Corrected Fire Charm and Exploding Dragon damage (#3700)
* Fixes #3695. * Fire Charm was granting too much bonus damage when used with Exploding Dragon. Thanks to @Balferian!
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@ -5927,7 +5927,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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case NJ_BAKUENRYU:
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case NJ_BAKUENRYU:
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skillratio += 50 + 150 * skill_lv;
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skillratio += 50 + 150 * skill_lv;
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if(sd && sd->spiritcharm_type == CHARM_TYPE_FIRE && sd->spiritcharm > 0)
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if(sd && sd->spiritcharm_type == CHARM_TYPE_FIRE && sd->spiritcharm > 0)
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skillratio += 45 * sd->spiritcharm;
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skillratio += 15 * sd->spiritcharm;
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break;
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break;
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case NJ_HYOUSENSOU:
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case NJ_HYOUSENSOU:
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#ifdef RENEWAL
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#ifdef RENEWAL
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