- Added printing out whenever the irc-module attempts to connect, to debug whether the map-server lag is due to this or not.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8537 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/29
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* Added printing out whenever the irc-module attempts to connect, to debug
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whether the map-server lag is due to this or not. [Skotlex]
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* Mobs will now always chase players using hard-path seeks. [Skotlex]
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* monster_ai&1 now only signals whether mobs should update their target
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cell while chasing more frequently (rather than being state-driven like
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@ -48,10 +48,15 @@ int irc_connect_timer(int tid, unsigned int tick, int id, int data)
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{
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if(irc_si && session[irc_si->fd])
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return 0;
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//Ok, this ShowInfo and printf are a little ugly, but they are meant to
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//debug just how long the code freezes here. [Skotlex]
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ShowInfo("(IRC) Connecting to %s... ", irc_ip_str);
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irc_fd = make_connection(irc_ip,irc_port);
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if(irc_fd > 0){
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printf("ok\n");
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session[irc_fd]->func_parse = irc_parse;
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}
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} else
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printf("failed\n");
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return 0;
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}
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