,idle,723,3,100,3000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@MG_SIGHT,idle,10,1,50,0,10000,yes,self,always,,,,,,,,
3216,V_G_KATRINN@MG_SIGHT,idle,10,1,1000,0,10000,yes,self,skillused,137,,,,,,,
3216,V_G_KATRINN@NPC_WIDEFREEZE,chase,664,5,300,3000,10000,no,self,always,,,,,,,,
3216,V_G_KATRINN@HW_NAPALMVULCAN,chase,400,5,200,1000,2000,no,target,always,,,,,,,,
// 3216,V_G_KATRINN@NPC_STORMGUST2,chase,723,3,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_VERMILION,chase,85,10,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_METEOR,chase,83,10,300,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_COMET,attack,708,5,300,1000,7000,no,self,always,,,,,,,,
// 3216,V_G_KATRINN@NPC_STORMGUST2,attack,723,3,200,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_WIDESTONE,attack,666,1,200,1000,10000,no,self,always,,,,,,,,
3216,V_G_KATRINN@HW_GANBANTEIN,attack,483,1,300,500,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WL_EARTHSTRAIN,attack,2216,5,300,1000,7000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WZ_JUPITEL,attack,84,10,200,1000,10000,no,target,always,,,,,,,,
3216,V_G_KATRINN@WL_TETRAVORTEX,attack,2217,5,300,1000,7000,no,target,always,,,,,,,,
3216,V_G_KATRINN@NPC_WIDEFREEZE,attack,664,5,200,1000,10000,no,self,always,,,,,,,,
3217,V_G_SHECIL@NPC_AGIUP,idle,350,1,1000,0,600000,yes,self,always,,,,,,,,
3217,V_G_SHECIL@NPC_EXPULSION,attack,674,1,10,3000,10000,no,target,always,,,,,,,,
3217,V_G_SHECIL@AC_CHARGEARROW,attack,148,1,200,0,3000,yes,target,always,,,,,,,6,
3217,V_G_SHECIL@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3217,V_G_SHECIL@AC_DOUBLE,attack,46,10,200,0,3000,yes,target,always,,,,,,,6,
3217,V_G_SHECIL@NPC_AGIUP,attack,350,5,200,0,30000,yes,self,always,,,,,,,,
3217,V_G_SHECIL@NPC_WIDECURSE,attack,677,5,100,1000,10000,yes,self,always,,,,,,,,
3217,V_G_SHECIL@NPC_CRITICALWOUND,attack,673,1,100,0,10000,no,target,always,,,,,,,5,
3217,V_G_SHECIL@SN_SHARPSHOOTING,attack,382,5,300,500,1500,no,target,always,,,,,,,,
3217,V_G_SHECIL@NPC_WIDECONFUSE,attack,667,5,1000,1000,20000,no,target,myhpltmaxrate,30,,,,,,,
// 3217,V_G_SHECIL@NPC_ARROWSTORM,attack,728,5,300,500,7000,no,target,always,,,,,,,,
3218,V_G_HARWORD@NPC_SELFDESTRUCTION,attack,173,1,200,2000,0,no,self,myhpltmaxrate,10,,,,,,,
3218,V_G_HARWORD@BS_ADRENALINE,attack,111,10,200,0,150000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@BS_MAXIMIZE,attack,114,1,100,0,60000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@MC_MAMMONITE,attack,42,10,200,0,10000,yes,target,always,,,,,,,23,
3218,V_G_HARWORD@BS_HAMMERFALL,attack,110,10,200,0,30000,yes,target,always,,,,,,,,
3218,V_G_HARWORD@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@NPC_SPLASHATTACK,attack,174,1,100,0,0,yes,target,attackpcge,2,,,,,,,
3218,V_G_HARWORD@NPC_HELMBRAKE,attack,345,10,100,0,10000,yes,target,always,,,,,,,19,
3218,V_G_HARWORD@NPC_EARTHQUAKE,attack,653,7,300,1000,60000,yes,self,always,,,,,,,,
3218,V_G_HARWORD@NPC_WIDESTUN,attack,678,4,100,1000,20000,no,self,always,,,,,,,,
3218,V_G_HARWORD@NPC_PULSESTRIKE,attack,661,5,100,1000,1000,no,self,always,,,,,,,,
3218,V_G_HARWORD@NPC_MAXPAIN,attack,716,7,300,1000,30000,no,self,always,,,,,,,,
// 3218,V_G_HARWORD@NPC_MAGMA_ERUPTION,attack,733,5,500,1000,10000,no,target,always,,,,,,,,
3219,V_G_SEYREN@KN_SPEARBOOMERANG,chase,59,5,1000,0,0,yes,target,skillused,18,,,,,,6,
3219,V_G_SEYREN@SM_PROVOKE,chase,6,10,100,0,10000,yes,target,always,,,,,,,29,
3219,V_G_SEYREN@SM_ENDURE,chase,8,10,500,0,30000,yes,self,longrangeattacked,,,,,,,6,
// 3219,V_G_SEYREN@NPC_DARKPIERCING,chase,715,1,100,0,10000,yes,target,always,,,,,,,,
3219,V_G_SEYREN@KN_TWOHANDQUICKEN,attack,60,10,1000,0,300000,yes,self,always,,,,,,,2,
3219,V_G_SEYREN@LK_SPIRALPIERCE,attack,397,5,200,0,10000,yes,target,always,,,,,,,,
3219,V_G_SEYREN@NPC_POWERUP,attack,349,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
// 3219,V_G_SEYREN@NPC_DRAGONBREATH,attack,731,5,300,500,10000,no,target,always,,,,,,,,
// 3219,V_G_SEYREN@NPC_DRAGONBREATH,attack,731,10,300,500,10000,no,target,always,,,,,,,,
3219,V_G_SEYREN@NPC_PULSESTRIKE,attack,661,5,200,1000,30000,no,self,always,,,,,,,,
3219,V_G_SEYREN@NPC_MAXPAIN,attack,716,7,300,1000,30000,no,self,always,,,,,,,,
3219,V_G_SEYREN@NPC_EARTHQUAKE,attack,653,10,500,0,6000,yes,self,rudeattacked,,,,,,,,
3219,V_G_SEYREN@NPC_WIDEBLEEDING,attack,665,3,100,2000,10000,no,self,always,,,,,,,,
3220,V_B_EREMES@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3220,V_B_EREMES@NPC_CALLSLAVE,idle,352,1,500,0,10000,yes,self,always,,,,,,,,
3220,V_B_EREMES@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3219,3218,3215,3216,3217,,
3220,V_B_EREMES@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3220,V_B_EREMES@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3220,V_B_EREMES@AS_GRIMTOOTH,chase,137,5,200,0,0,yes,target,always,,,,,,,,
3220,V_B_EREMES@ASC_BREAKER,chase,379,10,200,0,10000,yes,target,always,,,,,,,,
3220,V_B_EREMES@AS_GRIMTOOTH,chase,137,5,1000,0,0,yes,target,skillused,18,,,,,,6,
3220,V_B_EREMES@NPC_INVISIBLE,chase,353,1,200,0,30000,yes,self,always,,,,,,,,
3220,V_B_EREMES@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3220,V_B_EREMES@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3220,V_B_EREMES@NPC_CALLSLAVE,attack,352,1,500,0,10000,yes,self,always,,,,,,,,
3220,V_B_EREMES@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3219,3218,3215,3216,3217,,
3220,V_B_EREMES@NPC_INVISIBLE,attack,353,1,200,0,30000,yes,self,always,,,,,,,,
3220,V_B_EREMES@NPC_AGIUP,attack,350,5,200,0,25000,yes,self,always,,,,,,,,
3220,V_B_EREMES@AS_SONICBLOW,attack,136,10,200,0,10000,yes,target,always,,,,,,,6,
3220,V_B_EREMES@ASC_METEORASSAULT,attack,406,10,200,2000,10000,no,self,always,,,,,,,,
3220,V_B_EREMES@NPC_POISONATTACK,attack,188,10,100,0,10000,yes,target,always,,,,,,,,
3220,V_B_EREMES@NPC_MAXPAIN,attack,716,9,300,1000,30000,no,self,always,,,,,,,,
// 3220,V_B_EREMES@NPC_VENOMIMPRESS,attack,738,5,100,0,10000,yes,target,always,,,,,,,,
3220,V_B_EREMES@NPC_PULSESTRIKE,attack,661,5,100,2000,30000,no,self,always,,,,,,,,
3220,V_B_EREMES@NPC_DRAGONFEAR,attack,659,5,100,2000,30000,no,self,always,,,,,,,,
3220,V_B_EREMES@NPC_VENOMFOG,attack,706,5,100,2000,30000,no,self,always,,,,,,,,
3220,V_B_EREMES@NPC_EARTHQUAKE,attack,653,10,1000,4000,60000000,yes,self,myhpltmaxrate,30,,,,,,,
3221,V_B_MAGALETA@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3221,V_B_MAGALETA@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3221,V_B_MAGALETA@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3219,3214,3218,3216,3217,,
// 3221,V_B_MAGALETA@NPC_CHEAL,idle,729,5,300,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
// 3221,V_B_MAGALETA@NPC_CHEAL,idle,729,5,300,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3221,V_B_MAGALETA@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
// 3221,V_B_MAGALETA@NPC_CHEAL,chase,729,5,300,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
// 3221,V_B_MAGALETA@NPC_CHEAL,chase,729,5,300,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3221,V_B_MAGALETA@NPC_WIDESILENCE,chase,663,5,500,1000,30000,no,target,always,,,,,,,18,
// 3221,V_B_MAGALETA@NPC_LEX_AETERNA,chase,727,5,100,0,10000,yes,target,always,,,,,,,29,
3221,V_B_MAGALETA@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3221,V_B_MAGALETA@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3221,V_B_MAGALETA@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3221,V_B_MAGALETA@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3219,3214,3218,3216,3217,,
3221,V_B_MAGALETA@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,yes,self,myhpltmaxrate,30,3219,3214,3218,3216,3217,,
3221,V_B_MAGALETA@AL_INCAGI,attack,29,10,200,0,240000,yes,self,always,,,,,,,2,
3221,V_B_MAGALETA@MG_SAFETYWALL,attack,12,10,100,0,10000,yes,self,always,,,,,,,,
3221,V_B_MAGALETA@AL_PNEUMA,attack,25,1,500,0,10000,yes,self,longrangeattacked,,,,,,,19,
// 3221,V_B_MAGALETA@NPC_CHEAL,attack,729,5,100,0,1500,yes,friend,friendhpltmaxrate,99,,,,,,3,
// 3221,V_B_MAGALETA@NPC_CHEAL,attack,729,5,100,0,1500,yes,self,myhpltmaxrate,99,,,,,,3,
3221,V_B_MAGALETA@NPC_MAXPAIN,attack,716,10,300,1000,30000,no,self,always,,,,,,,,
3221,V_B_MAGALETA@NPC_ALLHEAL,attack,687,1,100,3000,60000000,no,self,myhpltmaxrate,10,,,,,,,
