- Oops, should have fixed sql compilation of mob.c

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7753 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-19 20:49:14 +00:00
parent da34db27c2
commit 0ec8fc5f1f

@ -3907,18 +3907,12 @@ static int mob_read_sqldb(void)
if(battle_config.monster_damage_delay_rate != 100)
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
status_calc_misc(status, mob_db_data[class_]->lv);
status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv);
if(!battle_config.enemy_str)
status->batk = 0;
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1;
if(!battle_config.enemy_perfect_flee)
status->flee2 = 0;
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db_data[class_]->mexp = TO_INT(30) * battle_config.mvp_exp_rate / 100;
mob_db_data[class_]->mexpper = TO_INT(31);