Made the second parameter for bonus script command optional (#2902)

* Made the second parameter for bonus script command optional

* Updated item scripts to reflect the bonus command change
This commit is contained in:
Jittapan Pluemsumran
2018-04-11 00:38:56 +07:00
committed by Atemo
parent 25f2626cf8
commit 07e2bf09af
6 changed files with 516 additions and 515 deletions

View File

@@ -206,8 +206,8 @@ bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t mill
bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
bonus bDelayrate,n; Increases skill delay by n%
bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
@@ -236,7 +236,7 @@ bonus2 bSubClass,c,x; +x% damage reduction against class c
bonus2 bAddSize,s,x; +x% physical damage against size s
bonus2 bMagicAddSize,s,x; +x% magical damage against size s
bonus2 bSubSize,s,x; +x% damage reduction against size s
bonus bNoSizeFix,n; Ignores the size modifier when calculating damage (n is meaningless)
bonus bNoSizeFix; Ignores the size modifier when calculating damage
bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
@@ -397,18 +397,18 @@ bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic sp
Strip/Break equipment
---------------------
bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless)
bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless)
bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless)
bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless)
bonus bUnstripable,n; All equipment cannot be taken off via strip skills (n is meaningless)
bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
bonus bUnstripableShield; Shield cannot be taken off via Strip skills
bonus bUnstripable; All equipment cannot be taken off via strip skills
bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless)
bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless)
bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless)
bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless)
bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless)
bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
@@ -443,12 +443,12 @@ bonus bSplashRange,n; Splash attack radius + n (only the highest among all
bonus bSplashAddRange,n; Splash attack radius + n
NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless)
bonus bNoGemStone,n; Skills requiring Gemstones do not require them (n is meaningless)
bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
bonus bNoGemStone; Skills requiring Gemstones do not require them
NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless)
bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
bonus bIntravision; Always see Hiding and Cloaking players/mobs
bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
bonus bRestartFullRecover; When reviving, HP and SP are fully healed
bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
bonus bNoMadoFuel,n; Nullify Magic Gear Fuel requirement for skills. (n is meaningless)
bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.