Fixed elemental reductions stacking to eventually cause 100% immunity. Thanks to Jey. (bugreport:8695)

This commit is contained in:
aleos89 2014-03-13 10:46:58 -04:00
parent e0324852d7
commit 165609d487

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@ -422,12 +422,31 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
return (int64)damage*ratio/100;
}
/*==========================================
* Calculates damage for a specific rate (cardfix) with 100% (precision).
*------------------------------------------*/
inline int64 bcc_damage_rate(int64 damage, short rate, short precision) {
if (rate == precision)
return damage;
return ((int64)(damage * rate) / precision);
}
/*==========================================
* Calculates cardfix (damage percentage) after adding a different effect with 100% (effect_precision) by multiplying damage rate.
* Note: Can be negative for damage reduction.
*------------------------------------------*/
inline short bcc_multi_damage_rate(short cardfix, short effect_rate, short effect_precision) {
if (effect_rate == effect_precision)
return cardfix;
return ((cardfix * (effect_rate + effect_precision)) / effect_precision);
}
/*==========================================
* Calculates card bonuses damage adjustments.
*------------------------------------------*/
int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag){
struct map_session_data *sd, *tsd;
short cardfix = 1000, t_cf = 0, t_class, s_class, s_race2, t_race2;
short cardfix = 100, t_class, s_class, s_race2, t_race2;
struct status_data *sstatus, *tstatus;
int64 original_damage;
int i;
@ -445,31 +464,27 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
tstatus = status_get_status_data(target);
s_race2 = status_get_race2(src);
#define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;}
switch(attack_type){
case BF_MAGIC:
if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
t_cf += sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL];
cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL], 100);
if (!(nk&NK_NO_ELEFIX))
t_cf += sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL];
t_cf += sd->magic_addsize[tstatus->size] + sd->magic_addsize[SZ_ALL];
t_cf += sd->magic_addclass[tstatus->class_] + sd->magic_addclass[CLASS_ALL];
t_cf += sd->magic_atk_ele[s_ele] + sd->magic_atk_ele[ELE_ALL];
cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addsize[tstatus->size] + sd->magic_addsize[SZ_ALL], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addclass[tstatus->class_] + sd->magic_addclass[CLASS_ALL], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->magic_atk_ele[s_ele] + sd->magic_atk_ele[ELE_ALL], 100);
for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) {
if(sd->add_mdmg[i].class_ == t_class) {
t_cf += sd->add_mdmg[i].rate;
cardfix = bcc_multi_damage_rate(cardfix, sd->add_mdmg[i].rate, 100);
break;
}
}
cardfix = cardfix * ( 100 + t_cf ) / 100;
if (cardfix != 1000)
bccDAMAGE_RATE(cardfix)
damage = bcc_damage_rate(damage, cardfix, 1000);
}
if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
{ // Target cards.
