Fixed a potential map crash
* Follow up to dc8d466.
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9f888077c1
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06aec011c8
@ -5086,14 +5086,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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#endif
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case RK_DRAGONBREATH_WATER:
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case RK_DRAGONBREATH:
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if( tsc->data[SC_HIDING] )
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if( tsc && tsc->data[SC_HIDING] )
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clif_skill_nodamage(src,src,skill_id,skill_lv,1);
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else
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
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break;
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case NPC_SELFDESTRUCTION:
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if( tsc->data[SC_HIDING] )
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if( tsc && tsc->data[SC_HIDING] )
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break;
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case HVAN_EXPLOSION:
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if (src != bl)
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