Fixed Defense effect of Amistr skill for RENEWAL. Thank Antares

Signed-off-by: Cahyadi Ramadhan Togihon <house.bad@gmail.com>
This commit is contained in:
Cahyadi Ramadhan Togihon 2013-11-18 02:40:15 +07:00
parent f17a385f86
commit 201e028e2d

View File

@ -4605,6 +4605,10 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
vit -= vit * sc->data[SC_STRIPARMOR]->val2/100;
if(sc->data[SC_FULL_THROTTLE])
vit += vit * 20 / 100;
#ifdef RENEWAL
if(sc->data[SC_DEFENCE])
vit += sc->data[SC_DEFENCE]->val2;
#endif
return (unsigned short)cap_value(vit,0,USHRT_MAX);
}
@ -5272,8 +5276,10 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
def += sc->data[SC_ARMORCHANGE]->val2;
if(sc->data[SC_DRUMBATTLE])
def += sc->data[SC_DRUMBATTLE]->val3;
#ifndef RENEWAL
if(sc->data[SC_DEFENCE])
def += sc->data[SC_DEFENCE]->val2 ;
#endif
if(sc->data[SC_INCDEFRATE])
def += def * sc->data[SC_INCDEFRATE]->val1/100;
if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2)
@ -8560,7 +8566,11 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
// val2 = 10*val1; // Speed change rate.
break;
case SC_DEFENCE:
#ifdef RENEWAL
val2 = 5 + (val1 * 5); // Vit bonus
#else
val2 = 2*val1; // Def bonus
#endif
break;
case SC_BLOODLUST:
val2 = 20+10*val1; // Atk rate change.