3221,V_B_MAGALETA@NPC_SLOWCAST,attack,672,5,100,0,240000,yes,self,always,,,,,,,,
3221,V_B_MAGALETA@NPC_WIDESILENCE,attack,663,5,500,1000,6000,no,target,casttargeted,,,,,,,18,
// 3221,V_B_MAGALETA@NPC_LEX_AETERNA,attack,727,5,300,1000,6000,no,target,always,,,,,,,29,
3221,V_B_MAGALETA@NPC_WIDECONFUSE,attack,667,5,200,1000,60000,no,target,always,,,,,,,,
3222,V_B_SHECIL@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3222,V_B_SHECIL@NPC_AGIUP,idle,350,5,200,0,60000,yes,self,always,,,,,,,,
3222,V_B_SHECIL@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3219,3214,3218,3215,3216,,
3222,V_B_SHECIL@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3222,V_B_SHECIL@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3222,V_B_SHECIL@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3222,V_B_SHECIL@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3222,V_B_SHECIL@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3222,V_B_SHECIL@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3222,V_B_SHECIL@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3219,3214,3218,3215,3216,,
3222,V_B_SHECIL@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3219,3214,3218,3215,3216,,
// 3222,V_B_SHECIL@NPC_ARROWSTORM,attack,728,5,200,0,3000,yes,target,always,,,,,,,6,
3222,V_B_SHECIL@NPC_POWERUP,attack,349,5,200,0,20000,yes,self,always,,,,,,,,
3222,V_B_SHECIL@NPC_AGIUP,attack,350,5,200,0,20000,yes,self,always,,,,,,,,
3222,V_B_SHECIL@AC_DOUBLE,attack,46,10,200,0,10000,yes,target,always,,,,,,,,
3222,V_B_SHECIL@NPC_CRITICALWOUND,attack,673,5,50,0,10000,no,target,always,,,,,,,5,
3222,V_B_SHECIL@SN_SHARPSHOOTING,attack,382,5,200,500,1500,no,target,always,,,,,,,,
3222,V_B_SHECIL@NPC_WIDEBLEEDING,attack,665,5,1000,1000,10000,no,self,myhpltmaxrate,30,,,,,,,
3222,V_B_SHECIL@NPC_WIDECURSE,attack,677,5,1000,1000,10000,no,self,myhpltmaxrate,30,,,,,,,
3223,V_B_HARWORD@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3223,V_B_HARWORD@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3219,3214,3215,3216,3217,,
3223,V_B_HARWORD@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3223,V_B_HARWORD@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3223,V_B_HARWORD@BS_HAMMERFALL,chase,110,10,200,0,10000,yes,target,always,,,,,,,,
3223,V_B_HARWORD@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3223,V_B_HARWORD@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3223,V_B_HARWORD@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3219,3214,3215,3216,3217,,
3223,V_B_HARWORD@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,yes,self,myhpltmaxrate,30,3219,3214,3215,3216,3217,,
3223,V_B_HARWORD@BS_ADRENALINE,attack,111,10,200,0,150000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@BS_MAXIMIZE,attack,114,1,100,0,60000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@MC_MAMMONITE,attack,42,10,200,0,10000,yes,target,always,,,,,,,23,
3223,V_B_HARWORD@BS_HAMMERFALL,attack,110,10,200,0,10000,yes,target,always,,,,,,,,
3223,V_B_HARWORD@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3223,V_B_HARWORD@NPC_MAXPAIN,attack,716,10,500,1000,10000,no,self,always,,,,,,,19,
3223,V_B_HARWORD@NPC_WATERATTACK,attack,184,10,100,0,10000,yes,target,always,,,,,,,,
// 3223,V_B_HARWORD@NPC_MAGMA_ERUPTION,attack,733,5,500,0,10000,yes,target,always,,,,,,,,
3223,V_B_HARWORD@NPC_WIDESTUN,attack,678,5,200,2000,10000,no,self,always,,,,,,,,
3223,V_B_HARWORD@NPC_PULSESTRIKE,attack,661,5,200,1000,30000,no,self,always,,,,,,,,
3223,V_B_HARWORD@NPC_EARTHQUAKE,attack,653,10,1000,4000,60000000,yes,self,myhpltmaxrate,30,,,,,,,
3224,V_B_KATRINN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3224,V_B_KATRINN@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3224,V_B_KATRINN@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3219,3214,3218,3215,3217,,
3224,V_B_KATRINN@MG_SIGHT,idle,10,1,1000,0,10000,yes,self,skillused,137,,,,,,,
3224,V_B_KATRINN@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3224,V_B_KATRINN@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3224,V_B_KATRINN@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3219,3214,3218,3215,3217,,
3224,V_B_KATRINN@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3219,3214,3218,3215,3217,,
3224,V_B_KATRINN@NPC_COMET,attack,708,5,300,1000,7000,no,self,always,,,,,,,,
// 3224,V_B_KATRINN@NPC_STORMGUST2,attack,723,3,200,1000,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@NPC_WIDESTONE,attack,666,1,200,1000,10000,no,self,always,,,,,,,,
3224,V_B_KATRINN@HW_GANBANTEIN,attack,483,1,300,500,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WL_EARTHSTRAIN,attack,2216,5,300,1000,7000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WZ_JUPITEL,attack,84,10,200,1000,10000,no,target,always,,,,,,,,
3224,V_B_KATRINN@WL_TETRAVORTEX,attack,2217,5,300,1000,7000,no,target,always,,,,,,,,
3224,V_B_KATRINN@NPC_WIDEFREEZE,attack,664,5,200,1000,10000,no,self,always,,,,,,,,
3224,V_B_KATRINN@NPC_WIDESILENCE,attack,663,5,200,1000,10000,no,self,always,,,,,,,,
3225,V_B_SEYREN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3225,V_B_SEYREN@NPC_CALLSLAVE,idle,352,1,500,0,10000,yes,self,always,,,,,,,,
3225,V_B_SEYREN@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3214,3218,3215,3216,3217,,
3225,V_B_SEYREN@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3225,V_B_SEYREN@KN_SPEARBOOMERANG,chase,59,5,1000,0,0,yes,target,always,,,,,,,6,
3225,V_B_SEYREN@SM_ENDURE,chase,8,10,500,0,30000,yes,self,longrangeattacked,,,,,,,6,
3225,V_B_SEYREN@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3225,V_B_SEYREN@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3225,V_B_SEYREN@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3225,V_B_SEYREN@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3214,3218,3215,3216,3217,,
3225,V_B_SEYREN@KN_TWOHANDQUICKEN,attack,60,10,1000,0,300000,yes,self,always,,,,,,,2,
3225,V_B_SEYREN@LK_SPIRALPIERCE,attack,397,5,200,0,10000,yes,target,always,,,,,,,,
// 3225,V_B_SEYREN@NPC_DRAGONBREATH,attack,731,10,300,500,10000,no,target,always,,,,,,,,
// 3225,V_B_SEYREN@NPC_DRAGONBREATH,attack,731,5,300,500,10000,no,target,always,,,,,,,,
3225,V_B_SEYREN@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3225,V_B_SEYREN@NPC_CRITICALSLASH,attack,170,1,100,0,10000,yes,target,always,,,,,,,,
3225,V_B_SEYREN@NPC_COMBOATTACK,attack,171,5,100,0,10000,yes,target,always,,,,,,,,
3225,V_B_SEYREN@NPC_MAXPAIN,attack,716,9,300,1000,30000,no,self,always,,,,,,,,
3225,V_B_SEYREN@NPC_WIDEBLEEDING,attack,665,5,100,1000,10000,no,self,always,,,,,,,,
3225,V_B_SEYREN@NPC_PULSESTRIKE,attack,661,5,200,1000,30000,no,self,always,,,,,,,,
3225,V_B_SEYREN@NPC_CRITICALWOUND,attack,673,5,200,0,30000,no,target,always,,,,,,,,
3225,V_B_SEYREN@NPC_EARTHQUAKE,attack,653,10,1000,4000,60000000,yes,self,myhpltmaxrate,30,,,,,,,
3226,V_RANDEL@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3226,V_RANDEL@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3226,V_RANDEL@PA_PRESSURE,attack,367,1,200,0,10000,no,target,always,,,,,,,,
3226,V_RANDEL@CR_SHIELDCHARGE,attack,250,5,100,0,10000,yes,target,always,,,,,,,9,
3226,V_RANDEL@CR_REFLECTSHIELD,attack,252,5,50,0,200000,yes,self,always,,,,,,,32,
3226,V_RANDEL@CR_REFLECTSHIELD,attack,252,5,1000,0,200000,yes,self,casttargeted,,,,,,,32,
3226,V_RANDEL@NPC_DARKCROSS,attack,338,10,100,0,5000,yes,target,always,,,,,,,,
3226,V_RANDEL@NPC_GRANDDARKNESS,attack,339,10,200,500,5000,no,self,attackpcge,2,,,,,,,
3226,V_RANDEL@CR_GRANDCROSS,attack,254,10,200,500,5000,no,self,always,,,,,,,,
3226,V_RANDEL@NPC_DEFENDER,attack,205,5,500,0,10000,yes,self,longrangeattacked,,,,,,,,
3226,V_RANDEL@NPC_POWERUP,attack,349,1,200,0,100000,yes,self,always,,,,,,,,
3226,V_RANDEL@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,2232,,,,,,
// 3226,V_RANDEL@NPC_RAYOFGENESIS,attack,737,3,200,500,10000,yes,target,always,,,,,,,9,
3227,V_FLAMEL@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3227,V_FLAMEL@AM_POTIONPITCHER,idle,231,4,1000,0,10000,yes,friend,friendhpltmaxrate,60,,,,,,5,
3227,V_FLAMEL@AM_POTIONPITCHER,idle,231,4,1000,0,10000,yes,self,myhpltmaxrate,30,,,,,,5,
3227,V_FLAMEL@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3227,V_FLAMEL@AM_ACIDTERROR,chase,230,5,200,0,10000,yes,target,always,,,,,,,29,
3227,V_FLAMEL@AM_POTIONPITCHER,chase,231,5,500,0,10000,yes,friend,friendhpltmaxrate,60,,,,,,5,
