Quick fix in cluckers.txt

The players could talk to clucker without dying.

Signed-off-by: Capuche <capucrath@gmail.com>
This commit is contained in:
Capuche 2014-07-17 21:52:00 +02:00
parent 9e0d78a3c0
commit 0cdc85cd4d

View File

@ -16,6 +16,7 @@
//= 1.1 Using 'switch rand' instead.
//= 1.2 Cleaned and standardized. [Euphy]
//= 1.2a Switched 'atcommand' to 'unitskilluseid'.
//= 1.3 Switched 'unitskilluseid' to 'unitkill'.
//============================================================
prontera,156,219,4 script Cluckers 800,{
@ -25,20 +26,20 @@ prontera,156,219,4 script Cluckers 800,{
if (.startcluck) {
specialeffect2 EF_HIT3;
switch(rand(15)) {
case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 0: npctalk "CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 1: npctalk "Cluuuuuck!~"; break;
case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
case 3: sc_start SC_Freeze,10000,0; break;
case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 4: npctalk "CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 5: sc_start SC_Sleep,10000,0; break;
case 6: sc_start SC_Stone,10000,0; emotion e_gg; break;
case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 7: npctalk "CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 8: npctalk "Cluck! CLUUUCK!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 9: sc_start SC_Stun,10000,0; break;
case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break;
case 11: npctalk "Cluck! Cluck!"; break;
case 12: sc_start SC_Stun,10000,0; break;
case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
default:
if (rand(50) < 4) {
npctalk "WOOF!...........";
@ -48,7 +49,7 @@ prontera,156,219,4 script Cluckers 800,{
set .startcluck,0;
} else {
npctalk "Cluck! CLUUUCK!!";
unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1;
unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1;
}
break;
}