Update docs from txt to Markdown (#7975)
* Update and rename packet_struct_notation.txt to packet_struct_notation.md * Update and rename achievements.txt to achievements.md * Update and rename effect_list.txt to effect_list.md --------- Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Co-authored-by: Atemo <Atemo@users.noreply.github.com> Co-authored-by: Aleos <aleos89@users.noreply.github.com>
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doc/achievements.md
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# Achievement Database Structure
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# Table of contents
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1. [Id](#id)
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2. [Group](#group)
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1. [Valid Groups](#valid-groups)
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4. [Name](#name)
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5. [Targets](#targets)
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6. [Condition](#condition)
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7. [Map](#map)
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8. [Dependents](#dependents)
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9. [Rewards](#rewards)
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10. [Score](#score)
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11. [Example](#example)
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### Id <a name="id"></a>
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Unique achievement ID.
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### Group <a name="group"></a>
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Achievement group type.
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Each achievement type calls a specific objective check.
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#### Valid groups <a name="valid-groups"></a>
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<ul>
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<li><code>None</code> - Can be used for custom achievements that are given through a script with no trigger events.</li>
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<li><code>Add_Friend</code> - Triggered when a player adds a friend.</li>
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<li><code>Adventure</code> - Does not trigger automatically. These are triggered by the achievementcomplete script command.</li>
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<li><code>Baby</code> - Triggered when a player becomes a baby job.</li>
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<li><code>Battle</code> - Triggered when a player kills a monster.</li>
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<li><code>Chatting</code> - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.</li>
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<li><code>Chatting_Count</code> - Triggered when a player has a chatroom open and others join.</li>
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<li><code>Chatting_Create</code> - Triggered when a player creates a chatroom.</li>
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<li><code>Chatting_Dying</code> - Triggered when a player creates a chatroom and dies with it open.</li>
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<li><code>Eat</code> - Unknown.</li>
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<li><code>Get_Item</code> - Triggered when a player gets an item that has a specific sell value.</li>
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<li><code>Get_Zeny</code> - Triggered when a player gets a specific amount of zeny at once.</li>
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<li><code>Goal_Achieve</code> - Triggered when a player's achievement rank levels up.</li>
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<li><code>Goal_Level</code> - Triggered when a player's base level or job level changes.</li>
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<li><code>Goal_Status</code> - Triggered when a player's base stats changes.</li>
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<li><code>Job_Change</code> - Triggered when a player's job changes.</li>
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<li><code>Marry</code> - Triggered when two players get married.</li>
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<li><code>Party</code> - Triggered when a player creates a party.</li>
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<li><code>Enchant_Fail</code> - Triggered when a player fails to refine an equipment.</li>
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<li><code>Enchant_Success</code> - Triggered when a player successfully refines an equipment.</li>
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<li><code>Spend_Zeny</code> - Triggered when a player spends any amount of zeny on vendors.</li>
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<li><code>Taming</code> - Triggered when a player tames a monster.</li>
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</ul>
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### Name <a name="name"></a>
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Achievement name. Used when sending rewards through RODEX.
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### Targets <a name="targets"></a>
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A list of monster names and count values that the achievement requires. The target count can also be used for
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achievements that keep a counter while not being related to monster kills. Capped at `MAX_ACHIEVEMENT_OBJECTIVES`. See
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examples below:
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Player must kill 5 Scorpions and 10 Porings
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```yml
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Targets:
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- Id: 0
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Mob: SCORPION
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Count: 5
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- Id: 1
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Mob: PORING
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Count: 10
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```
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Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased
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in increments and not checked for a total (UI_Type = 1). IE: In the achievement_list.lub file, UI_Type 0 is displayed as
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non-incremental while 1 shows a progress bar of completion for the achievement.
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```yml
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Condition: " ARG0 >= 100 "
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Targets:
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- Id: 0 // Array index value
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Count: 100
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```
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### Condition <a name="condition"></a>
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A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player
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variables, and ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement
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script engine on special events. See examples below:
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This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
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```yml
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achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
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```
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This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an
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equipment is successfully refined.
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```yml
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achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
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```
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### Map <a name="map"></a>
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A map name that is used for the Chatting group which increments the counter based on the player's map.
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> NOTICE: This option is currently disabled until the official behavior is confirmed.
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### Dependents <a name="dependents"></a>
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A list of achievement IDs that need to be completed before this achievement is considered complete. See examples below:
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Player must complete achievements 10001 and 10002 first.
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```yml
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Dependents:
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10001: true
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10002: true
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```
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Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement
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10001.
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```
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Dependents:
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10002: false
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```
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### Rewards <a name="rewards"></a>
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A list of rewards that are given on completion. All fields are optional.
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```yml
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Item: Item Name
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Amount:
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Amount of Item (Default: 1)
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Script: Bonus Script
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TitleId: Title ID
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```
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### Score <a name="score"></a>
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Achievement points that are given on completion.
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### Example <a name="example"></a>
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```yml
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- Id: 99
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Group: Baby
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Name: Example Achieve
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Targets:
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- Id: 0
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Mob: XM_CELINE_KIMI
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Count: 1
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Condition: " BaseLevel >= 99 "
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Map: prontera
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Dependents:
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- Id: 100
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Rewards:
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Item: Shabby_Purse
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Amount: 10
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Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; "
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TitleId: 1000
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Score: 10
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```
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@ -1,115 +0,0 @@
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//===== rAthena Documentation ================================
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//= Achievement Database Structure
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//= 20200220
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//===== Description: =========================================
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//= Explanation of the achievements_db.yml file and structure.
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//============================================================
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---------------------------------------
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Id: Unique achievement ID.
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---------------------------------------
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Group: Achievement group type. Each achievement type calls a specific objective check.
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Valid groups:
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None - Can be used for custom achievements that are given through a script with no trigger events.
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Add_Friend - Triggered when a player adds a friend.
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Adventure - Does not trigger automatically. These are triggered by the achievementcomplete script command.
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Baby - Triggered when a player becomes a baby job.
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Battle - Triggered when a player kills a monster.
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Chatting - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.
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Chatting_Count - Triggered when a player has a chatroom open and others join.
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Chatting_Create - Triggered when a player creates a chatroom.
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Chatting_Dying - Triggered when a player creates a chatroom and dies with it open.
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Eat - Unknown.
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Get_Item - Triggered when a player gets an item that has a specific sell value.
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Get_Zeny - Triggered when a player gets a specific amount of zeny at once.
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Goal_Achieve - Triggered when a player's achievement rank levels up.
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Goal_Level - Triggered when a player's base level or job level changes.
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Goal_Status - Triggered when a player's base stats changes.
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Job_Change - Triggered when a player's job changes.
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Marry - Triggered when two players get married.
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Party - Triggered when a player creates a party.
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Enchant_Fail - Triggered when a player fails to refine an equipment.
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Enchant_Success - Triggered when a player successfully refines an equipment.
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Spend_Zeny - Triggered when a player spends any amount of zeny on vendors.
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Taming - Triggered when a player tames a monster.
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---------------------------------------
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Name: Achievement name. Used when sending rewards through RODEX.
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---------------------------------------
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Targets: A list of monster names and count values that the achievement requires.
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The target count can also be used for achievements that keep a counter while not being related to monster kills.
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Capped at MAX_ACHIEVEMENT_OBJECTIVES.
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Example:
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// Player must kill 5 Scorpions and 10 Poring.
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Targets:
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- Id: 0
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Mob: SCORPION
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Count: 5
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- Id: 1
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Mob: PORING
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Count: 10
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Example 2:
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// Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased in increments
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// and not checked for a total (UI_Type = 1).
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// IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement.
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Condition: " ARG0 >= 100 "
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Targets:
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- Id: 0 // Array index value
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Count: 100
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---------------------------------------
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Condition: A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player variables, and
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ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement script engine on special events.
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Below are two examples of how the ARGX feature works.
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Example:
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// This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added.
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achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1);
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Example 2:
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// This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an equipment is
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// successfully refined.
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achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
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---------------------------------------
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Map: A map name that is used for the Chatting group which increments the counter based on the player's map.
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NOTICE: This option is currently disabled until the official behavior is confirmed.
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---------------------------------------
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Dependents: A list of achievement IDs that need to be completed before this achievement is considered complete.
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Example:
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// Player must complete achievements 10001 and 10002 first.
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Dependents:
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10001: true
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10002: true
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// Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement 10001.
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Dependents:
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10002: false
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---------------------------------------
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Rewards: A list of rewards that are given on completion. All fields are optional.
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Item: Item Name
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Amount: Amount of Item (Default: 1)
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Script: Bonus Script
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TitleId: Title ID
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---------------------------------------
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Score: Achievement points that are given on completion.
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doc/effect_list.md
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doc/effect_list.md
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# List of client-side effects sorted by ID
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The following is a compiled list of visual and sound effects which the client
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can produce when receiving a packet with id `0x1f3 (01f3 <ID>.l <type>.l)`.
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Each list entry contains a number and a short description of the effect.
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You can produce these effects ingame by doing `"@effect <number>"`.
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It's also possible to attach effects to item/npc scripts by using `specialeffect` or `specialeffect2`.