cardfix = 1000; //reset var for target
t_cf = 0;
if (!(nk&NK_NO_ELEFIX))
{
@ -483,45 +498,42 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix += tsd->subele2[i].rate;
}
t_cf += ele_fix;
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 1000);
}
t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL];
t_cf += tsd->subrace2[s_race2];
t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL];
t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL];
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) {
if(tsd->add_mdef[i].class_ == s_class) {
t_cf += tsd->add_mdef[i].rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->add_mdef[i].rate, 100);
break;
}
}
//It was discovered that ranged defense also counts vs magic! [Skotlex]
if ( flag&BF_SHORT )
t_cf += tsd->bonus.near_attack_def_rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
else
t_cf += tsd->bonus.long_attack_def_rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
t_cf += tsd->bonus.magic_def_rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.magic_def_rate, 100);
if( tsd->sc.data[SC_MDEF_RATE] )
t_cf += tsd->sc.data[SC_MDEF_RATE]->val1;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->sc.data[SC_MDEF_RATE]->val1, 100);
cardfix = cardfix * ( 100 - t_cf ) / 100;
if (cardfix != 1000)
bccDAMAGE_RATE(cardfix)
damage = bcc_damage_rate(damage, cardfix, 1000);
}
break;
case BF_WEAPON:
t_race2 = status_get_race2(target);
if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) ) //Attacker cards should be checked
{
short cardfix_ = 1000;
short cardfix_left = 1000;
if(sd->state.arrow_atk)
{
t_cf += sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]
+ sd->right_weapon.addrace[RC_ALL] + sd->arrow_addrace[RC_ALL];
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]
+ sd->right_weapon.addrace[RC_ALL] + sd->arrow_addrace[RC_ALL], 100);
if (!(nk&NK_NO_ELEFIX))
{
int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]
@ -534,20 +546,20 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix += sd->right_weapon.addele2[i].rate;
}
t_cf += ele_fix;
cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
}
t_cf += sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]
+ sd->right_weapon.addsize[SZ_ALL]+sd->arrow_addsize[SZ_ALL];
t_cf += sd->right_weapon.addrace2[t_race2];
t_cf += sd->right_weapon.addclass[tstatus->class_]+sd->arrow_addclass[tstatus->class_]
+ sd->right_weapon.addclass[CLASS_ALL]+sd->arrow_addclass[CLASS_ALL];
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]
+ sd->right_weapon.addsize[SZ_ALL]+sd->arrow_addsize[SZ_ALL], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_]+sd->arrow_addclass[tstatus->class_]
+ sd->right_weapon.addclass[CLASS_ALL]+sd->arrow_addclass[CLASS_ALL], 100);
}
else
{ // Melee attack
int skill_learnlv=0;
if( !battle_config.left_cardfix_to_right )
{
t_cf += sd->right_weapon.addrace[tstatus->race] + sd->right_weapon.addrace[RC_ALL];
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->right_weapon.addrace[RC_ALL], 100);
if (!(nk&NK_NO_ELEFIX)) {
int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->right_weapon.addele[ELE_ALL];
for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
@ -558,15 +570,15 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix += sd->right_weapon.addele2[i].rate;
}
t_cf += ele_fix;
cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
}
t_cf += sd->right_weapon.addsize[tstatus->size] + sd->right_weapon.addsize[SZ_ALL];
t_cf += sd->right_weapon.addrace2[t_race2];
t_cf += sd->right_weapon.addclass[tstatus->class_] + sd->right_weapon.addclass[CLASS_ALL];
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size] + sd->right_weapon.addsize[SZ_ALL], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_] + sd->right_weapon.addclass[CLASS_ALL], 100);
if( left&1 )
{
t_cf += sd->left_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[RC_ALL];
cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[RC_ALL], 100);
if (!(nk&NK_NO_ELEFIX)) {
int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[ELE_ALL];
for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
@ -577,11 +589,11 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix_lh += sd->left_weapon.addele2[i].rate;
}
t_cf += ele_fix_lh;
cardfix_left = bcc_multi_damage_rate(cardfix_left, ele_fix_lh, 100);
}
t_cf += sd->left_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[SZ_ALL];
t_cf += sd->left_weapon.addrace2[t_race2];
t_cf += sd->left_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[CLASS_ALL];
cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[SZ_ALL], 100);
cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addrace2[t_race2], 100);
cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[CLASS_ALL], 100);
}
}
else
@ -605,24 +617,24 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
ele_fix += sd->left_weapon.addele2[i].rate;
