- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
- Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when using magic attacks (bonus2 will ignore part of the mdef of all targets, bonus3 receives a race argument) - You can now use bonus2 bCastRate to adjust the cast rate of a single skill. - Cleaned the code for bleeding (hp-loss) and extended it to handle regen as well. - Some small cleanups in the pc_bonus functions - Removed bonus3 bHpLossRate since it was doing nothing and is not used. - Corrected bGetZeny bonus to be like in Aegis. The amount received is from 1 to the given amount, you can use negative zeny values to use an amount dependant on mob's level (amount*lv). - Updated doc/item_bonus.txt with all these changes - Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly decreased (x/15) when used on players. - Now when a player uses a strip skill without having it in the skill tree (auto-casted) the duration will be 0, the equipment will be stripped without causing the status change that blocks reequipping. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11112 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -3,6 +3,28 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/09/03
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* Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite
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of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
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* Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when
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using magic attacks (bonus2 will ignore part of the mdef of all targets,
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bonus3 receives a race argument)
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* You can now use bonus2 bCastRate to adjust the cast rate of a single
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skill.
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* Cleaned the code for bleeding (hp-loss) and extended it to handle regen
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as well.
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* Some small cleanups in the pc_bonus functions.
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* Removed bonus3 bHpLossRate since it was doing nothing and is not used.
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* Corrected bGetZeny bonus to be like in Aegis. The amount received is from
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1 to the given amount, you can use negative zeny values to use an amount
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dependant on mob's level (amount*lv).
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* Updated doc/item_bonus.txt with all these changes.
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* Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an
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absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly
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decreased (x/15) when used on players.
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* Now when a player uses a strip skill without having it in the skill tree
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(auto-casted) the duration will be 0, the equipment will be stripped
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without causing the status change that blocks reequipping.
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2007/09/02
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* Added @whereis command (displays normal spawn maps for given mobs).
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Defaults to a lv10 command. [Skotlex]
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@ -305,7 +305,7 @@ bIgnoreDefEle 1026
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bIgnoreDefRace 1027
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bAtkRate 1028
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bSpeedAddRate 1029
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bSPRegenRate 1030
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bMagicAtkDef 1031
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bMiscAtkDef 1032
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bIgnoreMdefEle 1033
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@ -361,6 +361,7 @@ bWeaponAtkRate 1082
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bDelayrate 1083
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bHPDrainRateRace 1084
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bSPDrainRateRace 1085
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bIgnoreMdefRate 1086
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bRestartFullRecover 2000
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bNoCastCancel 2001
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@ -370,7 +371,6 @@ bNoWeaponDamage 2004
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bNoGemStone 2005
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bNoCastCancel2 2006
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bNoMiscDamage 2007
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bUnbreakableWeapon 2008
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bUnbreakableArmor 2009
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bUnbreakableHelm 2010
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@ -385,7 +385,7 @@ bSkillAtk 2018
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bUnstripable 2019
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bAddDamageByClass 2020
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bSPGainValue 2021
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bHPRegenRate 2022
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bHPLossRate 2023
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bAddRace2 2024
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bHPGainValue 2025
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@ -62,8 +62,6 @@ bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | on
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bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
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bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
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bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
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bonus bGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (only the highest among all is applied)
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bonus bAddGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +)
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bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n%
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bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
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bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
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@ -77,6 +75,7 @@ bonus bIgnoreMDefRace; Disregard MDEF against enemies of race n
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n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
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bonus bIgnoreMDefEle; Disregard MDEF against enemies of element n
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n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
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bonus bIgnoreMdefRate,n; Disregard n% of the target's MDEF
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bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard) :
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n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
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bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) :
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@ -101,6 +100,7 @@ bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when
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e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
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bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
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e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
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bonus2 bCastrate,n,x; Adjust casting time of skill n by x%
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bonus2 bAddSize,n,x; In n size the damage addition of x%
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n: 0=Small 1=Medium 2=Large
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bonus2 bMagicAddSize,n,x; In n size the magic damage addition of x%
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@ -123,12 +123,17 @@ bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (on
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bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
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bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
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bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
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bonus2 bIgnoreMdefRate,n,x; Disregard n% of the target's MDEF if the target belongs to race x;
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bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n/10 % probability -- x % -- HP -- absorption (+ n and x are carried out)
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bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n/10 % probability -- x % -- SP -- absorption (+ n and x are carried out)
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bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking
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bonus2 bAddMonsterDropItem,n,x; When killing any monsters with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
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if 'x' is negative value, then it's a part of formula
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chance = -x*(killed_mob_level/10)+1
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bonus2 bGetZenyNum,n,x; When killing a monster, there is a x% chance of gaining 1~n zeny (only the highest among all is applied). If n < 0, the max zeny to gain is -n*monster level.