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|Number|Constant|Description|
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|---|---|---|
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|0|EF_HIT1| Regular Hit|
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|1|EF_HIT2| Bash|
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|2|EF_HIT3| Melee Skill Hit|
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|3|EF_HIT4| Melee Skill Hit|
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|4|EF_HIT5| Melee Skill Hit|
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|5|EF_HIT6| Melee Skill Hit|
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|6|EF_ENTRY|Being Warped|
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|7|EF_EXIT| Item Heal effect|
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|8|EF_WARP| Yellow Ripple Effect|
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|9|EF_ENHANCE|Different Type of Heal|
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|10|EF_COIN| Mammonite|
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|11|EF_ENDURE|Endure|
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|12|EF_BEGINSPELL|Yellow cast aura|
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|13|EF_GLASSWALL|Blue Box|
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|14|EF_HEALSP|Blue restoring effect|
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|15|EF_SOULSTRIKE|Soul Strike|
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|16|EF_BASH| Hide|
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|17|EF_MAGNUMBREAK|Magnum Break|
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|18|EF_STEAL|Steal|
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|19|EF_HIDING|(Invalid)|
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|20|EF_PATTACK|Envenom/Poison|
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|21|EF_DETOXICATION|Detoxify|
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|22|EF_SIGHT|Sight|
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|23|EF_STONECURSE|Stone Curse|
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|24|EF_FIREBALL|Fire Ball|
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|25|EF_FIREWALL|Fire Wall|
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|26|EF_ICEARROW|A sound (a swipe?)|
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|27|EF_FROSTDIVER|Frost Diver (Traveling to Target)|
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|28|EF_FROSTDIVER2|Frost Diver (Hitting)|
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|29|EF_LIGHTBOLT|Lightning Bolt|
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|30|EF_THUNDERSTORM|Thunder Storm|
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|31|EF_FIREARROW|Weird bubbles launching from feet|
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|32|EF_NAPALMBEAT|Small clustered explosions|
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|33|EF_RUWACH|Ruwach|
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|34|EF_TELEPORTATION|Old Map Exit Animation (unused)|
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|35|EF_READYPORTAL|Old Warp Portal (unused)|
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|36|EF_PORTAL|Old Warp Portal (unused)|
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|37|EF_INCAGILITY|AGI Up|
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|38|EF_DECAGILITY|AGI Down|
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|39|EF_AQUA|Aqua Benedicta|
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|40|EF_SIGNUM|Signum Crucis|
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|41|EF_ANGELUS|Angelus|
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|42|EF_BLESSING|Blessing|
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|43|EF_INCAGIDEX|Dex + Agi Up|
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|44|EF_SMOKE|Little Fog Smoke.|
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|45|EF_FIREFLY|Faint Little Ball Things.|
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|46|EF_SANDWIND|Sand Wind|
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|47|EF_TORCH|Torch|
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|48|EF_SPRAYPOND|Small Piece of Glass|
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|49|EF_FIREHIT|Firebolt/Wall Hits|
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|50|EF_FIRESPLASHHIT|Spinning Fire Thing|
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|51|EF_COLDHIT|Ice Elemental Hit|
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|52|EF_WINDHIT|Wind Elemental Hit|
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|53|EF_POISONHIT|Puff of Purpulish Smoke?|
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|54|EF_BEGINSPELL2|Cast Initiation Aura (Water Element)|
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|55|EF_BEGINSPELL3|Cast Initiation Aura (Fire Element)|
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|56|EF_BEGINSPELL4|Cast Initiation Aura (Earth Element)|
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|57|EF_BEGINSPELL5|Cast Initiation Aura (Wind Element)|
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|58|EF_BEGINSPELL6|Cast Initiation Aura (Holy Element)|
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|59|EF_BEGINSPELL7|Cast Initiation Aura (Poison Element)|
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|60|EF_LOCKON|Cast target circle|
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|61|EF_WARPZONE|Old Warp Portal (NPC Warp, unused)|
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|62|EF_SIGHTRASHER|Sight Trasher|
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|63|EF_BARRIER|Moonlight Sphere|
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|64|EF_ARROWSHOT|Something Like Puruple/Yellow Light Bullet|
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|65|EF_INVENOM|Something Like Absorb of Power|
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|66|EF_CURE| Cure|
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|67|EF_PROVOKE|Provoke|
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|68|EF_MVP| MVP Banner|
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|69|EF_SKIDTRAP|Skid Trap|
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|70|EF_BRANDISHSPEAR|Brandish Spear|
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|71|EF_CONE|Spiral White balls|
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|72|EF_SPHERE|Bigger Spiral White balls|
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|73|EF_BOWLINGBASH|Blue/White Small Aura|
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|74|EF_ICEWALL|Ice Wall|
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|75|EF_GLORIA|Gloria|
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|76|EF_MAGNIFICAT|Magnificat|
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|77|EF_RESURRECTION|Resurrection|
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|78|EF_RECOVERY|Status Recovery|
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|79|EF_EARTHSPIKE|Earth Spike|
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|80|EF_SPEARBMR|Spear Boomerang|
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|81|EF_PIERCE|Skill hit|
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|82|EF_TURNUNDEAD|Turn Undead|
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|83|EF_SANCTUARY|Sanctuary|
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|84|EF_IMPOSITIO|Impositio Manus|
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|85|EF_LEXAETERNA|Lex Aeterna|
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|86|EF_ASPERSIO|Aspersio|
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|87|EF_LEXDIVINA|Lex Divina|
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|88|EF_SUFFRAGIUM|Suffragium|
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|89|EF_STORMGUST|Storm Gust|
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|90|EF_LORD| Lord of Vermilion|
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|91|EF_BENEDICTIO|B. S. Sacramenti|
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|92|EF_METEORSTORM|Meteor Storm|
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|93|EF_YUFITEL|Jupitel Thunder (Ball)|
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|94|EF_YUFITELHIT|Jupitel Thunder (Hit)|
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|95|EF_QUAGMIRE|Quagmire|
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|96|EF_FIREPILLAR|Fire Pillar|
