- Added a damage cap to CR_ACIDDEMONSTRATION of INT_MAX/2 to prevent overflows. It is not capped to INT_MAX because damage increasing skills would cause it to still over flow afterwards.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8107 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
@@ -3,6 +3,9 @@ Date Added
|
||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
2006/08/03
|
||||
* Added a damage cap to CR_ACIDDEMONSTRATION of INT_MAX/2 to prevent
|
||||
overflows. It is not capped to INT_MAX because damage increasing skills
|
||||
would cause it to still overflow afterwards. [Skotlex]
|
||||
* Fixed NPC_CRITICALSLASH not being considered as a Critical hit by the
|
||||
code. [Skotlex]
|
||||
* Added RUDE_ATTACKED_COUNT so you can easily adjust how many rude-attacks
|
||||
|
||||
@@ -2620,6 +2620,10 @@ struct Damage battle_calc_misc_attack(
|
||||
case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen]
|
||||
md.damage = 7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_));
|
||||
if (tsd) md.damage>>=1;
|
||||
if (md.damage < 0 || md.damage > INT_MAX>>1)
|
||||
//Overflow prevention, will anyone whine if I cap it to a few billion?
|
||||
//Not capped to INT_MAX to give some room for further damage increase.
|
||||
md.damage = INT_MAX>>1;
|
||||
break;
|
||||
case NJ_ZENYNAGE:
|
||||
md.damage = skill_get_zeny(skill_num ,skill_lv);
|
||||
|
||||
Reference in New Issue
Block a user