Follow up to ec4f1f8

* Adjusted the *unitdata parameter (changed in 2dc38e7) when making Guardians immune to attacks.
This commit is contained in:
aleos89 2015-03-26 13:02:26 -04:00
parent 2dc38e77ca
commit 176f3daa93
2 changed files with 8 additions and 8 deletions

View File

@ -154,7 +154,7 @@ OnTimer10000:
bat_b01,1,1,3 script OBJ#bat_b01_a 844,{
OnEnable:
$@FlavBG1_C1_ID = bg_monster($@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead");
setunitdata $@FlavBG1_C1_ID,31,1; // Make Crystal immune to damage until Guardians are defeated
setunitdata $@FlavBG1_C1_ID,30,1; // Make Crystal immune to damage until Guardians are defeated
end;
OnKill:
@ -188,7 +188,7 @@ OnMyMobDead:
bat_b01,1,2,3 script OBJ#bat_b01_b 844,{
OnEnable:
$@FlavBG1_C2_ID = bg_monster($@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead");
setunitdata $@FlavBG1_C2_ID,31,1; // Make Crystal immune to damage until Guardians are defeated
setunitdata $@FlavBG1_C2_ID,30,1; // Make Crystal immune to damage until Guardians are defeated
end;
OnKill:
@ -233,7 +233,7 @@ OnMyMobDead:
if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) {
donpcevent "cell#bat_b01_a::OnGreen";
mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
setunitdata $@FlavBG1_C1_ID,31,0; // Make Crystal damageable again
setunitdata $@FlavBG1_C1_ID,30,0; // Make Crystal damageable again
}
end;
}
@ -252,7 +252,7 @@ OnMyMobDead:
if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) {
donpcevent "cell#bat_b01_b::OnGreen";
mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
setunitdata $@FlavBG1_C2_ID,31,0; // Make Crystal damageable again
setunitdata $@FlavBG1_C2_ID,30,0; // Make Crystal damageable again
}
end;
}

View File

@ -155,7 +155,7 @@ OnTimer10000:
bat_b02,1,1,3 script OBJ#bat_b02_a 844,{
OnEnable:
$@FlavBG2_C1_ID = bg_monster($@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead");
setunitdata $@FlavBG2_C1_ID,31,1; // Make Crystal immune to damage until Guardians are defeated
setunitdata $@FlavBG2_C1_ID,30,1; // Make Crystal immune to damage until Guardians are defeated
end;
OnKill:
@ -189,7 +189,7 @@ OnMyMobDead:
bat_b02,1,2,3 script OBJ#bat_b02_b 844,{
OnEnable:
$@FlavBG2_C2_ID = bg_monster($@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead");
setunitdata $@FlavBG2_C2_ID,31,1; // Make Crystal immune to damage until Guardians are defeated
setunitdata $@FlavBG2_C2_ID,30,1; // Make Crystal immune to damage until Guardians are defeated
end;
OnKill:
@ -234,7 +234,7 @@ OnMyMobDead:
if (mobcount("bat_b02","guardian#bat_b02_a::OnMyMobDead") < 1) {
donpcevent "cell#bat_b02_a::OnGreen";
mapannounce "bat_b02", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
setunitdata $@FlavBG2_C1_ID,31,0; // Make Crystal damageable again
setunitdata $@FlavBG2_C1_ID,30,0; // Make Crystal damageable again
}
end;
}
@ -253,7 +253,7 @@ OnMyMobDead:
if (mobcount("bat_b02","guardian#bat_b02_b::OnMyMobDead") < 1) {
donpcevent "cell#bat_b02_b::OnGreen";
mapannounce "bat_b02", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
setunitdata $@FlavBG2_C2_ID,31,0; // Make Crystal damageable again
setunitdata $@FlavBG2_C2_ID,30,0; // Make Crystal damageable again
}
end;
}