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|97|EF_FIREPILLARBOMB| Fire Pillar/Land Mine hit|
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|98|EF_HASTEUP|Adrenaline Rush|
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|99|EF_FLASHER|Flasher Trap|
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|100|EF_REMOVETRAP|Yellow ball fountain|
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|101|EF_REPAIRWEAPON|Weapon Repair|
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|102|EF_CRASHEARTH|Hammerfall|
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|103|EF_PERFECTION|Weapon Perfection|
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|104|EF_MAXPOWER|Maximize Power|
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|105|EF_BLASTMINE|(nothing)|
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|106|EF_BLASTMINEBOMB|Blast Mine Trap|
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|107|EF_CLAYMORE|Claymore Trap|
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|108|EF_FREEZING|Freezing Trap|
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|109|EF_BUBBLE|Bailaban Blue bubble Map Effect|
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|110|EF_GASPUSH|Trap Used by Giearth|
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|111|EF_SPRINGTRAP|Spring Trap|
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|112|EF_KYRIE|Kyrie Eleison|
|
||||
|113|EF_MAGNUS|Magnus Exorcismus|
|
||||
|114|EF_BOTTOM|Old Magnus Exorcismus Map Unit (unused)|
|
||||
|115|EF_BLITZBEAT|Blitz Beat|
|
||||
|116|EF_WATERBALL|Fling Watersphere|
|
||||
|117|EF_WATERBALL2|Waterball|
|
||||
|118|EF_FIREIVY|Fling Firesphere|
|
||||
|119|EF_DETECTING|Detect|
|
||||
|120|EF_CLOAKING|Cloaking|
|
||||
|121|EF_SONICBLOW|Sonic Blow (Part 1/2)|
|
||||
|122|EF_SONICBLOWHIT|Multi hit effect|
|
||||
|123|EF_GRIMTOOTH|Grimtooth Cast|
|
||||
|124|EF_VENOMDUST|Venom Dust|
|
||||
|125|EF_ENCHANTPOISON|Enchant Poison|
|
||||
|126|EF_POISONREACT|Poison React|
|
||||
|127|EF_POISONREACT2|Small Posion React|
|
||||
|128|EF_OVERTHRUST|Over Thrust|
|
||||
|129|EF_SPLASHER|Venom Splasher Explosion|
|
||||
|130|EF_TWOHANDQUICKEN|Two-Hand Quicken|
|
||||
|131|EF_AUTOCOUNTER|Auto-Counter Hit|
|
||||
|132|EF_GRIMTOOTHATK|Grimtooth Hit|
|
||||
|133|EF_FREEZE|Ice Effect (Used by NPCs)|
|
||||
|134|EF_FREEZED|Ice Effect (Used by NPCs)|
|
||||
|135|EF_ICECRASH|Ice Effect (Used by NPCs)|
|
||||
|136|EF_SLOWPOISON|Slow Poison|
|
||||
|137|EF_BOTTOM2|Old Sanctuary Map Unit (unused)|
|
||||
|138|EF_FIREPILLARON|Fire pillar|
|
||||
|139|EF_SANDMAN|Sandman Trap|
|
||||
|140|EF_REVIVE|Ressurection Aura|
|
||||
|141|EF_PNEUMA|Pneuma|
|
||||
|142|EF_HEAVENSDRIVE|Heaven's Drive|
|
||||
|143|EF_SONICBLOW2|Sonic Blow (Part 2/2)|
|
||||
|144|EF_BRANDISH2|Brandish Spear Pre-Hit Effect|
|
||||
|145|EF_SHOCKWAVE|Shockwave Trap|
|
||||
|146|EF_SHOCKWAVEHIT|Shockwave Trap Hit|
|
||||
|147|EF_EARTHHIT|Pierce Hit|
|
||||
|148|EF_PIERCESELF|Pierce Cast Animation|
|
||||
|149|EF_BOWLINGSELF|Bowling Bash|
|
||||
|150|EF_SPEARSTABSELF|Pierce Cast Animation|
|
||||
|151|EF_SPEARBMRSELF|Spear Boomerang Cast|
|
||||
|152|EF_HOLYHIT|Turn Undead|
|
||||
|153|EF_CONCENTRATION|Increase Concentration|
|
||||
|154|EF_REFINEOK|Refine Success|
|
||||
|155|EF_REFINEFAIL|Refine Fail|
|
||||
|156|EF_JOBCHANGE|jobchange.str not found error|
|
||||
|157|EF_LVUP|levelup.str not found error|
|
||||
|158|EF_JOBLVUP|Job Level Up|
|
||||
|159|EF_TOPRANK|PvP circle|
|
||||
|160|EF_PARTY|PvP Party Circle|
|
||||
|161|EF_RAIN|(Nothing)|
|
||||
|162|EF_SNOW|Snow|
|
||||
|163|EF_SAKURA|White Sakura Leaves|
|
||||
|164|EF_STATUS_STATE|(Nothing)|
|
||||
|165|EF_BANJJAKII|Comodo Fireworks Ball|
|
||||
|166|EF_MAKEBLUR|Energy Coat (Visual Effect)|
|
||||
|167|EF_TAMINGSUCCESS|(Nothing)|
|
||||
|168|EF_TAMINGFAILED|(Nothing)|
|
||||
|169|EF_ENERGYCOAT|Energy Coat Animation|
|
||||
|170|EF_CARTREVOLUTION|Cart Revolution|
|
||||
|171|EF_VENOMDUST2|Venom Dust Map Unit|
|
||||
|172|EF_CHANGEDARK|Change Element (Dark)|
|
||||
|173|EF_CHANGEFIRE|Change Element (Fire)|
|
||||
|174|EF_CHANGECOLD|Change Element (Water)|
|
||||
|175|EF_CHANGEWIND|Change Element (Wind)|
|
||||
|176|EF_CHANGEFLAME|Change Element (Fire)|
|
||||
|177|EF_CHANGEEARTH|Change Element (Earth)|
|
||||
|178|EF_CHAINGEHOLY|Change Element (Holy)|
|
||||
|179|EF_CHANGEPOISON|Change Element (Poison)|
|
||||
|180|EF_HITDARK|Darkness Attack|
|
||||
|181|EF_MENTALBREAK|Mental Breaker|
|
||||
|182|EF_MAGICALATTHIT|Magical Hit|
|
||||
|183|EF_SUI_EXPLOSION|Self Destruction|
|
||||
|184|EF_DARKATTACK|(Nothing)|
|
||||
|185|EF_SUICIDE|(Nothing)|
|
||||
|186|EF_COMBOATTACK1|Combo Attack 1|
|
||||
|187|EF_COMBOATTACK2|Combo Attack 2|
|
||||
|188|EF_COMBOATTACK3|Combo Attack 3|
|
||||
|189|EF_COMBOATTACK4|Combo Attack 4|
|
||||
|190|EF_COMBOATTACK5|Combo Attack 5|
|
||||
|191|EF_GUIDEDATTACK|Guided Attack|
|
||||
|192|EF_POISONATTACK|Poison Attack|
|
||||
|193|EF_SILENCEATTACK|Silence Attack|
|
||||
|194|EF_STUNATTACK|Stun Attack|
|
||||
|195|EF_PETRIFYATTACK|Petrify Attack|
|
||||
|196|EF_CURSEATTACK|Curse Attack|
|
||||
|197|EF_SLEEPATTACK|Sleep Attack|
|
||||
|198|EF_TELEKHIT|(Nothing)|
|
||||
|199|EF_PONG| Small Popping Bubble Map Effect|
|
||||
|200|EF_LEVEL99|Normal level 99 Aura (Middle)|
|
||||
|201|EF_LEVEL99_2|Normal level 99 Aura (Bottom)|
|
||||
|202|EF_LEVEL99_3|Lv 99 Aura Bubble|
|
||||
|203|EF_GUMGANG|Fury (Visual Effect)|
|
||||
|204|EF_POTION1|Red Herb/Potion|
|
||||
|205|EF_POTION2|Orange Potion|
|
||||
|206|EF_POTION3|Yellow Herb/Potion|
|
||||
|207|EF_POTION4|White Herb/Potion|
|
||||
|208|EF_POTION5|Blue Herb/Potion|
|
||||
|209|EF_POTION6|Green Herb/Potion|
|
||||
|210|EF_POTION7|Yellow Circle Healing Effect|
|
||||
|211|EF_POTION8|Blue Circle Healing Effect|
|
||||
|212|EF_DARKBREATH|Dark Breath|
|
||||
|213|EF_DEFFENDER|Defender|
|
||||
|214|EF_KEEPING|Keeping|
|
||||
|215|EF_SUMMONSLAVE|Summon Slave|
|
||||
|216|EF_BLOODDRAIN|Blood Drain|
|
||||
|217|EF_ENERGYDRAIN|Energy Drain|
|
||||
|218|EF_POTION_CON|Concentration Potion|
|
||||
|219|EF_POTION_|Awakening Potion|
|
||||
|220|EF_POTION_BERSERK|Berserk Potion|
|
||||
|221|EF_POTIONPILLAR|Intense light beam|
|
||||
|222|EF_DEFENDER|Defender (Crusader)|
|
||||
|223|EF_GANBANTEIN|Holy Cast Aura|
|
||||
|224|EF_WIND| Wind (Map effect)|
|
||||
|225|EF_VOLCANO|Volcano casting effect|
|
||||
|226|EF_GRANDCROSS|Grand Cross Effect|
|
||||
|227|EF_INTIMIDATE|Snatch|
|
||||
|228|EF_CHOOKGI|(Nothing)|
|
||||
|229|EF_CLOUD|(Nothing)|
|
||||
|230|EF_CLOUD2|(Nothing)|
|
||||
|231|EF_MAPPILLAR|Map Light Pillar Animation 1|
|
||||
|232|EF_LINELINK|Sacrifice (Visual Effect)|
|
||||
|233|EF_CLOUD3|Fog|
|
||||
|234|EF_SPELLBREAKER|Spell Breaker|
|
||||
|235|EF_DISPELL|Dispell|
|
||||
|236|EF_DELUGE|Deluge Cast Aura|
|
||||
|237|EF_VIOLENTGALE|Violent Gale Cast Aura|
|
||||
|238|EF_LANDPROTECTOR|Magnetic Earth Cast Aura|
|
||||
|239|EF_BOTTOM_VO|Volcano (Visual Effect)|
|
||||
|240|EF_BOTTOM_DE|Deluge (Visual Effect)|
|
||||
|241|EF_BOTTOM_VI|Violent Gale (Visual Effect)|
|
||||
|242|EF_BOTTOM_LA|Magnetic Earth (Visual Effect)|
|
||||
|243|EF_FASTMOVE|(Invalid)|
|
||||
|244|EF_MAGICROD|Magic Rod|
|
||||
|245|EF_HOLYCROSS|Holy Cross|
|
||||
|246|EF_SHIELDCHARGE|Shield Charge|
|
||||
|247|EF_MAPPILLAR2|Map Light Pillar Animation 2|
|
||||
|248|EF_PROVIDENCE|Resistant Souls|
|
||||
|249|EF_SHIELDBOOMERANG|Shield Boomerang|
|
||||
|250|EF_SPEARQUICKEN|Spear Quicken|
|
||||
|251|EF_DEVOTION|Devotion|
|
||||
|252|EF_REFLECTSHIELD|Reflect Shield|
|
||||
|253|EF_ABSORBSPIRITS|Absorb Spirit Spheres|
|
||||
|254|EF_STEELBODY|Mental Strength (Visual Effect)|
|
||||
|255|EF_FLAMELAUNCHER|Elemental Endow (Fire)|
|
||||
|256|EF_FROSTWEAPON|Elemental Endow (Water)|
|
||||
|257|EF_LIGHTNINGLOADER|Elemental Endow (Wind)|
|
||||
|258|EF_SEISMICWEAPON|Elemental Endow (Earth)|
|
||||
|259|EF_MAPPILLAR3|Map Light Pillar Animation 3|
|
||||
|260|EF_MAPPILLAR4|Map Light Pillar Animation 4|
|
||||
|261|EF_GUMGANG2|Fury Cast Animation|
|
||||
|262|EF_TEIHIT1|Raging Quadruple Blow|
|
||||
|263|EF_GUMGANG3|Raging Quadruple Blow 2|
|
||||
|264|EF_TEIHIT2|(Nothing)|
|
||||
|265|EF_TANJI|Throw Spirit Sphere|
|
||||
|266|EF_TEIHIT1X|Raging Quadruple Blow 3|
|
||||
|267|EF_CHIMTO|Occult Impaction|
|
||||
|268|EF_STEALCOIN|Steal Coin|
|
||||
|269|EF_STRIPWEAPON|Divest Weapon|
|
||||
|270|EF_STRIPSHIELD|Divest Shield|
|
||||
|271|EF_STRIPARMOR|Divest Armor|
|
||||
|272|EF_STRIPHELM|Divest Helm|
|
||||
|273|EF_CHAINCOMBO|Raging Quadruple Blow 4|
|
||||
|274|EF_RG_COIN|Steal Coin Animation|
|
||||
|275|EF_BACKSTAP|Back Stab Animation|
|
||||
