Translated and fixed.

modified   momotaro.txt


git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@163 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadowlady 2004-11-13 22:04:07 +00:00
parent e8e5233a8a
commit 09d00ae80f

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@ -1,439 +1,443 @@
//===================================================================== //=====================================================================
//MOMOTAROevent //MOMOTARO event (translated thanks to Shinomori)
//===================================================================== //=====================================================================
amatsu.gat,223,235,4 script 出版社職員 763,{ amatsu.gat,223,235,4 script Publisher 763,{
if (event_momo == 10) goto Lfin; if (event_momo > 4) goto Lfin;
if ((event_momo >= 1) && (event_momo <= 4)) goto Lget; if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
mes "[出版社職員]"; mes "[Publisher]";
mes "こんにちは~"; mes "Hello.";
mes "村に代々伝わる昔話のみを"; mes "I represent ^009CFFTsurukame Publishing Inc.^000000 and handle the legends that are told in the village for generations.";
mes "扱う私ども^009CFFツルカメ出版社^000000では"; mes "A popular legend among men and women of all ages is ^009CFF<Momotaro>^000000......";
mes "老若男女を問わず人気の昔話";
mes "^009CFF<モモタロ>^000000をなんと……";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "百万部!発行することが"; mes "One Million copies were sold!";
mes "できたんです。"; mes "To celebrate the anniversary, the ^3163FFMomotaro Event Hall^000000 was established.";
mes "その記念に、^3163FFモモタロ体験館^000000を";
mes "設立しました。";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "実際モモタロ話の主人公になって"; mes "You practical become the protagonist of the Momotaro Story and fight against a small demon.";
mes "小鬼を退治できちゃうのです。"; mes "There are also presents!";
mes "景品もありますよ!";
next; next;
menu "モモタロって何?",-,"ぜひ体験したいです!",L1,"私は忙しいので……",L2; menu "Who is Momotaro?",-,"I really wanna do that!",L1,"I'm busy right now......",L2;
mes "[出版社職員]"; mes "[Publisher]";
mes " モモタロ話を知らないなんて"; mes "What? You do not know Momotaro? Oh my, what an insensitive person......";
mes "流行に鈍感なお人ですね……"; mes "Well then, I will tell you......";
mes "それでは私がお話しましょう……";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "昔々、年老いた夫婦が暮らして"; mes "Once upon a time, there was an old couple......";
mes "いました……夫婦はとても仲が"; mes "The couple had a very good relation, but they had no children...";
mes "良かったのですが、子供が";
mes "いなかったのです……";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "ある日、お婆さんが川で洗濯して"; mes "Someday, the grandmother did their laundry at the river, a big peach flowed by. ";
mes "いると、大きな桃が流れてきたのです。"; mes "The Grandmother picked up the peach and returned home, where the grandfather tried to divide the fruit...... ";
mes "すぐに桃を引き上げて、家に帰って"; mes "But from the middle of the peach a baby appeared.";
mes "お爺さんと割ってみると……";
mes "その中からなんと!";
mes "赤ん坊が現れたのです。";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "お爺さんとお婆さんはたいそう"; mes "Grandfather and Grandmother were surprised very much, but decided to raise the baby as their own child.";
mes "びっくりしましたが、その赤ん坊を";
mes "自分たちの子として育てることに";
mes "したのです。";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "その子はすくすくと育ち、"; mes "The Child grow up rapidly and became a strong young boy several days later.";
mes "数日後にはもう、すっかり";
mes "たくましい少年になったのです。";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "その子の名前は<モモタロ>"; mes "The name of the child was ^3163FF<Momotaro>^000000.";
mes "と名づけられ、当時村人を"; mes "In those days a small demon appeard and tormented the village people so Momotaro decided to go on a travel to exterminate the demon......";
mes "苦しめていた小鬼を退治する";
mes "ために旅に出たのです……";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "道中で会った^3163FF猿、雉、犬^000000を"; mes "Along the way Momotaro met a ^3163FFmonkey^000000, a ^3163FFpheasant^000000 and a ^3163FFdog^000000m which followed him as companions.";
