@@ -126,8 +126,8 @@ int unit_walktoxy_sub(struct block_list *bl)
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else if( bl->type == BL_NPC && pcdb_checkid( status_get_viewdata( bl )->class_ ) ){
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// Respawn the NPC as player unit
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unit_refresh( bl, true );
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#endif
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}
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#endif
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clif_move(ud);
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if(ud->walkpath.path_pos>=ud->walkpath.path_len)
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