4th Improvement - Inquisitor (#7705)
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@@ -36299,7 +36299,7 @@ Body:
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Time: 6000
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- Level: 5
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Time: 7000
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Cooldown: 5000
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Cooldown: 3000
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Requires:
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SpCost:
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- Level: 1
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@@ -36362,6 +36362,7 @@ Body:
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TargetType: Self
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DamageFlags:
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Splash: true
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Critical: true
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Range: 9
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Hit: Single
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HitCount: 1
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@@ -36377,12 +36378,13 @@ Body:
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Status: Massive_F_Blaster
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- Id: 5244
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Name: IQ_EXPOSION_BLASTER
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Description: Exposion Blaster
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Description: Explosion Blaster
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MaxLevel: 5
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Type: Weapon
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TargetType: Self
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DamageFlags:
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Splash: true
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Critical: true
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Range: 9
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Hit: Single
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HitCount: 1
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@@ -36398,10 +36400,20 @@ Body:
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Area: 3
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- Level: 5
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Area: 4
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GiveAp: 5
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GiveAp: 4
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CastCancel: true
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AfterCastActDelay: 500
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Cooldown: 5000
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AfterCastActDelay:
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- Level: 1
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Time: 500
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- Level: 2
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Time: 400
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- Level: 3
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Time: 300
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- Level: 4
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Time: 200
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- Level: 5
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Time: 0
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Cooldown: 4000
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Requires:
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SpCost:
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- Level: 1
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@@ -36518,7 +36530,7 @@ Body:
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FixedCastTime: 1000
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Requires:
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SpCost: 60
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ApCost: 100
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ApCost: 50
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Status:
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First_Faith_Power: true
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Status: Second_Judge
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@@ -36650,9 +36662,10 @@ Body:
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TargetType: Attack
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DamageFlags:
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Splash: true
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Critical: true
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Range: 3
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Hit: Multi_Hit
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HitCount: -2
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HitCount: 2
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Element: Weapon
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SplashArea:
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- Level: 1
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@@ -36727,7 +36740,7 @@ Body:
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Splash: true
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Range: 3
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Hit: Multi_Hit
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HitCount: -3
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HitCount: 5
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Element: Weapon
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SplashArea:
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- Level: 1
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@@ -36756,7 +36769,7 @@ Body:
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Amount: 85
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- Id: 5254
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Name: IQ_THIRD_EXOR_FLAME
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Description: Third Exor Flame
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Description: Third Exorcism Flame
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MaxLevel: 5
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TargetType: Self
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DamageFlags:
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@@ -36781,7 +36794,7 @@ Body:
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FixedCastTime: 1000
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Requires:
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SpCost: 60
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ApCost: 150
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ApCost: 100
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Status:
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Second_Judge: true
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Status: Third_Exor_Flame
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@@ -5416,10 +5416,13 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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case IQ_EXPOSION_BLASTER:
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skillratio += -100 + 450 * skill_lv + 5 * sstatus->pow;
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skillratio += -100 + 650 * skill_lv + 5 * sstatus->pow;
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if( tsc != nullptr && tsc->getSCE( SC_HOLY_OIL ) ){
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skillratio += 200 * skill_lv;
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}
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RE_LVL_DMOD(100);
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if (tsc && tsc->getSCE(SC_HOLY_OIL))
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skillratio += skillratio * 50 / 100;
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break;
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case IQ_FIRST_BRAND:
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skillratio += -100 + 450 * skill_lv + 5 * sstatus->pow;
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@@ -5438,11 +5441,12 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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case IQ_THIRD_PUNISH:
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skillratio += -100 + 550 * skill_lv + 5 * sstatus->pow;
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skillratio += -100 + 650 * skill_lv + 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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break;
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case IQ_THIRD_FLAME_BOMB:
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skillratio += -100 + 650 * skill_lv + 5 * sstatus->pow;
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skillratio += sstatus->max_hp * 20 / 100;
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RE_LVL_DMOD(100);
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break;
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case IQ_THIRD_CONSECRATION:
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