3227,V_FLAMEL@AM_POTIONPITCHER,chase,231,5,500,0,10000,yes,self,myhpltmaxrate,30,,,,,,5,
3227,V_FLAMEL@CR_ACIDDEMONSTRATION,attack,490,5,100,1000,30000,no,target,always,,,,,,,,
3227,V_FLAMEL@AM_DEMONSTRATION,attack,229,1,200,500,10000,no,target,always,,,,,,,,
3227,V_FLAMEL@NPC_AGIUP,attack,350,1,200,0,100000,yes,self,always,,,,,,,,
3227,V_FLAMEL@AM_POTIONPITCHER,attack,231,5,500,0,10000,yes,friend,friendhpltmaxrate,60,,,,,,5,
// 3227,V_FLAMEL@NPC_MANDRAGORA,attack,735,3,500,500,10000,no,self,always,,,,,,,,
3227,V_FLAMEL@AM_POTIONPITCHER,attack,231,5,500,0,10000,yes,self,myhpltmaxrate,30,,,,,,5,
3227,V_FLAMEL@NPC_WIDESLEEP,attack,668,3,300,1000,10000,no,self,always,,,,,,,,
3227,V_FLAMEL@NPC_MAXPAIN,attack,716,5,300,1000,60000,no,self,always,,,,,,,,
3227,V_FLAMEL@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,2230,,,,,,
3227,V_FLAMEL@NPC_WIDESTUN,attack,678,3,300,1000,10000,no,self,always,,,,,,,,
3228,V_CELIA@MG_SIGHT,idle,10,1,200,0,10000,yes,self,always,,,,,,,,
3228,V_CELIA@MG_SIGHT,idle,10,1,1000,0,10000,yes,self,skillused,137,,,,,,,
3228,V_CELIA@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3228,V_CELIA@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
// 3228,V_CELIA@NPC_WIDEWEB,chase,721,1,500,1000,10000,no,self,always,,,,,,,,
// 3228,V_CELIA@NPC_PSYCHIC_WAVE,chase,736,1,500,0,10000,no,target,always,,,,,,,,
3228,V_CELIA@SA_DISPELL,chase,289,5,50,0,10000,yes,target,always,,,,,,,,
3228,V_CELIA@MG_THUNDERSTORM,chase,21,10,300,500,10000,no,target,always,,,,,,,,
3228,V_CELIA@NPC_WIDESOULDRAIN,chase,680,4,300,0,10000,no,self,always,,,,,,,,
3228,V_CELIA@NPC_MENTALBREAKER,attack,159,3,50,800,10000,no,target,always,,,,,,,,
3228,V_CELIA@SA_DISPELL,attack,289,5,300,0,10000,yes,target,always,,,,,,,,
// 3228,V_CELIA@NPC_PSYCHIC_WAVE,attack,736,4,500,1000,7000,no,target,always,,,,,,,,
3228,V_CELIA@MG_SAFETYWALL,attack,12,10,100,0,10000,yes,self,always,,,,,,,,
3228,V_CELIA@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,2231,,,,,,
// 3228,V_CELIA@NPC_WIDEWEB,attack,721,1,300,0,7000,no,self,always,,,,,,,,
3228,V_CELIA@NPC_WIDESTONE,attack,666,5,100,1000,10000,no,self,always,,,,,,,,
3228,V_CELIA@NPC_WIDESOULDRAIN,attack,680,2,100,500,10000,no,self,always,,,,,,,,
3229,V_CHEN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3229,V_CHEN@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3229,V_CHEN@MO_BODYRELOCATION,chase,264,1,200,500,5000,no,target,always,,,,,,,28,
3229,V_CHEN@AL_DECAGI,chase,30,10,200,0,10000,yes,target,always,,,,,,,,
3229,V_CHEN@MO_BALKYOUNG,attack,1016,1,10,0,10000,no,target,always,,,,,,,19,
3229,V_CHEN@MO_EXTREMITYFIST,attack,271,1,500,1000,6000,no,target,always,,,,,,,,
3229,V_CHEN@NPC_CRITICALSLASH,attack,170,1,100,0,10000,yes,target,always,,,,,,,,
3229,V_CHEN@NPC_CHANGEUNDEAD,attack,348,3,100,0,10000,yes,target,always,,,,,,,,
// 3229,V_CHEN@NPC_CURSEDCIRCLE,attack,730,2,300,0,5000,yes,self,always,,,,,,,3,
3229,V_CHEN@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,2229,,,,,,
3229,V_CHEN@NPC_WIDEBLEEDING,attack,665,4,300,1000,10000,yes,self,always,,,,,,,,
3230,V_GERTIE@AS_CLOAKING,attack,135,1,200,200,10000,yes,self,always,,,,,,,,
3230,V_GERTIE@AS_CLOAKING,idle,135,1,200,200,10000,yes,self,always,,,,,,,,
3230,V_GERTIE@AS_CLOAKING,chase,135,1,200,200,10000,yes,self,always,,,,,,,,
3230,V_GERTIE@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3230,V_GERTIE@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3230,V_GERTIE@ST_FULLSTRIP,attack,476,5,500,0,60000,yes,target,myhpltmaxrate,50,,,,,,,
3230,V_GERTIE@NPC_PULSESTRIKE,attack,661,2,200,0,10000,yes,self,always,,,,,,,,
3230,V_GERTIE@NPC_CRITICALSLASH,attack,170,1,300,0,5000,yes,target,always,,,,,,,,
3230,V_GERTIE@NPC_WIDECONFUSE,attack,667,3,100,1000,10000,yes,target,always,,,,,,,,
// 3230,V_GERTIE@NPC_FATALMENACE,attack,732,3,300,0,7000,,no,target,always,,,,,,,43,
3230,V_GERTIE@NPC_VENOMFOG,attack,706,1,100,0,10000,yes,self,always,,,,,,,,
3230,V_GERTIE@NPC_AGIUP,attack,350,1,200,0,100000,yes,self,always,,,,,,,,
3230,V_GERTIE@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,2228,,,,,,
3230,V_GERTIE@RG_CLOSECONFINE,attack,1005,1,100,0,5000,yes,target,always,,,,,,,,
3231,V_ALPHOCCIO@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3231,V_ALPHOCCIO@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
// 3231,V_ALPHOCCIO@NPC_DISSONANCE,attack,2540,3,100,1000,30000,no,self,always,,,,,,,,
3231,V_ALPHOCCIO@NPC_PULSESTRIKE,attack,661,3,100,1000,10000,no,self,always,,,,,,,,
3231,V_ALPHOCCIO@NPC_WIDEFREEZE,attack,664,3,200,1000,10000,no,self,always,,,,,,,,
3231,V_ALPHOCCIO@NPC_SLOWCAST,attack,672,1,200,800,30000,no,self,always,,,,,,,36,
// 3231,V_ALPHOCCIO@NPC_REVERBERATION,attack,725,3,100,0,10000,yes,target,always,,,,,,,,
3231,V_ALPHOCCIO@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,2234,,,,,,
// 3231,V_ALPHOCCIO@NPC_DANCINGBLADE,attack,713,1,100,0,10000,yes,target,always,,,,,,,,
3232,V_TRENTINI@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3232,V_TRENTINI@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
// 3232,V_TRENTINI@NPC_UGLYDANCE,attack,2541,5,100,1000,100000,no,self,always,,,,,,,,
3232,V_TRENTINI@NPC_AGIUP,attack,350,1,200,0,100000,yes,self,always,,,,,,,,
3232,V_TRENTINI@NPC_CRITICALSLASH,attack,170,1,100,0,10000,yes,target,always,,,,,,,,
// 3232,V_TRENTINI@NPC_REVERBERATION,attack,725,1,100,0,10000,yes,target,always,,,,,,,,
3232,V_TRENTINI@NPC_SUMMONSLAVE,attack,196,1,50,0,600000,yes,self,slavele,0,2233,,,,,,
// 3232,V_TRENTINI@NPC_DISSONANCE,attack,2540,3,100,1000,30000,no,self,always,,,,,,,,
3233,V_G_RANDEL@NPC_DEFENDER,attack,205,5,500,0,10000,yes,self,longrangeattacked,,,,,,,,
3233,V_G_RANDEL@PA_PRESSURE,attack,367,5,100,0,10000,no,target,always,,,,,,,,
3233,V_G_RANDEL@CR_SHIELDCHARGE,attack,250,5,100,0,10000,yes,target,always,,,,,,,9,
3233,V_G_RANDEL@CR_REFLECTSHIELD,attack,252,5,50,0,200000,yes,self,always,,,,,,,32,
3233,V_G_RANDEL@CR_REFLECTSHIELD,attack,252,5,1000,0,200000,yes,self,casttargeted,,,,,,,32,
3233,V_G_RANDEL@NPC_DARKCROSS,attack,338,10,50,0,10000,yes,target,always,,,,,,,,
3233,V_G_RANDEL@NPC_GRANDDARKNESS,attack,339,10,200,500,10000,no,self,attackpcge,2,,,,,,,
3233,V_G_RANDEL@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3233,V_G_RANDEL@NPC_POWERUP,attack,349,5,500,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
// 3233,V_G_RANDEL@NPC_RAYOFGENESIS,attack,737,7,200,500,10000,yes,target,always,,,,,,,9,
3233,V_G_RANDEL@NPC_WIDESLEEP,attack,668,5,200,1000,10000,no,self,always,,,,,,,,
3233,V_G_RANDEL@NPC_WIDESILENCE,attack,663,5,200,1000,10000,no,self,always,,,,,,,,
3234,V_G_FLAMEL@AM_POTIONPITCHER,idle,231,5,1000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,5,
3234,V_G_FLAMEL@AM_POTIONPITCHER,idle,231,5,1000,500,10000,yes,self,myhpltmaxrate,30,,,,,,5,
3234,V_G_FLAMEL@AM_POTIONPITCHER,chase,231,5,1000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,5,
3234,V_G_FLAMEL@AM_POTIONPITCHER,chase,231,5,1000,500,10000,yes,self,myhpltmaxrate,30,,,,,,5,
3234,V_G_FLAMEL@AM_DEMONSTRATION,chase,229,5,200,0,10000,yes,target,always,,,,,,,,
3234,V_G_FLAMEL@AM_ACIDTERROR,chase,230,5,150,0,10000,yes,target,always,,,,,,,29,
3234,V_G_FLAMEL@NPC_AGIUP,attack,350,5,200,0,100000,yes,self,always,,,,,,,,
3234,V_G_FLAMEL@NPC_AGIUP,attack,350,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3234,V_G_FLAMEL@AM_POTIONPITCHER,attack,231,5,1000,500,10000,yes,friend,friendhpltmaxrate,60,,,,,,5,
3234,V_G_FLAMEL@AM_POTIONPITCHER,attack,231,5,1000,500,10000,yes,self,myhpltmaxrate,30,,,,,,5,
3234,V_G_FLAMEL@NPC_MAXPAIN,attack,716,7,300,1000,60000,no,self,myhpltmaxrate,3,,,,,,,
3234,V_G_FLAMEL@CR_ACIDDEMONSTRATION,attack,490,3,100,1000,300000,no,target,always,,,,,,,,
3234,V_G_FLAMEL@AM_DEMONSTRATION,attack,229,5,200,0,10000,yes,target,always,,,,,,,,
3234,V_G_FLAMEL@NPC_CRITICALWOUND,attack,673,3,100,0,30000,no,target,always,,,,,,,,
// 3234,V_G_FLAMEL@NPC_MANDRAGORA,attack,735,3,500,500,10000,no,self,always,,,,,,,,
3234,V_G_FLAMEL@NPC_WIDESLEEP,attack,668,5,300,1000,10000,no,self,always,,,,,,,,
3234,V_G_FLAMEL@NPC_WIDESTUN,attack,678,5,300,1000,10000,no,self,always,,,,,,,,
3235,V_G_CELIA@MG_FIREBOLT,chase,19,10,300,0,10000,yes,target,always,,,,,,,,
3235,V_G_CELIA@SA_DISPELL,chase,289,5,50,0,10000,yes,target,always,,,,,,,,
