- Fixed horrible handling of skill_abra_db which leads to memory corruption (depending on the contents of yor abra_db.txt file)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11970 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-12-23 16:32:45 +00:00
parent 81e5c08f4f
commit 1d73a777c6
5 changed files with 25 additions and 18 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/23
* Fixed horrible handling of skill_abra_db which leads to memory corruption
(depending on the contents of yor abra_db.txt file) [Skotlex]
2007/12/22
* Fixed droprate overflows when going over rate 2000x [ultramage]
* Corrected mob spawn utilization of the delay1/delay2 values (one is

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@ -244,7 +244,7 @@ void pc_addfame(struct map_session_data *sd,int count)
nullpo_retv(sd);
sd->status.fame += count;
if(sd->status.fame > MAX_FAME)
sd->status.fame = MAX_FAME;
sd->status.fame = MAX_FAME;
switch(sd->class_&MAPID_UPPERMASK){
case MAPID_BLACKSMITH: // Blacksmith
clif_fame_blacksmith(sd,count);

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@ -3023,16 +3023,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
{
int abra_skillid = 0, abra_skilllv;
do {
abra_skillid = rand() % MAX_SKILL_ABRA_DB;
if (
//Unneeded check, use the "per" field to know if the skill is valid.
// skill_get_inf2(abra_skillid)&(INF2_NPC_SKILL|INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL) || //NPC/Song/Dance skills are out
!skill_get_inf(abra_skillid) || //Passive skills cannot be casted
skill_abra_db[abra_skillid].req_lv > skilllv || //Required lv for it to appear
rand()%10000 >= skill_abra_db[abra_skillid].per
)
abra_skillid = 0; // reset to get a new id
} while (abra_skillid == 0);
i = rand() % MAX_SKILL_ABRA_DB;
abra_skillid = skill_abra_db[i].skillid;
} while (abra_skillid == 0 ||
skill_abra_db[i].req_lv > skilllv || //Required lv for it to appear
rand()%10000 >= skill_abra_db[i].per
);
abra_skilllv = min(skilllv, skill_get_max(abra_skillid));
clif_skill_nodamage (src, bl, skillid, skilllv, 1);
@ -11015,14 +11011,23 @@ static bool skill_parse_row_createarrowdb(char* split[], int columns, int curren
static bool skill_parse_row_abradb(char* split[], int columns, int current)
{// SkillID,DummyName,RequiredHocusPocusLevel,Rate
int i = atoi(split[0]);
i = skill_get_index(i);
if( !i )
if( !skill_get_index(i) || !skill_get_max(i) )
{
ShowError("abra_db: Invalid skill ID %d\n", i);
return false;
}
if ( !skill_get_inf(i) )
{
ShowError("abra_db: Passive skills cannot be casted (%d/%s)\n", i, skill_get_name(i));
return false;
}
if( current == MAX_SKILL_ABRA_DB )
return false;
skill_abra_db[i].req_lv = atoi(split[2]);
skill_abra_db[i].per = atoi(split[3]);
skill_abra_db[current].skillid = i;
skill_abra_db[current].req_lv = atoi(split[2]);
skill_abra_db[current].per = atoi(split[3]);
//TODO?: add capacity warning here

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@ -130,7 +130,7 @@ extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
// アブラカダブラデ?タベ?ス
struct s_skill_abra_db {
int nameid;
int skillid;
int req_lv;
int per;
};

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@ -6622,7 +6622,6 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, int data)
struct status_data *status;
int hp;
;
if(!((bl=map_id2bl(id))&&
(sc=status_get_sc(bl)) &&
(sce = sc->data[SC_KAAHI])))