Adds SC_MOVEHASTE_INFINITY status
* Partial fix for #5766. * Removes bSpeedRate,25 bonuses for several items which should be applied via a status change. Thanks to @mrjnumber1!
This commit is contained in:
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b41043d393
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0beb30ad1b
@ -5693,6 +5693,9 @@ Body:
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bonus bStr,10;
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bonus bStr,10;
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bonus2 bAddRace,RC_Demon,3;
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bonus2 bAddRace,RC_Demon,3;
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skill "AL_HEAL",3;
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skill "AL_HEAL",3;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 1316
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- Id: 1316
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AegisName: Adventure_Axe
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AegisName: Adventure_Axe
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Name: Adventure Axe
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Name: Adventure Axe
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@ -6286,7 +6289,9 @@ Body:
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Refineable: true
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Refineable: true
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Script: |
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Script: |
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bonus bStr,10;
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bonus bStr,10;
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 1364
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- Id: 1364
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AegisName: Great_Axe
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AegisName: Great_Axe
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Name: Great Axe
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Name: Great Axe
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@ -6361,6 +6366,9 @@ Body:
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bonus bAtkEle,Ele_Holy;
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bonus bAtkEle,Ele_Holy;
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skill "AL_HEAL",3;
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skill "AL_HEAL",3;
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bonus2 bAddRace,RC_Demon,3;
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bonus2 bAddRace,RC_Demon,3;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 1367
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- Id: 1367
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AegisName: Slaughter
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AegisName: Slaughter
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Name: Slaughter
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Name: Slaughter
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@ -26367,8 +26375,10 @@ Body:
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bonus bMaxHPrate,20;
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bonus bMaxHPrate,20;
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bonus bMaxSPrate,20;
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bonus bMaxSPrate,20;
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bonus bSPrecovRate,25;
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bonus bSPrecovRate,25;
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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bonus bInt,25;
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bonus bInt,25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 2411
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- Id: 2411
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AegisName: Grave
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AegisName: Grave
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Name: Greaves
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Name: Greaves
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@ -27452,7 +27462,9 @@ Body:
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bonus bMaxHPrate,20;
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bonus bMaxHPrate,20;
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bonus bMaxSPrate,20;
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bonus bMaxSPrate,20;
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bonus bSPrecovRate,15;
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bonus bSPrecovRate,15;
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 2463
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- Id: 2463
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AegisName: Feral_Boots
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AegisName: Feral_Boots
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Name: Feral Boots
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Name: Feral Boots
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@ -27993,8 +28005,10 @@ Body:
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.@r = getrefine();
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.@r = getrefine();
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bonus bMdef,.@r;
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bonus bMdef,.@r;
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if (.@r>=14) {
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if (.@r>=14) {
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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}
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}
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 2492
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- Id: 2492
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AegisName: Bayani_Bangungot_Boots
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AegisName: Bayani_Bangungot_Boots
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Name: Bayani Bangungot Boots of Nightmare
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Name: Bayani Bangungot Boots of Nightmare
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@ -28011,8 +28025,10 @@ Body:
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.@r = getrefine();
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.@r = getrefine();
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bonus bMdef,.@r;
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bonus bMdef,.@r;
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if (.@r>=12) {
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if (.@r>=12) {
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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}
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}
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 2493
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- Id: 2493
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AegisName: Goibne's_Combat_Boots_
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AegisName: Goibne's_Combat_Boots_
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Name: Goibne's Greaves