3235,V_G_CELIA@NPC_WIDESOULDRAIN,attack,680,5,200,1000,10000,no,self,always,,,,,,,,
3235,V_G_CELIA@NPC_MENTALBREAKER,attack,159,3,50,800,10000,no,target,always,,,,,,,,
// 3235,V_G_CELIA@NPC_PSYCHIC_WAVE,attack,736,5,300,500,5000,no,target,always,,,,,,,,
3235,V_G_CELIA@SA_DISPELL,attack,289,5,50,0,30000,yes,target,always,,,,,,,,
3235,V_G_CELIA@SA_LANDPROTECTOR,attack,288,5,300,1000,10000,no,target,always,,,,,,,,
// 3235,V_G_CELIA@NPC_WIDEWEB,attack,721,1,500,0,7000,yes,self,always,,,,,,,,
3235,V_G_CELIA@NPC_WIDESTONE,attack,666,5,100,1000,10000,no,self,always,,,,,,,,
3235,V_G_CELIA@NPC_WIDESOULDRAIN,attack,680,4,100,1000,10000,no,self,always,,,,,,,,
// 3235,V_G_CELIA@NPC_PSYCHIC_WAVE,attack,736,5,300,1000,5000,no,target,always,,,,,,,,
3235,V_G_CELIA@NPC_WIDECONFUSE,attack,667,3,300,1000,10000,no,target,always,,,,,,,,
3235,V_G_CELIA@NPC_MAXPAIN,attack,716,7,300,1000,30000,yes,self,always,,,,,,,,
// 3235,V_G_CELIA@NPC_PSYCHIC_WAVE,attack,736,7,300,3000,30000,no,target,always,,,,,,,,
3236,V_G_CHEN@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3236,V_G_CHEN@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3236,V_G_CHEN@NPC_WIDEBLEEDING,attack,665,5,300,1000,10000,yes,self,always,,,,,,,,
3236,V_G_CHEN@MO_BALKYOUNG,attack,1016,1,10,0,10000,no,target,always,,,,,,,19,
3236,V_G_CHEN@MO_EXTREMITYFIST,attack,271,5,500,1000,7000,no,target,always,,,,,,,,
3236,V_G_CHEN@NPC_AGIUP,attack,350,5,200,0,100000,yes,self,always,,,,,,,,
3236,V_G_CHEN@NPC_CRITICALSLASH,attack,170,1,100,0,10000,yes,target,always,,,,,,,,
3236,V_G_CHEN@NPC_ARMORBRAKE,attack,344,1,100,0,10000,yes,target,always,,,,,,,,
3236,V_G_CHEN@NPC_PULSESTRIKE,attack,661,5,100,0,10000,yes,self,always,,,,,,,,
// 3236,V_G_CHEN@NPC_CURSEDCIRCLE,attack,730,4,100,0,5000,yes,self,always,,,,,,,,
// 3236,V_G_CHEN@NPC_DARKPIERCING,attack,715,1,100,0,10000,yes,target,always,,,,,,,,
3237,V_G_GERTIE@NPC_PULSESTRIKE,attack,661,5,200,0,10000,yes,self,always,,,,,,,,
3237,V_G_GERTIE@NPC_CRITICALSLASH,attack,170,1,300,0,5000,yes,target,always,,,,,,,,
3237,V_G_GERTIE@NPC_AGIUP,attack,350,1,300,0,300000,yes,self,always,,,,,,,,
3237,V_G_GERTIE@ST_FULLSTRIP,attack,476,5,50,0,30000,yes,target,myhpltmaxrate,30,,,,,,,
// 3237,V_G_GERTIE@NPC_FATALMENACE,attack,732,5,300,0,20000,no,target,always,,,,,,,34,
3237,V_G_GERTIE@NPC_WIDECONFUSE,attack,667,5,100,1000,30000,no,target,always,,,,,,,,
3237,V_G_GERTIE@RG_CLOSECONFINE,attack,1005,1,100,0,30000,yes,target,always,,,,,,,,
3237,V_G_GERTIE@NPC_VENOMFOG,attack,706,3,200,0,30000,yes,self,always,,,,,,,,
3237,V_G_GERTIE@NPC_WIDECURSE,attack,677,5,100,1000,30000,no,self,always,,,,,,,,
3237,V_G_GERTIE@NPC_INVISIBLE,attack,353,1,100,200,30000,yes,self,always,,,,,,,,
// 3238,V_G_ALPHOCCIO@NPC_DISSONANCE,attack,2540,3,100,1000,120000,no,self,always,,,,,,,,
3238,V_G_ALPHOCCIO@NPC_PULSESTRIKE,attack,661,5,100,1000,10000,no,self,always,,,,,,,,
// 3238,V_G_ALPHOCCIO@NPC_REVERBERATION,attack,725,3,100,0,10000,yes,target,always,,,,,,,,
3238,V_G_ALPHOCCIO@NPC_WIDESLEEP,attack,668,5,100,1000,10000,no,self,always,,,,,,,,
3238,V_G_ALPHOCCIO@NPC_WIDEFREEZE,attack,664,5,100,1000,10000,no,self,always,,,,,,,,
3238,V_G_ALPHOCCIO@NPC_SLOWCAST,attack,672,3,100,1000,10000,no,self,always,,,,,,,36,
3238,V_G_ALPHOCCIO@NPC_WIDESOULDRAIN,attack,680,6,100,1000,10000,no,self,always,,,,,,,,
// 3239,V_G_TRENTINI@NPC_UGLYDANCE,attack,2541,5,100,1000,120000,no,self,always,,,,,,,,
3239,V_G_TRENTINI@NPC_PULSESTRIKE,attack,661,3,100,1000,10000,no,self,always,,,,,,,,
3239,V_G_TRENTINI@NPC_AGIUP,attack,350,5,200,0,100000,yes,self,always,,,,,,,,
3239,V_G_TRENTINI@NPC_MAXPAIN,attack,716,5,300,1000,20000,no,self,always,,,,,,,,
3239,V_G_TRENTINI@NPC_WIDESILENCE,attack,663,5,100,1000,20000,no,self,always,,,,,,,,
3239,V_G_TRENTINI@NPC_WIDESTUN,attack,678,5,100,1000,20000,no,self,always,,,,,,,,
3239,V_G_TRENTINI@NPC_WIDEFREEZE,attack,664,5,100,1000,20000,no,self,always,,,,,,,,
3239,V_G_TRENTINI@NPC_WIDECURSE,attack,677,5,100,1000,20000,no,self,always,,,,,,,,
3240,V_B_RANDEL@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3240,V_B_RANDEL@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3234,3235,3236,3237,3238,3239,
3240,V_B_RANDEL@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3240,V_B_RANDEL@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3240,V_B_RANDEL@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3240,V_B_RANDEL@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3240,V_B_RANDEL@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3240,V_B_RANDEL@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3240,V_B_RANDEL@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3234,3235,3236,3237,3238,3239,
3240,V_B_RANDEL@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3234,3235,3236,3237,3238,3239,
3240,V_B_RANDEL@PA_PRESSURE,attack,367,5,200,0,10000,no,target,always,,,,,,,,
3240,V_B_RANDEL@CR_REFLECTSHIELD,attack,252,5,10,0,200000,yes,self,always,,,,,,,32,
3240,V_B_RANDEL@CR_REFLECTSHIELD,attack,252,5,1000,0,200000,yes,self,casttargeted,,,,,,,32,
3240,V_B_RANDEL@CR_GRANDCROSS,attack,254,10,300,500,10000,no,self,always,,,,,,,,
3240,V_B_RANDEL@NPC_GRANDDARKNESS,attack,339,10,200,500,10000,no,self,always,,,,,,,,
3240,V_B_RANDEL@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3240,V_B_RANDEL@NPC_POWERUP,attack,349,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
// 3240,V_B_RANDEL@NPC_RAYOFGENESIS,attack,737,10,200,500,7000,yes,target,always,,,,,,,9,
3240,V_B_RANDEL@NPC_HELLJUDGEMENT,attack,662,10,100,1000,30000,no,self,always,,,,,,,,
3240,V_B_RANDEL@NPC_WIDESILENCE,attack,663,5,100,1000,10000,no,self,always,,,,,,,,
3240,V_B_RANDEL@NPC_WIDESLEEP,attack,668,5,100,1000,10000,no,self,always,,,,,,,,
3241,V_B_FLAMEL@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3241,V_B_FLAMEL@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3241,V_B_FLAMEL@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3233,3235,3236,3237,3238,3239,
3241,V_B_FLAMEL@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3241,V_B_FLAMEL@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3241,V_B_FLAMEL@AM_DEMONSTRATION,chase,229,5,200,0,10000,yes,target,always,,,,,,,,
3241,V_B_FLAMEL@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3241,V_B_FLAMEL@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3241,V_B_FLAMEL@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3241,V_B_FLAMEL@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3233,3235,3236,3237,3238,3239,
3241,V_B_FLAMEL@NPC_MAXPAIN,attack,716,10,100,1000,30000,no,self,always,,,,,,,,
3241,V_B_FLAMEL@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3233,3235,3236,3237,3238,3239,
3241,V_B_FLAMEL@CR_ACIDDEMONSTRATION,attack,490,5,100,1000,5000,no,target,always,,,,,,,,
3241,V_B_FLAMEL@NPC_PULSESTRIKE,attack,661,5,100,0,5000,yes,self,always,,,,,,,,
3241,V_B_FLAMEL@NPC_AGIUP,attack,350,5,200,0,100000,yes,self,always,,,,,,,,
3241,V_B_FLAMEL@NPC_MAGICMIRROR,attack,671,10,200,0,100000,yes,self,always,,,,,,,,
3241,V_B_FLAMEL@AM_DEMONSTRATION,attack,229,5,200,0,10000,yes,target,always,,,,,,,,
// 3241,V_B_FLAMEL@NPC_MANDRAGORA,attack,735,5,500,500,10000,no,self,always,,,,,,,,
3241,V_B_FLAMEL@NPC_WIDESLEEP,attack,668,5,300,1000,10000,no,self,always,,,,,,,,
3241,V_B_FLAMEL@NPC_WIDESTUN,attack,678,5,300,1000,10000,no,self,always,,,,,,,,
3242,V_B_CELIA@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3242,V_B_CELIA@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3242,V_B_CELIA@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3236,3237,3238,3239,
3242,V_B_CELIA@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3242,V_B_CELIA@NPC_MENTALBREAKER,chase,159,5,100,0,10000,yes,target,always,,,,,,,7,
3242,V_B_CELIA@SA_DISPELL,chase,289,5,500,0,30000,yes,target,always,,,,,,,,
3242,V_B_CELIA@NPC_DARKTHUNDER,chase,341,10,200,500,10000,no,target,always,,,,,,,,
3242,V_B_CELIA@MG_COLDBOLT,chase,14,10,300,0,5000,yes,target,always,,,,,,,,
3242,V_B_CELIA@MG_FIREBOLT,chase,19,10,300,0,5000,yes,target,always,,,,,,,,
3242,V_B_CELIA@MG_LIGHTNINGBOLT,chase,20,10,300,0,5000,yes,target,always,,,,,,,,
3242,V_B_CELIA@NPC_WIDESTONE,chase,666,5,300,1000,10000,no,self,always,,,,,,,,
3242,V_B_CELIA@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3242,V_B_CELIA@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3236,3237,3238,3239,
