skotlex 1d027c8db8 - Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc)
- Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30 17:06:55 +00:00
2006-05-30 07:41:10 +00:00
2006-04-15 15:11:07 +00:00
2006-05-30 16:08:23 +00:00
2006-05-29 10:12:26 +00:00
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