- Resurrection will now silently fail when used on non-undead + not-dead characters.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7638 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
fcd96a1fff
commit
16ee0110a2
@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
|
|||||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||||
|
|
||||||
2006/07/12
|
2006/07/12
|
||||||
|
* Resurrection will now silently fail when used on non-undead + not-dead
|
||||||
|
characters. [Skotlex]
|
||||||
* Poem of bragi/magic String's base delay reduction at level 10 (or above)
|
* Poem of bragi/magic String's base delay reduction at level 10 (or above)
|
||||||
is now 50% instead of 3*lv%. [Skotlex]
|
is now 50% instead of 3*lv%. [Skotlex]
|
||||||
* status_damage will no longer fail when the target is not on a map AND the
|
* status_damage will no longer fail when the target is not on a map AND the
|
||||||
|
@ -850,7 +850,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
|
|||||||
if(battle_check_undead(tstatus->race,tstatus->def_ele)){
|
if(battle_check_undead(tstatus->race,tstatus->def_ele)){
|
||||||
temp=1;
|
temp=1;
|
||||||
casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv);
|
casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv);
|
||||||
}
|
} else if (!status_isdead(target))
|
||||||
|
return 0; //Can't cast on non-dead characters.
|
||||||
break;
|
break;
|
||||||
case MO_FINGEROFFENSIVE:
|
case MO_FINGEROFFENSIVE:
|
||||||
if(sd)
|
if(sd)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user