3242,V_B_CELIA@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3233,3234,3236,3237,3238,3239,
3242,V_B_CELIA@SA_LANDPROTECTOR,attack,288,5,300,0,20000,yes,target,always,,,,,,,,
3242,V_B_CELIA@NPC_MENTALBREAKER,attack,159,5,50,0,10000,yes,target,always,,,,,,,7,
3242,V_B_CELIA@SA_DISPELL,attack,289,5,1000,0,30000,yes,target,always,,,,,,,,
3242,V_B_CELIA@NPC_DARKTHUNDER,attack,341,10,300,1000,10000,no,target,always,,,,,,,,
3242,V_B_CELIA@MG_SAFETYWALL,attack,12,10,300,0,10000,yes,self,always,,,,,,,,
// 3242,V_B_CELIA@NPC_WIDEWEB,attack,721,1,500,0,7000,yes,self,always,,,,,,,,
3242,V_B_CELIA@NPC_WIDESTONE,attack,666,5,100,1000,10000,no,self,always,,,,,,,,
3242,V_B_CELIA@NPC_WIDESOULDRAIN,attack,680,5,100,2000,10000,no,self,always,,,,,,,,
// 3242,V_B_CELIA@NPC_PSYCHIC_WAVE,attack,736,7,500,500,5000,no,target,always,,,,,,,,
// 3242,V_B_CELIA@NPC_PSYCHIC_WAVE,attack,736,10,300,3000,10000,no,target,always,,,,,,,9,
3243,V_B_CHEN@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3243,V_B_CHEN@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3235,3237,3238,3239,
3243,V_B_CHEN@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3243,V_B_CHEN@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3243,V_B_CHEN@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3243,V_B_CHEN@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3243,V_B_CHEN@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3235,3237,3238,3239,
3243,V_B_CHEN@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3233,3234,3235,3237,3238,3239,
3243,V_B_CHEN@MO_EXTREMITYFIST,attack,271,5,300,1000,7000,no,target,always,,,,,,,,
3243,V_B_CHEN@MO_EXTREMITYFIST,attack,271,5,100,1000,3000,no,target,myhpltmaxrate,10,,,,,,,
3243,V_B_CHEN@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3243,V_B_CHEN@NPC_POWERUP,attack,349,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3243,V_B_CHEN@NPC_AGIUP,attack,350,5,200,0,100000,yes,self,always,,,,,,,,
3243,V_B_CHEN@NPC_AGIUP,attack,350,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3243,V_B_CHEN@NPC_MAXPAIN,attack,716,10,300,1000,20000,no,self,always,,,,,,,,
// 3243,V_B_CHEN@NPC_DARKPIERCING,attack,715,1,100,0,10000,yes,target,always,,,,,,,,
3243,V_B_CHEN@NPC_PULSESTRIKE,attack,661,5,100,0,10000,yes,self,always,,,,,,,,
3243,V_B_CHEN@NPC_WIDEBLEEDING,attack,665,5,100,1000,10000,no,self,always,,,,,,,,
3243,V_B_CHEN@NPC_WIDESILENCE,attack,663,5,100,1000,10000,no,self,always,,,,,,,,
3244,V_B_GERTIE@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3244,V_B_GERTIE@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3235,3236,3238,3239,
3244,V_B_GERTIE@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3244,V_B_GERTIE@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3244,V_B_GERTIE@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3244,V_B_GERTIE@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3244,V_B_GERTIE@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3244,V_B_GERTIE@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3244,V_B_GERTIE@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3235,3236,3238,3239,
3244,V_B_GERTIE@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3233,3234,3235,3236,3238,3239,
3244,V_B_GERTIE@NPC_AGIUP,attack,350,5,200,0,100000,yes,self,always,,,,,,,,
3244,V_B_GERTIE@NPC_AGIUP,attack,350,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3244,V_B_GERTIE@RG_STRIPSHIELD,attack,216,5,50,0,2000,yes,target,myhpltmaxrate,90,,,,,,,
3244,V_B_GERTIE@RG_STRIPARMOR,attack,217,5,50,0,2000,yes,target,myhpltmaxrate,70,,,,,,,
3244,V_B_GERTIE@RG_STRIPWEAPON,attack,215,5,50,0,2000,yes,target,myhpltmaxrate,50,,,,,,,
3244,V_B_GERTIE@ST_FULLSTRIP,attack,476,5,50,0,20000,yes,target,myhpltmaxrate,30,,,,,,,
3244,V_B_GERTIE@NPC_PULSESTRIKE,attack,661,5,200,0,7000,yes,self,always,,,,,,,,
3244,V_B_GERTIE@NPC_CRITICALSLASH,attack,170,1,300,0,5000,yes,target,always,,,,,,,,
// 3244,V_B_GERTIE@NPC_FATALMENACE,attack,732,5,100,0,30000,,no,target,always,,,,,,,37,
3244,V_B_GERTIE@NPC_HELLJUDGEMENT,attack,662,10,100,1000,30000,no,self,always,,,,,,,,
3244,V_B_GERTIE@NPC_WIDESLEEP,attack,668,10,100,1000,30000,no,self,always,,,,,,,,
3245,V_B_ALPHOCCIO@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3235,3236,3237,3239,
3245,V_B_ALPHOCCIO@NPC_SLOWCAST,chase,672,5,200,300,10000,no,self,always,,,,,,,36,
3245,V_B_ALPHOCCIO@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3245,V_B_ALPHOCCIO@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3245,V_B_ALPHOCCIO@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3245,V_B_ALPHOCCIO@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3235,3236,3237,3239,
3245,V_B_ALPHOCCIO@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3233,3234,3235,3236,3237,3239,
// 3245,V_B_ALPHOCCIO@NPC_ASSASSINCROSS,attack,2539,10,100,1000,150000,no,self,always,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_POWERUP,attack,349,5,200,0,100000,yes,self,always,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_POWERUP,attack,349,5,200,0,25000,yes,self,myhpltmaxrate,30,,,,,,,
3245,V_B_ALPHOCCIO@NPC_MAXPAIN,attack,716,9,300,1000,20000,no,self,always,,,,,,,47,
3245,V_B_ALPHOCCIO@NPC_WIDESLEEP,attack,668,5,100,1000,30000,no,self,always,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_WIDEFREEZE,attack,664,5,100,1000,30000,no,self,always,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_PULSESTRIKE,attack,661,5,100,1000,10000,no,self,always,,,,,,,,
3245,V_B_ALPHOCCIO@NPC_WIDESOULDRAIN,attack,680,10,100,1000,60000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@AL_TELEPORT,idle,26,1,1000,0,0,yes,self,rudeattacked,,,,,,,,
3246,V_B_TRENTINI@NPC_SUMMONSLAVE,idle,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3235,3236,3237,3238,
3246,V_B_TRENTINI@NPC_CALLSLAVE,idle,352,1,1000,0,10000,yes,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_MAXPAIN,idle,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3246,V_B_TRENTINI@AL_TELEPORT,walk,26,1,500,0,10000,yes,self,rudeattacked,,,,,,,,
3246,V_B_TRENTINI@NPC_MAXPAIN,chase,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3246,V_B_TRENTINI@NPC_MAXPAIN,attack,716,5,1000,0,10000,yes,self,skillused,490,,,,,,8,
3246,V_B_TRENTINI@NPC_CALLSLAVE,attack,352,1,1000,0,10000,yes,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_SUMMONSLAVE,attack,196,1,1000,700,10000,no,self,slavele,3,3233,3234,3235,3236,3237,3238,
3246,V_B_TRENTINI@NPC_SUMMONMONSTER,attack,209,1,1000,700,60000000,no,self,myhpltmaxrate,30,3233,3234,3235,3236,3237,3238,
// 3246,V_B_TRENTINI@NPC_UGLYDANCE,attack,2541,5,100,1000,70000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_MAXPAIN,attack,716,9,300,1000,20000,no,self,always,,,,,,,47,
3246,V_B_TRENTINI@NPC_PULSESTRIKE,attack,661,3,100,0,10000,yes,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_WIDESILENCE,attack,663,5,100,1000,20000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_WIDESTUN,attack,678,5,100,1000,20000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_WIDEFREEZE,attack,664,5,100,1000,20000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_WIDECURSE,attack,677,5,100,1000,20000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_WIDEBLEEDING,attack,665,5,100,1000,20000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_WIDESTONE,attack,666,5,100,1000,20000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_WIDESLEEP,attack,668,5,100,1000,20000,no,self,always,,,,,,,,
3246,V_B_TRENTINI@NPC_WIDECONFUSE,attack,667,5,100,1000,20000,no,target,always,,,,,,,,
//=================================================================
// Phantasmagorika 15.2 Mob Skills Placeholder (Gathered from jRO)
//=================================================================
@ -11236,3 +11928,7 @@
3254,T_W_O@NPC_WIDESTONE,attack,666,5,600,0,30000,no,self,always,0,,,,,,,
3254,T_W_O@NPC_WIDESOULDRAIN,attack,680,10,1000,0,60000,no,self,always,0,,,,,,,
3254,T_W_O@NPC_CRITICALWOUND,attack,673,5,150,500,45000,no,target,always,,,,,,,,
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,attack,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,idle,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,

View File

@ -1,110 +0,0 @@
// Pet Database
//
// Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
//
// 01. MobID Monster ID of the pet.
