Fixed a copy-paste typo in r11112.

Applied the useful ARR_FIND() macro to 4 item bonuses.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11113 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-09-03 21:05:19 +00:00
parent 88e0559d2c
commit 21f57419f0

View File

@ -2215,7 +2215,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
case SP_SKILL_ATK: case SP_SKILL_ATK:
if(sd->state.lr_flag == 2) if(sd->state.lr_flag == 2)
break; break;
for (i = 0; i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id != 0 && sd->skillatk[i].id != type2; i++); ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id == 0 && sd->skillatk[i].id == type2);
if (i == ARRAYLENGTH(sd->skillatk)) if (i == ARRAYLENGTH(sd->skillatk))
{ //Better mention this so the array length can be updated. [Skotlex] { //Better mention this so the array length can be updated. [Skotlex]
ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val); ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillatk), type2, val);
@ -2231,7 +2231,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
case SP_SKILL_HEAL: case SP_SKILL_HEAL:
if(sd->state.lr_flag == 2) if(sd->state.lr_flag == 2)
break; break;
for (i = 0; i < ARRAYLENGTH(sd->skillheal) && sd->skillheal[i].id != 0 && sd->skillheal[i].id != type2; i++); ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 && sd->skillheal[i].id == type2);
if (i == ARRAYLENGTH(sd->skillheal)) if (i == ARRAYLENGTH(sd->skillheal))
{ //Better mention this so the array length can be updated. [Skotlex] { //Better mention this so the array length can be updated. [Skotlex]
ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val);
@ -2247,7 +2247,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
case SP_ADD_SKILL_BLOW: case SP_ADD_SKILL_BLOW:
if(sd->state.lr_flag == 2) if(sd->state.lr_flag == 2)
break; break;
for (i = 0; i < ARRAYLENGTH(sd->skillblown) && sd->skillblown[i].id && sd->skillblown[i].id != type2; i++); ARR_FIND(0, ARRAYLENGTH(sd->skillblown), i, sd->skillblown[i].id == 0 && sd->skillblown[i].id == type2);
if (i == ARRAYLENGTH(sd->skillblown)) if (i == ARRAYLENGTH(sd->skillblown))
{ //Better mention this so the array length can be updated. [Skotlex] { //Better mention this so the array length can be updated. [Skotlex]
ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val); ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val);
@ -2264,7 +2264,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
case SP_CASTRATE: case SP_CASTRATE:
if(sd->state.lr_flag == 2) if(sd->state.lr_flag == 2)
break; break;
for (i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id && sd->skillblown[i].id != type2; i++); ARR_FIND(0, ARRAYLENGTH(sd->skillcast), i, sd->skillcast[i].id == 0 && sd->skillcast[i].id == type2);
if (i == ARRAYLENGTH(sd->skillcast)) if (i == ARRAYLENGTH(sd->skillcast))
{ //Better mention this so the array length can be updated. [Skotlex] { //Better mention this so the array length can be updated. [Skotlex]
ShowDebug("run_script: bonus2 bCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcast), type2, val); ShowDebug("run_script: bonus2 bCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcast), type2, val);