- Cleaned status_get_sc_tick/status_get_sc_def to use the status_data function.
- SC_STOP's chance and duration can't be reduced anymore. - Storm Gust no longer has a 100% chance to freeze by passing mdef, now it has a 300% base chance reduced by mdef and the like as explained out by Tharis. - Frost Diver/Frost Nova's base freezing chance is no longer affected by target's int. - Lots of indentation fixes in login_sql/login.c to make it match with stable's layout. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7025 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
dc71d18c29
commit
11ecdf7283
@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/07
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* Cleaned status_get_sc_tick/status_get_sc_def to use the status_data
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function. [Skotlex]
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* SC_STOP's chance and duration can't be reduced anymore. [Skotlex]
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* Storm Gust no longer has a 100% chance to freeze by passing mdef, now it
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has a 300% base chance reduced by mdef and the like as explained out by
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Tharis. [Skotlex]
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* Frost Diver/Frost Nova's base freezing chance is no longer affected by
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target's int. [Skotlex]
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* [Improved]:
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- mob_dead not to remove script controlled monsters with player sprites.
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[Added]:
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@ -286,32 +286,32 @@ void send_GM_accounts(int fd) {
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//-----------------------------------------------------
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/*
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int isGM(int account_id) {
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int level;
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int level;
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MYSQL_RES* sql_res;
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MYSQL_ROW sql_row;
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level = 0;
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sprintf(tmpsql,"SELECT `%s` FROM `%s` WHERE `%s`='%d'", login_db_level, login_db, login_db_account_id, account_id);
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if (mysql_query(&mysql_handle, tmpsql)) {
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ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
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ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
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}
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sql_res = mysql_store_result(&mysql_handle);
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if (sql_res) {
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sql_row = mysql_fetch_row(sql_res);
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level = atoi(sql_row[0]);
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if (level > 99)
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level = 99;
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}
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MYSQL_RES* sql_res;
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MYSQL_ROW sql_row;
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level = 0;
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sprintf(tmpsql,"SELECT `%s` FROM `%s` WHERE `%s`='%d'", login_db_level, login_db, login_db_account_id, account_id);
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if (mysql_query(&mysql_handle, tmpsql)) {
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ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
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ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
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}
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sql_res = mysql_store_result(&mysql_handle);
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if (sql_res) {
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sql_row = mysql_fetch_row(sql_res);
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level = atoi(sql_row[0]);
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if (level > 99)
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level = 99;
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}
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if (level == 0) {
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return 0;
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//not GM
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}
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if (level == 0) {
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return 0;
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//not GM
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}
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mysql_free_result(sql_res);
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mysql_free_result(sql_res);
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return level;
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return level;
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}
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*/
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@ -355,9 +355,9 @@ int e_mail_check(char *email) {
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}
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/*======================================================
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* Does a mysql_ping to all connection handles. [Skotlex]
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*------------------------------------------------------
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*/
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* Does a mysql_ping to all connection handles. [Skotlex]
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*------------------------------------------------------
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*/
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int login_sql_ping(int tid, unsigned int tick, int id, int data)
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{
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ShowInfo("Pinging SQL server to keep connection alive...\n");
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@ -439,7 +439,7 @@ void mmo_db_close(void) {
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ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
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}
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}
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/*
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/*
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//delete all server status
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sprintf(tmpsql,"DELETE FROM `sstatus`");
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//query
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@ -449,7 +449,7 @@ void mmo_db_close(void) {
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}
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mysql_close(&mysql_handle);
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ShowStatus("close DB connect....\n");
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*/
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*/
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for (i = 0; i < MAX_SERVERS; i++) {
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if ((fd = server_fd[i]) >= 0)
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@ -645,7 +645,7 @@ int mmo_auth( struct mmo_account* account , int fd){
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if (account->passwdenc==PASSWORDENC) {
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memcpy(t_pass, account->passwd, NAME_LENGTH);
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t_pass[24] = '\0';
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t_pass[NAME_LENGTH] = '\0';
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} else
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jstrescapecpy(t_pass, account->passwd);
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@ -765,9 +765,9 @@ int mmo_auth( struct mmo_account* account , int fd){
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//ShowInfo("auth ok %s %s" RETCODE, tmpstr, account->userid);
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}
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/*
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// do not remove this section. this is meant for future, and current forums usage
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// as a login manager and CP for login server. [CLOWNISIUS]
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/*
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// do not remove this section. this is meant for future, and current forums usage
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// as a login manager and CP for login server. [CLOWNISIUS]
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if (atoi(sql_row[10]) == 1) {
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return 4;
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}
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@ -794,7 +794,7 @@ int mmo_auth( struct mmo_account* account , int fd){
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break;
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}
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}
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*/
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*/
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ban_until_time = atol(sql_row[8]);
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//login {0-account_id/1-userid/2-user_pass/3-lastlogin/4-logincount/5-sex/6-connect_untl/7-last_ip/8-ban_until/9-state}
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@ -941,7 +941,7 @@ int parse_fromchar(int fd){