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bonus2 bAddGetZenyNum,n,x; Same as bGetZenyNum, but the rates and zeny to gain stack.
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gaining
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bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physical attack, the probability which drops item n +y% (the item which the monster drops unrelated ones)
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0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
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if 'x' is negative value, then it's a part of formula
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@ -156,6 +161,7 @@ bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
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bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped
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bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
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r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
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bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds
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bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
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bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
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being hit by physical damage
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@ -167,7 +173,6 @@ bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
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damage taken by x%
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bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
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(Check db/mob_race2_db.txt)
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bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
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y: 0=Don't show damage 1=Show damage
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bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
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attacker (except if it is a self-skill) when being hit by a
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@ -236,6 +241,7 @@ bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%,
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bonus bLoseSPWhenUnequip,n; Lose n SP when the item is unequipped
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bonus2 bSPRegenRate,n,x; Gain n SP every x milliseconds
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bonus2 bSPLossRate,n,x; Lose n SP every x milliseconds
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bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n
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bonus2 bSPGainRace,n,x; When killing a monster of race n by physical
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@ -2333,10 +2333,22 @@ struct Damage battle_calc_magic_attack(
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}
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if(!flag.imdef){
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int mdef = tstatus->mdef;
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int mdef2= tstatus->mdef2;
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if(sd) {
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i = sd->ignore_mdef[is_boss(target)?RC_BOSS:RC_NONBOSS];
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i+= sd->ignore_mdef[tstatus->race];
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if (i)
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{
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if (i > 100) i = 100;
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mdef -= mdef * i/100;
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mdef2-= mdef2* i/100;
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}
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}
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if(battle_config.magic_defense_type)
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ad.damage = ad.damage - tstatus->mdef*battle_config.magic_defense_type - tstatus->mdef2;
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ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2;
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else
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ad.damage = ad.damage * (100-tstatus->mdef)/100 - tstatus->mdef2;
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ad.damage = ad.damage * (100-mdef)/100 - mdef2;
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}
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if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
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@ -659,6 +659,7 @@ struct map_session_data {
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int magic_addsize[3];
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int critaddrace[RC_MAX];
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int expaddrace[RC_MAX];
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int ignore_mdef[RC_MAX];
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int itemgrouphealrate[MAX_ITEMGROUP];
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short sp_gain_race[RC_MAX];
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// zeroed arrays end here.
