Quick fix in cluckers.txt
The players could talk to clucker without dying. Signed-off-by: Capuche <capucrath@gmail.com>
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@ -16,6 +16,7 @@
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//= 1.1 Using 'switch rand' instead.
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//= 1.2 Cleaned and standardized. [Euphy]
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//= 1.2a Switched 'atcommand' to 'unitskilluseid'.
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//= 1.3 Switched 'unitskilluseid' to 'unitkill'.
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//============================================================
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prontera,156,219,4 script Cluckers 800,{
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@ -25,20 +26,20 @@ prontera,156,219,4 script Cluckers 800,{
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if (.startcluck) {
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specialeffect2 EF_HIT3;
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switch(rand(15)) {
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case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 0: npctalk "CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 1: npctalk "Cluuuuuck!~"; break;
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case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
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case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
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case 3: sc_start SC_Freeze,10000,0; break;
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case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 4: npctalk "CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 5: sc_start SC_Sleep,10000,0; break;
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case 6: sc_start SC_Stone,10000,0; emotion e_gg; break;
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case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 7: npctalk "CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 8: npctalk "Cluck! CLUUUCK!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 9: sc_start SC_Stun,10000,0; break;
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case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break;
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case 11: npctalk "Cluck! Cluck!"; break;
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case 12: sc_start SC_Stun,10000,0; break;
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case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
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case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
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default:
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if (rand(50) < 4) {
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npctalk "WOOF!...........";
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@ -48,7 +49,7 @@ prontera,156,219,4 script Cluckers 800,{
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set .startcluck,0;
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} else {
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npctalk "Cluck! CLUUUCK!!";
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unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1;
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unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1;
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}
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break;
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}
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