This commit is contained in:
Napster 2015-12-24 16:31:10 +07:00
commit 060f33408d
5 changed files with 29 additions and 27 deletions

View File

@ -157,7 +157,7 @@
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE 2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER 2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS 2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT 2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP 2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN 2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN

View File

@ -159,7 +159,7 @@
2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE 2485,0xe7, , 0, 2,2000,enemy, 0x8098 //GN_DEMONIC_FIRE
2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER 2487,0xe8, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_SMOKE_POWDER
2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS 2488,0xe9, , 2, 0, -1,enemy, 0x2000 //GN_FIRE_EXPANSION_TEAR_GAS
2490,0xea, , 0, 1,1000,enemy, 0x8002 //GN_HELLS_PLANT 2490,0xea, , 0, 1,1000,enemy, 0xC002 //GN_HELLS_PLANT
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP 2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x6 //RL_B_TRAP
2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN 2567,0x105, , -1, 0,1000,enemy, 0x98 //RL_FIRE_RAIN

View File

@ -4323,12 +4323,8 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_IMPOSITIO]->val2); ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_IMPOSITIO]->val2);
if (sc->data[SC_VOLCANO]) if (sc->data[SC_VOLCANO])
ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_VOLCANO]->val2); ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_VOLCANO]->val2);
if (sc->data[SC_DRUMBATTLE]) { if (sc->data[SC_DRUMBATTLE])
if (tstatus->size == SZ_SMALL) {
ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_DRUMBATTLE]->val2); ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_DRUMBATTLE]->val2);
} else if (tstatus->size == SZ_MEDIUM)
ATK_ADD(wd.equipAtk, wd.equipAtk2, 10 * sc->data[SC_DRUMBATTLE]->val1);
}
if (sc->data[SC_MADNESSCANCEL]) if (sc->data[SC_MADNESSCANCEL])
ATK_ADD(wd.equipAtk, wd.equipAtk2, 100); ATK_ADD(wd.equipAtk, wd.equipAtk2, 100);
if (sc->data[SC_GATLINGFEVER]) { if (sc->data[SC_GATLINGFEVER]) {

View File

@ -10076,10 +10076,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case GN_MANDRAGORA: case GN_MANDRAGORA:
if( flag&1 ) { if( flag&1 ) {
int rate = 25 + (10 * skill_lv) - (tstatus->vit + tstatus->luk) / 5; int rate = 25 + (10 * skill_lv) - (tstatus->vit + tstatus->luk) / 5;
if (rate < 10) if (rate < 10)
rate = 10; rate = 10;
if (bl->type == BL_MOB) if (bl->type == BL_MOB || (tsc && tsc->data[type]))
break; break; // Don't activate if target is a monster or zap SP if target already has Mandragora active.
if (rnd()%100 < rate) { if (rnd()%100 < rate) {
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)); sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv));
status_zap(bl,0,status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); status_zap(bl,0,status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100);
@ -10742,8 +10743,9 @@ static int8 skill_castend_id_check(struct block_list *src, struct block_list *ta
if (inf && battle_check_target(src, target, inf) <= 0) if (inf && battle_check_target(src, target, inf) <= 0)
return USESKILL_FAIL_LEVEL; return USESKILL_FAIL_LEVEL;
//Fogwall makes all offensive-type targetted skills fail at 75% // Fogwall makes all offensive-type targetted skills fail at 75%
if (inf&BCT_ENEMY && tsc && tsc->data[SC_FOGWALL] && rnd() % 100 < 75) // Jump Kick can still fail even though you can jump to friendly targets.
if ((inf&BCT_ENEMY || skill_id == TK_JUMPKICK) && tsc && tsc->data[SC_FOGWALL] && rnd() % 100 < 75)
return USESKILL_FAIL_LEVEL; return USESKILL_FAIL_LEVEL;
return -1; return -1;
@ -16932,7 +16934,7 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap)
return 1; return 1;
} }
//It deletes everything except traps and barriers //It deletes everything except traps and barriers
if( (!(skill_get_inf2(unit->group->skill_id)&(INF2_TRAP)) && !(skill_get_inf3(unit->group->skill_id)&(INF3_NOLP)) ) || unit->group->skill_id == WZ_FIREPILLAR ) { if ((!(skill_get_inf2(unit->group->skill_id)&(INF2_TRAP)) && !(skill_get_inf3(unit->group->skill_id)&(INF3_NOLP))) || unit->group->skill_id == WZ_FIREPILLAR || unit->group->skill_id == GN_HELLS_PLANT) {
skill_delunit(unit); skill_delunit(unit);
return 1; return 1;
} }

View File

@ -1933,7 +1933,7 @@ bool status_check_skilluse(struct block_list *src, struct block_list *target, ui
if (sc->data[SC_ALL_RIDING]) if (sc->data[SC_ALL_RIDING])
return false; //You can't use skills while in the new mounts (The client doesn't let you, this is to make cheat-safe) return false; //You can't use skills while in the new mounts (The client doesn't let you, this is to make cheat-safe)
if ((sc->data[SC_ASH] && rnd()%2)) { if (sc->data[SC_ASH] && rnd()%2 && !(status->mode&MD_BOSS)) {
if (src->type == BL_PC) if (src->type == BL_PC)
clif_skill_fail((TBL_PC*)src,skill_id,USESKILL_FAIL_LEVEL,0); clif_skill_fail((TBL_PC*)src,skill_id,USESKILL_FAIL_LEVEL,0);
return false; return false;
@ -8573,6 +8573,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
case SC_DEEPSLEEP: case SC_DEEPSLEEP:
case SC_NETHERWORLD: case SC_NETHERWORLD:
case SC_CRYSTALIZE: case SC_CRYSTALIZE:
case SC_MANDRAGORA:
case SC_DEFSET: case SC_DEFSET:
case SC_MDEFSET: case SC_MDEFSET:
case SC_NORECOVER_STATE: case SC_NORECOVER_STATE:
@ -10146,13 +10147,16 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1); sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1);
break; break;
case SC_ASH: case SC_ASH:
val2 = 50; // hit % reduc val2 = 0; // hit % reduc
val3 = 0; // def % reduc val3 = 0; // def % reduc
val4 = 0; // atk flee & reduc val4 = 0; // atk flee & reduc
if(status_get_race(bl) == RC_PLANT) // plant type if (!(status_get_mode(bl)&MD_BOSS)) {
val2 = 50;
if (status_get_race(bl) == RC_PLANT) // plant type
val3 = 50; val3 = 50;
if(status_get_element(bl) == ELE_WATER) // defense water type if (status_get_element(bl) == ELE_WATER) // defense water type
val4 = 50; val4 = 50;
}
break; break;
case SC_FULL_THROTTLE: case SC_FULL_THROTTLE:
val2 = ( val1 == 1 ? 6 : 6 - val1 ); val2 = ( val1 == 1 ? 6 : 6 - val1 );