|276|EF_TEIHIT3|Raging Thrust|
|
||||
|277|EF_BOTTOM_DISSONANCE|Dissoance Map Unit|
|
||||
|278|EF_BOTTOM_LULLABY|Lullaby Map Unit|
|
||||
|279|EF_BOTTOM_RICHMANKIM|Mr Kim a Rich Man Map Unit|
|
||||
|280|EF_BOTTOM_ETERNALCHAOS|Eternal Chaos Map Unit|
|
||||
|281|EF_BOTTOM_DRUMBATTLEFIELD|A Drum on the Battlefield Map Unit|
|
||||
|282|EF_BOTTOM_RINGNIBELUNGEN|The Ring Of Nibelungen Map Unit|
|
||||
|283|EF_BOTTOM_ROKISWEIL|Loki's Veil Map Unit|
|
||||
|284|EF_BOTTOM_INTOABYSS|Into the Abyss Map Unit|
|
||||
|285|EF_BOTTOM_SIEGFRIED|Invunerable Siegfriend Map Unit|
|
||||
|286|EF_BOTTOM_WHISTLE|A Wistle Map Unit|
|
||||
|287|EF_BOTTOM_ASSASSINCROSS|Assassin Cross of Sunset Map Unit|
|
||||
|288|EF_BOTTOM_POEMBRAGI|A Poem of Bragi Map Unit|
|
||||
|289|EF_BOTTOM_APPLEIDUN|The Apple Of Idun Map Unit|
|
||||
|290|EF_BOTTOM_UGLYDANCE|Ugly Dance Map Unit|
|
||||
|291|EF_BOTTOM_HUMMING|Humming Map Unit|
|
||||
|292|EF_BOTTOM_DONTFORGETME|Please don't Forget Me Map Unit|
|
||||
|293|EF_BOTTOM_FORTUNEKISS|Fortune's Kiss Map Unit|
|
||||
|294|EF_BOTTOM_SERVICEFORYOU|Service For You Map Unit|
|
||||
|295|EF_TALK_FROSTJOKE|Frost Joke|
|
||||
|296|EF_TALK_SCREAM|Scream|
|
||||
|297|EF_POKJUK|Fire Works (Visual Effect)|
|
||||
|298|EF_THROWITEM|Acid Terror Animnation|
|
||||
|299|EF_THROWITEM2|(Nothing)|
|
||||
|300|EF_CHEMICALPROTECTION|Chemical Protection|
|
||||
|301|EF_POKJUK_SOUND|Fire Works (Sound Effect)|
|
||||
|302|EF_DEMONSTRATION|Bomb|
|
||||
|303|EF_CHEMICAL2|(Unused)|
|
||||
|304|EF_TELEPORTATION2|Teleportation Animation|
|
||||
|305|EF_PHARMACY_OK|Pharmacy Success|
|
||||
|306|EF_PHARMACY_FAIL|Pharmacy Failed|
|
||||
|307|EF_FORESTLIGHT|Forest Light 1|
|
||||
|308|EF_THROWITEM3|Throw Stone|
|
||||
|309|EF_FIRSTAID|First Aid|
|
||||
|310|EF_SPRINKLESAND|Sprinkle Sand|
|
||||
|311|EF_LOUD| Crazy Uproar|
|
||||
|312|EF_HEAL| Heal Effect|
|
||||
|313|EF_HEAL2|Heal Effect 2|
|
||||
|314|EF_EXIT2|Old Map Exit effect (Unused)|
|
||||
|315|EF_GLASSWALL2|Safety Wall|
|
||||
|316|EF_READYPORTAL2|Warp Portal Animation 1|
|
||||
|317|EF_PORTAL2|Warp Portal Animation 2|
|
||||
|318|EF_BOTTOM_MAG|Magnus Exorcisimus Map Unit|
|
||||
|319|EF_BOTTOM_SANC|Sanctuary Map Unit|
|
||||
|320|EF_HEAL3|Offensive Heal|
|
||||
|321|EF_WARPZONE2|Warp NPC|
|
||||
|322|EF_FORESTLIGHT2|Forest Light 2|
|
||||
|323|EF_FORESTLIGHT3|Forest Light 3|
|
||||
|324|EF_FORESTLIGHT4|Forest Light 4|
|
||||
|325|EF_HEAL4|Heal Effect 4|
|
||||
|326|EF_FOOT| Chase Walk Left Foot|
|
||||
|327|EF_FOOT2|Chse Walk Right Foot|
|
||||
|328|EF_BEGINASURA|Monk Asura Strike|
|
||||
|329|EF_TRIPLEATTACK|Triple Strike|
|
||||
|330|EF_HITLINE|Combo Finish|
|
||||
|331|EF_HPTIME|Natural HP Regeneration|
|
||||
|332|EF_SPTIME|Natural SP Regeneration|
|
||||
|333|EF_MAPLE|Autumn Leaves|
|
||||
|334|EF_BLIND|Blind|
|
||||
|335|EF_POISON|Poison|
|
||||
|336|EF_GUARD|Kyrie Eleison/Parrying Shield|
|
||||
|337|EF_JOBLVUP50|Class Change|
|
||||
|338|EF_ANGEL2|Super Novice/Taekwon Level Up Angel|
|
||||
|339|EF_MAGNUM2|Spiral Pierce|
|
||||
|340|EF_CALLZONE|(Nothing)|
|
||||
|341|EF_PORTAL3|Wedding Warp Portal|
|
||||
|342|EF_COUPLECASTING|Wedding Skill|
|
||||
|343|EF_HEARTCASTING|Another Merry Skill|
|
||||
|344|EF_ENTRY2|Character map entry effect|
|
||||
|345|EF_SAINTWING|Wings (Animated)|
|
||||
|346|EF_SPHEREWIND|Like Moonlight But Blue|
|
||||
|347|EF_COLORPAPER|Wedding Ceremony|
|
||||
|348|EF_LIGHTSPHERE|Like 1000 Blade trepassing|
|
||||
|349|EF_WATERFALL|Waterfall (Horizonatal)|
|
||||
|350|EF_WATERFALL_90|Waterfall (Vertical)|
|
||||
|351|EF_WATERFALL_SMALL|Small Waterfall (Horizonatal)|
|
||||
|352|EF_WATERFALL_SMALL_90|Small Waterfall (Vertical)|
|
||||
|353|EF_WATERFALL_T2|Dark Waterfall (Horizonatal)|
|
||||
|354|EF_WATERFALL_T2_90|Dark Waterfall (Vertical)|
|
||||
|355|EF_WATERFALL_SMALL_T2|Dark Small Waterfall (Horizonatal)|
|
||||
|356|EF_WATERFALL_SMALL_T2_90|Dark Small Waterfall (Vertical)|
|
||||
|357|EF_MINI_TETRIS|(Nothing)|
|
||||
|358|EF_GHOST|Niflheim Ghost|
|
||||
|359|EF_BAT| Niflheim Bat Slow|
|
||||
|360|EF_BAT2| Niflheim Bat Fast|
|
||||
|361|EF_SOULBREAKER|Soul Destroyer|
|
||||
|362|EF_LEVEL99_4|Trancendant Level 99 Aura 1|
|
||||
|363|EF_VALLENTINE|Valentine Day Heart With Wings|
|
||||
|364|EF_VALLENTINE2|Valentine Day Heart|
|
||||
|365|EF_PRESSURE|Gloria Domini|
|
||||
|366|EF_BASH3D|Martyr's Reckoning|
|
||||
|367|EF_AURABLADE|Aura Blade|
|
||||
|368|EF_REDBODY|Berserk|
|
||||
|369|EF_LKCONCENTRATION|Concentration|
|
||||
|370|EF_BOTTOM_GOSPEL|Gospel Map Unit|
|
||||
|371|EF_ANGEL|Level Up|
|
||||
|372|EF_DEVIL|Death|
|
||||
|373|EF_DRAGONSMOKE|House Smoke|
|
||||
|374|EF_BOTTOM_BASILICA|Basilica|
|
||||
|375|EF_ASSUMPTIO|Assumptio (Visual Effect)|
|
||||
|376|EF_HITLINE2|Palm Strike|
|
||||
|377|EF_BASH3D2|Matyr's Reckoning 2|
|
||||
|378|EF_ENERGYDRAIN2|Soul Drain (1st Part)|
|
||||
|379|EF_TRANSBLUEBODY|Soul Drain (2nd Part)|
|
||||
|380|EF_MAGICCRASHER|Magic Crasher|
|
||||
|381|EF_LIGHTSPHERE2|Blue Starburst (Unknown use)|
|
||||
|382|EF_LIGHTBLADE|(Nothing)|
|
||||
|383|EF_ENERGYDRAIN3|Health Conversion|
|
||||
|384|EF_LINELINK2|Soul Change (Sound Effect)|
|
||||
|385|EF_LINKLIGHT|Soul Change (Visual Effect)|
|
||||
|386|EF_TRUESIGHT|True Sight|
|
||||
|387|EF_FALCONASSAULT|Falcon Assault|
|
||||
|388|EF_TRIPLEATTACK2|Focused Arrow Strike (Sound Effect)|
|
||||
|389|EF_PORTAL4|Wind Walk|
|
||||
|390|EF_MELTDOWN|Shattering Strike|
|
||||
|391|EF_CARTBOOST|Cart Boost|
|
||||
|392|EF_REJECTSWORD|Reject Sword|
|
||||
|393|EF_TRIPLEATTACK3|Arrow Vulcan|
|
||||
|394|EF_SPHEREWIND2|Sheltering Bliss|
|
||||
|395|EF_LINELINK3|Marionette Control (Sound Effect)|
|
||||
|396|EF_PINKBODY|Marionette Control (Visual Effect)|
|
||||
|397|EF_LEVEL99_5|Trancended 99 Aura (Middle)|
|
||||
|398|EF_LEVEL99_6|Trancended 99 Aura (Bottom)|
|
||||
|399|EF_BASH3D3|Head Crush|
|
||||
|400|EF_BASH3D4|Joint Beat|
|
||||
|401|EF_NAPALMVALCAN|Napalm Vulcan Sound|
|
||||
|402|EF_PORTAL5|Dangerous Soul Collect|
|
||||
|403|EF_MAGICCRASHER2|Mind Breaker|
|
||||
|404|EF_BOTTOM_SPIDER|Fiber Lock|
|
||||
|405|EF_BOTTOM_FOGWALL|Wall Of Fog|
|
||||
|406|EF_SOULBURN|Soul Burn|
|
||||
|407|EF_SOULCHANGE|Soul Change|
|
||||
|408|EF_BABY| Mom, Dad, I love you! (Baby Skill)|
|
||||
|409|EF_SOULBREAKER2|Meteor Assault|
|
||||
|410|EF_RAINBOW|Rainbow|
|
||||
|411|EF_PEONG|Leap|
|
||||
|412|EF_TANJI2|Like Throw Spirit Sphere|
|
||||
|413|EF_PRESSEDBODY|Axe Kick|
|
||||
|414|EF_SPINEDBODY|Round Kick|
|
||||
|415|EF_KICKEDBODY|Counter Kick|
|
||||
|416|EF_AIRTEXTURE|(Nothing)|
|
||||
|417|EF_HITBODY|Flash|
|
||||
|418|EF_DOUBLEGUMGANG|Warmth Lightning|
|
||||
|419|EF_REFLECTBODY|Kaite (Visual Effect)|
|
||||
|420|EF_BABYBODY|Eswoo (Small) (Visual Effect)|
|
||||
|421|EF_BABYBODY2|Eswoo (Alt. Small) (Visual Effect)|
|
||||
|422|EF_GIANTBODY|Eswoo (Normal) (Visual Effect)|
|
||||
|423|EF_GIANTBODY2|Eswoo (Alt. Normal) (Visual Effect)|
|
||||
|424|EF_ASURABODY|Spirit Link (Visual Effect)|
|
||||
|425|EF_4WAYBODY|Esma Hit (Visual Effect)|
|
||||
|426|EF_QUAKEBODY|Sprint Collision (Visual Effect)|
|
||||
|427|EF_ASURABODY_MONSTER|(Nothing)|
|
||||
|428|EF_HITLINE3|(Nothing)|
|
||||
|429|EF_HITLINE4|Taekwon Kick Hit 1|
|
||||
|430|EF_HITLINE5|Taekwon Kick Hit 2|
|
||||
|431|EF_HITLINE6|Taekwon Kick Hit 3|
|
||||
|432|EF_ELECTRIC|Solar, Lunar and Stellar Perception (Visual Effect)|
|
||||
|433|EF_ELECTRIC2|Solar, Lunar and Stellar Opposition (Visual Effect)|
|
||||
|434|EF_STORMKICK|Taekwon Kick Hit 4|
|
||||
|435|EF_HITLINE7|Whirlwind Kick|
|
||||
|436|EF_STORMKICK|White Barrier (Unused)|
|
||||
|437|EF_HALFSPHERE|White barrier 2 (Unused)|
|
||||
|438|EF_ATTACKENERGY|Kaite Reflect Animation|
|
||||
|439|EF_ATTACKENERGY2|Flying Side Kick|
|
||||
|440|EF_ASSUMPTIO2|Assumptio (Animation)|
|
||||
|441|EF_BLUECASTING|Comfort Skills Cast Aura|
|
||||
|442|EF_RUN|Foot Prints caused by Sprint.|
|
||||
|443|EF_STOPRUN|(Nothing)|
|
||||
|444|EF_STOPEFFECT|Sprint Stop Animation|
|
||||
|445|EF_JUMPBODY|High Jump (Jump)|
|
||||
|446|EF_LANDBODY|High Jump (Return Down)|
|
||||
|447|EF_FOOT3|Running Left Foot|
|
||||
|448|EF_FOOT4|Running Right Foot|
|
||||
|449|EF_TAE_READY|KA-Spell (1st Part)|
|
||||
|450|EF_GRANDCROSS2|Darkcross|
|
||||
|451|EF_SOULSTRIKE2|Dark Strike|
|
||||
|452|EF_YUFITEL2|Something Like Jupitel Thunder|
|
||||
|453|EF_NPC_STOP|Paralized|
|
||||
|454|EF_DARKCASTING|Like Blind|
|
||||
|455|EF_GUMGANGNPC|Another Warmth Lightning|
|
||||
|456|EF_AGIUP|Power Up|
|
||||
|457|EF_JUMPKICK|Flying Side Kick (2nd Part)|
|
||||
|458|EF_QUAKEBODY2|Running/Sprint (running into a wall)|
|
||||
|459|EF_STORMKICK1|Brown tornado that spins sprite (unused)|