// 02. Name Name of the monster as defined in the database.
// 03. JName The display name of the monster when hatched.
// 04. LureID Pet Tame Item ID.
// 05. EggID Pet Egg ID.
// 06. EquipID Pet Accessory ID.
// 07. FoodID Pet Food ID.
// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
// 10. R_Hungry Amount of Intimacy that is increased when fed.
// 11. R_Full Amount of Intimacy that is decreased when over-fed.
// 12. Intimate Amount of Intimacy the pet starts with.
// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
// 14. Capture Capture succes rate (10000 = 100%)
// 15. Speed Pet's walk speed. (Defaul: 150)
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
// 20. change_target_rate Rate of which the pet will change its attack target.
// 21. pet_script Script to execute when the pet is hatched.
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
//In theory you can use any valid script, but it is run only once upon pet
//loading, so it is recommended you use the specific pet scripts.
//Please see "The Pet AI commands" in 'doc/script_commands.txt'.
1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 10; },{ bonus bHit,3; bonus bAtk,3; }
1031,POPORING,Poporing,621,9003,10013,511,80,60,30,100,250,20,1000,150,1,0,300,500,400,{ petloot 15; },{ bonus bLuk,2; bonus2 bSubEle,Ele_Poison,10; }
1063,LUNATIC,Lunatic,622,9004,10007,534,80,60,40,100,250,20,1500,150,0,0,300,300,1000,{ petskillbonus bLuk,3,10,50; },{ bonus bCritical,2; bonus bAtk,2; }
1049,PICKY,Picky,623,9005,10012,507,80,60,40,100,250,20,2000,150,1,0,500,600,50,{ petskillbonus bStr,3,10,50;},{ bonus bStr,1; bonus bAtk,5; }
1011,CHONCHON,ChonChon,624,9006,10002,537,80,60,30,100,250,20,1500,150,1,0,500,500,250,{ petskillbonus bAgi,4,10,50; },{ bonus bAgi,1; bonus bFlee,2; }
1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,60,20,100,250,20,1000,150,1,0,500,500,200,{ petskillbonus bAgiVit,4,20,40; },{ bonus bFlee,6; bonus bAgi,-1; }
1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,60,10,100,250,20,500,150,1,0,500,500,200,{ petskillattack2 "NPC_WINDATTACK",888,2,0,10; },{ bonus bFlee,-5; bonus bFlee2,2; }
1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,60,40,100,250,20,1500,150,0,0,500,500,200,{ petskillbonus bVit,4,10,50; },{ bonus bVit,1; bonus bMaxHP,50; }
1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,60,40,100,250,20,1000,150,0,0,400,400,400,{ petskillattack "SM_PROVOKE",1,0,5;},{ bonus bInt,1; bonus bMaxSP,50; }
1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,150,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; },{ bonus bHPrecovRate,5; bonus bMaxHP,25; }
1014,SPORE,Spore,630,9012,10017,537,80,60,30,100,250,20,1500,150,0,0,350,500,500,{ petrecovery SC_POISON,60; },{ bonus bHit,5; bonus bAtk,-2; }
1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,60,20,100,250,20,1000,150,0,0,600,200,400,{ petskillattack "NPC_POISON",20,0,10; },{ bonus bStr,1; bonus bInt,1; }
1019,PECOPECO,PecoPeco,632,9014,10010,537,80,60,30,100,250,20,1000,150,1,0,400,500,800,{ petskillbonus bSpeedRate,25,20,20; },{ bonus bMaxHP,150; bonus bMaxSP,-10; }
1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; }
1057,YOYO,Yoyo,634,9016,10018,532,80,60,20,100,250,20,1000,150,1,0,300,800,400,{ petloot 20; },{ bonus bCritical,3; bonus bLuk,-1; }
1023,ORK_WARRIOR,Orc Warrior,635,9017,10009,537,80,60,20,100,250,20,500,150,1,0,600,200,300,{ petskillattack2 "NPC_PIERCINGATT",100,1,0,10; },{ bonus bAtk,10; bonus bDef,-3; }
1026,MUNAK,Munak,636,9018,10008,537,80,60,20,100,250,20,500,150,0,0,300,750,300,{ petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10; },{ bonus bInt,1; bonus bDef,1; }
1110,DOKEBI,Dokebi,637,9019,10005,537,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petskillattack "BS_HAMMERFALL",1,0,10; },{ bonus bMatkRate,1; bonus2 bAddClass,Class_All,-1; }
1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
1029,ISIS,Isis,639,9021,10006,537,80,60,10,100,250,20,500,150,0,0,650,450,150,{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; },{ bonus bMatkRate,-1; bonus2 bAddClass,Class_All,1; }
1155,PETIT,Petite,640,9022,10011,537,80,60,20,100,250,20,500,150,0,0,800,400,100,{ petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10; },{ bonus bDef,-2; bonus bMdef,-2; bonus bAspdRate,1; }
1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus2 bAddClass,Class_All,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }
1101,BAPHOMET_,Baphomet Jr.,642,9024,10001,518,80,60,10,100,250,20,200,150,0,0,1000,100,200,{ petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5; },{ bonus bDef,1; bonus bMdef,1; bonus2 bResEff,Eff_Stun,-100; }
1188,BON_GUN,Bon Gun,659,9025,10020,537,80,60,30,100,250,20,500,150,1,0,600,200,400,{ petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1; },{ bonus bVit,1; bonus2 bResEff,Eff_Stun,100; }
1200,ZHERLTHSH,Zealotus,660,9026,0,929,80,60,10,100,250,20,300,150,0,0,1000,100,500,{ petskillattack "AS_SONICBLOW",1,0,3; },{ bonus2 bAddRace,RC_Demihuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; }
1275,ALICE,Alice,661,9027,0,504,80,60,20,100,250,20,800,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,25,100; },{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; }
1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,60,50,100,250,20,2000,150,1,0,500,500,200,{ petskillsupport "CR_DEFENDER",3,240,50,100; },{ bonus2 bSubEle,Ele_Neutral,1; bonus bMaxHPrate,-1; }
1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "MG_SIGHT",5,5,5; },{ bonus bMaxHP,30; bonus2 bSubEle,Ele_Water,1; }
1519,CHUNG_E,Green Maiden,12395,9030,0,6115,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{ bonus bDef,1; bonus2 bSubRace,RC_DemiHuman,1; }
1879,ECLIPSE_P,Spring Rabbit,0,9031,0,7766,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "TF_THROWSTONE",1,5,5; },{}
1122,GOBLIN_1,Goblin,14569,9032,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_WINDATTACK",5,5,5; },{}
1123,GOBLIN_2,Goblin,14570,9033,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_FIREATTACK",5,5,5; },{}
1125,GOBLIN_4,Goblin,14571,9034,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_GROUNDATTACK",5,5,5; },{}
1385,DELETER_,Deleter,14572,9035,0,7822,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "SM_MAGNUM",5,5,5; },{}
1382,DIABOLIC,Diabolic,14573,9036,0,7823,80,60,10,100,250,20,800,150,0,0,300,300,800,{ petskillattack "WZ_METEOR",2,5,5; },{}
1208,WANDER_MAN,Wanderer,14574,9037,0,7824,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_UNDEADATTACK",5,5,5; },{ bonus bAgi,3; bonus bDex,1; }
1963,P_CHUNG_E,New Year Doll,0,9038,0,554,80,60,30,100,250,20,800,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{}
// New pets JapanRO Mobile
1040,GOLEM,Golem,12371,9053,10035,6111,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxHP,100; bonus bFlee,-5; }
1143,MARIONETTE,Marionette,12361,9043,10025,6098,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bSPrecovRate,3; }
1148,MEDUSA,Medusa,12368,9050,10032,6108,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bVit,1; bonus2 bResEff,Eff_Stone,500; }
1179,WHISPER,Whisper,12363,9045,10027,6100,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bFlee,7; bonus bDef,-3; }
1299,GOBLIN_LEADER,Goblin Leader,12364,9046,10028,6104,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus2 bAddRace,RC_DemiHuman,3; }
1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{ bonus2 bHPDrainRate,10,5; },{ bonus2 bHPDrainRate,30,5; bonus bMaxHPrate,1; }
1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{ bonus bMaxSPRate,3; bonus2 bSPDrainRate,10,1; },{ bonus bMaxSPRate,5; bonus2 bSPDrainRate,30,1; }
1379,NIGHTMARE_TERROR,Nightmare Terror,12372,9054,10036,6112,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bResEff,Eff_Sleep,10000; }
1401,SHINOBI,Shinobi,12362,9044,10026,6099,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bAgi,2; }
1404,MIYABI_NINGYO,Miyabi Doll,12366,9048,10030,6106,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bInt,1; bonus bCastrate,-3; }
1416,WICKED_NYMPH,Evil Nymph,12365,9047,10029,6105,80,60,15,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,30; bonus bSPrecovRate,5; }
1495,STONE_SHOOTER,Stone Shooter,12369,9051,10033,6109,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,3; }
1504,DULLAHAN,Dullahan,12367,9049,10031,6107,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bCritAtkRate,5; }
1505,LOLI_RURI,Loli Ruri,12360,9042,10024,6097,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bMaxHPRate,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; }
1513,CIVIL_SERVANT,Mao Guai,12358,9040,10022,6095,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,10; }
1586,LEAF_CAT,Leaf Cat,12359,9041,10023,6096,80,60,20,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubRace,RC_Brute,3; }
1630,BACSOJIN_,White Lady,12357,9039,10021,6094,80,60,10,100,250,20,2000,150,0,0,300,300,800,{},{}
1837,IMP,Fire Imp,12374,9056,10038,6114,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,2; bonus2 bAddEle,Ele_Fire,2; }
// Brasilis Quest - Suspicious Beach [UNHATCHABLE]
2057,E_CRAMP,Strange Cramp,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // kRO version
2081,E_HYDRA,Strange Hydra,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // iRO/cRO version
// New pets (FIX ME: pet bonuses for 2210 and 2313 do not require loyalty)
2200,J_TAINI,Tiny,0,9057,0,512,80,60,10,100,250,20,0,150,1,0,300,300,800,{},{}
2210,XMAS_LUNATIC,Christmas Snow Rabbit,0,9058,0,529,80,60,10,100,250,20,0,150,1,0,300,300,800,{},{ bonus2 bExpAddRace,RC_All,5; }
2313,TIKBALANG,Tikbalang,12699,9059,0,528,80,60,10,100,250,20,1000,150,1,0,300,300,800,{},{ bonus2 bAddDamageClass,2320,10; bonus2 bAddDamageClass,2321,10; bonus2 bAddDamageClass,2322,10; bonus2 bAddDamageClass,2317,10; bonus2 bAddDamageClass,2318,10; bonus2 bAddDamageClass,2327,10; bonus2 bAddDamageClass,2319,10; bonus2 bAddDamageClass,2333,10; bonus2 bAddDamageClass,2332,10; }
1242,MARIN,Marin,12789,9061,10039,6534,80,60,50,100,250,20,2000,150,1,0,300,300,800,{},{}
2398,LITTLE_PORING,Novice Poring,12846,9062,0,531,80,60,1000,0,250,0,5000,150,0,0,300,300,800,{},{ bonus bHPrecovRate,50; }
// New pets from kRO 2014-10-08 (Needs more info)
//1090,MASTERING,Mastering,<LureID>,9069,<EquipID>,<FoodID>,<Fullness>,<HungryDelay>,<R_Hungry>,<R_Full>,<Intimate>,<Die>,<Capture>,<Speed>,<S_Performance>,<talk_convert_class>,<attack_rate>,<defence_attack_rate>,<change_target_rate>,<pet_script>,{ set .@i,getpetinfo(3); /*Awkward=LUK + 2, CRI + 1; Neutral=LUK + 3, CRI + 1; Cordial=LUK + 3, CRI + 2; Best Friend=LUK + 3, CRI + 3;*/ }
//1166,SAVAGE,Savage,<LureID>,9070,<EquipID>,<FoodID>,<Fullness>,<HungryDelay>,<R_Hungry>,<R_Full>,<Intimate>,<Die>,<Capture>,<Speed>,<S_Performance>,<talk_convert_class>,<attack_rate>,<defence_attack_rate>,<change_target_rate>,<pet_script>,{ set .@i,getpetinfo(3); /*Awkward=VIT + 1, MHP + 50; Neutral=VIT + 2, MHP + 50; Cordial=VIT + 2, MHP + 100; Best Friend=VIT + 2, MHP + 200;*/ }
