Fixed battlegrounds not resetting on reloadscript (#5255)

* Thanks to @aleos89
This commit is contained in:
Daegaladh 2020-08-19 18:05:52 +02:00 committed by GitHub
parent 2d164cb8c8
commit 0e4b36dbb8
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 21 additions and 6 deletions

View File

@ -333,6 +333,9 @@ OnTimer55000:
OnTimer60000:
stopnpctimer;
if (getbattleflag("feature.bgqueue"))
bg_reserve "bat_c01", true;
mapwarp "bat_c01","bat_room",154,150;
set getvariableofnpc(.Croix_Count,"KvM01_BG"), 0;
set getvariableofnpc(.Guillaume_Count,"KvM01_BG"), 0;
set $@KvM01BG_Victory, 0;
@ -342,9 +345,8 @@ OnTimer60000:
bg_unbook "bat_c01";
disablenpc "KVM Officer#KVM01A";
disablenpc "KVM Officer#KVM01B";
mapwarp "bat_c01","bat_room",154,150;
maprespawnguildid "bat_c01",0,3; // Just in case someone else
set $@KvM01BG, 0;
end;
OnGuillaumeJoin:
OnCroixJoin:

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@ -333,6 +333,9 @@ OnTimer55000:
OnTimer60000:
stopnpctimer;
if (getbattleflag("feature.bgqueue"))
bg_reserve "bat_c02", true;
mapwarp "bat_c02","bat_room",154,150;
set getvariableofnpc(.Croix_Count,"KvM02_BG"), 0;
set getvariableofnpc(.Guillaume_Count,"KvM02_BG"), 0;
set $@KvM02BG_Victory, 0;
@ -342,9 +345,8 @@ OnTimer60000:
bg_unbook "bat_c02";
disablenpc "KVM Officer#KVM02A";
disablenpc "KVM Officer#KVM02B";
mapwarp "bat_c02","bat_room",154,150;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
set $@KvM02BG, 0;
end;
OnGuillaumeJoin:
OnCroixJoin:

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@ -333,6 +333,9 @@ OnTimer55000:
OnTimer60000:
stopnpctimer;
if (getbattleflag("feature.bgqueue"))
bg_reserve "bat_c03", true;
mapwarp "bat_c03","bat_room",154,150;
set getvariableofnpc(.Croix_Count,"KvM03_BG"), 0;
set getvariableofnpc(.Guillaume_Count,"KvM03_BG"), 0;
set $@KvM03BG_Victory, 0;
@ -342,9 +345,8 @@ OnTimer60000:
bg_unbook "bat_c03";
disablenpc "KVM Officer#KVM03A";
disablenpc "KVM Officer#KVM03B";
mapwarp "bat_c03","bat_room",154,150;
maprespawnguildid "bat_c03",0,3; // Just in case someone else
set $@KvM03BG, 0;
end;
OnGuillaumeJoin:
OnCroixJoin:

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@ -4021,9 +4021,18 @@ ACMD_FUNC(reload) {
pc_close_npc(pl_sd,1);
clif_cutin(pl_sd, "", 255);
pl_sd->state.block_action &= ~(PCBLOCK_ALL ^ PCBLOCK_IMMUNE);
bg_queue_leave(pl_sd);
}
mapit_free(iter);
for (auto &bg : bg_queues) {
for (auto &bg_sd : bg->teama_members)
bg_team_leave(bg_sd, false, false); // Kick Team A from battlegrounds
for (auto &bg_sd : bg->teamb_members)
bg_team_leave(bg_sd, false, false); // Kick Team B from battlegrounds
bg_queue_clear(bg, true);
}
flush_fifos();
map_reloadnpc(true); // reload config files seeking for npcs
script_reload();