- Cleaned status_get_sc_tick/status_get_sc_def to use the status_data function.

- SC_STOP's chance and duration can't be reduced anymore.
- Storm Gust no longer has a 100% chance to freeze by passing mdef, now it has a 300% base chance reduced by mdef and the like as explained out by Tharis.
- Frost Diver/Frost Nova's base freezing chance is no longer affected by target's int.
- Lots of indentation fixes in login_sql/login.c to make it match with stable's layout.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7025 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-06-07 03:18:22 +00:00
parent dc71d18c29
commit 11ecdf7283
5 changed files with 496 additions and 500 deletions

View File

@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/07
* Cleaned status_get_sc_tick/status_get_sc_def to use the status_data
function. [Skotlex]
* SC_STOP's chance and duration can't be reduced anymore. [Skotlex]
* Storm Gust no longer has a 100% chance to freeze by passing mdef, now it
has a 300% base chance reduced by mdef and the like as explained out by
Tharis. [Skotlex]
* Frost Diver/Frost Nova's base freezing chance is no longer affected by
target's int. [Skotlex]
* [Improved]:
- mob_dead not to remove script controlled monsters with player sprites.
[Added]:

View File

@ -286,32 +286,32 @@ void send_GM_accounts(int fd) {
//-----------------------------------------------------
/*
int isGM(int account_id) {
int level;
int level;
MYSQL_RES* sql_res;
MYSQL_ROW sql_row;
level = 0;
sprintf(tmpsql,"SELECT `%s` FROM `%s` WHERE `%s`='%d'", login_db_level, login_db, login_db_account_id, account_id);
if (mysql_query(&mysql_handle, tmpsql)) {
ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
sql_res = mysql_store_result(&mysql_handle);
if (sql_res) {
sql_row = mysql_fetch_row(sql_res);
level = atoi(sql_row[0]);
if (level > 99)
level = 99;
}
MYSQL_RES* sql_res;
MYSQL_ROW sql_row;
level = 0;
sprintf(tmpsql,"SELECT `%s` FROM `%s` WHERE `%s`='%d'", login_db_level, login_db, login_db_account_id, account_id);
if (mysql_query(&mysql_handle, tmpsql)) {
ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
sql_res = mysql_store_result(&mysql_handle);
if (sql_res) {
sql_row = mysql_fetch_row(sql_res);
level = atoi(sql_row[0]);
if (level > 99)
level = 99;
}
if (level == 0) {
return 0;
//not GM
}
if (level == 0) {
return 0;
//not GM
}
mysql_free_result(sql_res);
mysql_free_result(sql_res);
return level;
return level;
}
*/
@ -355,9 +355,9 @@ int e_mail_check(char *email) {
}
/*======================================================
* Does a mysql_ping to all connection handles. [Skotlex]
*------------------------------------------------------
*/
* Does a mysql_ping to all connection handles. [Skotlex]
*------------------------------------------------------
*/
int login_sql_ping(int tid, unsigned int tick, int id, int data)
{
ShowInfo("Pinging SQL server to keep connection alive...\n");
@ -439,7 +439,7 @@ void mmo_db_close(void) {
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
}
/*
/*
//delete all server status
sprintf(tmpsql,"DELETE FROM `sstatus`");
//query
@ -449,7 +449,7 @@ void mmo_db_close(void) {
}
mysql_close(&mysql_handle);
ShowStatus("close DB connect....\n");
*/
*/
for (i = 0; i < MAX_SERVERS; i++) {
if ((fd = server_fd[i]) >= 0)
@ -645,7 +645,7 @@ int mmo_auth( struct mmo_account* account , int fd){
if (account->passwdenc==PASSWORDENC) {
memcpy(t_pass, account->passwd, NAME_LENGTH);
t_pass[24] = '\0';
t_pass[NAME_LENGTH] = '\0';
} else
jstrescapecpy(t_pass, account->passwd);
@ -765,9 +765,9 @@ int mmo_auth( struct mmo_account* account , int fd){
//ShowInfo("auth ok %s %s" RETCODE, tmpstr, account->userid);
}
/*
// do not remove this section. this is meant for future, and current forums usage
// as a login manager and CP for login server. [CLOWNISIUS]
/*
// do not remove this section. this is meant for future, and current forums usage
// as a login manager and CP for login server. [CLOWNISIUS]
if (atoi(sql_row[10]) == 1) {
return 4;
}
@ -794,7 +794,7 @@ int mmo_auth( struct mmo_account* account , int fd){
break;
}
}
*/
*/
ban_until_time = atol(sql_row[8]);
//login {0-account_id/1-userid/2-user_pass/3-lastlogin/4-logincount/5-sex/6-connect_untl/7-last_ip/8-ban_until/9-state}
@ -941,7 +941,7 @@ int parse_fromchar(int fd){
}
while(RFIFOREST(fd) >= 2) {
// printf("char_parse: %d %d packet case=%x\n", fd, RFIFOREST(fd), RFIFOW(fd, 0));
// printf("char_parse: %d %d packet case=%x\n", fd, RFIFOREST(fd), RFIFOW(fd, 0));
switch (RFIFOW(fd,0)) {
case 0x2709:
@ -975,7 +975,8 @@ int parse_fromchar(int fd){
#if CMP_AUTHFIFO_IP != 0
auth_fifo[i].ip == RFIFOL(fd,15) &&
#endif
!auth_fifo[i].delflag) {
!auth_fifo[i].delflag)
{
auth_fifo[i].delflag = 1;
ShowDebug("auth -> %d\n", i);
break;
@ -1010,9 +1011,9 @@ int parse_fromchar(int fd){
WFIFOB(fd,6) = 1;
WFIFOSET(fd,51);
}
}
RFIFOSKIP(fd,19);
break;
}
case 0x2714:
if (RFIFOREST(fd) < 6)
@ -1128,9 +1129,9 @@ int parse_fromchar(int fd){
}
}
}
RFIFOSKIP(fd, 86);
break;
}
case 0x2724: // Receiving of map-server via char-server a status change resquest (by Yor)
if (RFIFOREST(fd) < 10)
@ -1163,8 +1164,8 @@ int parse_fromchar(int fd){
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
RFIFOSKIP(fd,10);
break;
}
return 0;
case 0x2725: // Receiving of map-server via char-server a ban resquest (by Yor)
if (RFIFOREST(fd) < 18)
@ -1220,7 +1221,6 @@ int parse_fromchar(int fd){
RFIFOSKIP(fd,18);
break;
}
return 0;
case 0x2727:
if (RFIFOREST(fd) < 6)
@ -1262,8 +1262,8 @@ int parse_fromchar(int fd){
WBUFB(buf,6) = sex;
charif_sendallwos(-1, buf, 7);
RFIFOSKIP(fd,6);
break;
}
return 0;
case 0x2728: // save account_reg2
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
@ -1589,7 +1589,7 @@ int parse_login(int fd) {
server_num=0;
for(i = 0; i < MAX_SERVERS; i++) {
if (server_fd[i] >= 0) {
// Andvanced subnet check [LuzZza]
// Advanced subnet check [LuzZza]
if((subnet_char_ip = lan_subnetcheck((long *)p)))
WFIFOL(fd,47+server_num*32) = subnet_char_ip;
else
@ -1732,8 +1732,8 @@ int parse_login(int fd) {
sprintf(error,"Deleting spouse char.");
break;
default:
sprintf(tmpsql,tmp_sql,"Uknown Error.");
sprintf(error,"Uknown Error.");
sprintf(tmpsql,tmp_sql,"Unknown Error.");
sprintf(error,"Unknown Error.");
break;
}
//query

