Corrected QD Shot and Crimson Marker interaction (#3131)
* Fixes #2863. * QD Shot should not remove Crimson Marker. Thanks to @rye305 and Fyrus!
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@ -10816,8 +10816,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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// Main target always receives damage
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// Main target always receives damage
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clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
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clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_LEVEL);
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_LEVEL);
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if (tsc && tsc->data[SC_C_MARKER])
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status_change_end(bl, SC_C_MARKER, INVALID_TIMER);
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}
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}
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else {
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else {
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clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
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clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
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