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Name: Goibne's Greaves
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@ -41216,10 +41232,11 @@ Body:
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Refineable: true
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Refineable: true
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View: 305
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View: 305
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Script: |
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Script: |
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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bonus bDef,4;
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bonus bDef,4;
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skill "TF_HIDING",1;
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skill "TF_HIDING",1;
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UnEquipScript: |
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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sc_end SC_HIDING;
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sc_end SC_HIDING;
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- Id: 5274
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- Id: 5274
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AegisName: Shiny_Wig
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AegisName: Shiny_Wig
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@ -41234,10 +41251,11 @@ Body:
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Refineable: true
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Refineable: true
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View: 306
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View: 306
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Script: |
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Script: |
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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bonus bDef,4;
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bonus bDef,4;
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skill "TF_HIDING",1;
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skill "TF_HIDING",1;
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UnEquipScript: |
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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sc_end SC_HIDING;
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sc_end SC_HIDING;
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- Id: 5275
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- Id: 5275
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AegisName: Marvelous_Wig
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AegisName: Marvelous_Wig
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@ -41252,10 +41270,11 @@ Body:
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Refineable: true
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Refineable: true
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View: 307
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View: 307
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Script: |
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Script: |
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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bonus bDef,4;
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bonus bDef,4;
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skill "TF_HIDING",1;
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skill "TF_HIDING",1;
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UnEquipScript: |
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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sc_end SC_HIDING;
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sc_end SC_HIDING;
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- Id: 5276
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- Id: 5276
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AegisName: Fantastic_Wig
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AegisName: Fantastic_Wig
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@ -41270,10 +41289,11 @@ Body:
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Refineable: true
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Refineable: true
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View: 308
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View: 308
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Script: |
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Script: |
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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bonus bDef,4;
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bonus bDef,4;
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skill "TF_HIDING",1;
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skill "TF_HIDING",1;
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UnEquipScript: |
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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sc_end SC_HIDING;
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sc_end SC_HIDING;
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- Id: 5277
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- Id: 5277
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AegisName: Yellow_Bandana
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AegisName: Yellow_Bandana
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@ -47641,9 +47661,11 @@ Body:
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Head_Top: true
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Head_Top: true
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View: 314
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View: 314
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Script: |
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Script: |
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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bonus bAspdRate,10;
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bonus bAspdRate,10;
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bonus bVariableCastrate,-25;
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bonus bVariableCastrate,-25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 5629
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- Id: 5629
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AegisName: F_Vacation_Hat
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AegisName: F_Vacation_Hat
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Name: F Vacation Hat
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Name: F Vacation Hat
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@ -47912,8 +47934,10 @@ Body:
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View: 308
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View: 308
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Script: |
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Script: |
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bonus bDef,4;
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bonus bDef,4;
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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skill "TF_HIDING",1;
