Implement s_mob_db constructor (#7799)

* Follow up to 65200eb.
* Removes a lot of else cases when parsing monster data.
* Fixes an issue where the damagetaken value of monsters would be reset after issuing a mob_spawn().
Thanks to @Lemongrass3110, @mplaten, and @vstumpf!
This commit is contained in:
Aleos 2023-10-25 08:58:04 -04:00 committed by GitHub
parent ba1ed0f6ee
commit 2487d2bf79
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2 changed files with 37 additions and 120 deletions

View File

@ -4212,7 +4212,6 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
if (!md) return 0; //Failed?
md->special_state.clone = 1;
md->damagetaken = 100; // Avoid Green Aura reduction calculation.
if (master_id || flag || duration) { //Further manipulate crafted char.
if (flag&1) //Friendly Character
@ -4358,6 +4357,28 @@ bool MobDatabase::parseDropNode(std::string nodeName, const ryml::NodeRef& node,
return true;
}
/**
* Mob DB constructor
*/
s_mob_db::s_mob_db()
{
status.max_hp = 1;
status.max_sp = 1;
status.str = 1;
status.agi = 1;
status.vit = 1;
status.int_ = 1;
status.dex = 1;
status.luk = 1;
status.ele_lv = 1;
status.speed = DEFAULT_WALK_SPEED;
status.adelay = cap_value(0, battle_config.monster_max_aspd * 2, 4000);
status.amotion = cap_value(0, battle_config.monster_max_aspd, 2000);
status.mode = static_cast<e_mode>(MONSTER_TYPE_06);
vd.class_ = id;
}
/**
* Reads and parses an entry from the mob_db.
* @param node: YAML node containing the entry.
@ -4426,9 +4447,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
name.resize(NAME_LENGTH);
mob->jname = name;
} else {
if (!exists)
mob->jname = mob->name;
}
if (this->nodeExists(node, "Level")) {
@ -4438,9 +4456,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->lv = level;
} else {
if (!exists)
mob->lv = 1;
}
if (this->nodeExists(node, "Hp")) {
@ -4450,9 +4465,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.max_hp = hp;
} else {
if (!exists)
mob->status.max_hp = 1;
}
if (this->nodeExists(node, "Sp")) {
@ -4462,9 +4474,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.max_sp = sp;
} else {
if (!exists)
mob->status.max_sp = 1;
}
if (this->nodeExists(node, "BaseExp")) {
@ -4474,9 +4483,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->base_exp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.base_exp_rate / 100., 0, MAX_EXP));
} else {
if (!exists)
mob->base_exp = 0;
}
if (this->nodeExists(node, "JobExp")) {
@ -4486,9 +4492,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->job_exp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.job_exp_rate / 100., 0, MAX_EXP));
} else {
if (!exists)
mob->job_exp = 0;
}
if (this->nodeExists(node, "MvpExp")) {
@ -4498,9 +4501,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->mexp = static_cast<t_exp>(cap_value((double)exp * (double)battle_config.mvp_exp_rate / 100., 0, MAX_EXP));
} else {
if (!exists)
mob->mexp = 0;
}
if (this->nodeExists(node, "Attack")) {
@ -4510,9 +4510,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.rhw.atk = atk;
} else {
if (!exists)
mob->status.rhw.atk = 0;
}
if (this->nodeExists(node, "Attack2")) {
@ -4525,13 +4522,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
mob->status.rhw.matk = atk;
#else
mob->status.rhw.atk2 = atk;
#endif
} else {
if (!exists)
#ifdef RENEWAL
mob->status.rhw.matk = 0;
#else
mob->status.rhw.atk2 = 0;
#endif
}
@ -4547,9 +4537,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.def = static_cast<defType>(def);
} else {
if (!exists)
mob->status.def = 0;
}
if (this->nodeExists(node, "MagicDefense")) {
@ -4564,9 +4551,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.mdef = static_cast<defType>(def);
} else {
if (!exists)
mob->status.mdef = 0;
}
if (this->nodeExists(node, "Resistance")) {
@ -4577,10 +4561,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
mob->status.res = res;
}
else {
if (!exists)
mob->status.res = 0;
}
if (this->nodeExists(node, "MagicResistance")) {
uint16 mres;
@ -4590,10 +4570,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
mob->status.mres = mres;
}
else {
if (!exists)
mob->status.mres = 0;
}
if (this->nodeExists(node, "Str")) {
uint16 stat;
@ -4602,9 +4578,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.str = max(1, stat);
} else {
if (!exists)
mob->status.str = 1;
}
if (this->nodeExists(node, "Agi")) {
@ -4614,9 +4587,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.agi = max(1, stat);
} else {
if (!exists)
mob->status.agi = 1;
}
if (this->nodeExists(node, "Vit")) {
@ -4626,9 +4596,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.vit = max(1, stat);
} else {
if (!exists)
mob->status.vit = 1;
}
if (this->nodeExists(node, "Int")) {
@ -4638,9 +4605,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.int_ = max(1, stat);
} else {
if (!exists)
mob->status.int_ = 1;
}
if (this->nodeExists(node, "Dex")) {
@ -4650,9 +4614,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.dex = max(1, stat);
} else {
if (!exists)
mob->status.dex = 1;
}
if (this->nodeExists(node, "Luk")) {
@ -4662,9 +4623,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.luk = max(1, stat);
} else {
if (!exists)
mob->status.luk = 1;
}
if (this->nodeExists(node, "AttackRange")) {
@ -4674,9 +4632,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.rhw.range = range;
} else {
if (!exists)
mob->status.rhw.range = 0;
}
if (this->nodeExists(node, "SkillRange")) {
@ -4686,9 +4641,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->range2 = range;
} else {
if (!exists)
mob->range2 = 0;
}
if (this->nodeExists(node, "ChaseRange")) {
@ -4698,9 +4650,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->range3 = range;
} else {
if (!exists)
mob->range3 = 0;
}
if (this->nodeExists(node, "Size")) {
@ -4723,9 +4672,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.size = static_cast<e_size>(constant);
} else {
if (!exists)
mob->status.size = SZ_SMALL;
}
if (this->nodeExists(node, "Race")) {
@ -4748,9 +4694,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.race = static_cast<e_race>(constant);
} else {
if (!exists)
mob->status.race = RC_FORMLESS;
}
if (this->nodeExists(node, "RaceGroups")) {
@ -4804,9 +4747,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.def_ele = static_cast<e_element>(constant);
} else {
if (!exists)
mob->status.def_ele = ELE_NEUTRAL;
}
if (this->nodeExists(node, "ElementLevel")) {
@ -4821,9 +4761,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.ele_lv = static_cast<uint8>(level);
} else {
if (!exists)
mob->status.ele_lv = 1;
}
if (this->nodeExists(node, "WalkSpeed")) {
@ -4838,9 +4775,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.speed = speed;
} else {
if (!exists)
mob->status.speed = DEFAULT_WALK_SPEED;
}
if (this->nodeExists(node, "AttackDelay")) {
@ -4850,9 +4784,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.adelay = cap_value(speed, battle_config.monster_max_aspd * 2, 4000);
} else {
if (!exists)
mob->status.adelay = cap_value(0, battle_config.monster_max_aspd * 2, 4000);
}
if (this->nodeExists(node, "AttackMotion")) {
@ -4862,9 +4793,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->status.amotion = cap_value(speed, battle_config.monster_max_aspd, 2000);
} else {
if (!exists)
mob->status.amotion = cap_value(0, battle_config.monster_max_aspd, 2000);
}
if (this->nodeExists(node, "DamageMotion")) {
@ -4877,9 +4805,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
speed = speed * battle_config.monster_damage_delay_rate / 100;
mob->status.dmotion = speed;
} else {
if (!exists)
mob->status.dmotion = 0;
}
if (this->nodeExists(node, "DamageTaken")) {
@ -4889,9 +4814,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
return 0;
mob->damagetaken = damage;
} else {
if (!exists)
mob->damagetaken = 100;
}
if (this->nodeExists(node, "Ai")) {
@ -4914,9 +4836,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.mode = static_cast<e_mode>(constant);
} else {
if (!exists)
mob->status.mode = static_cast<e_mode>(MONSTER_TYPE_06);
}
if (this->nodeExists(node, "Class")) {
@ -4939,9 +4858,6 @@ uint64 MobDatabase::parseBodyNode(const ryml::NodeRef& node) {
}
mob->status.class_ = static_cast<uint8>(constant);
} else {
if (!exists)
mob->status.class_ = CLASS_NORMAL;
}
if (this->nodeExists(node, "Modes")) {

