- Adjusted status resistances and durations taking as base Viccious's info from the kro guidebook.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7034 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/07
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* Adjusted status resistances and durations taking as base Viccious's info
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from the kro guidebook. [Skotlex]
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* Moved souldrain code from skill_counter_additional_effect to mob_dead. It
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should display the skill animation correctly now. [Skotlex]
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* Adjusted several sc rate/time reductions as pointed out by Playtester.
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@ -3828,17 +3828,6 @@ int status_get_sc_def(struct block_list *bl, int type)
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status = status_get_status_data(bl);
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switch (type)
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{
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//Note that stats that are *100/3 were simplified to *33
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case SC_STONE:
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case SC_FREEZE:
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case SC_DECREASEAGI:
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case SC_COMA:
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sc_def = 300 +100*status->mdef +10*status->luk;
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break;
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case SC_SLEEP:
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case SC_CONFUSION:
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sc_def = 300 +100*status->int_ +10*status->luk;
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break;
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case SC_STUN:
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case SC_POISON:
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case SC_DPOISON:
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@ -3846,11 +3835,26 @@ int status_get_sc_def(struct block_list *bl, int type)
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case SC_BLEEDING:
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sc_def = 300 +100*status->vit +10*status->luk;
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break;
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case SC_BLIND:
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sc_def = 300 +100*status->int_ +10*status->vit;
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case SC_SLEEP:
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sc_def = 300 +100*status->int_ +10*status->luk;
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break;
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case SC_STONE:
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case SC_FREEZE:
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case SC_DECREASEAGI:
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case SC_COMA:
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sc_def = 300 +100*status->mdef +10*status->luk;
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break;
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case SC_CURSE:
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sc_def = 300 +100*status->luk +10*status->vit;
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if (status->luk > status_get_lv(bl))
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sc_def = 10000; //Special property: inmunity when luk is greater than level
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else
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sc_def = 300 +100*status->luk;
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break;
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case SC_BLIND: //TODO: These 50/50 factors are guessed. Need to find actual value.
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sc_def = 300 +50*status->vit +50*status->int_ +10*status->luk;
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break;
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case SC_CONFUSION:
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sc_def = 300 +50*status->str +50*status->int_ +10*status->luk;
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break;
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default:
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return 0; //Effect that cannot be reduced? Likely a buff.
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@ -3903,25 +3907,28 @@ int status_get_sc_tick(struct block_list *bl, int type, int tick)
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if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
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tick += tick / 10;
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break;
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case SC_DPOISON:
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case SC_POISON:
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case SC_STUN:
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case SC_BLEEDING:
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case SC_SILENCE:
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case SC_CURSE:
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rate = 100*status->vit;
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break;
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case SC_SLEEP:
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rate = 100*status->int_;
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break;
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case SC_STONE:
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rate = -200*status->mdef;
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break;
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case SC_FREEZE:
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rate = 100*status->mdef;
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break;
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case SC_STUN:
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case SC_DPOISON:
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case SC_POISON:
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rate = 100*status->vit + 20*status->luk;
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break;
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case SC_BLEEDING:
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case SC_SILENCE:
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case SC_CONFUSION:
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case SC_CURSE:
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rate = 100*status->vit;
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break;
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case SC_BLIND:
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rate = 10*status_get_lv(bl) + 7*status->int_;
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rate = 50*status->vit +50*status->int_;
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break;
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case SC_CONFUSION:
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rate = 50*status->str +50*status->int_;
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break;
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case SC_SWOO:
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if (status->mode&MD_BOSS)
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