- Added a damage cap to CR_ACIDDEMONSTRATION of INT_MAX/2 to prevent overflows. It is not capped to INT_MAX because damage increasing skills would cause it to still over flow afterwards.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8107 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-08-03 17:15:24 +00:00
parent fb0b6dcabf
commit 1296ac9375
2 changed files with 7 additions and 0 deletions

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@@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/03
* Added a damage cap to CR_ACIDDEMONSTRATION of INT_MAX/2 to prevent
overflows. It is not capped to INT_MAX because damage increasing skills
would cause it to still overflow afterwards. [Skotlex]
* Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the
code. [Skotlex]
* Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks

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@@ -2620,6 +2620,10 @@ struct Damage battle_calc_misc_attack(
case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen]
md.damage = 7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_));
if (tsd) md.damage>>=1;
if (md.damage < 0 || md.damage > INT_MAX>>1)
//Overflow prevention, will anyone whine if I cap it to a few billion?
//Not capped to INT_MAX to give some room for further damage increase.
md.damage = INT_MAX>>1;
break;
case NJ_ZENYNAGE:
md.damage = skill_get_zeny(skill_num ,skill_lv);