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@ -671,8 +672,14 @@ struct map_session_data {
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unsigned char flag;
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} addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
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struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
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short id, val;
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} skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS];
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unsigned short id;
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short val;
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} skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
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struct {
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short value;
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int rate;
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int tick;
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} hp_loss, sp_loss, hp_regen, sp_regen;
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struct {
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short class_, rate;
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} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
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@ -704,17 +711,12 @@ struct map_session_data {
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int random_attack_increase_add,random_attack_increase_per; // [Valaris]
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int break_weapon_rate,break_armor_rate;
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int crit_atk_rate;
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int hp_loss_rate;
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int sp_loss_rate;
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int classchange; // [Valaris]
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int speed_add_rate, aspd_add;
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unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
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short splash_range, splash_add_range;
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short add_steal_rate;
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short hp_loss_value;
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short sp_loss_value;
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short hp_loss_type;
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short sp_gain_value, hp_gain_value;
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short sp_vanish_rate;
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short sp_vanish_per;
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@ -733,9 +735,6 @@ struct map_session_data {
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int matk_rate;
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int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
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int hp_loss_tick;
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int sp_loss_tick;
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int itemid;
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short itemindex; //Used item's index in sd->inventory [Skotlex]
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@ -1171,7 +1170,7 @@ enum _sp {
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SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
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SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
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SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
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SP_ATK_RATE,SP_SPEED_ADDRATE,SP_FREE3, // 1028-1030
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SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
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SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
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SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
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SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
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@ -1187,6 +1186,7 @@ enum _sp {
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SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
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SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
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SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
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SP_IGNORE_MDEF_RATE, //1086
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SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
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SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
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@ -1194,15 +1194,12 @@ enum _sp {
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SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
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SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
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SP_SP_GAIN_VALUE, SP_FREE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
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SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
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SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
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SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
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SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
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SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
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SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
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//Before adding another, note that these are free:
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//1030 (SP_FREE3, previous AspdAddRate)
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//2022 (SP_FREE, previous bDefIgnoreMob)
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};
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enum _look {
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@ -2033,9 +2033,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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}
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// process script-granted zeny bonus (get_zeny_num per level +/-10%) [Skotlex]
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// process script-granted zeny bonus (get_zeny_num) [Skotlex]
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if(sd->get_zeny_num && rand()%100 < sd->get_zeny_rate)
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pc_getzeny(sd,md->level*sd->get_zeny_num*(90+rand()%21)/100);
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{
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i = sd->get_zeny_num > 0?sd->get_zeny_num:-md->level*sd->get_zeny_num;
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if (!i) i = 1;
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pc_getzeny(sd, 1+rand()%i);
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}
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}
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// process items looted by the mob