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}
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while(RFIFOREST(fd) >= 2) {
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// printf("char_parse: %d %d packet case=%x\n", fd, RFIFOREST(fd), RFIFOW(fd, 0));
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// printf("char_parse: %d %d packet case=%x\n", fd, RFIFOREST(fd), RFIFOW(fd, 0));
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switch (RFIFOW(fd,0)) {
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case 0x2709:
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@ -975,7 +975,8 @@ int parse_fromchar(int fd){
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#if CMP_AUTHFIFO_IP != 0
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auth_fifo[i].ip == RFIFOL(fd,15) &&
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#endif
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!auth_fifo[i].delflag) {
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!auth_fifo[i].delflag)
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{
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auth_fifo[i].delflag = 1;
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ShowDebug("auth -> %d\n", i);
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break;
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@ -1010,9 +1011,9 @@ int parse_fromchar(int fd){
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WFIFOB(fd,6) = 1;
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WFIFOSET(fd,51);
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}
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}
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RFIFOSKIP(fd,19);
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break;
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}
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case 0x2714:
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if (RFIFOREST(fd) < 6)
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@ -1128,9 +1129,9 @@ int parse_fromchar(int fd){
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}
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}
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}
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RFIFOSKIP(fd, 86);
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break;
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}
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case 0x2724: // Receiving of map-server via char-server a status change resquest (by Yor)
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if (RFIFOREST(fd) < 10)
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@ -1163,8 +1164,8 @@ int parse_fromchar(int fd){
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ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
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}
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RFIFOSKIP(fd,10);
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break;
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}
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return 0;
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case 0x2725: // Receiving of map-server via char-server a ban resquest (by Yor)
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if (RFIFOREST(fd) < 18)
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@ -1220,7 +1221,6 @@ int parse_fromchar(int fd){
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RFIFOSKIP(fd,18);
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break;
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}
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return 0;
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case 0x2727:
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if (RFIFOREST(fd) < 6)
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@ -1262,8 +1262,8 @@ int parse_fromchar(int fd){
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WBUFB(buf,6) = sex;
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charif_sendallwos(-1, buf, 7);
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RFIFOSKIP(fd,6);
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break;
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}
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return 0;
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case 0x2728: // save account_reg2
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if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
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@ -1589,7 +1589,7 @@ int parse_login(int fd) {
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server_num=0;
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for(i = 0; i < MAX_SERVERS; i++) {
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if (server_fd[i] >= 0) {
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// Andvanced subnet check [LuzZza]
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// Advanced subnet check [LuzZza]
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if((subnet_char_ip = lan_subnetcheck((long *)p)))
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WFIFOL(fd,47+server_num*32) = subnet_char_ip;
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else
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@ -1732,8 +1732,8 @@ int parse_login(int fd) {
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sprintf(error,"Deleting spouse char.");
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break;
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default:
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sprintf(tmpsql,tmp_sql,"Uknown Error.");
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sprintf(error,"Uknown Error.");
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sprintf(tmpsql,tmp_sql,"Unknown Error.");
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sprintf(error,"Unknown Error.");
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break;
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}
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//query
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sc_start(bl,type,100,skilllv,skill_get_time2(skillid, skilllv));
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break;
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}
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case MG_FROSTDIVER: /* ƒtƒ?ƒXƒgƒ_ƒCƒo? */
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case WZ_FROSTNOVA: /* ƒtƒ?ƒXƒgƒmƒ”ƒ@ */
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{
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rate = (skilllv*3+35)-(tstatus->int_ + tstatus->luk)/15;
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if (rate <= 5)
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rate = 5;
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sc_start(bl,SC_FREEZE,rate,skilllv,skill_get_time2(skillid,skilllv));
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}
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case MG_FROSTDIVER:
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case WZ_FROSTNOVA:
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sc_start(bl,SC_FREEZE,skilllv*3+35,skilllv,skill_get_time2(skillid,skilllv));
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break;
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case WZ_STORMGUST: /* ƒXƒg?ƒ€ƒKƒXƒg */
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case WZ_STORMGUST:
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tsc->data[SC_FREEZE].val3++;
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if(tsc->data[SC_FREEZE].val3 >= 3)
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status_change_start(bl,SC_FREEZE,10000,
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skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
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if(tsc->data[SC_FREEZE].val3 >= 3) //Tharis pointed out that this is normal freeze chance with a base of 300%
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sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv));
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break;
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case WZ_METEOR:
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int status_get_sc_def(struct block_list *bl, int type)
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{
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int sc_def;
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struct status_data* status;
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struct status_change* sc;
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nullpo_retr(0, bl);
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@ -3824,6 +3825,7 @@ int status_get_sc_def(struct block_list *bl, int type)
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return 10000;
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}
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status = status_get_status_data(bl);
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switch (type)
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{
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//Note that stats that are *100/3 were simplified to *33
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@ -3831,29 +3833,24 @@ int status_get_sc_def(struct block_list *bl, int type)
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case SC_FREEZE:
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case SC_DECREASEAGI:
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case SC_COMA:
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sc_def = 300 +100*status_get_mdef(bl) +33*status_get_luk(bl);
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sc_def = 300 +100*status->mdef +33*status->luk;
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break;
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case SC_SLEEP:
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case SC_CONFUSION:
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sc_def = 300 +100*status_get_int(bl) +33*status_get_luk(bl);
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sc_def = 300 +100*status->int_ +33*status->luk;
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break;
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// Removed since it collides with normal sc.
