Fixed skill usage keeping timer being set when skill id is 0 (#5341)
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@ -11954,7 +11954,7 @@ TIMER_FUNC(skill_castend_id){
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else
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skill_castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);
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if( sd && sd->skill_keep_using.skill_id == ud->skill_id ){
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if( sd && sd->skill_keep_using.skill_id > 0 && sd->skill_keep_using.skill_id == ud->skill_id ){
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sd->skill_keep_using.tid = add_timer( sd->ud.canact_tick + 100, skill_keep_using, sd->bl.id, 0 );
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}
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