- Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc) - Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -1433,6 +1433,7 @@ int unit_changeviewsize(struct block_list *bl,short size)
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* Returns 1 on success. 0 if it couldn't be removed or the bl was free'd
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* if clrtype is 1 (death), appropiate cleanup is performed.
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* Otherwise it is assumed bl is being warped.
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* On-Kill specific stuff is not performed here, look at status_damage for that.
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*------------------------------------------
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*/
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int unit_remove_map(struct block_list *bl, int clrtype) {
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@@ -1455,9 +1456,7 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
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ud->attackabletime = ud->canmove_tick = ud->canact_tick = gettick();
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clif_clearchar_area(bl,clrtype);
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if (clrtype == 1) //Death. Remove all status changes.
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status_change_clear(bl,0);
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else if(sc && sc->count ) { //map-change/warp dispells.
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if(sc && sc->count ) { //map-change/warp dispells.
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if(sc->data[SC_BLADESTOP].timer!=-1)
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status_change_end(bl,SC_BLADESTOP,-1);
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if(sc->data[SC_BASILICA].timer!=-1)
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@@ -1488,9 +1487,6 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
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status_change_end(bl, SC_GOSPEL, -1);
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}
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if (clrtype == 1 && battle_config.clear_unit_ondeath && //Clrtype 1 = died.
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battle_config.clear_unit_ondeath&bl->type)
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skill_clear_unitgroup(bl); // スキルユニットグループの削除
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if (bl->type&BL_CHAR) {
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skill_unit_move(bl,gettick(),4);
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skill_cleartimerskill(bl); // タイマースキルクリア
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@@ -1537,25 +1533,7 @@ int unit_remove_map(struct block_list *bl, int clrtype) {
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struct mob_data *md = (struct mob_data*)bl;
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md->target_id=0;
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md->attacked_id=0;
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md->state.skillstate= clrtype==1?MSS_DEAD:MSS_IDLE;
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if (md->master_id) md->master_dist = 0;
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if (clrtype == 1) { //Death.
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md->last_deadtime=gettick();
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if(md->deletetimer!=-1)
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delete_timer(md->deletetimer,mob_timer_delete);
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md->deletetimer=-1;
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if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client.
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clif_clearchar_delay(gettick()+3000,bl,0);
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mob_deleteslave(md);
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if(!md->spawn) {
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map_delblock(bl);
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unit_free(bl); //Mob does not respawn.
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map_freeblock_unlock();
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return 0;
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}
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mob_setdelayspawn(md); //Set respawning.
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}
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md->state.skillstate= MSS_IDLE;
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} else if (bl->type == BL_PET) {
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struct pet_data *pd = (struct pet_data*)bl;
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struct map_session_data *sd = pd->msd;
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