mes "仲間にして、とうとう最後には"; mes " Finally they defeated the demon and lived with the grandfather and the grandmother in happiness...... ";
mes "みごと小鬼を退治して"; mes "- the end -";
mes "お爺さんとお婆さんと幸せに";
mes "暮らしたそうな…… -完-";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "どうです?"; mes "How was it?";
mes "百万部のおもしろさは!"; mes "It was of interest One Million times!";
close; close;
L1: L1:
mes "[出版社職員]"; mes "[Publisher]";
mes "む!威勢の良いお方ですね!"; mes "Oh! You are a good and powerfull person! To me you seem to be vigorous. ";
mes "私まで元気になりそうです。"; mes "Well then, this application form has to be filled......";
mes "では、この申込書へ記入を……";
next; next;
mes "[出版社職員]"; mes "[Publisher]";
mes "……"; mes "......";
mes "……ふむふむ……"; mes "......Hmm hmm......";
mes "……はい!良いです!"; mes "......Well! Everything ok!";
mes "それでは早速……"; mes "We can start at once. Please enjoy the ^3163FFMomotaro Event Hall^000000.";
mes "<モモタロ体験館>!!";
mes "楽しんできてください";
next; next;
warp "ama_test",52,35; //modification
// warp "ama_test",52,35;
warp "ama_fild01",330,130;
//end modification
break; break;
L2: L2:
mes "[出版社職員]"; mes "[Publisher]";
mes "景品も出るんですが……(ボソッ)"; mes "There are also premium presents, you know....... (wink)";
close; close;
Lget: Lget:
mes "[出版社職員]"; mes "[Publisher]";
mes "どうです、楽しんでいただけ"; mes "How was it? Did you enjoy the event?";
mes "ましたか?"; mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
mes "ひっそりと準備してきた";
mes "体験館ですが、少しでも";
mes "楽しい時間を過ごせていただけ";
mes "たら幸いです。";
next; next;
if (event_momo == 1) getitem 627,1; if (event_momo == 1) getitem 627,1; //sweet milk
if (event_momo == 2) getitem 629,1; if (event_momo == 2) getitem 629,1; //singing flower
if (event_momo == 3) getitem 625,1; if (event_momo == 3) getitem 625,1; //rusty iron
//アムムト成功後不明 //Am Mut successful finish unknown
if (event_momo == 4) getitem 629,1; if (event_momo == 4) getitem 627,1; //sweet milk
if (event_momo == 4) getitem 629,1; //singing flower
if (event_momo == 4) getitem 625,1; //rusty iron
set event_momo,10; set event_momo,10;
mes "[出版社職員]"; mes "[Publisher]";
mes "では、私どもが用意した粗品を"; mes "Well then, I will give you a small present which I have prepared.";
mes "進呈いたしましょう。"; mes "May the legend be widely loved also in the future......";
mes "今後とも昔話が";
mes "広く愛されますように……";
close; close;
Lfin: Lfin:
mes "[出版社職員]"; mes "[Publisher]";
mes "良い天気ですねぇ……"; mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
mes "こんな日は布団を干したくなります。";
close; close;
} }
//===================================================================== //=====================================================================
ama_test.gat,52,44,4 script 待機室担当者 109,{ ama_test.gat,52,44,4 script Waiting Room Staff 109,{
mes "[サトシ]"; mes "[Satoshi]";
mes "<モモタロ体験館>に"; mes "Welcome to the Momotaro Event Hall";
mes "ようこそ!";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "私は<モモタロ体験館>の"; mes "I'm in charge of the waiting room of the Momotaro Event Hall. My name is Satoshi.";
mes "控室担当、サトシと申します。";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "元々は出版社で働いていた"; mes "Originally this was the work of the publisher, but...... she was not sufficient for that job and got transfered suddenly......";
mes "のですが……人が足りなくて"; mes "But this was good! Because this way we could make the attraction even more challenging for the visitors.";
mes "急に派遣されてしまいました……";
mes "でも、よかったです!";
mes "こんなふうにぼーっとしながら";
mes "挑戦する人を見物できるんですから。";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "……"; mes "......hehehe, no no, it was just a joke...... (sweat)";
mes "いやいや、冗談ですよ……";
mes "(汗をぬぐう)";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "では、体験館について"; mes "Well, I will give you an explanation about the Event Hall.";
mes "ご説明をさしあげます。";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "一応、モモタロの話については"; mes "Did you ask the Publisher outside about the Momotaro Story?";