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skill "TF_HIDING",1;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 5646
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- Id: 5646
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AegisName: F_Whisper_Mask
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AegisName: F_Whisper_Mask
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Name: F Whisper Mask
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Name: F Whisper Mask
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@ -71799,7 +71823,9 @@ Body:
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bonus bStr,2;
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bonus bStr,2;
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bonus bVit,1;
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bonus bVit,1;
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if (getrefine() > 7)
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if (getrefine() > 7)
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bonus bSpeedRate,25;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 18638
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- Id: 18638
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AegisName: Citron_Hat
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AegisName: Citron_Hat
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Name: Citron Hat
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Name: Citron Hat
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@ -79032,7 +79058,9 @@ Body:
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Head_Low: true
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Head_Low: true
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EquipLevelMin: 30
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EquipLevelMin: 30
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Script: |
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Script: |
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autobonus "{ bonus bSpeedRate,25; }",50,5000,BF_NORMAL,"{ showscript \"Smokie-formation!\"; active_transform 1056,5000; /*SMOKIE*/ }";
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autobonus "{ sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25; }",50,5000,BF_NORMAL,"{ showscript \"Smokie-formation!\"; active_transform 1056,5000; /*SMOKIE*/ }";
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 19239
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- Id: 19239
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AegisName: PoringTownCarrot
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AegisName: PoringTownCarrot
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Name: Poring Village Carrot
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Name: Poring Village Carrot
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@ -79044,7 +79072,9 @@ Body:
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Head_Low: true
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Head_Low: true
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EquipLevelMin: 30
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EquipLevelMin: 30
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Script: |
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Script: |
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autobonus "{ bonus bSpeedRate,25; }",50,5000,BF_NORMAL,"{ showscript \"Lunatic-formation!\"; active_transform 1063,5000; /*LUNATIC*/ }";
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autobonus "{ sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25; }",50,5000,BF_NORMAL,"{ showscript \"Lunatic-formation!\"; active_transform 1063,5000; /*LUNATIC*/ }";
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 19240
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- Id: 19240
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AegisName: Toy_Syringe_K
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AegisName: Toy_Syringe_K
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Name: Toy Syringe
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Name: Toy Syringe
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@ -84683,7 +84713,8 @@ Body:
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EquipLevelMin: 1
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EquipLevelMin: 1
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View: 717
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View: 717
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Script: |
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Script: |
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bonus bVariableCastrate,-10;
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if (gettime(DT_MONTH) == OCTOBER)
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bonus bVariableCastrate,-10;
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- Id: 19910
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- Id: 19910
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AegisName: C_Halloween_Hat
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AegisName: C_Halloween_Hat
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Name: Costume Halloween Hat
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Name: Costume Halloween Hat
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@ -84734,7 +84765,10 @@ Body:
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EquipLevelMin: 1
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EquipLevelMin: 1
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View: 691
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View: 691
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Script: |
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Script: |
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bonus bSpeedRate,25;
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if (gettime(DT_MONTH) == OCTOBER)
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 19918
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- Id: 19918
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AegisName: C_Lude_Mask
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AegisName: C_Lude_Mask
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Name: Costume Lude Mask
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Name: Costume Lude Mask
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@ -84745,7 +84779,8 @@ Body:
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EquipLevelMin: 1
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EquipLevelMin: 1
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View: 802
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View: 802
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Script: |
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Script: |
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bonus bAddItemHealRate,20;
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if (gettime(DT_MONTH) == OCTOBER)
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bonus bAddItemHealRate,20;
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- Id: 19919
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- Id: 19919
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AegisName: C_Cube_Mask_
