- Changed function itemdb_group to itemdb_group_bonus, it now calculates the total group bonuses of a player for a given item.
- Changed itemhealrate to itemgrouphealrate, added a structure itemhealrate to allow storing item-healing bonuses per item. - Modified bAddItemHealRate so it can receive both item-id and item-group values (since the first item-id is +500, there's no risk of mixing them up). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8136 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/04
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* Modified bAddItemHealRate so it can receive both item-id and item-group
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values (since the first item-id is +500, there's no risk of mixing them
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up). [Skotlex]
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* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
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enable_critical (defaults to specify only players), mob_critical_rate and
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critical_rate. The last applies to all non-mobs and non-players
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@ -183,7 +183,9 @@ bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
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//---- 2/22 new card effects ----
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bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%
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bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%,
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you can also use direct item IDs instead
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of group values.
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(Check db/item_group_db.txt)
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//---- 3/15 new card effects ----
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@ -111,36 +111,25 @@ int itemdb_searchrandomid(int group)
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ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
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return UNKNOWN_ITEM_ID;
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}
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/*==========================================
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* Returns the group this item belongs to.
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* Skips general random item givers (gift/blue/violet box)
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* Calculates total item-group related bonuses for the given item. [Skotlex]
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*------------------------------------------
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*/
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int itemdb_group (int nameid)
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int itemdb_group_bonus(struct map_session_data *sd, int itemid)
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{
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int i, j;
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int bonus = 0, i, j;
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for (i=0; i < MAX_ITEMGROUP; i++) {
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switch (i) {
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case IG_BLUEBOX:
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case IG_VIOLETBOX:
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case IG_CARDALBUM:
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case IG_GIFTBOX:
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case IG_COOKIEBAG:
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case IG_GIFTBOX_1:
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case IG_GIFTBOX_2:
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case IG_GIFTBOX_3:
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case IG_GIFTBOX_4:
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case IG_GIFTBOXCHINA:
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continue;
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}
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if (!sd->itemgrouphealrate[i])
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continue;
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for (j=0; j < itemgroup_db[i].qty; j++) {
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if (itemgroup_db[i].id[j] == nameid)
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return i;
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if (itemgroup_db[i].id[j] == itemid)
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{
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bonus += sd->itemgrouphealrate[i];
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continue;
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}
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}
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}
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return -1;
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return bonus;
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}
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/*==========================================
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@ -104,7 +104,7 @@ struct item_data* itemdb_exists(int nameid);
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#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
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#define itemdb_viewid(n) (itemdb_search(n)->view_id)
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#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
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int itemdb_group(int nameid);
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int itemdb_group_bonus(struct map_session_data *sd, int itemid);
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int itemdb_searchrandomid(int flags);
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@ -629,7 +629,7 @@ struct map_session_data {
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int magic_addsize[3];
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int critaddrace[RC_MAX];
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int expaddrace[RC_MAX];
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int itemhealrate[MAX_ITEMGROUP];
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int itemgrouphealrate[MAX_ITEMGROUP];
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short sp_gain_race[RC_MAX];
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// zeroed arrays end here.
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// zeroed structures start here
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@ -651,6 +651,10 @@ struct map_session_data {
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short id, group;
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int race, rate;
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} add_drop[MAX_PC_BONUS];
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struct {
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int nameid;
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int rate;
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} itemhealrate[MAX_PC_BONUS];
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// zeroed structures end here
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// zeroed vars start here.
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int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
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30
src/map/pc.c
30
src/map/pc.c
@ -2167,10 +2167,18 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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case SP_ADD_ITEM_HEAL_RATE:
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if(sd->state.lr_flag == 2)
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break;
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if (type2 < MAX_ITEMGROUP)
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sd->itemhealrate[type2] += val;
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else
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ShowWarning("pc_bonus2: AddItemHealRate: Group %d is beyond limit (%d).\n", type2, MAX_ITEMGROUP);
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if (type2 < MAX_ITEMGROUP) { //Group bonus
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sd->itemgrouphealrate[type2] += val;
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break;
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}
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//Standard item bonus.
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for(i=0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
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if(i == MAX_PC_BONUS) {
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ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS);
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break;
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}
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sd->itemhealrate[i].nameid = type2;
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sd->itemhealrate[i].rate += val;
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break;
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case SP_EXP_ADDRACE:
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if(sd->state.lr_flag != 2)
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@ -5329,7 +5337,7 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty
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*/
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int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
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{
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int bonus, type;
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int i, bonus;
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if(hp) {
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bonus = 100 + (sd->battle_status.vit<<1)
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@ -5337,8 +5345,16 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
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+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
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// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
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bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
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if ((type = itemdb_group(itemid)) > 0 && type < MAX_ITEMGROUP && sd->itemhealrate[type])
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bonus += bonus * sd->itemhealrate[type] / 100;
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//Item Group bonuses
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bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
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//Individual item bonuses.
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for(i = 0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid; i++)
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{
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if (sd->itemhealrate[i].nameid == itemid) {
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bonus += bonus*sd->itemhealrate[i].rate/100;
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break;
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}
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}
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if(bonus!=100)
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hp = hp * bonus / 100;
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}
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@ -1539,7 +1539,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
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+ sizeof(sd->magic_addsize)
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+ sizeof(sd->critaddrace)
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+ sizeof(sd->expaddrace)
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+ sizeof(sd->itemhealrate)
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+ sizeof(sd->itemgrouphealrate)
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+ sizeof(sd->sp_gain_race)
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);
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@ -1578,6 +1578,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
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+ sizeof(sd->add_dmg)
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+ sizeof(sd->add_mdmg)
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+ sizeof(sd->add_drop)
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+ sizeof(sd->itemhealrate)
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);
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// vars zeroing. ints, shorts, chars. in that order.
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