//1369,GRAND_PECO,Grand Peco,<LureID>,9071,<EquipID>,<FoodID>,<Fullness>,<HungryDelay>,<R_Hungry>,<R_Full>,<Intimate>,<Die>,<Capture>,<Speed>,<S_Performance>,<talk_convert_class>,<attack_rate>,<defence_attack_rate>,<change_target_rate>,<pet_script>,{ set .@i,getpetinfo(3); /*Awkward=MHP + 150; Neutral=MHP + 200; Cordial=MHP + 300; Best Friend=MHP + 400;*/ }
//1213,HIGH_ORC,High Orc,<LureID>,9087,<EquipID>,<FoodID>,<Fullness>,<HungryDelay>,<R_Hungry>,<R_Full>,<Intimate>,<Die>,<Capture>,<Speed>,<S_Performance>,<talk_convert_class>,<attack_rate>,<defence_attack_rate>,<change_target_rate>,<pet_script>,{ set .@i,getpetinfo(3); /*Awkward=ATK + 10; Neutral=ATK + 15; Cordial=ATK + 20; Best Friend=ATK + 25;*/ }

1733
db/re/pet_db.yml Normal file

File diff suppressed because it is too large Load Diff

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@ -140,6 +140,23 @@
1261,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Cursed Swordman"
1263,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Cursed Swordman"
// Rockridge
1298,0,3740,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Gas! Gas!"
1299,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Patrol Once a Day"
1321,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Spotty and Her Ring"
1322,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Found Something"
1323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Spotty, No!"
1324,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Spotty, No!"
1325,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Spotty, No!"
1326,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Spotty, No!"
1327,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Spotty, No!"
1328,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Found Missing Items"
1329,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Spotty in the Dreamland"
1330,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Spotty's Holes"
1331,0,3736,3,3737,3,3738,3,0,0,0,0,0,0,0,0,0,"Avenging Spotty"
1332,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Blood for Blood"
2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Blacksmith"
2001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Blacksmith"
2002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Blacksmith"
@ -1575,6 +1592,36 @@
7563,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Standby for Kafragaten Challenge 1"
7564,72000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Standby for Kafragaten Challenge 2"
// Devil Tower Memorial
7568,5400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Explore the tower"
7569,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Treat the injured"
7570,0,2939,7,2940,7,2941,7,0,0,0,0,0,0,0,0,0,"Destroy the demons"
7571,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Tower Expedition"
7572,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Lucile...?"
7573,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Magic Swordman Thanatos"
7574,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Thanatos Tower"
7576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Morocc castle seal"
7577,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Space distortion"
// Episode 14.3
7578,0,3061,1,0,0,0,0,3061,6392,10000,0,0,0,0,0,0,"Rampaging Box"
7579,0,3061,10,0,0,0,0,3061,6392,10000,0,0,0,0,0,0,"Collecting Bradiums"
7580,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Collecting Every Day"
7581,0,3039,1,3040,1,3041,1,0,0,0,0,0,0,0,0,0,"Eliminating Risks"
7582,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Daily Cleaning"
7583,0,0,0,0,0,0,0,3039,6708,10000,3040,6708,10000,3041,6708,10000,"Collecting Mana"
7584,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Unending Battle"
// Episode 14.3 part 2 - End of morocc
7593,0,3097,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Demon God Subjugation"
7594,0,3091,1,3092,1,0,0,0,0,0,0,0,0,0,0,0,"Frost Spider and Fire Wolf"
7595,0,3101,3,3102,3,3103,3,0,0,0,0,0,0,0,0,0,"Wandering Orb Magic"
// 7596,0,0,0,0,0,0,0,3105,6713,10000,3106,6714,10000,0,0,0,"Qualifications of the Guests"
7597,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Fall of the False God"
7598,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Caged God"
7599,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Unending Hunt"
7600,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Promising Tomorrow"
// Episode 15.1 Verus City
7606,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Phantasmagorika Excavator Recruitment"
7607,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eden Group Leader"
@ -1661,6 +1708,28 @@
7722,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"EMT"
7723,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The potential within"
// Rockridge
7790,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Rock Ridge, Land of Opportunities"
7791,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Problems in Rock Ridge"
7792,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Problems in Rock Ridge 2"
7793,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Good News"
7794,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Expected Response"
7795,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Negotiation on the Railroad"
7796,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Unexpected Arrest"
7797,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hear Me Out 1"
7798,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Perfectly Prime"
7799,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Shawn McCurdy's Weapon 1"
7800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Shawn McCurdy's Weapon 2"
7801,0,0,0,0,0,0,0,3742,25247,10000,0,0,0,0,0,0,"Shawn McCurdy's Weapon 3"
7802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hear Me Out 2"
7803,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Happy for Broken Trust"
7804,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Location of the Ores"
7805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Location of the Ores 2"
7806,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Location of the Ores 3"
7807,0,3736,3,3737,3,3738,3,0,0,0,0,0,0,0,0,0,"Ace up Our Sleeve"
7808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Case Solved"
7809,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Collecting Ores"
8000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Quitting Job Change"
8001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Assassin"
8002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Job Change to Assassin"
@ -2046,39 +2115,39 @@
9270,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The way to be a strong Mage - 4"
//Geffen Magic Tournament
9284,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9285,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9286,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9287,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9289,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9290,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9291,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9292,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9293,0,1106,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9295,0,2549,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9296,0,2550,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9297,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9298,0,2553,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9299,0,2554,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9300,0,2555,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9301,0,2556,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9302,0,2557,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9303,0,2558,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9304,0,2559,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9305,0,2560,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9306,0,2561,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9307,0,2562,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9308,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9309,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9310,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9311,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9313,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9314,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9315,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9316,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
9284,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Stopping Geffen Gangsters"
9285,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Beating Geffen Gangsters"
9286,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Stop Geffen Gangsters"
9287,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Defeating Geffen Gangsters"
9288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Catch a Geffen thief"
9289,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Get things back from the thief"
9290,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Participate in Magic competitions"
9291,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Participate in Magic competitions"
9292,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Participate in Magic competitions"
9293,0,1106,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Register in Magic Competition"
9294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Registration Complete"
9295,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"1st match of the Tournament has started"
9296,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"2nd match of the Competition has started"
9297,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"3rd match of the Competition has started"
9298,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"4th match of the Competition has started"
9299,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"5th match of the Competition has started"
9300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"6th match of the Competition has started"
9301,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"7th match of the Competition has started"
9302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"8th match of the Competition has started"
9303,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"9th match of the Competition has started"
9304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"10th match of the Competition has started"
9305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"11th match of the Competition has started"
9306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"12th match of the Competition has started"
9307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Final match of the Competition has started"
9308,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Magic Competition Win~!"