}
t_cf += sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]
+ sd->right_weapon.addrace[RC_ALL] + sd->left_weapon.addrace[RC_ALL];
t_cf += ele_fix;
t_cf += sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size]
+ sd->right_weapon.addsize[SZ_ALL] + sd->left_weapon.addsize[SZ_ALL];
t_cf += sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2];
t_cf += sd->right_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[tstatus->class_]
+ sd->right_weapon.addclass[CLASS_ALL] + sd->left_weapon.addclass[CLASS_ALL];
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]
+ sd->right_weapon.addrace[RC_ALL] + sd->left_weapon.addrace[RC_ALL], 100);
cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size]
+ sd->right_weapon.addsize[SZ_ALL] + sd->left_weapon.addsize[SZ_ALL], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2], 100);
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[tstatus->class_]
+ sd->right_weapon.addclass[CLASS_ALL] + sd->left_weapon.addclass[CLASS_ALL], 100);
}
if (sd->status.weapon == W_KATAR && (skill_learnlv=pc_checkskill(sd,ASC_KATAR)) > 0) { // Adv. Katar Mastery functions similar to a +%ATK card on official [helvetica]
t_cf += (10 + 2 * skill_learnlv);
cardfix = bcc_multi_damage_rate(cardfix, (10 + 2 * skill_learnlv), 100);
}
}
for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ )
{
if( sd->right_weapon.add_dmg[i].class_ == t_class )
{
t_cf += sd->right_weapon.add_dmg[i].rate;
cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.add_dmg[i].rate, 100);
break;
}
}
@ -633,7 +645,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
{
if( sd->left_weapon.add_dmg[i].class_ == t_class )
{
cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100;
cardfix_left = bcc_multi_damage_rate(cardfix, sd->left_weapon.add_dmg[i].rate, 100);
break;
}
}
@ -641,14 +653,13 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
#ifndef RENEWAL
if( flag&BF_LONG )
t_cf += sd->bonus.long_attack_atk_rate;
cardfix = bcc_multi_damage_rate(cardfix, sd->bonus.long_attack_atk_rate, 100);
#endif
cardfix = cardfix * ( 100 + t_cf ) / 100;
if( (left&1) && cardfix_ != 1000 )
bccDAMAGE_RATE(cardfix_)
else if( cardfix != 1000 )
bccDAMAGE_RATE(cardfix)
if( (left&1) )
damage = bcc_damage_rate(damage, cardfix_left, 1000);
else
damage = bcc_damage_rate(damage, cardfix, 1000);
} else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ){ //Target cards should be checked
if( !(nk&NK_NO_ELEFIX) )
@ -663,7 +674,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix += tsd->subele2[i].rate;
}
t_cf += ele_fix;
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 100);
if( left&1 && s_ele_ != s_ele )
{
int ele_fix_lh = tsd->subele[s_ele_] + tsd->subele[ELE_ALL];
@ -676,33 +687,30 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix_lh += tsd->subele2[i].rate;
}
t_cf += ele_fix_lh;
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix_lh, 100);
}
}
t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL];
t_cf += tsd->subrace2[s_race2];
t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL];
t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL];
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) {
if( tsd->add_def[i].class_ == s_class ) {
t_cf += tsd->add_def[i].rate;
cardfix = bcc_multi_damage_rate(cardfix, tsd->add_def[i].rate, 100);
break;
}
}
if( flag&BF_SHORT )
t_cf += tsd->bonus.near_attack_def_rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
else // BF_LONG (there's no other choice)
t_cf += tsd->bonus.long_attack_def_rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
if( tsd->sc.data[SC_DEF_RATE] )
t_cf += tsd->sc.data[SC_DEF_RATE]->val1;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->sc.data[SC_DEF_RATE]->val1, 100);
cardfix = cardfix * ( 100 - t_cf ) / 100;
if( cardfix != 1000 )
bccDAMAGE_RATE(cardfix)
damage = bcc_damage_rate(damage, cardfix, 1000);
}
break;
case BF_MISC:
@ -720,23 +728,20 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix += tsd->subele2[i].rate;
}
t_cf += ele_fix;
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 100);
}
t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL];
t_cf += tsd->subrace2[s_race2];
t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL];
t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL];
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
t_cf += tsd->bonus.misc_def_rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.misc_def_rate, 100);
if( flag&BF_SHORT )
t_cf += tsd->bonus.near_attack_def_rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
else // BF_LONG (there's no other choice)
t_cf += tsd->bonus.long_attack_def_rate;
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
cardfix = cardfix * ( 100 - t_cf ) / 100;
if (cardfix != 10000)
bccDAMAGE_RATE(cardfix)
damage = bcc_damage_rate(damage, cardfix, 1000);
}
break;
}