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134
src/map/pc.c
134
src/map/pc.c
@ -1632,6 +1632,12 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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if(sd->state.lr_flag != 2)
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sd->misc_def_rate += val;
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break;
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case SP_IGNORE_MDEF_RATE:
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if(sd->state.lr_flag != 2) {
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sd->ignore_mdef[RC_NONBOSS] += val;
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sd->ignore_mdef[RC_BOSS] += val;
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}
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break;
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case SP_IGNORE_MDEF_ELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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@ -2203,7 +2209,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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break;
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}
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if(sd->state.lr_flag != 2)
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pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, val, 0,
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pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0,
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ATF_SHORT|ATF_TARGET);
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break;
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case SP_SKILL_ATK:
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@ -2239,21 +2245,39 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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}
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break;
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case SP_ADD_SKILL_BLOW:
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for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != type2; i++);
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if (i == MAX_PC_BONUS)
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if(sd->state.lr_flag == 2)
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break;
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for (i = 0; i < ARRAYLENGTH(sd->skillblown) && sd->skillblown[i].id && sd->skillblown[i].id != type2; i++);
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if (i == ARRAYLENGTH(sd->skillblown))
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{ //Better mention this so the array length can be updated. [Skotlex]
|
||||
ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
||||
ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillblown), type2, val);
|
||||
break;
|
||||
}
|
||||
if(sd->state.lr_flag != 2) {
|
||||
if (sd->skillblown[i].id == type2)
|
||||
sd->skillblown[i].val += val;
|
||||
else {
|
||||
sd->skillblown[i].id = type2;
|
||||
sd->skillblown[i].val = val;
|
||||
}
|
||||
if(sd->skillblown[i].id == type2)
|
||||
sd->skillblown[i].val += val;
|
||||
else {
|
||||
sd->skillblown[i].id = type2;
|
||||
sd->skillblown[i].val = val;
|
||||
}
|
||||
break;
|
||||
|
||||
case SP_CASTRATE:
|
||||
if(sd->state.lr_flag == 2)
|
||||
break;
|
||||
for (i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id && sd->skillblown[i].id != type2; i++);
|
||||
if (i == ARRAYLENGTH(sd->skillcast))
|
||||
{ //Better mention this so the array length can be updated. [Skotlex]
|
||||
ShowDebug("run_script: bonus2 bCastRate reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillcast), type2, val);
|
||||
break;
|
||||
}
|
||||
if(sd->skillcast[i].id == type2)
|
||||
sd->skillcast[i].val += val;
|
||||
else {
|
||||
sd->skillcast[i].id = type2;
|
||||
sd->skillcast[i].val = val;
|
||||
}
|
||||
break;
|
||||
|
||||
case SP_ADD_DAMAGE_BY_CLASS:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
for(i=0;i<sd->add_dmg_count;i++) {
|
||||
@ -2271,8 +2295,14 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
||||
break;
|
||||
case SP_HP_LOSS_RATE:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
sd->hp_loss_value = type2;
|
||||
sd->hp_loss_rate = val;
|
||||
sd->hp_loss.value = type2;
|
||||
sd->hp_loss.rate = val;
|
||||
}
|
||||
break;
|
||||
case SP_HP_REGEN_RATE:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
sd->hp_regen.value = type2;
|
||||
sd->hp_regen.rate = val;
|
||||
}
|
||||
break;
|
||||
case SP_ADDRACE2:
|
||||
@ -2325,8 +2355,14 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
||||
break;
|
||||
case SP_SP_LOSS_RATE:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
sd->sp_loss_value = type2;
|
||||
sd->sp_loss_rate = val;
|
||||
sd->sp_loss.value = type2;
|
||||
sd->sp_loss.rate = val;
|
||||
}
|
||||
break;
|
||||
case SP_SP_REGEN_RATE:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
sd->sp_regen.value = type2;
|
||||
sd->sp_regen.rate = val;
|
||||
}
|
||||
break;
|
||||
case SP_HP_DRAIN_VALUE_RACE:
|
||||
@ -2345,6 +2381,10 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
||||
sd->left_weapon.sp_drain[type2].value += val;
|
||||
}
|
||||
break;
|
||||
case SP_IGNORE_MDEF_RATE:
|
||||
if(sd->state.lr_flag != 2)
|
||||
sd->ignore_mdef[type2] += val;
|
||||
break;
|
||||
|
||||
default:
|
||||
if(battle_config.error_log)
|
||||
@ -2371,13 +2411,6 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
|
||||
if(sd->state.lr_flag != 2)
|
||||
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
|
||||
break;
|
||||
case SP_HP_LOSS_RATE:
|
||||
if(sd->state.lr_flag != 2) {
|
||||
sd->hp_loss_value = type2;
|
||||
sd->hp_loss_rate = type3;
|
||||
sd->hp_loss_type = val;
|
||||
}
|
||||
break;
|
||||
case SP_SP_DRAIN_RATE:
|
||||
if(!sd->state.lr_flag) {
|
||||
sd->right_weapon.sp_drain[RC_NONBOSS].rate += type2;
|
||||
@ -4919,7 +4952,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
|
||||
if (sd->menuskill_id)
|
||||
sd->menuskill_id = sd->menuskill_val = 0;
|
||||
//Reset ticks.
|
||||
sd->hp_loss_tick = sd->sp_loss_tick = 0;
|
||||
sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0;
|
||||
|
||||
pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter);
|
||||
|
||||
@ -6828,25 +6861,19 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick)
|
||||
{
|
||||
int hp = 0, sp = 0;
|
||||
|
||||
if (sd->hp_loss_value > 0) {
|
||||
sd->hp_loss_tick += diff_tick;
|
||||
if (sd->hp_loss_tick >= sd->hp_loss_rate) {
|
||||
do {
|
||||
hp += sd->hp_loss_value;
|
||||
sd->hp_loss_tick -= sd->hp_loss_rate;
|
||||
} while (sd->hp_loss_tick >= sd->hp_loss_rate);
|
||||
sd->hp_loss_tick = 0;
|
||||
if (sd->hp_loss.value) {
|
||||
sd->hp_loss.tick += diff_tick;
|
||||
while (sd->hp_loss.tick >= sd->hp_loss.rate) {
|
||||
hp += sd->hp_loss.value;
|
||||
sd->hp_loss.tick -= sd->hp_loss.rate;
|
||||
}
|
||||
}
|
||||
|
||||
if (sd->sp_loss_value > 0) {
|
||||
sd->sp_loss_tick += diff_tick;
|
||||
if (sd->sp_loss_tick >= sd->sp_loss_rate) {
|
||||
do {
|
||||
sp += sd->sp_loss_value;
|
||||
sd->sp_loss_tick -= sd->sp_loss_rate;
|
||||
} while (sd->sp_loss_tick >= sd->sp_loss_rate);
|
||||
sd->sp_loss_tick = 0;
|
||||
if (sd->sp_loss.value) {
|
||||
sd->sp_loss.tick += diff_tick;
|
||||
while (sd->sp_loss.tick >= sd->sp_loss.rate) {
|
||||
sp += sd->sp_loss.value;
|
||||
sd->sp_loss.tick -= sd->sp_loss.rate;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6856,6 +6883,35 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick)
|
||||
return;
|
||||
}
|
||||
|
||||
//Character regen. Flag is used to know which types of regen can take place.
