- Changed function itemdb_group to itemdb_group_bonus, it now calculates the total group bonuses of a player for a given item.

- Changed itemhealrate to itemgrouphealrate, added a structure itemhealrate to allow storing item-healing bonuses per item.
- Modified bAddItemHealRate so it can receive both item-id and item-group values (since the first item-id is +500, there's no risk of mixing them up).


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8136 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-04 20:04:16 +00:00
parent 5ef4f71588
commit 04edacd3d9
7 changed files with 48 additions and 33 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/04
* Modified bAddItemHealRate so it can receive both item-id and item-group
values (since the first item-id is +500, there's no risk of mixing them
up). [Skotlex]
* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
enable_critical (defaults to specify only players), mob_critical_rate and
critical_rate. The last applies to all non-mobs and non-players

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@ -183,7 +183,9 @@ bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
//---- 2/22 new card effects ----
bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%
bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%,
you can also use direct item IDs instead
of group values.
(Check db/item_group_db.txt)
//---- 3/15 new card effects ----

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@ -111,36 +111,25 @@ int itemdb_searchrandomid(int group)
ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
return UNKNOWN_ITEM_ID;
}
/*==========================================
* Returns the group this item belongs to.
* Skips general random item givers (gift/blue/violet box)
* Calculates total item-group related bonuses for the given item. [Skotlex]
*------------------------------------------
*/
int itemdb_group (int nameid)
int itemdb_group_bonus(struct map_session_data *sd, int itemid)
{
int i, j;
int bonus = 0, i, j;
for (i=0; i < MAX_ITEMGROUP; i++) {
switch (i) {
case IG_BLUEBOX:
case IG_VIOLETBOX:
case IG_CARDALBUM:
case IG_GIFTBOX:
case IG_COOKIEBAG:
case IG_GIFTBOX_1:
case IG_GIFTBOX_2:
case IG_GIFTBOX_3:
case IG_GIFTBOX_4:
case IG_GIFTBOXCHINA:
continue;
}
if (!sd->itemgrouphealrate[i])
continue;
for (j=0; j < itemgroup_db[i].qty; j++) {
if (itemgroup_db[i].id[j] == nameid)
return i;
if (itemgroup_db[i].id[j] == itemid)
{
bonus += sd->itemgrouphealrate[i];
continue;
}
}
}
return -1;
return bonus;
}
/*==========================================

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@ -104,7 +104,7 @@ struct item_data* itemdb_exists(int nameid);
#define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
#define itemdb_viewid(n) (itemdb_search(n)->view_id)
#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
int itemdb_group(int nameid);
int itemdb_group_bonus(struct map_session_data *sd, int itemid);
int itemdb_searchrandomid(int flags);

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@ -629,7 +629,7 @@ struct map_session_data {
int magic_addsize[3];
int critaddrace[RC_MAX];
int expaddrace[RC_MAX];
int itemhealrate[MAX_ITEMGROUP];
int itemgrouphealrate[MAX_ITEMGROUP];
short sp_gain_race[RC_MAX];
// zeroed arrays end here.
// zeroed structures start here
@ -651,6 +651,10 @@ struct map_session_data {
short id, group;
int race, rate;
} add_drop[MAX_PC_BONUS];
struct {
int nameid;
int rate;
} itemhealrate[MAX_PC_BONUS];
// zeroed structures end here
// zeroed vars start here.
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;

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@ -2167,10 +2167,18 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
case SP_ADD_ITEM_HEAL_RATE:
if(sd->state.lr_flag == 2)
break;
if (type2 < MAX_ITEMGROUP)
sd->itemhealrate[type2] += val;
else
ShowWarning("pc_bonus2: AddItemHealRate: Group %d is beyond limit (%d).\n", type2, MAX_ITEMGROUP);
if (type2 < MAX_ITEMGROUP) { //Group bonus
sd->itemgrouphealrate[type2] += val;
break;
}
//Standard item bonus.
for(i=0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++);
if(i == MAX_PC_BONUS) {
ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS);
break;
}
sd->itemhealrate[i].nameid = type2;
sd->itemhealrate[i].rate += val;
break;
case SP_EXP_ADDRACE:
if(sd->state.lr_flag != 2)
@ -5329,7 +5337,7 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty
*/
int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
{
int bonus, type;
int i, bonus;
if(hp) {
bonus = 100 + (sd->battle_status.vit<<1)
@ -5337,8 +5345,16 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
if ((type = itemdb_group(itemid)) > 0 && type < MAX_ITEMGROUP && sd->itemhealrate[type])
bonus += bonus * sd->itemhealrate[type] / 100;
//Item Group bonuses
bonus += bonus*itemdb_group_bonus(sd, itemid)/100;
//Individual item bonuses.
for(i = 0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid; i++)
{
if (sd->itemhealrate[i].nameid == itemid) {
bonus += bonus*sd->itemhealrate[i].rate/100;
break;
}
}
if(bonus!=100)
hp = hp * bonus / 100;
}

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@ -1539,7 +1539,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
+ sizeof(sd->magic_addsize)
+ sizeof(sd->critaddrace)
+ sizeof(sd->expaddrace)
+ sizeof(sd->itemhealrate)
+ sizeof(sd->itemgrouphealrate)
+ sizeof(sd->sp_gain_race)
);
@ -1578,6 +1578,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
+ sizeof(sd->add_dmg)
+ sizeof(sd->add_mdmg)
+ sizeof(sd->add_drop)
+ sizeof(sd->itemhealrate)
);
// vars zeroing. ints, shorts, chars. in that order.