- Updated clone skill copy to consider combo-skills.

- no_spawn_on_player won't work on mobs with no respawn delays now.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5581 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-03-12 23:00:44 +00:00
parent 235843ca45
commit 0e82adb9bf
2 changed files with 22 additions and 10 deletions

View File

@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/12
* Updated clone skill copy to consider combo-skills. [Skotlex]
* no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex]
2006/03/10
* Cleaned up the Skillbreaker implementation, HP gaining happens at level 5
now. [Skotlex]

View File

@@ -1078,6 +1078,7 @@ int mob_spawn (int id)
//Avoid spawning on the view-range of players. [Skotlex]
if (battle_config.no_spawn_on_player &&
!(md->spawndelay1 == -1 && md->spawndelay2 == -1) &&
c++ < battle_config.no_spawn_on_player &&
map_foreachinarea(mob_count_sub, md->m,
x-AREA_SIZE, y-AREA_SIZE, x+AREA_SIZE, y+AREA_SIZE, BL_PC)
@@ -4124,18 +4125,25 @@ int mob_clone_spawn(struct map_session_data *sd, char *map, int x, int y, const
ms[i].cond2 = 95;
}
} else if (inf&INF_SELF_SKILL) {
if (!(skill_get_nk(skill_id)&NK_NO_DAMAGE)) { //Offensive skill
if (skill_get_inf2(skill_id)&INF2_NO_TARGET_SELF) { //auto-select target skill.
ms[i].target = MST_TARGET;
ms[i].state = MSS_BERSERK;
} else //Self skill
ms[i].cond1 = MSC_ALWAYS;
if (skill_get_range(skill_id, ms[i].skill_lv) > 3) {
ms[i].state = MSS_RUSH;
} else {
ms[i].state = MSS_BERSERK;
ms[i].permillage = 2500;
}
} else { //Self skill
ms[i].target = MST_SELF;
ms[i].cond1 = MSC_MYHPLTMAXRATE;
ms[i].cond2 = 90;
ms[i].permillage = 2000;
//Delay: Remove the stock 5 secs and add half of the support time.
ms[i].delay += -5000 +(skill_get_time(skill_id, ms[i].skill_lv) + skill_get_time2(skill_id, ms[i].skill_lv))/2;
if (ms[i].delay < 5000)
ms[i].delay = 5000; //With a minimum of 5 secs.
ms[i].cond1 = MSC_MYHPLTMAXRATE;
ms[i].cond2 = 90;
ms[i].permillage = 2000;
//Delay: Remove the stock 5 secs and add half of the support time.
ms[i].delay += -5000 +(skill_get_time(skill_id, ms[i].skill_lv) + skill_get_time2(skill_id, ms[i].skill_lv))/2;
if (ms[i].delay < 5000)
ms[i].delay = 5000; //With a minimum of 5 secs.
}
} else if (inf&INF_SUPPORT_SKILL) {
ms[i].target = MST_FRIEND;
ms[i].cond1 = MSC_FRIENDHPLTMAXRATE;