|
||||
|460|EF_STORMKICK2|Green tornado (unused)|
|
||||
|461|EF_STORMKICK3|Blue tornado (unused)|
|
||||
|462|EF_STORMKICK4|Kaupe Dodge Effect|
|
||||
|463|EF_STORMKICK5|Kaupe Dodge Effect|
|
||||
|464|EF_STORMKICK6|White tornado (unused)|
|
||||
|465|EF_STORMKICK7|Purple tornado (unused)|
|
||||
|466|EF_SPINEDBODY2|Another Round Kick|
|
||||
|467|EF_BEGINASURA1|Warm/Mild Wind (Earth)|
|
||||
|468|EF_BEGINASURA2|Warm/Mild Wind (Wind)|
|
||||
|469|EF_BEGINASURA3|Warm/Mild Wind (Water)|
|
||||
|470|EF_BEGINASURA4|Warm/Mild Wind (Fire)|
|
||||
|471|EF_BEGINASURA5|Warm/Mild Wind (Undead)|
|
||||
|472|EF_BEGINASURA6|Warm/Mild Wind (Shadow)|
|
||||
|473|EF_BEGINASURA7|Warm/Mild Wind (Holy)|
|
||||
|474|EF_AURABLADE2|(Nothing)|
|
||||
|475|EF_DEVIL1|Demon of The Sun Moon And Stars (Level 1)|
|
||||
|476|EF_DEVIL2|Demon of The Sun Moon And Stars (Level 2)|
|
||||
|477|EF_DEVIL3|Demon of The Sun Moon And Stars (Level 3)|
|
||||
|478|EF_DEVIL4|Demon of The Sun Moon And Stars (Level 4)|
|
||||
|479|EF_DEVIL5|Demon of The Sun Moon And Stars (Level 5)|
|
||||
|480|EF_DEVIL6|Demon of The Sun Moon And Stars (Level 6)|
|
||||
|481|EF_DEVIL7|Demon of The Sun Moon And Stars (Level 7)|
|
||||
|482|EF_DEVIL8|Demon of The Sun Moon And Stars (Level 8)|
|
||||
|483|EF_DEVIL9|Demon of The Sun Moon And Stars (Level 9)|
|
||||
|484|EF_DEVIL10|Demon of The Sun Moon And Stars (Level 10)|
|
||||
|485|EF_DOUBLEGUMGANG2|Mental Strength Lightning but White|
|
||||
|486|EF_DOUBLEGUMGANG3|Mental Strength Lightning|
|
||||
|487|EF_BLACKDEVIL|Demon of The Sun Moon And Stars Ground Effect|
|
||||
|488|EF_FLOWERCAST|Comfort Skills|
|
||||
|489|EF_FLOWERCAST2|(Nothing)|
|
||||
|490|EF_FLOWERCAST3|(Nothing)|
|
||||
|491|EF_MOCHI|Element Potions|
|
||||
|492|EF_LAMADAN|Cooking Foods|
|
||||
|493|EF_EDP| Enchant Deadly Poison|
|
||||
|494|EF_SHIELDBOOMERANG2|Throwing Tomahawk|
|
||||
|495|EF_RG_COIN2|Full Strip Sound|
|
||||
|496|EF_GUARD2|Preserve|
|
||||
|497|EF_SLIM| Twilight Alchemy 1|
|
||||
|498|EF_SLIM2|Twilight Alchemy 2|
|
||||
|499|EF_SLIM3|Twilight Alchemy 3|
|
||||
|500|EF_CHEMICALBODY|Player Become Blue with Blue Aura|
|
||||
|501|EF_CASTSPIN|Chase Walk Animation|
|
||||
|502|EF_PIERCEBODY|Player Become Yellow with Yellow Aura|
|
||||
|503|EF_SOULLINK|Soul Link Word|
|
||||
|504|EF_CHOOKGI2|(Nothing)|
|
||||
|505|EF_MEMORIZE|Memorize|
|
||||
|506|EF_SOULLIGHT|(Nothing)|
|
||||
|507|EF_MAPAE|Authoritative Badge|
|
||||
|508|EF_ITEMPOKJUK|Fire Cracker|
|
||||
|509|EF_05VAL|Valentine Day Hearth (Wings)|
|
||||
|510|EF_BEGINASURA11|Champion Asura Strike|
|
||||
|511|EF_NIGHT|(Nothing)|
|
||||
|512|EF_CHEMICAL2DASH|Chain Crush Combo|
|
||||
|513|EF_GROUNDSAMPLE|Area Cast|
|
||||
|514|EF_GI_EXPLOSION|Really Big Circle|
|
||||
|515|EF_CLOUD4|Einbroch Fog|
|
||||
|516|EF_CLOUD5|Airship Cloud|
|
||||
|517|EF_BOTTOM_HERMODE|(Nothing)|
|
||||
|518|EF_CARTTER|Cart Termination|
|
||||
|519|EF_ITEMFAST|Speed Down Potion|
|
||||
|520|EF_SHIELDBOOMERANG3|Shield Bumerang|
|
||||
|521|EF_DOUBLECASTBODY|Player Become Red with Red Aura|
|
||||
|522|EF_GRAVITATION|Gravitation Field|
|
||||
|523|EF_TAROTCARD1|Tarot Card of Fate (The Fool)|
|
||||
|524|EF_TAROTCARD2|Tarot Card of Fate (The Magician)|
|
||||
|525|EF_TAROTCARD3|Tarot Card of Fate (The High Priestess)|
|
||||
|526|EF_TAROTCARD4|Tarot Card of Fate (The Chariot)|
|
||||
|527|EF_TAROTCARD5|Tarot Card of Fate (Strength)|
|
||||
|528|EF_TAROTCARD6|Tarot Card of Fate (The Lovers)|
|
||||
|529|EF_TAROTCARD7|Tarot Card of Fate (The Wheel of Fortune)|
|
||||
|530|EF_TAROTCARD8|Tarot Card of Fate (The Hanged Man)|
|
||||
|531|EF_TAROTCARD9|Tarot Card of Fate (Death)|
|
||||
|532|EF_TAROTCARD10|Tarot Card of Fate (Temperance)|
|
||||
|533|EF_TAROTCARD11|Tarot Card of Fate (The Devil)|
|
||||
|534|EF_TAROTCARD12|Tarot Card of Fate (The Tower)|
|
||||
|535|EF_TAROTCARD13|Tarot Card of Fate (The Star)|
|
||||
|536|EF_TAROTCARD14|Tarot Card of Fate (The Sun)|
|
||||
|537|EF_ACIDDEMON|Acid Demonstration|
|
||||
|538|EF_GREENBODY|Player Become Green with Green Aura|
|
||||
|539|EF_THROWITEM4|Throw Random Bottle|
|
||||
|540|EF_BABYBODY_BACK|Instant Small->Normal|
|
||||
|541|EF_THROWITEM5|(Nothing)|
|
||||
|542|EF_BLUEBODY|KA-Spell (1st Part)|
|
||||
|543|EF_HATED|Kahii|
|
||||
|544|EF_REDLIGHTBODY|Warmth Red Sprite|
|
||||
|545|EF_RO2YEAR|Sound And... PUFF Client Crash :P|
|
||||
|546|EF_SMA_READY|Kaupe|
|
||||
|547|EF_STIN| Estin|
|
||||
|548|EF_RED_HIT|Instant Red Sprite|
|
||||
|549|EF_BLUE_HIT|Instant Blue Sprite|
|
||||
|550|EF_QUAKEBODY3|Another Effect like Running Hit|
|
||||
|551|EF_SMA |EFfect Like Estun but with Circle|
|
||||
|552|EF_SMA2| (Nothing)|
|
||||
|553|EF_STIN2|Esma|
|
||||
|554|EF_HITTEXTURE|Large White Cloud|
|
||||
|555|EF_STIN3|Estun|
|
||||
|556|EF_SMA3| (Nothing)|
|
||||
|557|EF_BLUEFALL|Juperos Energy Waterfall (Horizontal)|
|
||||
|558|EF_BLUEFALL_90|Juperos Energy Waterfall (Vertical)|
|
||||
|559|EF_FASTBLUEFALL|Juperos Energy Waterfall Fast (Horizontal)|
|
||||
|560|EF_FASTBLUEFALL_90|Juperos Energy Waterfall Fast (Vertical)|
|
||||
|561|EF_BIG_PORTAL|Juperos Warp|
|
||||
|562|EF_BIG_PORTAL2|Juperos Warp|
|
||||
|563|EF_SCREEN_QUAKE|Earthquake Effect (Juperos Elevator)|
|
||||
|564|EF_HOMUNCASTING|Wedding Cast|
|
||||
|565|EF_HFLIMOON1|Filir Moonlight Lvl 1|
|
||||
|566|EF_HFLIMOON2|Filir Moonlight Lvl 2|
|
||||
|567|EF_HFLIMOON3|Filir Moonlight Lvl 3|
|
||||
|568|EF_HO_UP|Another Job Level Up|
|
||||
|569|EF_HAMIDEFENCE|Amistr Bulwark|
|
||||
|570|EF_HAMICASTLE|Amistr Castling|
|
||||
|571|EF_HAMIBLOOD|Amistr Bloodlust|
|
||||
|572|EF_HATED2|Warmth Soul|
|
||||
|573|EF_TWILIGHT1|Twilight Alchemy 1|
|
||||
|574|EF_TWILIGHT2|Twilight Alchemy 2|
|
||||
|575|EF_TWILIGHT3|Twilight Alchemy 3|
|
||||
|576|EF_ITEM_THUNDER|Box Effect (Thunder)|
|
||||
|577|EF_ITEM_CLOUD|Box Effect (Cloud)|
|
||||
|578|EF_ITEM_CURSE|Box Effect (Curse)|
|
||||
|579|EF_ITEM_ZZZ|Box Effect (Sleep)|
|
||||
|580|EF_ITEM_RAIN|Box Effect (Rain)|
|
||||
|581|EF_ITEM_LIGHT|Box Effect (Sunlight)|
|
||||
|582|EF_ANGEL3|Another Super Novice/Taekwon Angel|
|
||||
|583|EF_M01| Warmth Hit|
|
||||
|584|EF_M02| Full Buster|
|
||||
|585|EF_M03| 5 Medium Size Explosion|
|
||||
|586|EF_M04| Somatology Lab Mobs Aura|
|
||||
|587|EF_M05| Big Purple Flame|
|
||||
|588|EF_M06| Little Red Flame|
|
||||
|589|EF_M07| Eswoo|
|
||||
|590|EF_KAIZEL|Running Stop|
|
||||
|591|EF_KAAHI|(Nothing)|
|
||||
|592|EF_CLOUD6|Thanatos Tower Bloody Clouds|
|
||||
|593|EF_FOOD01|Food Effect (STR)|
|
||||
|594|EF_FOOD02|Food Effect (INT)|
|
||||
|595|EF_FOOD03|Food Effect (VIT)|
|
||||
|596|EF_FOOD04|Food Effect (AGI)|
|
||||
|597|EF_FOOD05|Food Effect (DEX)|
|
||||
|598|EF_FOOD06|Food Effect (LUK)|
|
||||
|599|EF_SHRINK|Cast Time Sound and Flashing Animation on Player|
|
||||
|600|EF_THROWITEM6|Throw Venom Knife|
|
||||
|601|EF_SIGHT2|Sight Blaster|
|
||||
|602|EF_QUAKEBODY4|Close Confine (Grab Effect)|
|
||||
|603|EF_FIREHIT2|Spinning fire ball (like 50, but smaller)|
|
||||
|604|EF_NPC_STOP2|Close Confine (Ground Effect)|
|
||||
|605|EF_NPC_STOP2_DEL|(Nothing)|
|
||||
|606|EF_FVOICE|Pang Voice (Visual Effect)|
|
||||
|607|EF_WINK|Wink of Charm (Visual Effect)|
|
||||
|608|EF_COOKING_OK|Cooking Success|
|
||||
|609|EF_COOKING_FAIL|Cooking Failed|
|
||||
|610|EF_TEMP_OK|Success|
|
||||
|611|EF_TEMP_FAIL|Failed|
|
||||
|612|EF_HAPGYEOK|Korean Words and /no1 Emoticon|
|
||||
|613|EF_THROWITEM7|Throw Shuriken|
|
||||
|614|EF_THROWITEM8|Throw Kunai|
|
||||
|615|EF_THROWITEM9|Throw Fumma Shuriken|
|
||||
|616|EF_THROWITEM10|Throw Money|
|
||||
|617|EF_BUNSINJYUTSU|Illusionary Shadow|
|
||||
|618|EF_KOUENKA|Crimson Fire Bolossom|
|
||||
|619|EF_HYOUSENSOU|Lightning Spear Of Ice|
|
||||
|620|EF_BOTTOM_SUITON|Water Escape Technique|
|
||||
|621|EF_STIN4|Wind Blade|
|
||||
|622|EF_THUNDERSTORM2|Lightning Crash|
|
||||
|623|EF_CHEMICAL4|Piercing Shot|
|
||||
|624|EF_STIN5|Kamaitachi|
|
||||
|625|EF_MADNESS_BLUE|Madness Canceller|
|
||||
|626|EF_MADNESS_RED|Adjustment|
|
||||
|627|EF_RG_COIN3|Disarm (Sound Effect)|
|
||||
|628|EF_BASH3D5|Dust|
|
||||
|629|EF_CHOOKGI3|(Nothing)|
|
||||
|630|EF_KIRIKAGE|Shadow Slash|
|
||||
|631|EF_TATAMI|Reverse Tatami Map Unit|
|
||||
|632|EF_KASUMIKIRI|Mist Slash|
|
||||
|633|EF_ISSEN|Final Strike|
|
||||
|634|EF_KAEN| Crimson Fire Formation|
|
||||
|635|EF_BAKU| Dragon Fire Formation|
|
||||
|636|EF_HYOUSYOURAKU|Falling Ice Pillar|
|
||||
|637|EF_DESPERADO|Desperado|
|
||||
|638|EF_LIGHTNING_S|Ground Drift Grenade|
|
||||
|639|EF_BLIND_S|Ground Drift Grenade|
|
||||
|640|EF_POISON_S|Ground Drift Grenade|
|
||||