|
||||
//&1: HP regen
|
||||
//&2: SP regen
|
||||
void pc_regen (struct map_session_data *sd, unsigned int diff_tick, int flag)
|
||||
{
|
||||
int hp = 0, sp = 0;
|
||||
|
||||
if (sd->hp_regen.value && flag&1) {
|
||||
sd->hp_regen.tick += diff_tick;
|
||||
while (sd->hp_regen.tick >= sd->hp_regen.rate) {
|
||||
hp += sd->hp_regen.value;
|
||||
sd->hp_regen.tick -= sd->hp_regen.rate;
|
||||
}
|
||||
}
|
||||
|
||||
if (sd->sp_regen.value && flag&2) {
|
||||
sd->sp_regen.tick += diff_tick;
|
||||
while (sd->sp_regen.tick >= sd->sp_regen.rate) {
|
||||
sp += sd->sp_regen.value;
|
||||
sd->sp_regen.tick -= sd->sp_regen.rate;
|
||||
}
|
||||
}
|
||||
|
||||
if (hp > 0 || sp > 0)
|
||||
status_heal(&sd->bl, hp, sp, 2);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* <EFBFBD>Z?<EFBFBD>u<EFBFBD>|<EFBFBD>C<EFBFBD>“<EFBFBD>g‚̕ۑ¶
|
||||
*------------------------------------------*/
|
||||
|
@ -264,6 +264,7 @@ struct map_session_data *pc_get_mother(struct map_session_data *sd);
|
||||
struct map_session_data *pc_get_child(struct map_session_data *sd);
|
||||
|
||||
void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
|
||||
void pc_regen (struct map_session_data *sd, unsigned int diff_tick, int flag);
|
||||
|
||||
int pc_set_gm_level(int account_id, int level);
|
||||
void pc_setstand(struct map_session_data *sd);
|
||||
|
@ -4604,8 +4604,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
type = EQP_WEAPON|EQP_SHIELD|EQP_ARMOR|EQP_HELM;
|
||||
break;
|
||||
}
|
||||
//Note that autospells don't use a duration
|
||||
if (!clif_skill_nodamage(src,bl,skillid,skilllv,
|
||||
skill_strip_equip(bl, type, i, skilllv, skill_get_time(skillid,skilllv)))
|
||||
skill_strip_equip(bl, type, i, skilllv,
|
||||
sd&&!pc_checkskill(sd, skillid)?0:skill_get_time(skillid,skilllv)))
|
||||
&& sd)
|
||||
clif_skill_fail(sd,skillid,0,0); //Nothing stripped.
