Fixed a potential map crash

* Follow up to dc8d466.
This commit is contained in:
aleos89 2016-11-03 10:17:19 -04:00
parent 9f888077c1
commit 06aec011c8

View File

@ -5086,14 +5086,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
#endif
case RK_DRAGONBREATH_WATER:
case RK_DRAGONBREATH:
if( tsc->data[SC_HIDING] )
if( tsc && tsc->data[SC_HIDING] )
clif_skill_nodamage(src,src,skill_id,skill_lv,1);
else
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
case NPC_SELFDESTRUCTION:
if( tsc->data[SC_HIDING] )
if( tsc && tsc->data[SC_HIDING] )
break;
case HVAN_EXPLOSION:
if (src != bl)