|641|EF_FREEZING_S|Ground Drift Grenade|
|
||||
|642|EF_FLARE_S|Ground Drift Grenade|
|
||||
|643|EF_RAPIDSHOWER|Rapid Shower|
|
||||
|644|EF_MAGICALBULLET|Magic Bullet|
|
||||
|645|EF_SPREADATTACK|Spread Attack|
|
||||
|646|EF_TRACKCASTING|Tracking (Shown While Casting)|
|
||||
|647|EF_TRACKING|Tracking|
|
||||
|648|EF_TRIPLEACTION|Triple Action|
|
||||
|649|EF_BULLSEYE|Bull's Eye|
|
||||
|650|EF_MAP_MAGICZONE|Ice Cave Level 4 Circle|
|
||||
|651|EF_MAP_MAGICZONE2|Ice Cave Level 4 Big Circle|
|
||||
|652|EF_DAMAGE1|Like Regeneration Number but Red with a Sound|
|
||||
|653|EF_DAMAGE1_2|Like Regeneration Number but Red|
|
||||
|654|EF_DAMAGE1_3|Like Regeneration Number but Purple|
|
||||
|655|EF_UNDEADBODY|Mobs Skill (Change Undead Element)|
|
||||
|656|EF_UNDEADBODY_DEL|Last animation before Change Undead Element finish|
|
||||
|657|EF_GREEN_NUMBER|(Nothing)|
|
||||
|658|EF_BLUE_NUMBER|(Nothing)|
|
||||
|659|EF_RED_NUMBER|(Nothing)|
|
||||
|660|EF_PURPLE_NUMBER|(Nothing)|
|
||||
|661|EF_BLACK_NUMBER|(Nothing)|
|
||||
|662|EF_WHITE_NUMBER|(Nothing)|
|
||||
|663|EF_YELLOW_NUMBER|(Nothing)|
|
||||
|664|EF_PINK_NUMBER|(Nothing)|
|
||||
|665|EF_BUBBLE_DROP|Little Blue Ball Falling From the Sky|
|
||||
|666|EF_NPC_EARTHQUAKE|Earthquake|
|
||||
|667|EF_DA_SPACE|(Nothing)|
|
||||
|668|EF_DRAGONFEAR|Dragonfear|
|
||||
|669|EF_BLEEDING|Wide Bleeding|
|
||||
|670|EF_WIDECONFUSE|Dragon fear (Visual Effect)|
|
||||
|671|EF_BOTTOM_RUNNER|The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)|
|
||||
|672|EF_BOTTOM_TRANSFER|The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)|
|
||||
|673|EF_CRYSTAL_BLUE|Map turns Blue (like Soul Link)|
|
||||
|674|EF_BOTTOM_EVILLAND|Evil Land Cell|
|
||||
|675|EF_GUARD3|Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece|
|
||||
|676|EF_NPC_SLOWCAST|Slow Casting|
|
||||
|677|EF_CRITICALWOUND|Critical Wounds/Bleeding Attack|
|
||||
|678|EF_GREEN99_3|White 99 Aura Bubbles|
|
||||
|679|EF_GREEN99_5|Green Aura (Middle)|
|
||||
|680|EF_GREEN99_6|Green Aura (Bottom)|
|
||||
|681|EF_MAPSPHERE|Dimensional Gorge Map Effect|
|
||||
|682|EF_POK_LOVE|I Love You Banner|
|
||||
|683|EF_POK_WHITE|Happy White Day Banner|
|
||||
|684|EF_POK_VALEN|Happy Valentine Day Banner|
|
||||
|685|EF_POK_BIRTH|Happy Birthday Banner|
|
||||
|686|EF_POK_CHRISTMAS|Merry Christmas Banner|
|
||||
|687|EF_MAP_MAGICZONE3|Cast Circle-Like effect 1|
|
||||
|688|EF_MAP_MAGICZONE4|Cast Circle-Like effect 2|
|
||||
|689|EF_DUST|Endless Tower Map Effect|
|
||||
|690|EF_TORCH_RED|Burning Flame (Red)|
|
||||
|691|EF_TORCH_GREEN|Burning Flame (Green)|
|
||||
|692|EF_MAP_GHOST|Unknown Aura Bubbles (Small ghosts)|
|
||||
|693|EF_GLOW1|Translucent yellow circle|
|
||||
|694|EF_GLOW2|Translucent green circle|
|
||||
|695|EF_GLOW4|Rotating green light|
|
||||
|696|EF_TORCH_PURPLE|The same of 690 and 691 but Blue/Purple|
|
||||
|697|EF_CLOUD7|(Nothing)|
|
||||
|698|EF_CLOUD8|(Nothing)|
|
||||
|699|EF_FLOWERLEAF|Fall of powder from the sky and raise of some leaf|
|
||||
|700|EF_MAPSPHERE2|Big Colored Green Sphere.|
|
||||
|701|EF_GLOW11|Huge Blue Sphere|
|
||||
|702|EF_GLOW12|Little Colored Violet Sphere|
|
||||
|703|EF_CIRCLELIGHT|Light Infiltration with fall of pownder|
|
||||
|704|EF_ITEM315|Client Error (mobile_ef02.str)|
|
||||
|705|EF_ITEM316|Client Error (mobile_ef01.str)|
|
||||
|706|EF_ITEM317|Client Error (mobile_ef03.str)|
|
||||
|707|EF_ITEM318|Client Crash :P|
|
||||
|708|EF_STORM_MIN|Storm Gust (same as 89)|
|
||||
|709|EF_POK_JAP|A Firework that split in 4 mini fireworks|
|
||||
|710|EF_MAP_GREENLIGHT|A Sphere like Effect 701 but Green, and a bit more larger|
|
||||
|711|EF_MAP_MAGICWALL|A big violet wall|
|
||||
|712|EF_MAP_GREENLIGHT2|A Little Flame Sphere|
|
||||
|713|EF_YELLOWFLY1|A lot of Very Small and Yellow Sphere|
|
||||
|714|EF_YELLOWFLY2|(Nothing)|
|
||||
|715|EF_BOTTOM_BLUE|Little blue Basilica|
|
||||
|716|EF_BOTTOM_BLUE2|Same as 715|
|
||||
|717|EF_WEWISH|Christmas Carol (copy of Angelus)|
|
||||
|718|EF_FIREPILLARON2|Judex (Visual Effect)|
|
||||
|719|EF_FORESTLIGHT5|Renovatio (light beam)|
|
||||
|720|EF_SOULBREAKER3|Yellow version of Soul Breaker|
|
||||
|721|EF_ADO_STR|Adoramus (lightning bolt)|
|
||||
|722|EF_IGN_STR|Ignition Break (big explosion)|
|
||||
|723|EF_CHIMTO2|Hundred Spear (sound effect)|
|
||||
|724|EF_WINDCUTTER|Green version of Detecting|
|
||||
|725|EF_DETECT2|Oratorio (like Detecting)|
|
||||
|726|EF_FROSTMYSTY|Frost Misty (blue vapor and bubbles)|
|
||||
|727|EF_CRIMSON_STR|Crimson Rock|
|
||||
|728|EF_HELL_STR|Small fire (part of Hell Inferno)|
|
||||
|729|EF_SPR_MASH|Marsh of Abyss (like Close Confine)|
|
||||
|730|EF_SPR_SOULE|Small, cartoony explosion (part of Soul Expansion)|
|
||||
|731|EF_DHOWL_STR|Dragon Howling (blinking, expanding circle)|
|
||||
|732|EF_EARTHWALL|Spike from the ground|
|
||||
|733|EF_SOULBREAKER4|Fluffy Ball flying by|
|
||||
|734|EF_CHAINL_STR|Chain Lightning|
|
||||
|735|EF_CHOOKGI_FIRE|(Nothing)|
|
||||
|736|EF_CHOOKGI_WIND|(Nothing)|
|
||||
|737|EF_CHOOKGI_WATER|(Nothing)|
|
||||
|738|EF_CHOOKGI_GROUND|(Nothing)|
|
||||
|739|EF_MAGENTA_TRAP|Old Magenta Trap|
|
||||
|740|EF_COBALT_TRAP|Old Cobald Trap|
|
||||
|741|EF_MAIZE_TRAP|Old Maize Trap|
|
||||
|742|EF_VERDURE_TRAP|Old Verdure Trap|
|
||||
|743|EF_NORMAL_TRAP|White Ranger Trap|
|
||||
|744|EF_CLOAKING2|Camouflage|
|
||||
|745|EF_AIMED_STR|Aimed Bolt (crosshairs)|
|
||||
|746|EF_ARROWSTORM_STR|Arrow Storm|
|
||||
|747|EF_LAULAMUS_STR|Falling white feathers|
|
||||
|748|EF_LAUAGNUS_STR|Falling blue feathers|
|
||||
|749|EF_MILSHIELD_STR|Millennium Shield|
|
||||
|750|EF_CONCENTRATION2|Detonator (blue sparkles)|
|
||||
|751|EF_FIREBALL2|Releasing summoned warlock spheres|
|
||||
|752|EF_BUNSINJYUTSU2|Like Energy Coat, but not as dark|
|
||||
|753|EF_CLEARTIME|Clearance|
|
||||
|754|EF_GLASSWALL3|Green warp portal (root of Epiclesis)|
|
||||
|755|EF_ORATIO|Oratio (spinning blue symbol)|
|
||||
|756|EF_POTION_BERSERK2|Enchant Blade (like Berserk Potion)|
|
||||
|757|EF_CIRCLEPOWER|Third Class Aura (Middle)|
|
||||
|758|EF_ROLLING1|Rolling Cutter - Spin Count 1|
|
||||
|759|EF_ROLLING2|Rolling Cutter - Spin Count 2|
|
||||
|760|EF_ROLLING3|Rolling Cutter - Spin Count 3|
|
||||
|761|EF_ROLLING4|Rolling Cutter - Spin Count 4|
|
||||
|762|EF_ROLLING5|Rolling Cutter - Spin Count 5|
|
||||
|763|EF_ROLLING6|Rolling Cutter - Spin Count 6|
|
||||
|764|EF_ROLLING7|Rolling Cutter - Spin Count 7|
|
||||
|765|EF_ROLLING8|Rolling Cutter - Spin Count 8|
|
||||
|766|EF_ROLLING9|Rolling Cutter - Spin Count 9|
|
||||
|767|EF_ROLLING10|Rolling Cutter - Spin Count 10|
|
||||
|768|EF_PURPLEBODY|Blinking|
|
||||
|769|EF_STIN6|Cross Ripper Slasher (flying knives)|
|
||||
|770|EF_RG_COIN4|Strip sound|
|
||||
|771|EF_POISONWAV|Poison sound|
|
||||
|772|EF_POISONSMOKE|Poison particles|
|
||||
|773|EF_GUMGANG4|Expanding purple aura (part of Phantom Menace)|
|
||||
|774|EF_SHIELDBOOMERANG4|Axe Boomerang|
|
||||
|775|EF_CASTSPIN2|Spinning character sprite|
|
||||
|776|EF_VULCANWAV|Like Desperado sound effect|
|
||||
|777|EF_AGIUP2|Faded light from the ground [S]|
|
||||
|778|EF_DETECT3|Expanding white aura (like Clearance)|
|
||||
|779|EF_AGIUP3|Faded light from the ground [S]|
|
||||
|780|EF_DETECT4|Expanding red aura (from Infrared Scan)|
|
||||
|781|EF_ELECTRIC3|Magnetic Field (purple chains)|
|
||||
|782|EF_GUARD4|All-around shield [S]|
|
||||
|783|EF_BOTTOM_BARRIER|Yellow shaft of light|
|
||||
|784|EF_BOTTOM_STEALTH|White shaft of light|
|
||||
|785|EF_REPAIRTIME|Upward flying wrenches|
|
||||
|786|EF_NC_ANAL|Symbol with bleeping sound [S]|
|
||||
|787|EF_FIRETHROW|Flare Launcher (line of fire)|
|
||||
|788|EF_VENOMIMPRESS|Venom Impress (green skull)|
|
||||
|789|EF_FROSTMISTY|Freezing Status Effect (two ancillas)|
|
||||
|790|EF_BURNING|Burning Status Effect (flame symbol)|
|
||||
|791|EF_COLDTHROW|Two ice shots|
|
||||
|792|EF_MAKEHALLU|Upward streaming white particles|
|
||||
|793|EF_HALLUTIME|Same, but more brief|
|
||||
|794|EF_INFRAREDSCAN|Infrared Scan (red lasers)|
|
||||
|795|EF_CRASHAXE|Power Swing (axe crash)|
|
||||
|796|EF_GTHUNDER|Spinning blue triangles|
|
||||
|797|EF_STONERING|Stapo|
|
||||
|798|EF_INTIMIDATE2|Red triangles (like Intimidate)|
|
||||
|799|EF_STASIS|Stasis (expanding blue mist) [S]|
|
||||
|800|EF_REDLINE|Hell Inferno (red lights)|
|
||||
|801|EF_FROSTDIVER3|Jack Frost unit (ice spikes)|
|
||||
|802|EF_BOTTOM_BASILICA2|White Imprison|
|
||||
|803|EF_RECOGNIZED|Recognized Spell|
|
||||
|804|EF_TETRA|Tetra Vortex [S]|
|
||||
|805|EF_TETRACASTING|Tetra Vortex cast animation (blinking colors)|
|
||||
|806|EF_FIREBALL3|Flying by as fast as a rocket|