9309,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Magic Tournament defeat"
9310,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Iris"
9311,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Chaos"
9312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Lydia"
9313,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Fenrir"
9314,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Loki"
9315,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Exploring the dimensional gap"
9316,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Re-exploring the crack of spaces"
// EP14.3 Morse's Cave
9318,0,3000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morroc"
@ -2098,6 +2167,13 @@
9336,604800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Go back to Professor Bernhard"
9337,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Wrapping up the Adventure"
// Rockridge
9457,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Solved Anyway"
9458,0,3743,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pipe Cleaning"
9459,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Too Early for Pipe Cleaning"
9460,0,0,0,0,0,0,0,3736,25260,5000,3737,25260,5000,3739,25260,5000,"Collecting Ore Fragments"
9461,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Enough Ores"
10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"To the Prontera Royal Court"
10001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Qualification Test"
10002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Qualification Review"
@ -2986,6 +3062,38 @@
// Banquet Quests
12369,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Secret Business Relation"
// Rockridge
12381,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"New Continent's Food Supplier"
12382,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Distributing Food"
12383,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Sweet Potato Delivery"
12384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Meat Delivery"
12385,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Carrot Delivery"
12386,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Banana Delivery"
12387,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pumpkin Delivery"
12388,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mushroom Delivery"
12389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Guardian of Rock Ridge"
12390,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Relieved for Now"
12391,0,3736,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Buffaloes with Rifles"
12392,0,3737,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Punishing the Red Masks"
12393,0,3738,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eye Patch Desperadoes"
12394,0,3739,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Exterminate Gray Four-legged Beasts"
12395,0,3787,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Exterminate Swamp Arclouzes"
12396,0,3788,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Exterminate Brown Rats"
12398,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"You're Good"
12399,0,3747,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hunt Heinous Criminals"
12400,0,3748,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hunt Heinous Criminals"
12401,0,3749,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hunt Heinous Criminals"
12402,0,3740,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eliminate Dangerous Gas"
12403,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Laborers of Rock Ridge"
12404,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Are You Not Tired?"
12405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Maintain the Red Pipe"
12406,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Maintain the Blue Pipe"
12407,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Maintain the Yellow Pipe"
12408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Maintain the White Pipe"
12409,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pipes Maintained"
12410,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Contract with the Wealthy Merchant"
12411,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Come Back Tomorrow"
13000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"RWC2011Card Gathering"
13001,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"RWC2011Card Gathering - Hold"
@ -3369,6 +3477,17 @@
14591,0,3501,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Secret Ingredient"
14592,04:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Resting Time"
// Rock Ridge
14672,0,3740,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Preparing for the Firework Festival"
14673,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Time to Make Bombs"
// A Bed Of Honor
14683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mysterious Device"
14684,3600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mysterious Device"
14685,3600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mysterious Device"
14686,3600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mysterious Device"
14687,3600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mysterious Device"
// Academy 14.2
15000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Experiencing abnormal statuses"
15001,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hold your breath"
@ -3496,16 +3615,27 @@
16075,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Serin's Ambitions"
16076,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Witch's Tonic"
16077,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Serin's Release"
16078,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Visit with Lady Hell"
16079,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Sign"
16080,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dark Lord's return"
16081,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Serin's Ambitions"
16082,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Dark Lord's return"
16083,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Serin's Realization"
16084,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Sign"
16085,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Sign"
16086,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Sign"
16087,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The Sign"
// Rock Ridge
16078,0,3739,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Peace of the Family"
16079,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Back for More Coyotes Tomorrow"
16080,0,3739,30,0,0,0,0,0,0,0,0,0,0,0,0,0,"Hunting Coyotes Again"
16081,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Failed to Get Juice Mix Package"
16082,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16083,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Wasteland Cactuten"
16084,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16085,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Coyote"
16086,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16087,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Cactus Girl"
16088,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Coyote"
16089,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16090,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16091,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16092,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16093,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16094,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16095,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Discovered Suspicious Sand Pile"
16101,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Kiel Hyre Academy"
16102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Kiel Hyre Academy"
16103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Kiel Hyre Academy"

View File

@ -21,7 +21,7 @@
//-- SM_PROVOKE
6,0,0,0,30000,0,0,0
//-- SM_MAGNUM
7,0,2000,0,2000,10000,0,0
7,0,2000,0,0,10000,2000,0
//-- SM_ENDURE
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000,0
//==========================================
@ -167,8 +167,6 @@
85,9600:9280:8960:8640:8320:8000:7680:7360:7040:6720,5000,0,4000,20000,0,2400:2320:2240:2160:2080:2000:1920:1840:1760:1680
//-- WZ_WATERBALL
86,640:1280:1920:2560:3200,0,0,10000,0,0,160:320:480:640:800
//-- WZ_ICEWALL
87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
//-- WZ_FROSTNOVA
88,640:640:576:576:512:512:448:448:384:384,200,0,0,4000:5500:7000:8500:10000:11500:13000:14500:16000:17500,0,160:160:144:144:128:128:112:112:96:96
//-- WZ_STORMGUST
@ -671,7 +669,7 @@
//===== Taekwon ============================
//-- TK_RUN
411,3000:2500:2000:1500:1000:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:-1-1-1-1
411,3000:2500:2000:1500:1000:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:-1:-1:-1:-1
//-- TK_DOWNKICK
415,0,0,0,0,3000,0,0
//-- TK_TURNKICK
@ -1045,10 +1043,18 @@
//===== New Monster Skills (12.1) ==========
//-- NPC_VENOMFOG
706,0,0,0,3000,0,0,-1
//-- NPC_ICEMINE
709,0,0,0,10000,0,0,-1
//-- NPC_FLAMECROSS
711,0,0,0,3000,0,0,-1
//-- NPC_DARKPIERCING
715,0,2000,0,0,0,0,-1
//-- NPC_MAXPAIN
716,0,0,0,10000,0,0,0
//-- NPC_JACKFROST
720,0,0,0,12500:17500:22500:27500:32500,0,0,-1
//-- NPC_REVERBERATION
725,0,0,0,9000:10000:11000:12000:13000,0,0,-1
//===== 2nd Jobs Quest Skills ==============
//-- KN_CHARGEATK
@ -1201,6 +1207,10 @@
2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,-1
//-- AB_OFFERTORIUM
5011,5000:4000:3000:2000:1000,500,0,90000,0,0,-1
//-- AB_VITUPERATUM
5072,1000,1000,0,600000,0,5000,3000:2500:2000:1500:1000
//-- AB_CONVENIO
5073,2000,1000,0,0,0,5000,2000
//==========================================
//===== Warlock ============================
@ -1339,7 +1349,9 @@
//-- NC_DISJOINT
2283,2000,0,0,0,0,0,-1
//-- NC_MAGMA_ERUPTION
5006,1000,500,0,5000,42000,10000:9000:8000:7000:6000,-1
5006,1000,500,0,5000,5000,10000:9000:8000:7000:6000,-1
//-- NC_MAGMA_ERUPTION_DOTDAMAGE
5015,0,0,0,0,20000,0,-1
//==========================================
//===== Shadow Chaser ======================
@ -1651,20 +1663,16 @@
//==========================================
//===== Rebellion Skills ===================
//-- RL_GLITTERING_GREED
//2551,0,0,0,0,0,0,-1
//-- RL_RICHS_COIN
2552,0,1000,0,600000,0,3000,-1
//-- RL_MASS_SPIRAL
2553,2000,1000,0,0,30000,2000,1000
2553,1000,1000,0,120000,0,2000,2000
//-- RL_BANISHING_BUSTER
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000,-1
2554,3000:2500:2000:1500:1000,0,0,0,0,2000,1000
//-- RL_B_TRAP
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000,-1
//-- RL_FLICKER
2556,0,0,0,0,0,10000,-1
2555,2000:1600:1200:800:400,2500:2000:1500:1000:500,0,10000,10000:11000:12000:13000:14000,10000,-1
//-- RL_S_STORM
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000,1000
2557,3000:2500:2000:1500:1000,0,0,0,0,2000,1000
//-- RL_E_CHAIN
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0,-1
//-- RL_QD_SHOT
@ -1672,11 +1680,11 @@
//-- RL_C_MARKER
2560,0,0,0,30000,0,1000,-1
//-- RL_FIREDANCE
2561,0,500,0,0,0,5000,-1
2561,0,500,0,0,0,0,-1
//-- RL_H_MINE
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000,-1
//-- RL_P_ALTER
2563,0,0,0,30000:45000:60000:75000:90000,0,0,-1
2563,2000,0,0,42000:54000:66000:78000:90000,0,0,-1
//-- RL_FALLEN_ANGEL
2564,0,0,0,2000,0,0,-1
//-- RL_R_TRIP
@ -1693,12 +1701,6 @@
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000,1000
//-- RL_HAMMER_OF_GOD
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000,-1
//-- RL_R_TRIP_PLUSATK
//2572,0,0,0,0,0,0,-1
//-- RL_B_FLICKER_ATK
//2573,0,0,0,0,0,0,-1
//-- RL_GLITTERING_GREED_ATK
//2574,0,0,0,0,0,0,-1
//==========================================
//==== Kagerou & Oboro Skills ==============
@ -1807,6 +1809,10 @@
5040,0,1000,0,60000:90000:120000:150000:180000,120000,10000,0
//-- SU_FRESHSHRIMP
5041,0,1000,0,120000,0,6000:5000:4000:3000:2000,0
//-- SU_CN_METEOR2
5042,0,0,0,1500:2000:2500:3000:3500,20000,0,-1
//-- SU_LUNATICCARROTBEAT2
5043,0,0,0,0,5000,0,-1
//-- SU_POWEROFFLOCK
5045,5000:4000:3000:2000:1000,1000,0,15000,10000,100000,-1
//-- SU_SVG_SPIRIT
@ -1836,6 +1842,10 @@
5064,1500,0,0,0,0,0,1500
//-- WE_CHEERUP
5065,1500,0,0,60000,0,0,1500
//-- ALL_EQSWITCH
5067,0,0,0,0,0,10000,60
//==========================================
//===== Homunculus Skills ==================
@ -1980,6 +1990,8 @@
8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- MER_INCAGI
8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0,0
//-- MER_INVINCIBLEOFF2
8241,0,0,0,10000,0,30000,0
//==========================================
//===== Elemental Skills =======================

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