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AegisName: C_Cube_Mask_
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Name: Costume Quve Mask
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Name: Costume Quve Mask
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@ -84756,7 +84791,8 @@ Body:
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EquipLevelMin: 1
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EquipLevelMin: 1
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View: 472
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View: 472
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Script: |
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Script: |
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bonus bAspdRate,10;
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if (gettime(DT_MONTH) == OCTOBER)
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bonus bAspdRate,10;
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- Id: 19920
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- Id: 19920
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AegisName: C_Adv_Whisper_Mask
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AegisName: C_Adv_Whisper_Mask
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Name: Costume Evolved Whisper Mask
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Name: Costume Evolved Whisper Mask
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@ -84768,7 +84804,8 @@ Body:
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EquipLevelMin: 1
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EquipLevelMin: 1
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View: 458
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View: 458
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Script: |
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Script: |
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bonus bFlee,20;
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if (gettime(DT_MONTH) == OCTOBER)
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bonus bFlee,20;
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- Id: 19922
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- Id: 19922
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AegisName: C_Noah_Hat
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AegisName: C_Noah_Hat
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Name: Costume Noah's Hat
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Name: Costume Noah's Hat
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@ -85114,8 +85151,12 @@ Body:
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EquipLevelMin: 1
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EquipLevelMin: 1
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View: 1144
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View: 1144
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Script: |
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Script: |
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bonus bAspdRate,10;
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if (gettime(DT_MONTH) == DECEMBER) {
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bonus bSpeedRate,25;
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bonus bAspdRate,10;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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}
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 19977
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- Id: 19977
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AegisName: C_Golden_Exclamation
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AegisName: C_Golden_Exclamation
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Name: Costume Golden Exclamation Mark
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Name: Costume Golden Exclamation Mark
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@ -92480,6 +92521,7 @@ Body:
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bonus bMaxHPrate,3;
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bonus bMaxHPrate,3;
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bonus bMaxSPrate,3;
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bonus bMaxSPrate,3;
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bonus2 bSubRace,RC_Player_Human,5;
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bonus2 bSubRace,RC_Player_Human,5;
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bonus2 bSubRace,RC_Player_Doram,5;
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if (.@r>=7) {
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if (.@r>=7) {
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bonus bMaxHPrate,7;
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bonus bMaxHPrate,7;
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bonus bMaxSPrate,7;
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bonus bMaxSPrate,7;
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@ -92488,7 +92530,7 @@ Body:
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bonus bLongHPGainValue,5;
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bonus bLongHPGainValue,5;
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}
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}
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if (.@r>=8)
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if (.@r>=8)
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bonus bSpeedRate,40;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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if (.@r>=9) {
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if (.@r>=9) {
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bonus bMaxHPrate,10;
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bonus bMaxHPrate,10;
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bonus bMaxSPrate,10;
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bonus bMaxSPrate,10;
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@ -92498,6 +92540,8 @@ Body:
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}
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}
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if (.@r>=10)
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if (.@r>=10)
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skill "AS_CLOAKING",3;
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skill "AS_CLOAKING",3;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 20953
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- Id: 20953
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AegisName: H_AD_Hood
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AegisName: H_AD_Hood
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Name: High Adventurer Hood
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Name: High Adventurer Hood
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@ -95701,13 +95745,15 @@ Body:
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.@r = getrefine();
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.@r = getrefine();
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.@bonus = 5;
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.@bonus = 5;
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if (.@r >=7) {