View File

@ -1075,21 +1075,15 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(bl,type,100,skilllv,skill_get_time2(skillid, skilllv));
break;
}
case MG_FROSTDIVER: /* ƒtƒ?ƒXƒgƒ_ƒCƒo? */
case WZ_FROSTNOVA: /* ƒtƒ?ƒXƒgƒmƒ”ƒ@ */
{
rate = (skilllv*3+35)-(tstatus->int_ + tstatus->luk)/15;
if (rate <= 5)
rate = 5;
sc_start(bl,SC_FREEZE,rate,skilllv,skill_get_time2(skillid,skilllv));
}
case MG_FROSTDIVER:
case WZ_FROSTNOVA:
sc_start(bl,SC_FREEZE,skilllv*3+35,skilllv,skill_get_time2(skillid,skilllv));
break;
case WZ_STORMGUST: /* ƒXƒg?ƒ€ƒKƒXƒg */
case WZ_STORMGUST:
tsc->data[SC_FREEZE].val3++;
if(tsc->data[SC_FREEZE].val3 >= 3)
status_change_start(bl,SC_FREEZE,10000,
skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
if(tsc->data[SC_FREEZE].val3 >= 3) //Tharis pointed out that this is normal freeze chance with a base of 300%
sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv));
break;
case WZ_METEOR:

