- Likely fixed Homunculus not disappearing the second their intimacy hit 0.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9313 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/11/24
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* Likely fixed Homunculus not disappearing the second their intimacy hit 0.
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[Skotlex]
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* Fixed uninitialized variable fd being used in WFIFOHEAD in a few clif
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functions. [Skotlex]
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* Fixed the fact that the TURBO code breaks when you attempt to handle more
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@ -114,7 +114,7 @@ int merc_hom_delete(struct homun_data *hd, int emote)
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// Send homunculus_dead to client
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hd->homunculus.hp = 0;
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clif_hominfo(sd, hd, 0);
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return unit_remove_map(&hd->bl,0);
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return unit_free(&hd->bl,0);
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}
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int merc_hom_calc_skilltree(struct homun_data *hd)
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@ -478,7 +478,7 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
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hd->homunculus.hunger = 0;
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// Delete the homunculus if intimacy <= 100
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if ( !merc_hom_decrease_intimacy(hd, 100) )
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return merc_hom_delete(sd->hd, 23); //omg
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return merc_hom_delete(hd, 23); //omg
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clif_send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100);
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}
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