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if (.@r >=7) {
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.@bonus += 5;
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.@bonus += 5;
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}
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}
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if (.@r >=9) {
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if (.@r >=9) {
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.@bonus += 5;
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.@bonus += 5;
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sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
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}
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}
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bonus bMaxSPrate,.@bonus;
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bonus bMaxSPrate,.@bonus;
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bonus bSpeedRate,25;
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UnEquipScript: |
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sc_end SC_MOVEHAST_INFINITY;
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- Id: 22133
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- Id: 22133
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AegisName: Shoes_IL
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AegisName: Shoes_IL
|
||||||
Name: Illusion Shoes
|
Name: Illusion Shoes
|
||||||
|
|||||||
@ -4400,7 +4400,9 @@ Body:
|
|||||||
BuyingStore: true
|
BuyingStore: true
|
||||||
DropEffect: CLIENT
|
DropEffect: CLIENT
|
||||||
Script: |
|
Script: |
|
||||||
bonus bSpeedRate,25;
|
sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25;
|
||||||
|
UnEquipScript: |
|
||||||
|
sc_end SC_MOVEHAST_INFINITY;
|
||||||
- Id: 4132
|
- Id: 4132
|
||||||
AegisName: Mistress_Card
|
AegisName: Mistress_Card
|
||||||
Name: Mistress Card
|
Name: Mistress Card
|
||||||
@ -11018,7 +11020,9 @@ Body:
|
|||||||
BuyingStore: true
|
BuyingStore: true
|
||||||
DropEffect: CLIENT
|
DropEffect: CLIENT
|
||||||
Script: |
|
Script: |
|
||||||
autobonus "{ bonus bAgi,44; heal 0,-40; }",500,3000,0,"{ sc_start SC_SPEEDUP1,3000,50; }";
|
autobonus "{ bonus bAgi,44; sc_start SC_MOVEHAST_INFINITY,INFINITE_TICK,25; heal 0,-40; }",500,3000,0,"{ specialeffect2 EF_POTION_BERSERK; showscript \"I got the signal!!!!\"; }";
|
||||||
|
UnEquipScript: |
|
||||||
|
sc_end SC_MOVEHAST_INFINITY;
|
||||||
- Id: 4582
|
- Id: 4582
|
||||||
AegisName: Bungisngis_Card
|
AegisName: Bungisngis_Card
|
||||||
Name: Bungisngis Card
|
Name: Bungisngis Card
|
||||||
|
|||||||
@ -1612,6 +1612,7 @@
|
|||||||
export_constant(SC_EMERGENCY_MOVE);
|
export_constant(SC_EMERGENCY_MOVE);
|
||||||
export_constant(SC_MADOGEAR);
|
export_constant(SC_MADOGEAR);
|
||||||
export_constant(SC_NPC_HALLUCINATIONWALK);
|
export_constant(SC_NPC_HALLUCINATIONWALK);
|
||||||
|
export_constant(SC_MOVEHASTE_INFINITY);
|
||||||
#ifdef RENEWAL
|
#ifdef RENEWAL
|
||||||
export_constant(SC_EXTREMITYFIST2);
|
export_constant(SC_EXTREMITYFIST2);
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@ -1412,6 +1412,8 @@ void initChangeTables(void)
|
|||||||
StatusIconChangeTable[SC_MADOGEAR] = EFST_RIDING;
|
StatusIconChangeTable[SC_MADOGEAR] = EFST_RIDING;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
StatusIconChangeTable[SC_MOVEHASTE_INFINITY] = EFST_MOVHASTE_INFINITY;
|
||||||
|
|
||||||
/* Other SC which are not necessarily associated to skills */
|
/* Other SC which are not necessarily associated to skills */
|
||||||
StatusChangeFlagTable[SC_ASPDPOTION0] |= SCB_ASPD;
|
StatusChangeFlagTable[SC_ASPDPOTION0] |= SCB_ASPD;
|
||||||
StatusChangeFlagTable[SC_ASPDPOTION1] |= SCB_ASPD;
|
StatusChangeFlagTable[SC_ASPDPOTION1] |= SCB_ASPD;
|
||||||
@ -1600,6 +1602,8 @@ void initChangeTables(void)
|
|||||||
|
|
||||||
StatusChangeFlagTable[SC_MADOGEAR] |= SCB_SPEED;
|
StatusChangeFlagTable[SC_MADOGEAR] |= SCB_SPEED;
|
||||||
|
|
||||||
|
StatusChangeFlagTable[SC_MOVEHASTE_INFINITY] |= SCB_SPEED;
|
||||||
|
|
||||||
/* StatusDisplayType Table [Ind] */
|
/* StatusDisplayType Table [Ind] */
|
||||||
StatusDisplayType[SC_ALL_RIDING] = BL_PC;
|
StatusDisplayType[SC_ALL_RIDING] = BL_PC;
|
||||||
StatusDisplayType[SC_PUSH_CART] = BL_PC;
|
StatusDisplayType[SC_PUSH_CART] = BL_PC;
|
||||||
@ -7447,6 +7451,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
|||||||
val = max(val, 25); // !TODO: Confirm bonus movement speed
|
val = max(val, 25); // !TODO: Confirm bonus movement speed
|
||||||
if (sc->data[SC_EMERGENCY_MOVE])
|
if (sc->data[SC_EMERGENCY_MOVE])
|
||||||
val = max(val, sc->data[SC_EMERGENCY_MOVE]->val2);
|
val = max(val, sc->data[SC_EMERGENCY_MOVE]->val2);
|
||||||
|
if (sc->data[SC_MOVEHASTE_INFINITY])
|
||||||
|
val = max(val, sc->data[SC_MOVEHASTE_INFINITY]->val1);
|
||||||
|
|
||||||
// !FIXME: official items use a single bonus for this [ultramage]
|
// !FIXME: official items use a single bonus for this [ultramage]
|
||||||
if( sc->data[SC_SPEEDUP0] ) // Temporary item-based speedup
|
if( sc->data[SC_SPEEDUP0] ) // Temporary item-based speedup
|
||||||
@ -10224,6 +10230,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
|||||||
case SC_SPRITEMABLE:
|
case SC_SPRITEMABLE:
|
||||||
case SC_CLAN_INFO:
|
case SC_CLAN_INFO:
|
||||||
case SC_DAILYSENDMAILCNT:
|
case SC_DAILYSENDMAILCNT:
|
||||||
|
case SC_MOVEHASTE_INFINITY:
|
||||||
tick = INFINITE_TICK;
|
tick = INFINITE_TICK;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -12899,6 +12906,7 @@ int status_change_clear(struct block_list* bl, int type)
|
|||||||
case SC_REUSE_LIMIT_LUXANIMA:
|
case SC_REUSE_LIMIT_LUXANIMA:
|
||||||
case SC_SOULENERGY:
|
case SC_SOULENERGY:
|
||||||
case SC_MADOGEAR:
|
case SC_MADOGEAR:
|
||||||
|
case SC_MOVEHASTE_INFINITY:
|
||||||
// Costumes
|
// Costumes
|
||||||
case SC_MOONSTAR:
|
case SC_MOONSTAR:
|
||||||
case SC_SUPER_STAR:
|
case SC_SUPER_STAR:
|
||||||
@ -12936,6 +12944,7 @@ int status_change_clear(struct block_list* bl, int type)
|
|||||||
case SC_ENTRY_QUEUE_APPLY_DELAY:
|
case SC_ENTRY_QUEUE_APPLY_DELAY:
|
||||||
case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
|
case SC_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT:
|
||||||
case SC_MADOGEAR:
|
case SC_MADOGEAR:
|
||||||
|
case SC_MOVEHASTE_INFINITY:
|
||||||
// Costumes
|
// Costumes
|
||||||
case SC_MOONSTAR:
|
case SC_MOONSTAR:
|
||||||
case SC_SUPER_STAR:
|
case SC_SUPER_STAR:
|
||||||
@ -15074,6 +15083,7 @@ void status_change_clear_buffs(struct block_list* bl, uint8 type)
|
|||||||
case SC_EP16_2_BUFF_SS:
|
case SC_EP16_2_BUFF_SS:
|
||||||
case SC_EP16_2_BUFF_SC:
|
case SC_EP16_2_BUFF_SC:
|
||||||
case SC_EP16_2_BUFF_AC:
|
case SC_EP16_2_BUFF_AC:
|
||||||
|
case SC_MOVEHASTE_INFINITY:
|
||||||
// Clans
|
// Clans
|
||||||
case SC_CLAN_INFO:
|
case SC_CLAN_INFO:
|
||||||
case SC_SWORDCLAN:
|
case SC_SWORDCLAN:
|
||||||
|
|||||||
@ -944,6 +944,8 @@ enum sc_type : int16 {
|
|||||||
|
|
||||||
SC_NPC_HALLUCINATIONWALK,
|
SC_NPC_HALLUCINATIONWALK,
|
||||||
|
|
||||||
|
SC_MOVEHASTE_INFINITY,
|
||||||
|
|
||||||
#ifdef RENEWAL
|
#ifdef RENEWAL
|
||||||
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
|
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user