|
||||
|807|EF_INTIMIDATE3|Kidnapping sound|
|
||||
|808|EF_RECOGNIZED2|Like Recognized Spell, but one symbol|
|
||||
|809|EF_CLOAKING3|Shadowy filter [S]|
|
||||
|810|EF_INTIMIDATE4|Damp thud sound [S]|
|
||||
|811|EF_STRETCH|Body Painting|
|
||||
|812|EF_BLACKBODY|Black expanding aura|
|
||||
|813|EF_ENERVATION|Masquerade - Enervation|
|
||||
|814|EF_ENERVATION2|Masquerade - Groomy|
|
||||
|815|EF_ENERVATION3|Masquerade - Ignorance|
|
||||
|816|EF_ENERVATION4|Masquerade - Laziness|
|
||||
|817|EF_ENERVATION5|Masquerade - Unlucky|
|
||||
|818|EF_ENERVATION6|Masquerade - Weakness|
|
||||
|819|EF_LINELINK4|(Nothing)|
|
||||
|820|EF_RG_COIN5|Strip Accessory|
|
||||
|821|EF_WATERFALL_ANI|Waterfall|
|
||||
|822|EF_BOTTOM_MANHOLE|Dimension Door (spinning blue aura)|
|
||||
|823|EF_MANHOLE|In-the-manhole effect|
|
||||
|824|EF_MAKEFEINT|Some filter|
|
||||
|825|EF_FORESTLIGHT6|Dimension Door (aura + blue light)|
|
||||
|826|EF_DARKCASTING2|Expanding black casting anim.|
|
||||
|827|EF_BOTTOM_ANI|Chaos Panic (spinning brown aura)|
|
||||
|828|EF_BOTTOM_MAELSTROM|Maelstrom (spinning pink aura)|
|
||||
|829|EF_BOTTOM_BLOODYLUST|Bloody Lust (spinning red aura)|
|
||||
|830|EF_BEGINSPELL_N1|Blue aura (Arch Bishop cast animation)|
|
||||
|831|EF_BEGINSPELL_N2|Blue cone [S]|
|
||||
|832|EF_HEAL_N|Sonic Wave|
|
||||
|833|EF_CHOOKGI_N|(Nothing)|
|
||||
|834|EF_JOBLVUP50_2|Light shooting away circlish|
|
||||
|835|EF_CHEMICAL2DASH2|Fastness yellow-reddish|
|
||||
|836|EF_CHEMICAL2DASH3|Fastness yellow-pinkish|
|
||||
|837|EF_ROLLINGCAST|Casting [S]|
|
||||
|838|EF_WATER_BELOW|Watery aura|
|
||||
|839|EF_WATER_FADE|[Client Error]|
|
||||
|840|EF_BEGINSPELL_N3|Red cone|
|
||||
|841|EF_BEGINSPELL_N4|Green cone|
|
||||
|842|EF_BEGINSPELL_N5|Yellow cone|
|
||||
|843|EF_BEGINSPELL_N6|White cone|
|
||||
|844|EF_BEGINSPELL_N7|Purple cone|
|
||||
|845|EF_BEGINSPELL_N8|light-bluish turquoise cone|
|
||||
|846|EF_WATER_SMOKE|(Nothing)|
|
||||
|847|EF_DANCE1|Gloomy Day (white/red light rays)|
|
||||
|848|EF_DANCE2|Gloomy Day (white/blue light rays)|
|
||||
|849|EF_LINKPARTICLE|(Nothing)|
|
||||
|850|EF_SOULLIGHT2|(Nothing)|
|
||||
|851|EF_SPR_PARTICLE|Green mushy-foggy stuff (dull)|
|
||||
|852|EF_SPR_PARTICLE2|Green mushy-foggy stuff (bright)|
|
||||
|853|EF_SPR_PLANT|Bright green flower area|
|
||||
|854|EF_CHEMICAL_V|Blue beam of light with notes|
|
||||
|855|EF_SHOOTPARTICLE|(Nothing)|
|
||||
|856|EF_BOT_REVERB|Reverberation (red eighth notes)|
|
||||
|857|EF_RAIN_PARTICLE|Severe Rainstorm (falling red and blue beams)|
|
||||
|858|EF_CHEMICAL_V2|Deep Sleep Lullaby (two red beams and music notes)|
|
||||
|859|EF_SECRA|Holograph of text (blue)|
|
||||
|860|EF_BOT_REVERB2|Distorted note (blue)|
|
||||
|861|EF_CIRCLEPOWER2|Green aura (from Circle of Life's Melody)|
|
||||
|862|EF_SECRA2|Randomize Spell (holograph of text)|
|
||||
|863|EF_CHEMICAL_V3|Dominion Impulse (two spears of light)|
|
||||
|864|EF_ENERVATION7|Gloomy Day (colorful lines)|
|
||||
|865|EF_CIRCLEPOWER3|Blue aura (from Song of Mana)|
|
||||
|866|EF_SPR_PLANT2|Dance with a Warg (Wargs)|
|
||||
|867|EF_CIRCLEPOWER4|Yellow aura (from Dance with a Warg)|
|
||||
|868|EF_SPR_PLANT3|Song of Mana (Violies)|
|
||||
|869|EF_RG_COIN6|Strip sound [S]|
|
||||
|870|EF_SPR_PLANT4|Ghostly Succubuses of fire|
|
||||
|871|EF_CIRCLEPOWER5|Red aura (from Lerad's Dew)|
|
||||
|872|EF_SPR_PLANT5|Lerad's Dew (Minerals)|
|
||||
|873|EF_CIRCLEPOWER6|Stargate-wormhole stuff (bright purple)|
|
||||
|874|EF_SPR_PLANT6|Melody of Sink (Ktullanuxes)|
|
||||
|875|EF_CIRCLEPOWER7|Stargate-wormhole stuff (bright turquoise)|
|
||||
|876|EF_SPR_PLANT7|Warcry of Beyond (Garms)|
|
||||
|877|EF_CIRCLEPOWER8|Stargate-wormhole stuff (white)|
|
||||
|878|EF_SPR_PLANT8|Unlimited Humming Voice (Miyabi Ningyos)|
|
||||
|879|EF_HEARTASURA|Siren's Voice (heart-like)|
|
||||
|880|EF_BEGINSPELL_150|Bluish castish cone|
|
||||
|881|EF_LEVEL99_150|Blue aura|
|
||||
|882|EF_PRIMECHARGE|Whirl of fireflies (red)|
|
||||
|883|EF_GLASSWALL4|Epiclesis (transparent green tree)|
|
||||
|884|EF_GRADIUS_LASER|Green beam|
|
||||
|885|EF_BASH3D6|Blue light beams|
|
||||
|886|EF_GUMGANG5|Blue castish cone|
|
||||
|887|EF_HITLINE8|Wavy sparks|
|
||||
|888|EF_ELECTRIC4|Earth Shaker (same as 432)|
|
||||
|889|EF_TEIHIT1T|Fast light beams|
|
||||
|890|EF_SPINMOVE|Rotation|
|
||||
|891|EF_FIREBALL4|Magic shots [S]|
|
||||
|892|EF_TRIPLEATTACK4|Fastness with hitting sound[S]|
|
||||
|893|EF_CHEMICAL3S|Blue-white light passing by|
|
||||
|894|EF_GROUNDSHAKE|(Nothing)|
|
||||
|895|EF_DQ9_CHARGE|Big wheel of flat light beams|
|
||||
|896|EF_DQ9_CHARGE2|Still sun shaped lightning aura|
|
||||
|897|EF_DQ9_CHARGE3|Animated sun shaped lightning aura|
|
||||
|898|EF_DQ9_CHARGE4|Animated, curvy sun shaped lightning aura|
|
||||
|899|EF_BLUELINE|White/red light shots from below|
|
||||
|900|EF_SELFSCROLL|Animated, slow curvy sun shaped lightning aura|
|
||||
|901|EF_SPR_LIGHTPRINT|Explosion|
|
||||
|902|EF_PNG_TEST|Floating bedtable texture|
|
||||
|903|EF_BEGINSPELL_YB| Castish flamey cone|
|
||||
|904|EF_CHEMICAL2DASH4| Yellow/pink lights passing by|
|
||||
|905|EF_GROUNDSHAKE2|Expanding circle|
|
||||
|906|EF_PRESSURE2|Shield Press (falling shield)|
|
||||
|907|EF_RG_COIN7|Chainy, metalish sound [S]|
|
||||
|908|EF_PRIMECHARGE2|Prestige (sphere of yellow particles)|
|
||||
|909|EF_PRIMECHARGE3|Banding (sphere of red particles)|
|
||||
|910|EF_PRIMECHARGE4|Inspiration (sphere of blue particles)|
|
||||
|911|EF_GREENCASTING|Green castish animation [S]|
|
||||
|912|EF_WALLOFTHORN|Wall of Thorns unit (green fog cloud)|
|
||||
|913|EF_FIREBALL5|Magic projectiles|
|
||||
|914|EF_THROWITEM11|(Nothing)|
|
||||
|915|EF_SPR_PLANT9|Crazy Weed|
|
||||
|916|EF_DEMONICFIRE|Demonic Fire|
|
||||
|917|EF_DEMONICFIRE2|More angry, demonic flames|
|
||||
|918|EF_DEMONICFIRE3|Fire Insignia (demonic flames)|
|
||||
|919|EF_HELLSPLANT|Hell's Plant (green snapping plant)|
|
||||
|920|EF_FIREWALL2|Fire Walk unit|
|
||||
|921|EF_VACUUM|Vacuum Extreme (whirlwind)|
|
||||
|922|EF_SPR_PLANT10|Psychic Wave|
|
||||
|923|EF_SPR_LIGHTPRINT2|Poison Buster|
|
||||
|924|EF_POISONSMOKE2|Poisoning animation|
|
||||
|925|EF_MAKEHALLU2|Some filter|
|
||||
|926|EF_SHOCKWAVE2|Electric Walk unit|
|
||||
|927|EF_SPR_PLANT11|Earth Grave (speary roots)|
|
||||
|928|EF_COLDTHROW2|Ice cloud projectiles|
|
||||
|929|EF_DEMONICFIRE4|Warmer (field of flames)|
|
||||
|930|EF_PRESSURE3|Varetyr Spear (falling spear)|
|
||||
|931|EF_LINKPARTICLE2| (Nothing)|
|
||||
|932|EF_SOULLIGHT3|Firefly|
|
||||
|933|EF_CHAREFFECT|[Client Crash]|
|
||||
|934|EF_GUMGANG6|White, castishly expanding cone|
|
||||
|935|EF_FIREBALL6|Green magic projectile|
|
||||
|936|EF_GUMGANG7|Red, castishly expanding cone|
|
||||
|937|EF_GUMGANG8|Yellow, castishly expanding cone|
|
||||
|938|EF_GUMGANG9|Dark-red, castishly expanding cone|
|
||||
|939|EF_BOTTOM_DE2|Blue, conish aura|
|
||||
|940|EF_COLDSTATUS|Snow flake|
|
||||
|941|EF_SPR_LIGHTPRINT3|Explosion of red, demonic fire|
|
||||
|942|EF_WATERBALL3|Expanding, white dome|
|
||||
|943|EF_HEAL_N2|Green, fluffy projectile|
|
||||
|944|EF_RAIN_PARTICLE2|Falling gems|
|
||||
|945|EF_CLOUD9|(Nothing)|
|
||||
|946|EF_YELLOWFLY3|Floating lights|
|
||||
|947|EF_EL_GUST|Blue lightning sphere|
|
||||
|948|EF_EL_BLAST|Two blue lightning spheres|
|
||||
|949|EF_EL_AQUAPLAY|Flat, spinning diamond|
|
||||
|950|EF_EL_UPHEAVAL|Circling, planetlike spheres|
|
||||
|951|EF_EL_WILD_STORM| Three lightning spheres|
|
||||
|952|EF_EL_CHILLY_AIR| Flat, spinning gem and two lightning spheres|
|
||||
|953|EF_EL_CURSED_SOIL| Spinning, planetlike spheres|
|
||||
|954|EF_EL_COOLER|Two lightblue glowing spheres|
|
||||
|955|EF_EL_TROPIC|Three spinning flame spheres|
|
||||
|956|EF_EL_PYROTECHNIC| Flame|
|
||||
|957|EF_EL_PETROLOGY|Spinning planetlike sphere|
|
||||
|958|EF_EL_HEATER|Two flames|
|
||||
|959|EF_POISON_MIST|Purple flame|
|
||||
|960|EF_ERASER_CUTTER| Small yellow explosion|
|
||||
|961|EF_SILENT_BREEZE| Cartoony whirlwind|
|
||||
|962|EF_MAGMA_FLOW|Rising fire|
|
||||
|963|EF_GRAYBODY|Dark filter (like Stone Curse)|
|
||||
|964|EF_LAVA_SLIDE|Same as 920|
|
||||
|965|EF_SONIC_CLAW|Small white explosion|
|
||||
|966|EF_TINDER_BREAKER| Bone crack|
|
||||
|967|EF_MIDNIGHT_FRENZY| Another little explosion|
|
@ -1,987 +0,0 @@
|
||||
//===== rAthena Documentation ================================
|
||||
//= Client Effects List
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 20231007
|
||||
//===== Description: =========================================
|
||||
//= A list of client-side effects sorted by ID.
