Made the second parameter for bonus script command optional (#2902)
* Made the second parameter for bonus script command optional * Updated item scripts to reflect the bonus command change
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Atemo
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07e2bf09af
@@ -206,8 +206,8 @@ bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t mill
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bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
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bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
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bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
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bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
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bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
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bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
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bonus bDelayrate,n; Increases skill delay by n%
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bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
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@@ -236,7 +236,7 @@ bonus2 bSubClass,c,x; +x% damage reduction against class c
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bonus2 bAddSize,s,x; +x% physical damage against size s
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bonus2 bMagicAddSize,s,x; +x% magical damage against size s
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bonus2 bSubSize,s,x; +x% damage reduction against size s
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bonus bNoSizeFix,n; Ignores the size modifier when calculating damage (n is meaningless)
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bonus bNoSizeFix; Ignores the size modifier when calculating damage
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bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
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bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
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@@ -397,18 +397,18 @@ bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic sp
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Strip/Break equipment
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---------------------
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bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless)
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bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless)
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bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless)
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bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless)
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bonus bUnstripable,n; All equipment cannot be taken off via strip skills (n is meaningless)
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bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
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bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
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bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
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bonus bUnstripableShield; Shield cannot be taken off via Strip skills
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bonus bUnstripable; All equipment cannot be taken off via strip skills
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bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
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bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
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bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
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bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
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bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
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bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
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bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
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bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
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@@ -443,12 +443,12 @@ bonus bSplashRange,n; Splash attack radius + n (only the highest among all
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bonus bSplashAddRange,n; Splash attack radius + n
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NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
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bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
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bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless)
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bonus bNoGemStone,n; Skills requiring Gemstones do not require them (n is meaningless)
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bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
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bonus bNoGemStone; Skills requiring Gemstones do not require them
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NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
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bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
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bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless)
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bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
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bonus bIntravision; Always see Hiding and Cloaking players/mobs
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bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
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bonus bRestartFullRecover; When reviving, HP and SP are fully healed
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bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
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bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
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bonus bNoMadoFuel,n; Nullify Magic Gear Fuel requirement for skills. (n is meaningless)
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bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.
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