* The Forget-me-not dance now behaves like Decrease AGI

- doesn't cancel Impressive Riff, Wind Walker, True Sight (bugreport:187)
- additionally, it doesn't cancel Cart Boost

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11718 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-11-11 20:46:00 +00:00
parent 788ccb51b6
commit 1b56a795b9
2 changed files with 8 additions and 6 deletions

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@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/13
* The Forget-me-not status now behaves like Decrease AGI [ultramage]
- doesn't cancel Impressive Riff, Wind Walker, True Sight (bugreport:187)
- additionally, it doesn't cancel Cart Boost
2007/11/12 2007/11/12
* Now when job changing to another class tree, status changes from skills * Now when job changing to another class tree, status changes from skills
that belong to your previous class are cleared. [Skotlex] that belong to your previous class are cleared. [Skotlex]

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@ -4826,10 +4826,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if(sc->data[SC_DECREASEAGI].timer!=-1 ) if(sc->data[SC_DECREASEAGI].timer!=-1 )
status_change_end(bl,SC_DECREASEAGI,-1); status_change_end(bl,SC_DECREASEAGI,-1);
break; break;
case SC_DONTFORGETME:
//is this correct? Maybe all three should stop the same subset of SCs...
if(sc->data[SC_ASSNCROS].timer!=-1 )
status_change_end(bl,SC_ASSNCROS,-1);
case SC_QUAGMIRE: case SC_QUAGMIRE:
if(sc->data[SC_CONCENTRATE].timer!=-1 ) if(sc->data[SC_CONCENTRATE].timer!=-1 )
status_change_end(bl,SC_CONCENTRATE,-1); status_change_end(bl,SC_CONCENTRATE,-1);
@ -4839,6 +4835,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_change_end(bl,SC_WINDWALK,-1); status_change_end(bl,SC_WINDWALK,-1);
//Also blocks the ones below... //Also blocks the ones below...
case SC_DECREASEAGI: case SC_DECREASEAGI:
if(sc->data[SC_CARTBOOST].timer!=-1 )
status_change_end(bl,SC_CARTBOOST,-1);
//Also blocks the ones below...
case SC_DONTFORGETME:
if(sc->data[SC_INCREASEAGI].timer!=-1 ) if(sc->data[SC_INCREASEAGI].timer!=-1 )
status_change_end(bl,SC_INCREASEAGI,-1); status_change_end(bl,SC_INCREASEAGI,-1);
if(sc->data[SC_ADRENALINE].timer!=-1 ) if(sc->data[SC_ADRENALINE].timer!=-1 )
@ -4849,8 +4849,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_change_end(bl,SC_SPEARQUICKEN,-1); status_change_end(bl,SC_SPEARQUICKEN,-1);
if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 ) if(sc->data[SC_TWOHANDQUICKEN].timer!=-1 )
status_change_end(bl,SC_TWOHANDQUICKEN,-1); status_change_end(bl,SC_TWOHANDQUICKEN,-1);
if(sc->data[SC_CARTBOOST].timer!=-1 )
status_change_end(bl,SC_CARTBOOST,-1);
if(sc->data[SC_ONEHAND].timer!=-1 ) if(sc->data[SC_ONEHAND].timer!=-1 )
status_change_end(bl,SC_ONEHAND,-1); status_change_end(bl,SC_ONEHAND,-1);
break; break;