clif_fixpos -> clif_slide in HAMI_CASTLE code

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9039 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
blackhole89 2006-10-21 16:18:55 +00:00
parent 62db9f17b5
commit 1e4545aef5
2 changed files with 5 additions and 2 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/20
* Made HAMI_CASTLE use clif_slide rather than clif_fixpos. This should
fix clientside problems when castling between two positions the (client)
path finding can't find a walkable bath between anymore. [blackhole89]
* Fixed the Homunc not spawning next to you after receiving it's data from
the char-server. [Skotlex]
* Fixed Charge Atk being able to go through chasm/pits. [Skotlex]

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@ -5466,11 +5466,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
if (unit_movepos(src,bl->x,bl->y,0,0)) {
clif_skill_nodamage(src,src,skillid,skilllv,1); // Homunc
clif_fixpos(src) ;
clif_slide(src,bl->x,bl->y) ;
if (unit_movepos(bl,x,y,0,0))
{
clif_skill_nodamage(bl,bl,skillid,skilllv,1); // Master
clif_fixpos(bl) ;
clif_slide(bl,x,y) ;
}
//TODO: Shouldn't also players and the like switch targets?