|
||||
break;
|
||||
@ -8789,10 +8791,20 @@ int skill_castfix (struct block_list *bl, int skill_id, int skill_lv)
|
||||
}
|
||||
|
||||
// calculate cast time reduced by item/card bonuses
|
||||
if (!(skill_get_castnodex(skill_id, skill_lv)&4))
|
||||
if (sd && sd->castrate != 100)
|
||||
if (!(skill_get_castnodex(skill_id, skill_lv)&4) && sd)
|
||||
{
|
||||
int i;
|
||||
if (sd->castrate != 100)
|
||||
time = time * sd->castrate / 100;
|
||||
|
||||
for(i = 0; i < ARRAYLENGTH(sd->skillcast) && sd->skillcast[i].id; i++)
|
||||
{
|
||||
if (sd->skillcast[i].id == skill_id)
|
||||
{
|
||||
time+= time * sd->skillcast[i].val / 100;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// config cast time multiplier
|
||||
if (battle_config.cast_rate != 100)
|
||||
time = time * battle_config.cast_rate / 100;
|
||||
|
@ -384,7 +384,7 @@ void initChangeTables(void)
|
||||
add_sc(NPC_MAGICMIRROR, SC_MAGICMIRROR);
|
||||
set_sc(NPC_SLOWCAST, SC_SLOWCAST, SI_SLOWCAST, SCB_NONE);
|
||||
set_sc(NPC_CRITICALWOUND, SC_CRITICALWOUND, SI_CRITICALWOUND, SCB_NONE);
|
||||
set_sc(NPC_STONESKIN, SC_ARMORCHANGE, SI_BLANK, SCB_DEF|SCB_MDEF|SCB_DEF2|SCB_MDEF2);
|
||||
set_sc(NPC_STONESKIN, SC_ARMORCHANGE, SI_BLANK, SCB_DEF|SCB_MDEF);
|
||||
add_sc(NPC_ANTIMAGIC, SC_ARMORCHANGE);
|
||||
add_sc(NPC_WIDECURSE, SC_CURSE);
|
||||
add_sc(NPC_WIDESTUN, SC_STUN);
|
||||
@ -1657,6 +1657,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
+ sizeof(sd->magic_addsize)
|
||||
+ sizeof(sd->critaddrace)
|
||||
+ sizeof(sd->expaddrace)
|
||||
+ sizeof(sd->ignore_mdef)
|
||||
+ sizeof(sd->itemgrouphealrate)
|
||||
+ sizeof(sd->sp_gain_race)
|
||||
);
|
||||
@ -1697,6 +1698,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
+ sizeof(sd->skillatk)
|
||||
+ sizeof(sd->skillheal)
|
||||
+ sizeof(sd->skillblown)
|
||||
+ sizeof(sd->skillcast)
|
||||
+ sizeof(sd->add_def)
|
||||
+ sizeof(sd->add_mdef)
|
||||
+ sizeof(sd->add_dmg)
|
||||
@ -1734,8 +1736,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
+ sizeof(sd->break_weapon_rate)
|
||||
+ sizeof(sd->break_armor_rate)
|
||||
+ sizeof(sd->crit_atk_rate)
|
||||
+ sizeof(sd->hp_loss_rate)
|
||||
+ sizeof(sd->sp_loss_rate)
|
||||
+ sizeof(sd->classchange)
|
||||
+ sizeof(sd->speed_add_rate)
|
||||
+ sizeof(sd->aspd_add)
|
||||
@ -1745,9 +1745,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
+ sizeof(sd->splash_range)
|
||||
+ sizeof(sd->splash_add_range)
|
||||
+ sizeof(sd->add_steal_rate)
|
||||
+ sizeof(sd->hp_loss_value)
|
||||
+ sizeof(sd->sp_loss_value)
|
||||
+ sizeof(sd->hp_loss_type)
|
||||
+ sizeof(sd->hp_gain_value)
|
||||
+ sizeof(sd->sp_gain_value)
|
||||
+ sizeof(sd->sp_vanish_rate)
|
||||
@ -3556,7 +3553,7 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
|
||||
if(sc->data[SC_STEELBODY].timer!=-1)
|
||||
return 90;
|
||||
if(sc->data[SC_ARMORCHANGE].timer!=-1)
|
||||
def += def * sc->data[SC_ARMORCHANGE].val2/100;
|
||||
def += sc->data[SC_ARMORCHANGE].val2;
|
||||
if(sc->data[SC_DRUMBATTLE].timer!=-1)
|
||||
def += sc->data[SC_DRUMBATTLE].val3;
|
||||
if(sc->data[SC_DEFENCE].timer != -1) //[orn]
|
||||
@ -3592,8 +3589,6 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
|
||||
return 0;
|
||||
if(sc->data[SC_ETERNALCHAOS].timer!=-1)
|
||||
return 0;
|
||||
if(sc->data[SC_ARMORCHANGE].timer!=-1)