mes "外の職員から伺ってますよね?";
next; next;
menu "はい",L1,"いいえ",-; menu "Yes",L1,"No",-;
mes "[控室担当]"; mes "[Satoshi]";
mes "あんですと?"; mes "What the heck? You come here without knowing the story?";
mes "ここまで来て話を知らないと?"; mes "......";
mes "……"; mes "You are by no means a fan of Momotaro.";
mes "モモタロファンとして";
mes "認めることはできませんな……";
next; next;
mes "[控室担当]"; mes "[Satoshi]";
mes "外の職員から話を聞いてきなさい。"; mes "The Story is told by the publisher outside. Well then...... Goodby.";
mes "それからです……";
mes "さようなら~";
next; next;
warp "amatsu.gat",223,230; warp "amatsu.gat",223,230;
break; break;
L1: L1:
mes "[サトシ]"; mes "[Satoshi]";
mes "ふふ……"; mes "Hmm......";
mes "モモタロの話は、私どもの"; mes "The story of Momotaro is the best work of this Publisher. Maybe it is even a supreme masterpiece?";
mes "出版社の自慢作です!"; mes "Hahaha!!!";
mes "最高傑作でしょう?";
mes "ハハハッ!!!";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "……フムフム"; mes "...... So, what's next...";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "体験館のルールは簡単です。"; mes "The rule of the Event Hall are simple. Just go in, like the brave Momotaro! And if the small demon is defeated, everything will be good.";
mes "中に入ってモモタロのように"; mes "Well, be brave!";
mes "勇ましく!!! 小鬼を退治すれば";
mes "良いんです。";
mes "そう、勇ましく!!!!! です。";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "そして、注意事項が"; mes "Furthermore, there are 3 important points.";
mes "三つあります。";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "一つ目、"; mes "First:";
mes "当体験館は一度でもクリアされると"; mes "When the Event Hall is cleared it cannot be entered again.";
mes "また入ることができません。"; mes "Please pay attention to this point.";
mes "その点に気をつけてください。";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "二つ目、"; mes "Second:";
mes "体験館内にはペットを"; mes "Please do not go accompanied by a pet inside the Event Hall. If you have a pet with you, please change it back to an egg before entering.";
mes "連れていかないでください。";
mes "もしペットを連れていらっしゃったら";
mes "卵に変えてからお入りください。";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "最後の注意事項、"; mes "And the last important point:";
mes "体験館は一人あたり6分間"; mes "There is a time restriction of 6 minutes for people entering the Event Hall.";
mes "の制限時間があります。";
next; next;
mes "[サトシ]"; mes "[Satoshi]";
mes "さぁ、それでは控室チャットに"; mes "Well then, Please enter the Waiting Room Chat and wait for your turn. I wish you a good fight.";
mes "入って順番をお待ちください。";
mes "健闘を祈ります!!!";
close; close;
OnInit: OnInit:
waitingroom "体験館控室",1,"待機室担当者::OnMax"; waitingroom "Event Hall Waiting Room",1,"Waiting Room Staff::OnMax";
//modification
//do clear everything in case of somebody got stuck in the hall
areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
disablenpc "Manager";
enablenpc "Grandfather";
enablenpc "Grandmother";
killmonsterall "ama_test.gat";
stopnpctimer "roomtimer";
//end modification
break; break;
OnMax: OnMax:
doevent "roomt"; //modification
// doevent "roomt";
initnpctimer "roomtimer";
//end modification
warpwaitingpc "ama_test.gat",50,83; warpwaitingpc "ama_test.gat",50,83;
disablenpc "待機室担当者"; disablenpc "Waiting Room Staff";
disablenpc "管理人"; disablenpc "Manager";
enablenpc "お婆さん"; enablenpc "Grandfather";
enablenpc "お爺さん"; enablenpc "Grandmother";
break; break;
} }
ama_test.gat,49,93,4 script お爺さん 766,{
ama_test.gat,49,95,4 script Grandfather 766,{
//modification
mes "[Grandfather]";
mes "Zzzzzz......";
//end modification
close; close;
} }
ama_test.gat,50,93,4 script お婆さん 761,{
mes "[お婆さん]"; ama_test.gat,51,95,4 script Grandmother 761,{
mes "フォーー!?"; mes "[Grandmother]";
mes "Oh....!?";
next; next;
mes "[お婆さん]"; mes "[Grandmother]";
mes "お爺さん、"; mes "Grandfather, do you know where I put my money?";
mes "私のお金、どこへいったか";
mes "知らないかい?";
next; next;
mes "[お爺さん]"; mes "[Grandfather]";
