* Added documentation for undocumented bonuses (bugreport:4727, follow up to r302, r354, r485, r699, r928, r1116, r6221, r7982, r10031, r13596 and r14018).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14681 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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Date Added
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2011/01/24
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* Added documentation for undocumented bonuses (bugreport:4727, follow up to r302, r354, r485, r699, r928, r1116, r6221, r7982, r10031, r13596 and r14018). [Ai4rei]
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2011/01/23
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2011/01/23
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* Some cleaning here and there. [Ai4rei]
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* Some cleaning here and there. [Ai4rei]
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- Fixed a typo in basejob_baseclass_upper sample script (since r3893).
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- Fixed a typo in basejob_baseclass_upper sample script (since r3893).
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@ -3,7 +3,7 @@
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//===== By ================================================
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//===== By ================================================
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//= Developers
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//= Developers
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//===== Version ===========================================
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//===== Version ===========================================
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//= 1.1.20101205
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//= 1.1.20110124
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//=========================================================
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//=========================================================
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//= 1.0 - Standardized doc file
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//= 1.0 - Standardized doc file
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//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
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//= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
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@ -19,6 +19,13 @@
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//= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm,
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//= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm,
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//= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and
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//= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and
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//= bBreakArmorRate. [Ai4rei]
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//= bBreakArmorRate. [Ai4rei]
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//= 1.1.20110124 - added documentation for bAgiVit, bAgiDexStr,
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//= bUnbreakable, bShortWeaponDamageReturn, bLongWeaponDamageReturn,
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//= bWeaponComaEle, bAddEff2, bMagicDamageReturn, bRandomAttackIncrease,
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//= bPerfectHide, bNoKnockback, bClassChange, bHPDrainValue, bWeaponAtk,
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//= bWeaponAtkRate, bDelayrate, bHPDrainRateRace, bSPDrainRateRace,
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//= bAddEffOnSkill, bNoMiscDamage, bLongAtkRate, bUnstripable,
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//= bHPDrainValueRace, bMagicSPGainValue and bMagicHPGainValue. [Ai4rei]
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//===== Description =======================================
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//===== Description =======================================
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//= List of script instructions used in item bonuses,
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//= List of script instructions used in item bonuses,
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//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
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//= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
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@ -34,6 +41,8 @@ bonus bInt,n; INT + n
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bonus bDex,n; DEX + n
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bonus bDex,n; DEX + n
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bonus bLuk,n; LUK + n
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bonus bLuk,n; LUK + n
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bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
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bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
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bonus bAgiVit,n; AGI + n, VIT + n
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bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
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bonus bMaxHP,n; MaxHP + n
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bonus bMaxHP,n; MaxHP + n
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bonus bMaxSP,n; MaxSP + n
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bonus bMaxSP,n; MaxSP + n
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bonus bMaxHPrate,n; MaxHP + n%
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bonus bMaxHPrate,n; MaxHP + n%
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@ -120,9 +129,9 @@ bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meanin
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bonus bHealPower,n; Increase heal amount of all heal skills by n%
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bonus bHealPower,n; Increase heal amount of all heal skills by n%
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bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n%
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bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n%
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bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
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bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
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e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
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e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
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bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
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bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
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e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
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e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
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bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names)
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bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names)
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bonus2 bAddSize,n,x; +x% physical damage against size n.
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bonus2 bAddSize,n,x; +x% physical damage against size n.
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n: 0=Small 1=Medium 2=Large
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n: 0=Small 1=Medium 2=Large
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@ -395,3 +404,36 @@ bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is m
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bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
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bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
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bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances).
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bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances).
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bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances).
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bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances).
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bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%.
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bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it.
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bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it.
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bonus2 bWeaponComaEle,x,n; Adds a n/100% chance to cause Coma when attacking a monster of element x with normal attack.
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x: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
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6=Holy, 7=Dark, 8=Spirit, 9=Undead
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bonus2 bAddEff2,x,n; Adds a n/100% chance to cause status change x on self when attacking.
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x: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence,
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Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
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bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it.
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bonus2 bRandomAttackIncrease,x,n; Adds a n% chance to inflict x% additional damage to the enemy with normal attack.
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bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless).
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bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless).
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bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack.
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bonus bHPDrainValue,n; Heals +n HP with normal attack.
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bonus2 bHPDrainValue,n,x; Heals +n HP with normal attack. When x is non-zero, the HP is drained instead.
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bonus2 bWeaponAtk,x,n; Adds n ATK when weapon of type x is equipped.
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x: see doc/item_db.txt -> view -> weapons for possible values
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bonus2 bWeaponAtkRate,x,n; Adds n% damage to normal attacks when weapon of type x is equipped.
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x: see doc/item_db.txt -> view -> weapons for possible values
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bonus bDelayrate,n; Increases skill delay by n%.
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bonus3 bHPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of dealed damage as HP from a monster of race r with normal attack.
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bonus3 bSPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of dealed damage as SP from a monster of race r with normal attack.
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bonus3 bAddEffOnSkill,s,x,n; Adds a n/100% chance to cause status change x on enemy when using skill s (supports skill names)
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bonus4 bAddEffOnSkill,s,x,n,t; Adds a n/100% chance to cause status change x when using skill s (supports skill names)
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t: ATF_SELF = causes status change to oneself
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ATF_TARGET = causes status change to the enemy
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bonus bNoMiscDamage,n; Adds n% reduction to received misc damage.
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bonus bLongAtkRate,n; Increases damage of ranged attacks by n%.
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bonus bUnstripable,n; Armor cannot be taken off via strip skills (n is meaningless)
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bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack.
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bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with magic attack.
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bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with magic attack.
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