- Fixed animation of Redemptio

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5466 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-05 18:12:20 +00:00
parent 9e7f9a41ad
commit 1dbb2df0a7
2 changed files with 2 additions and 1 deletions

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@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/05
* Fixed animation of Redemptio [Skotlex]
* Some reorganization of how the skill check functions behave
(skill_get_*). Guild skills have been moved to the range 900~915 (instead
of 500~519 in the code). [Skotlex]

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@ -3220,7 +3220,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break; /* PVPで復活不可能?態 */
if (pc_isdead(dstsd)) { /* 死亡判定 */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
switch(skilllv){
case 1: per=10; break;
case 2: per=30; break;