|
||||
def2 += def2 * sc->data[SC_ARMORCHANGE].val2/100;
|
||||
if(sc->data[SC_SUN_COMFORT].timer!=-1)
|
||||
def2 += sc->data[SC_SUN_COMFORT].val2;
|
||||
if(sc->data[SC_ANGELUS].timer!=-1)
|
||||
@ -3633,7 +3628,7 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change
|
||||
if(sc->data[SC_SKA].timer != -1) // [marquis007]
|
||||
return 90;
|
||||
if(sc->data[SC_ARMORCHANGE].timer!=-1)
|
||||
mdef += mdef * sc->data[SC_ARMORCHANGE].val3/100;
|
||||
mdef += sc->data[SC_ARMORCHANGE].val3;
|
||||
if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
|
||||
mdef += 25*mdef/100;
|
||||
if(sc->data[SC_FREEZE].timer!=-1)
|
||||
@ -3651,8 +3646,6 @@ static signed short status_calc_mdef2(struct block_list *bl, struct status_chang
|
||||
|
||||
if(sc->data[SC_BERSERK].timer!=-1)
|
||||
return 0;
|
||||
if(sc->data[SC_ARMORCHANGE].timer!=-1)
|
||||
mdef2 += mdef2 * sc->data[SC_ARMORCHANGE].val3/100;
|
||||
if(sc->data[SC_MINDBREAKER].timer!=-1)
|
||||
mdef2 -= mdef2 * sc->data[SC_MINDBREAKER].val3/100;
|
||||
|
||||
@ -4466,6 +4459,10 @@ int status_get_sc_def(struct block_list *bl, int type, int rate, int tick, int f
|
||||
tick /= 5;
|
||||
sc_def = status->agi;
|
||||
break;
|
||||
case SC_ARMORCHANGE:
|
||||
if (sd) //Duration greatly reduced for players.
|
||||
tick /= 15;
|
||||
//No defense against it.
|
||||
default:
|
||||
//Effect that cannot be reduced? Likely a buff.
|
||||
if (!(rand()%10000 < rate))
|
||||
@ -4711,6 +4708,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
||||
}
|
||||
if (!opt_flag) return 0;
|
||||
}
|
||||
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
|
||||
break;
|
||||
case SC_STRIPSHIELD:
|
||||
if (sd) {
|
||||
@ -4723,6 +4721,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
||||
return 0;
|
||||
pc_unequipitem(sd,i,3);
|
||||
}
|
||||
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
|
||||
break;
|
||||
case SC_STRIPARMOR:
|
||||
if (sd) {
|
||||
@ -4734,6 +4733,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
||||
return 0;
|
||||
pc_unequipitem(sd,i,3);
|
||||
}
|
||||
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
|
||||
break;
|
||||
case SC_STRIPHELM:
|
||||
if (sd) {
|
||||
@ -4745,6 +4745,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
||||
return 0;
|
||||
pc_unequipitem(sd,i,3);
|
||||
}
|
||||
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
|
||||
break;
|
||||
}
|
||||
|
||||
@ -7132,8 +7133,8 @@ static int status_natural_heal(DBKey key,void * data,va_list ap)
|
||||
))
|
||||
flag=0;
|
||||
|
||||
if (sd && (sd->hp_loss_value > 0 || sd->sp_loss_value > 0))
|
||||
pc_bleeding(sd, natural_heal_diff_tick);
|
||||
if (sd && (sd->hp_loss.value || sd->sp_loss.value))
|
||||
pc_bleeding(sd, natural_heal_diff_tick);
|
||||
|
||||
if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen &&
|
||||
(vd = status_get_viewdata(bl)) && vd->dead_sit == 2)
|
||||
@ -7236,6 +7237,10 @@ static int status_natural_heal(DBKey key,void * data,va_list ap)
|
||||
}
|
||||
}
|
||||
|
||||
//Bonus skill-like regen
|
||||
if (sd && (sd->hp_regen.value || sd->sp_regen.value))
|
||||
pc_regen(sd, natural_heal_diff_tick, (flag&RGN_SHP?1:0)|(flag&RGN_SSP?2:0));
|
||||
|
||||
if (!regen->sregen)
|
||||
return flag;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user