View File

@ -3793,6 +3793,7 @@ void status_change_init(struct block_list *bl)
int status_get_sc_def(struct block_list *bl, int type)
{
int sc_def;
struct status_data* status;
struct status_change* sc;
nullpo_retr(0, bl);
@ -3824,6 +3825,7 @@ int status_get_sc_def(struct block_list *bl, int type)
return 10000;
}
status = status_get_status_data(bl);
switch (type)
{
//Note that stats that are *100/3 were simplified to *33
@ -3831,29 +3833,24 @@ int status_get_sc_def(struct block_list *bl, int type)
case SC_FREEZE:
case SC_DECREASEAGI:
case SC_COMA:
sc_def = 300 +100*status_get_mdef(bl) +33*status_get_luk(bl);
sc_def = 300 +100*status->mdef +33*status->luk;
break;
case SC_SLEEP:
case SC_CONFUSION:
sc_def = 300 +100*status_get_int(bl) +33*status_get_luk(bl);
sc_def = 300 +100*status->int_ +33*status->luk;
break;
// Removed since it collides with normal sc.
// case SP_DEF1: // def
// sc_def = 300 +100*status_get_def(bl) +33*status_get_luk(bl);
// break;
case SC_STUN:
case SC_POISON:
case SC_DPOISON:
case SC_SILENCE:
case SC_BLEEDING:
case SC_STOP:
sc_def = 300 +100*status_get_vit(bl) +33*status_get_luk(bl);
sc_def = 300 +100*status->vit +33*status->luk;
break;
case SC_BLIND:
sc_def = 300 +100*status_get_int(bl) +33*status_get_vit(bl);
sc_def = 300 +100*status->int_ +33*status->vit;
break;
case SC_CURSE:
sc_def = 300 +100*status_get_luk(bl) +33*status_get_vit(bl);
sc_def = 300 +100*status->luk +33*status->vit;
break;
default:
return 0; //Effect that cannot be reduced? Likely a buff.
@ -3888,56 +3885,58 @@ int status_get_sc_def(struct block_list *bl, int type)
int status_get_sc_tick(struct block_list *bl, int type, int tick)
{
struct map_session_data *sd;
struct status_data* status;
int rate=0, min=0;
//If rate is positive, it is a % reduction (10000 -> 100%)
//if it is negative, it is an absolute reduction in ms.
sd = bl->type == BL_PC?(struct map_session_data *)bl:NULL;
BL_CAST(BL_PC,bl,sd);
status = status_get_status_data(bl);
switch (type) {
case SC_DECREASEAGI: /* ¬“xŒ¸<C592>­ */
if (sd) // Celest
tick>>=1;
break;
case SC_ADRENALINE: /* アドレナリンラッシュ */
case SC_ADRENALINE:
case SC_ADRENALINE2:
case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */
case SC_OVERTHRUST: /* オ?バ?スラスト */
case SC_WEAPONPERFECTION:
case SC_OVERTHRUST:
if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
tick += tick / 10;
break;
case SC_STONE: /* 石化 */
rate = -200*status_get_mdef(bl);
case SC_STONE:
rate = -200*status->mdef;
break;
case SC_FREEZE: /* 凍結 */
rate = 100*status_get_mdef(bl);
case SC_FREEZE:
rate = 100*status->mdef;
break;
case SC_STUN: //Reduction in duration is the same as reduction in rate.
rate = 300 +100*status_get_vit(bl) +33*status_get_luk(bl);
rate = 300 +100*status->vit;
break;
case SC_DPOISON: /* 猛毒 */
case SC_POISON: /* 毒 */
rate = 100*status_get_vit(bl) + 20*status_get_luk(bl);
case SC_DPOISON:
case SC_POISON:
rate = 100*status->vit + 20*status->luk;
break;
case SC_SILENCE: /* 沈?(レックスデビ?ナ) */
case SC_SILENCE:
case SC_CONFUSION:
case SC_CURSE:
rate = 100*status_get_vit(bl);
rate = 100*status->vit;
break;
case SC_BLIND: /* 暗? */
rate = 10*status_get_lv(bl) + 7*status_get_int(bl);
case SC_BLIND:
rate = 10*status_get_lv(bl) + 7*status->int_;
min = 5000; //Minimum 5 secs?
break;
case SC_BLEEDING:
rate = 20*status_get_lv(bl) +100*status_get_vit(bl);
rate = 20*status_get_lv(bl) +100*status->vit;
min = 10000; //Need a min of 10 secs for it to hurt at least once.
break;
case SC_SWOO:
if (status_get_mode(bl)&MD_BOSS)
if (status->mode&MD_BOSS)
tick /= 5; //TODO: Reduce skill's duration. But for how long?
break;
case SC_ANKLE:
if(status_get_mode(bl)&MD_BOSS) // Lasts 5 times less on bosses
if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
tick /= 5;
rate = -100*status_get_agi(bl);
rate = -100*status->agi;
// Minimum trap time of 3+0.03*skilllv seconds [celest]
// Changed to 3 secs and moved from skill.c [Skotlex]
min = 3000;
@ -3946,11 +3945,6 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick)
if (map[bl->m].flag.pvp)
tick /=2;
break;
case SC_STOP:
// Unsure of this... but I get a feeling that agi reduces this
// (it was on Tiger Fist Code, but at -1 ms per 10 agi....
rate = -100*status_get_agi(bl);
break;
}
if (rate) {
if (bl->type == BL_PC) {