- Added printing out whenever the irc-module attempts to connect, to debug whether the map-server lag is due to this or not.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8537 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-29 18:42:11 +00:00
parent 499e88f059
commit 20bb25e81d
2 changed files with 8 additions and 1 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/29
* Added printing out whenever the irc-module attempts to connect, to debug
whether the map-server lag is due to this or not. [Skotlex]
* Mobs will now always chase players using hard-path seeks. [Skotlex]
* monster_ai&1 now only signals whether mobs should update their target
cell while chasing more frequently (rather than being state-driven like

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@ -48,10 +48,15 @@ int irc_connect_timer(int tid, unsigned int tick, int id, int data)
{
if(irc_si && session[irc_si->fd])
return 0;
//Ok, this ShowInfo and printf are a little ugly, but they are meant to
//debug just how long the code freezes here. [Skotlex]
ShowInfo("(IRC) Connecting to %s... ", irc_ip_str);
irc_fd = make_connection(irc_ip,irc_port);
if(irc_fd > 0){
printf("ok\n");
session[irc_fd]->func_parse = irc_parse;
}
} else
printf("failed\n");
return 0;
}