- Merged the code for Ska, Ske, Swoo. Swoo stun duration is now 10 secs (reducable) if you target a mob that already has Swoo active.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6555 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/11
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2006/05/11
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* Merged the code for Ska, Ske, Swoo together. Swoo stun duration is now 10
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secs (reducable) if you target a mob that already has Swoo active. [Skotlex]
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* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
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* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
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Tanaous [Skotlex]
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Tanaous [Skotlex]
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* Added back the missing code that substracts arrows when normal-attacking.
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* Added back the missing code that substracts arrows when normal-attacking.
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@ -5362,36 +5362,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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break;
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case SL_SKA: // [marquis007]
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case SL_SKA: // [marquis007]
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if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
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status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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clif_skill_fail(sd,skillid,0,0);
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break;
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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break;
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case SL_SWOO:
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case SL_SWOO:
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if (sd && (
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(!battle_config.allow_es_magic_pc && bl->type != BL_MOB) ||
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(tsc && tsc->data[type].timer != -1)
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)) {
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status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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clif_skill_fail(sd,skillid,0,0);
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break;
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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break;
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case SL_SKE:
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case SL_SKE:
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if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
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if (sd && !battle_config.allow_es_magic_pc && bl->type != BL_MOB) {
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status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,10);
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clif_skill_fail(sd,skillid,0,0);
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clif_skill_fail(sd,skillid,0,0);
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break;
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break;
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}
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}
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if (skillid == SL_SWOO && tsc && tsc->data[type].timer != -1) {
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sc_start(src,SC_STUN,100,skilllv,10000);
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break;
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
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sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
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if (skillid == SL_SKE)
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sc_start(src,SC_SMA,100,skilllv,skill_get_time(SL_SMA,skilllv));
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break;
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break;
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// New guild skills [Celest]
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// New guild skills [Celest]
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