mes "婆さんや……村長様が言うには、"; mes "Grandmother...... The village headman said, that the small demons recently stole money from people right in the middle of the village, causing big tumult...";
mes "このごろ小鬼が人からお金を";
mes "盗むようになって村中大騒ぎ";
mes "なんじゃよ……";
next; next;
mes "[お婆さん]"; mes "[Grandmother]";
mes "キィィィ……!"; mes "Iiiiiii......!";
next; next;
mes "[お爺さん]"; mes "[Grandfather]";
mes "そこかしこでその話で持ちきりじゃ……"; mes "This is the recent talk in the village......";
next; next;
mes "[お爺さん]"; mes "[Grandfather]";
mes "そこでモモタロよ……"; mes "Oh, there is Momotaro......";
next; next;
mes "[お爺さん]"; mes "[Grandfather]";
mes "お前も知っているように"; mes "As you probably know, there are only cowards here with no power to fight the small demons....";
mes "ここの連中は臆病者ばかりで"; mes "So I would like to ask you a favour, Momotaro.";
mes "小鬼を退治する力もない……";
mes "モモタロ、おまえに頼みたい";
mes "のじゃ……";
next; next;
mes "[お婆さん]"; mes "[Grandmother]";
mes "モモタロ……"; mes "Momotaro......";
mes "この婆がお前のためにと"; mes "Your Grandmother would like to give you ^3355ffthe tastiest red portion on this world^000000...... but I cannot...... ";
mes "^3355ffこの世で一番美味しい赤ポーション";
mes "を持たせてやりたかったが……";
mes "全部作るのを失敗してしもうた……^000000";
next; next;
mes "[お婆さん]"; mes "[Grandmother]";
mes "すまないね……モモタロや……"; mes "I'm so sorry...... Momotaro......";
next; next;
mes "[お婆さん・お爺さん]"; mes "[Grandmother & Grandfather]";
mes "それでは頼んだぞ……"; mes "Please, Momotaro, help us......";
disablenpc "お婆さん"; //modification
disablenpc "お爺さん"; addtimer 5000, "Grandmother::OnTimer5000";
close;
OnTimer5000:
//end modification
disablenpc "Grandfather";
disablenpc "Grandmother";
set @mobdie,0; set @mobdie,0;
monster "ama_test.gat",47,101,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",47,101,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",51,101,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",51,101,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",55,101,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",55,101,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",55,97,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",55,97,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",55,93,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",55,93,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",53,91,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",53,91,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",49,91,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",49,91,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",45,96,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",45,96,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",45,99,"小鬼",1110,1,"mobcount"; monster "ama_test.gat",45,99,"Small Demon",1110,1,"mobcount";
close; end;
} }
ama_test.gat,50,100,4 script 管理人 762,{
mes "[管理人]"; ama_test.gat,50,100,4 script Manager 762,{
mes "ホホッやるな……"; //modification
mes "私はここの管理人をしておるが……"; if (event_momo >= 4) goto LSecondFin;
mes "おぬしただものではないな?"; //end modification
mes "なかなか驚いたぞ。"; mes "[Manager]";
mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
next; next;
mes "[管理人]"; mes "[Manager]";
mes "話の中のモモタロが"; mes "The Momotaro from the legend appears in this world!";
mes "この世に現れるとはな!"; mes "Hohohohoho!";
mes "ホホホホホ!";
next; next;
menu "余裕でしたね",L1,"くだらない……",L2; menu "Is there some extra?",L1,"Thanks for nothing......",L2;
L1: L1:
mes "[管理人]"; mes "[Manager]";
mes "ホッホッホ……"; mes "Hohoho......";
mes "あまり調子に乗るでない……"; mes "This is maybe not really recomending......";
mes "私がおぬしほどの時は"; mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
mes "小鬼など指で軽くひねって"; mes "......Hohoho......";
mes "くれたわ……ホホホ……";
next; next;
mes "[管理人]"; mes "[Manager]";
mes "……"; mes "......";
mes "冗談じゃ。"; mes "Just a joke.";
next; next;
mes "[管理人]"; mes "[Manager]";
mes "それじゃ、モモタロ体験館を"; mes "Well then, you enjoyed the Momotaro Event Hall?";
mes "楽しんでくれたかな?"; mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