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// case SP_DEF1: // def
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// sc_def = 300 +100*status_get_def(bl) +33*status_get_luk(bl);
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// break;
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case SC_STUN:
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case SC_POISON:
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case SC_DPOISON:
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case SC_SILENCE:
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case SC_BLEEDING:
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case SC_STOP:
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sc_def = 300 +100*status_get_vit(bl) +33*status_get_luk(bl);
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sc_def = 300 +100*status->vit +33*status->luk;
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break;
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case SC_BLIND:
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sc_def = 300 +100*status_get_int(bl) +33*status_get_vit(bl);
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sc_def = 300 +100*status->int_ +33*status->vit;
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break;
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case SC_CURSE:
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sc_def = 300 +100*status_get_luk(bl) +33*status_get_vit(bl);
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sc_def = 300 +100*status->luk +33*status->vit;
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break;
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default:
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return 0; //Effect that cannot be reduced? Likely a buff.
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@ -3888,56 +3885,58 @@ int status_get_sc_def(struct block_list *bl, int type)
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int status_get_sc_tick(struct block_list *bl, int type, int tick)
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{
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struct map_session_data *sd;
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struct status_data* status;
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int rate=0, min=0;
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//If rate is positive, it is a % reduction (10000 -> 100%)
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//if it is negative, it is an absolute reduction in ms.
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sd = bl->type == BL_PC?(struct map_session_data *)bl:NULL;
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BL_CAST(BL_PC,bl,sd);
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status = status_get_status_data(bl);
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switch (type) {
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case SC_DECREASEAGI: /* ‘¬“xŒ¸<C592> */
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if (sd) // Celest
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tick>>=1;
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break;
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case SC_ADRENALINE: /* アドレナリンラッシュ */
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case SC_ADRENALINE:
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case SC_ADRENALINE2:
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case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */
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case SC_OVERTHRUST: /* オ?バ?スラスト */
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case SC_WEAPONPERFECTION:
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case SC_OVERTHRUST:
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if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
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tick += tick / 10;
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break;
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case SC_STONE: /* 石化 */
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rate = -200*status_get_mdef(bl);
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case SC_STONE:
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rate = -200*status->mdef;
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break;
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case SC_FREEZE: /* 凍結 */
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rate = 100*status_get_mdef(bl);
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case SC_FREEZE:
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rate = 100*status->mdef;
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break;
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case SC_STUN: //Reduction in duration is the same as reduction in rate.
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rate = 300 +100*status_get_vit(bl) +33*status_get_luk(bl);
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rate = 300 +100*status->vit;
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break;
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case SC_DPOISON: /* 猛毒 */
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case SC_POISON: /* 毒 */
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rate = 100*status_get_vit(bl) + 20*status_get_luk(bl);
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case SC_DPOISON:
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case SC_POISON:
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rate = 100*status->vit + 20*status->luk;
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break;
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case SC_SILENCE: /* 沈?(レックスデビ?ナ) */
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case SC_SILENCE:
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case SC_CONFUSION:
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case SC_CURSE:
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rate = 100*status_get_vit(bl);
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rate = 100*status->vit;
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break;
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case SC_BLIND: /* 暗? */
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rate = 10*status_get_lv(bl) + 7*status_get_int(bl);
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case SC_BLIND:
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rate = 10*status_get_lv(bl) + 7*status->int_;
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min = 5000; //Minimum 5 secs?
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break;
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case SC_BLEEDING:
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rate = 20*status_get_lv(bl) +100*status_get_vit(bl);
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rate = 20*status_get_lv(bl) +100*status->vit;
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min = 10000; //Need a min of 10 secs for it to hurt at least once.
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break;
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case SC_SWOO:
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if (status_get_mode(bl)&MD_BOSS)
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if (status->mode&MD_BOSS)
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tick /= 5; //TODO: Reduce skill's duration. But for how long?
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break;
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case SC_ANKLE:
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if(status_get_mode(bl)&MD_BOSS) // Lasts 5 times less on bosses
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if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
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tick /= 5;
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rate = -100*status_get_agi(bl);
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rate = -100*status->agi;
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// Minimum trap time of 3+0.03*skilllv seconds [celest]
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// Changed to 3 secs and moved from skill.c [Skotlex]
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min = 3000;
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@ -3946,11 +3945,6 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick)
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if (map[bl->m].flag.pvp)
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tick /=2;
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break;
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case SC_STOP:
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// Unsure of this... but I get a feeling that agi reduces this
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||||
// (it was on Tiger Fist Code, but at -1 ms per 10 agi....
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rate = -100*status_get_agi(bl);
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break;
|
||||
}
|
||||
if (rate) {
|
||||
if (bl->type == BL_PC) {
|
||||
|
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