Fixed applying autocasts with negative rate before the positive one was applied made it fail to remove the autocast. (bugreport:3193) (related revision: r7312, r9905, r12041)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13872 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish
2009-06-09 14:03:24 +00:00
parent 5435e5056a
commit 11c91fd0bd
2 changed files with 21 additions and 47 deletions

View File

@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/06/09
* Fixed applying autocasts with negative rate before the positive one made it fail to remove the autocast. [Inkfish]
09/06/08
* Rev. 13869 Follow up to r13867, corrected the newly added MD_TARGETWEAK. Monsters with this mode will now only target players five level LOWER than itself. [L0ne_W0lf]
09/06/08

View File

@@ -1459,48 +1459,18 @@ void pc_autoscript_clear(struct map_session_data *sd)
memset(&sd->autoscript3, 0, sizeof(sd->autoscript3));
}
static int pc_bonus_autospell_del(struct s_autospell* spell, int max, short id, short lv, short rate, short card_id)
{
int i, j;
for(i=max-1; i>=0 && !spell[i].id; i--);
if (i<0) return 0; //Nothing to substract from.
j = i;
for(; i>=0 && rate>0; i--)
{
if (spell[i].id != id || spell[i].lv != lv) continue;
if (rate >= spell[i].rate) {
rate-= spell[i].rate;
spell[i].rate = 0;
memmove(&spell[i], &spell[j], sizeof(struct s_autospell));
memset(&spell[j], 0, sizeof(struct s_autospell));
j--;
} else {
spell[i].rate -= rate;
rate = 0;
}
}
if (rate > 0 && ++j < max)
{ //Tag this as "pending" autospell to remove.
spell[j].id = id;
spell[j].lv = lv;
spell[j].rate = -rate;
spell[j].card_id = card_id;
}
return rate;
}
static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, short card_id)
{
int i;
if (rate < 0) return //Remove the autobonus.
pc_bonus_autospell_del(spell, max, id, lv, -rate, card_id);
for (i = 0; i < max && spell[i].id; i++) {
if ((spell[i].card_id == card_id || spell[i].rate < 0) &&
spell[i].id == id && spell[i].lv == lv)
if( !rate )
return 0;
for( i = 0; i < max && spell[i].id; i++ )
{
if( (spell[i].card_id == card_id || spell[i].rate < 0 || rate < 0) && spell[i].id == id && spell[i].lv == lv )
{
if (!battle_config.autospell_stacking && spell[i].rate > 0)
if( !battle_config.autospell_stacking && spell[i].rate > 0 && rate > 0 )
return 0;
rate += spell[i].rate;
break;
@@ -1528,17 +1498,19 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor
static int pc_bonus_autospell_onskill(struct s_autospell *spell, int max, short src_skill, short id, short lv, short rate, short card_id)
{
int i;
if( rate < 0 )
return pc_bonus_autospell_del(spell, max, id, lv, -rate, card_id);
for( i = 0; i < max && spell[i].id; i++ )
{
if( spell[i].flag == src_skill && spell[i].id == id && spell[i].lv == lv && spell[i].card_id == card_id )
{
if( !battle_config.autospell_stacking )
rate += spell[i].rate;
break;
}
if( !rate )
return 0;
for( i = 0; i < max && spell[i].id; i++ )
{
if( spell[i].flag == src_skill && spell[i].id == id && spell[i].lv == lv && (spell[i].card_id == card_id || spell[i].rate <= 0 || rate < 0) )
{
if( !battle_config.autospell_stacking && spell[i].rate > 0 && rate > 0 )
return 0;
rate += spell[i].rate;
break;
}
}
if( i == max )