mes "最初に会った職員と話せば";
mes "我々が用意した景品とくれるだろう。";
next; next;
mes "[管理人]"; mes "[Manager]";
mes "何はともあれ、その強き心を"; mes "Whatever you encounter, never loose that strong spirit!";
mes "失うなかれ!";
next; next;
set event_momo,1; set event_momo,1;
deltimer "roomt"; //modification
disablenpc "管理人"; // deltimer "roomt";
enablenpc "待機室担当者"; //end modification
disablenpc "Manager";
enablenpc "Waiting Room Staff";
warp "amatsu.gat",223,230; warp "amatsu.gat",223,230;
break; break;
L2: L2:
mes "[管理人]"; mes "[Manager]";
mes "!!!!!"; mes "!!!!!";
mes "……ホ…ホホホ……"; mes "......Ho...Hohoho......";
mes "おもしろい奴だな……"; mes "You are an amusing fellow......";
mes "よし……"; mes "Well...... One little suggestion from me to you.";
mes "私から一つ提案がある。";
next; next;
mes "[管理人]"; mes "[Manager]";
mes "本来なら今すぐお前を"; mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
mes "叩き出すところだが……"; mes "As if I would look at my own young self. Hohohoho.";
mes "おぬしの本当の実力が知りたい";
mes "からな……ホホホ。";
mes "まるで私の若かりし頃を見るようだ。";
mes "ホホホホッ";
next; next;
mes "[管理人]"; mes "[Manager]";
mes "どうだ?私から一度機会を"; mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grad^000000 which is not officially available......";
mes "与えよう。一度挑戦したら"; mes "But I warn you, this one will be difficult.";
mes "^3355ff二度と挑戦できない^000000が……";
mes "次はおぬしでも難しいだろう。";
next; next;
menu "もう充分です",L2_1,"挑戦してみます",L2_2; menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
L2_1: L2_1:
mes "[管理人]"; mes "[Manager]";
mes "ホホ……"; mes "Hoho......";
mes "おぬしも前の戦いで疲れておるか。"; mes "You got tired from the last fight?";
mes "まぁいい……モモタロ体験館は楽しんでくれたかな?"; mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
mes "最初に会った職員と話せば";
mes "我々が用意した景品をくれるだろう。";
next; next;
mes "[管理人]"; mes "[Manager]";
mes "何はともあれ、その強き心を"; mes "Whatever you encounter, never loose that strong spirit!";
mes "失うなかれ!";
next; next;
set event_momo,2; set event_momo,2;
deltimer "roomt"; //modification
disablenpc "管理人"; goto LWarpOut;
enablenpc "待機室担当者"; // break;
warp "amatsu.gat",223,230; //end modification
break;
L2_2: L2_2:
mes "[管理人]"; mes "[Manager]";
mes "ホホホ、ますます気に入ったぞ!"; mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
mes "最後の決戦だ。"; //modification
mes "おぬしの実力を遺憾なく"; addtimer 5000, "Manager::OnTimer5000";
mes "発揮するように!"; //end modification
monster "ama_test.gat",35,103,"鬼",1301,1,"mobcount2";
monster "ama_test.gat",56,111,"鬼",1301,1,"mobcount2";
monster "ama_test.gat",40,91,"鬼",1301,1,"mobcount2";
disablenpc "管理人";
set event_momo,3;
close; close;
OnTimer5000:
monster "ama_test.gat",35,103,"Demon",1301,1,"mobcount2";
monster "ama_test.gat",56,111,"Demon",1301,1,"mobcount2";
monster "ama_test.gat",40,91,"Demon",1301,1,"mobcount2";
disablenpc "Manager";
set event_momo,3;
end;
//modification
LSecondFin:
mes "[Manager]";
mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
next;
set event_momo,4;
LWarpOut:
//end modification
mes "[Manager]";
mes "Whatever you encounter, never loose that strong spirit!";
next;
warp "amatsu.gat",223,230;
disablenpc "Manager";
enablenpc "Waiting Room Staff";
donpcevent "Waiting Room Staff::OnInit";
break;
Onstart: Onstart:
mes "[管理人]"; mes "[Manager]";
mes "ホホ……"; mes "Hohoho......";
close; close;
} }
//=======================================MobCount===============================- //=======================================MobCount===============================-
ama_test.gat,0,1,0 script mobcount -1,{ ama_test.gat,0,1,0 script mobcount -1,{
if (@mobdie == 8) goto Lfin; if (@mobdie >= 8) goto Lfin;
set @mobdie,@mobdie+1; set @mobdie,@mobdie+1;
set @mobrand,rand(4); set @mobrand,rand(4);
if (@mobrand == 1) goto Lrand2; if (@mobrand == 1) goto Lrand2;
if (@mobrand == 2) goto Lrand3; if (@mobrand == 2) goto Lrand3;
if (@mobrand == 3) goto Lrand4; if (@mobrand == 3) goto Lrand4;
