Fixed skill usage keeping timer being set when skill id is 0 (#5341)

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Daegaladh 2020-08-19 17:44:27 +02:00 committed by GitHub
parent 8aa6fa87b8
commit 2d164cb8c8
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@ -11954,7 +11954,7 @@ TIMER_FUNC(skill_castend_id){
else
skill_castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);
if( sd && sd->skill_keep_using.skill_id == ud->skill_id ){
if( sd && sd->skill_keep_using.skill_id > 0 && sd->skill_keep_using.skill_id == ud->skill_id ){
sd->skill_keep_using.tid = add_timer( sd->ud.canact_tick + 100, skill_keep_using, sd->bl.id, 0 );
}