Corrected QD Shot and Crimson Marker interaction (#3131)

* Fixes #2863.
* QD Shot should not remove Crimson Marker.
Thanks to @rye305 and Fyrus!
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Aleos 2018-05-21 10:43:10 -04:00 committed by GitHub
parent 0ac27e4eba
commit 1d1a179b72
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@ -10816,8 +10816,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
// Main target always receives damage
clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_LEVEL);
if (tsc && tsc->data[SC_C_MARKER])
status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
}
else {
clif_skill_nodamage(src, src, skill_id, skill_lv, 1);