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@ -253,22 +253,23 @@ struct s_mob_drop {
};
struct s_mob_db {
uint32 id;
std::string sprite, name, jname;
t_exp base_exp;
t_exp job_exp;
t_exp mexp;
uint16 range2, range3;
std::vector<e_race2> race2; // celest
uint16 lv;
s_mob_drop dropitem[MAX_MOB_DROP_TOTAL], mvpitem[MAX_MVP_DROP_TOTAL];
status_data status;
view_data vd;
uint32 option;
std::vector<std::shared_ptr<s_mob_skill>> skill;
uint16 damagetaken;
uint32 id{};
std::string sprite{}, name{}, jname{};
t_exp base_exp{};
t_exp job_exp{};
t_exp mexp{};
uint16 range2{}, range3{};
std::vector<e_race2> race2{}; // celest
uint16 lv{ 1 };
s_mob_drop dropitem[MAX_MOB_DROP_TOTAL]{}, mvpitem[MAX_MVP_DROP_TOTAL]{};
status_data status{};
view_data vd{};
uint32 option{};
std::vector<std::shared_ptr<s_mob_skill>> skill{};
uint16 damagetaken{ 100 };
e_mob_bosstype get_bosstype();
s_mob_db();
};
class MobDatabase : public TypesafeCachedYamlDatabase <uint32, s_mob_db> {