- Fixed animation of Redemptio
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5466 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/05
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2006/03/05
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* Fixed animation of Redemptio [Skotlex]
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* Some reorganization of how the skill check functions behave
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* Some reorganization of how the skill check functions behave
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(skill_get_*). Guild skills have been moved to the range 900~915 (instead
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(skill_get_*). Guild skills have been moved to the range 900~915 (instead
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of 500~519 in the code). [Skotlex]
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of 500~519 in the code). [Skotlex]
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@ -3220,7 +3220,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break; /* PVPで復活不可能?態 */
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break; /* PVPで復活不可能?態 */
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if (pc_isdead(dstsd)) { /* 死亡判定 */
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if (pc_isdead(dstsd)) { /* 死亡判定 */
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,ALL_RESURRECTION,skilllv,1); //Both Redemption and Res show this skill-animation.
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switch(skilllv){
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switch(skilllv){
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case 1: per=10; break;
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case 1: per=10; break;
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case 2: per=30; break;
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case 2: per=30; break;
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