Lrand1: Lrand1:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: オラはナニモシテナイ!",8;break; areaannounce "ama_test.gat",30,78,68,120,"Small Demon: I havn't done anything!",8;break;
Lrand2: Lrand2:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: ゴメンナサイゴメンナサイ",8;break; areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Excuse me, Excuse me",8;break;
Lrand3: Lrand3:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: アーー…",8;break; areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Ahhh......",8;break;
Lrand4: Lrand4:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: 不意打ちかー…",8;break; areaannounce "ama_test.gat",30,78,68,120,"Small Demon: I've been hit on surprise...",8;break;
Lfin: Lfin:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: ゴオオオオ……",8; areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Uhhaaa......",8;
enablenpc "管理人"; addtimer 5000, "mobcount2::OnTimer5000";
doevent "管理人::Onstart"; //modification
break; stopnpctimer "roomtimer";
end;
// enablenpc "Manager";
// doevent "Manager::Onstart";
// end;
//end modification
} }
//=======================================MobCount2==============================- //=======================================MobCount2==============================-
ama_test.gat,50,101,0 script mobcount2 -1,{ ama_test.gat,50,101,0 script mobcount2 -1,{
if (@mobdie2 == 2) goto Lfin; if (@mobdie2 == 2) goto Lfin;
set @mobdie2,@mobdie2+1; set @mobdie2,@mobdie2+1;
areaannounce "ama_test.gat",30,78,68,120,"AMMUT: ぐおおおお…",8;break; areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Uhaaa...",8;break;
Lfin: Lfin:
set event_momo,4; set event_momo,4;
deltimer "roomt"; //modification
enablenpc "待機室担当者"; addtimer 5000, "mobcount2::OnTimer5000";
warp "amatsu.gat",223,230; end;
break; OnTimer5000:
//end modification
enablenpc "Manager";
doevent "Manager::Onstart";
end;
} }
//=======================================TIMER==================================- //=======================================TIMER==================================-
ama_test.gat,50,102,0 script roomt -1,{
deltimer "roomt"; //modification
mapannounce "ama_test.gat","今から制限時間は6分間です。",8; //dead code
addtimer 180000,"roomt::On180000"; //ama_test.gat,50,102,0 script roomt -1,{
break; //
On180000: // deltimer "roomt";
deltimer "roomt"; // mapannounce "ama_test.gat","Time limit is 6 Minutes from now.",8;
mapannounce "ama_test.gat","あと三分です。",8; // addtimer 180000,"roomt::On180000";
addtimer 120000,"roomt::On300000"; // end;
break; //
On300000: //OnTestTime:
deltimer "roomt"; // mapannounce "ama_test.gat","Time left: "+temp_time+"sec ",8;
mapannounce "ama_test.gat","あと一分。",8; // break;
addtimer 60000,"roomt::On360000"; //
break; //On180000:
On360000: // deltimer "roomt";
mapannounce "ama_test.gat","ピ- ピ- ピ- 持ち時間が無くなりました。",8; // mapannounce "ama_test.gat","3 Minutes left.",8;
deltimer "roomt"; // addtimer 120000,"roomt::On300000";
disablenpc "管理人"; // break;
enablenpc "待機室担当者"; //On300000:
// deltimer "roomt";
// mapannounce "ama_test.gat","One Minute left.",8;
// addtimer 60000,"roomt::On360000";
// break;
//On360000:
// mapannounce "ama_test.gat","Hohoho - Time limit is exceeded.",8;
// disablenpc "Manager";
// enablenpc "Waiting Room Staff";
// areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
// break;
//}
ama_test.gat,50,102,0 script roomtimer -1,{
OnTimer1000:
mapannounce "ama_test.gat","Time limit is 6 Minutes from now.",8;
end;
OnTimer180000:
mapannounce "ama_test.gat","3 Minutes left.",8;
end;
OnTimer300000:
mapannounce "ama_test.gat","One Minute left.",8;
end;
OnTimer360000:
stopnpctimer "roomtimer";
mapannounce "ama_test.gat","Hohoho - Time limit is exceeded.",8;
areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230; areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
break; disablenpc "Manager";
enablenpc "Waiting Room Staff";
donpcevent "Waiting Room Staff::OnInit";
end;
} }