|
||||
//============================================================
|
||||
|
||||
The following is a compiled list of visual and sound effects which the client
|
||||
can produce when receiving a packet with id 0x1f3 (01f3 <ID>.l <type>.l).
|
||||
Each list entry contains a number and a short description of the effect.
|
||||
You can produce these effects ingame by doing "@effect <number>".
|
||||
It's also possible to attach effects to item/npc scripts by using
|
||||
'specialeffect/specialeffect2'.
|
||||
|
||||
Number Constant Description
|
||||
------ -------- -----------
|
||||
0. EF_HIT1 Regular Hit
|
||||
1. EF_HIT2 Bash
|
||||
2. EF_HIT3 Melee Skill Hit
|
||||
3. EF_HIT4 Melee Skill Hit
|
||||
4. EF_HIT5 Melee Skill Hit
|
||||
5. EF_HIT6 Melee Skill Hit
|
||||
6. EF_ENTRY Being Warped
|
||||
7. EF_EXIT Item Heal effect
|
||||
8. EF_WARP Yellow Ripple Effect
|
||||
9. EF_ENHANCE Different Type of Heal
|
||||
10. EF_COIN Mammonite
|
||||
11. EF_ENDURE Endure
|
||||
12. EF_BEGINSPELL Yellow cast aura
|
||||
13. EF_GLASSWALL Blue Box
|
||||
14. EF_HEALSP Blue restoring effect
|
||||
15. EF_SOULSTRIKE Soul Strike
|
||||
16. EF_BASH Hide
|
||||
17. EF_MAGNUMBREAK Magnum Break
|
||||
18. EF_STEAL Steal
|
||||
19. EF_HIDING (Invalid)
|
||||
20. EF_PATTACK Envenom/Poison
|
||||
21. EF_DETOXICATION Detoxify
|
||||
22. EF_SIGHT Sight
|
||||
23. EF_STONECURSE Stone Curse
|
||||
24. EF_FIREBALL Fire Ball
|
||||
25. EF_FIREWALL Fire Wall
|
||||
26. EF_ICEARROW A sound (a swipe?)
|
||||
27. EF_FROSTDIVER Frost Diver (Traveling to Target)
|
||||
28. EF_FROSTDIVER2 Frost Diver (Hitting)
|
||||
29. EF_LIGHTBOLT Lightning Bolt
|
||||
30. EF_THUNDERSTORM Thunder Storm
|
||||
31. EF_FIREARROW Weird bubbles launching from feet
|
||||
32. EF_NAPALMBEAT Small clustered explosions
|
||||
33. EF_RUWACH Ruwach
|
||||
34. EF_TELEPORTATION Old Map Exit Animation (unused)
|
||||
35. EF_READYPORTAL Old Warp Portal (unused)
|
||||
36. EF_PORTAL Old Warp Portal (unused)
|
||||
37. EF_INCAGILITY AGI Up
|
||||
38. EF_DECAGILITY AGI Down
|
||||
39. EF_AQUA Aqua Benedicta
|
||||
40. EF_SIGNUM Signum Crucis
|
||||
41. EF_ANGELUS Angelus
|
||||
42. EF_BLESSING Blessing
|
||||
43. EF_INCAGIDEX Dex + Agi Up
|
||||
44. EF_SMOKE Little Fog Smoke.
|
||||
45. EF_FIREFLY Faint Little Ball Things.
|
||||
46. EF_SANDWIND Sand Wind
|
||||
47. EF_TORCH Torch
|
||||
48. EF_SPRAYPOND Small Piece of Glass
|
||||
49. EF_FIREHIT Firebolt/Wall Hits
|
||||
50. EF_FIRESPLASHHIT Spinning Fire Thing
|
||||
51. EF_COLDHIT Ice Elemental Hit
|
||||
52. EF_WINDHIT Wind Elemental Hit
|
||||
53. EF_POISONHIT Puff of Purpulish Smoke?
|
||||
54. EF_BEGINSPELL2 Cast Initiation Aura (Water Element)
|
||||
55. EF_BEGINSPELL3 Cast Initiation Aura (Fire Element)
|
||||
56. EF_BEGINSPELL4 Cast Initiation Aura (Earth Element)
|
||||
57. EF_BEGINSPELL5 Cast Initiation Aura (Wind Element)
|
||||
58. EF_BEGINSPELL6 Cast Initiation Aura (Holy Element)
|
||||
59. EF_BEGINSPELL7 Cast Initiation Aura (Poison Element)
|
||||
60. EF_LOCKON Cast target circle
|
||||
61. EF_WARPZONE Old Warp Portal (NPC Warp, unused)
|
||||
62. EF_SIGHTRASHER Sight Trasher
|
||||
63. EF_BARRIER Moonlight Sphere
|
||||
64. EF_ARROWSHOT Something Like Puruple/Yellow Light Bullet
|
||||
65. EF_INVENOM Something Like Absorb of Power
|
||||
66. EF_CURE Cure
|
||||
67. EF_PROVOKE Provoke
|
||||
68. EF_MVP MVP Banner
|
||||
69. EF_SKIDTRAP Skid Trap
|
||||
70. EF_BRANDISHSPEAR Brandish Spear
|
||||
71. EF_CONE Spiral White balls
|
||||
72. EF_SPHERE Bigger Spiral White balls
|
||||
73. EF_BOWLINGBASH Blue/White Small Aura
|
||||
74. EF_ICEWALL Ice Wall
|
||||
75. EF_GLORIA Gloria
|
||||
76. EF_MAGNIFICAT Magnificat
|
||||
77. EF_RESURRECTION Resurrection
|
||||
78. EF_RECOVERY Status Recovery
|
||||
79. EF_EARTHSPIKE Earth Spike
|
||||
80. EF_SPEARBMR Spear Boomerang
|
||||
81. EF_PIERCE Skill hit
|
||||
82. EF_TURNUNDEAD Turn Undead
|
||||
83. EF_SANCTUARY Sanctuary
|
||||
84. EF_IMPOSITIO Impositio Manus
|
||||
85. EF_LEXAETERNA Lex Aeterna
|
||||
86. EF_ASPERSIO Aspersio
|
||||
87. EF_LEXDIVINA Lex Divina
|
||||
88. EF_SUFFRAGIUM Suffragium
|
||||
89. EF_STORMGUST Storm Gust
|
||||
90. EF_LORD Lord of Vermilion
|
||||
91. EF_BENEDICTIO B. S. Sacramenti
|
||||
92. EF_METEORSTORM Meteor Storm
|
||||
93. EF_YUFITEL Jupitel Thunder (Ball)
|
||||
94. EF_YUFITELHIT Jupitel Thunder (Hit)
|
||||
95. EF_QUAGMIRE Quagmire
|
||||
96. EF_FIREPILLAR Fire Pillar
|
||||
97. EF_FIREPILLARBOMB Fire Pillar/Land Mine hit
|
||||
98. EF_HASTEUP Adrenaline Rush
|
||||
99. EF_FLASHER Flasher Trap
|
||||
100. EF_REMOVETRAP Yellow ball fountain
|
||||
101. EF_REPAIRWEAPON Weapon Repair
|
||||
102. EF_CRASHEARTH Hammerfall
|
||||
103. EF_PERFECTION Weapon Perfection
|
||||
104. EF_MAXPOWER Maximize Power
|
||||
105. EF_BLASTMINE (nothing)
|
||||
106. EF_BLASTMINEBOMB Blast Mine Trap
|
||||
107. EF_CLAYMORE Claymore Trap
|
||||
108. EF_FREEZING Freezing Trap
|
||||
109. EF_BUBBLE Bailaban Blue bubble Map Effect
|
||||
110. EF_GASPUSH Trap Used by Giearth
|
||||
111. EF_SPRINGTRAP Spring Trap
|
||||
112. EF_KYRIE Kyrie Eleison
|
||||
113. EF_MAGNUS Magnus Exorcismus
|
||||
114. EF_BOTTOM Old Magnus Exorcismus Map Unit (unused)
|
||||
115. EF_BLITZBEAT Blitz Beat
|
||||
116. EF_WATERBALL Fling Watersphere
|
||||
117. EF_WATERBALL2 Waterball
|
||||
118. EF_FIREIVY Fling Firesphere
|
||||
119. EF_DETECTING Detect
|
||||
120. EF_CLOAKING Cloaking
|
||||
121. EF_SONICBLOW Sonic Blow (Part 1/2)
|
||||
122. EF_SONICBLOWHIT Multi hit effect
|
||||
123. EF_GRIMTOOTH Grimtooth Cast
|
||||
124. EF_VENOMDUST Venom Dust
|
||||
125. EF_ENCHANTPOISON Enchant Poison
|
||||
126. EF_POISONREACT Poison React
|
||||
127. EF_POISONREACT2 Small Posion React
|
||||
128. EF_OVERTHRUST Over Thrust
|
||||
129. EF_SPLASHER Venom Splasher Explosion
|
||||
130. EF_TWOHANDQUICKEN Two-Hand Quicken
|
||||
131. EF_AUTOCOUNTER Auto-Counter Hit
|
||||
132. EF_GRIMTOOTHATK Grimtooth Hit
|
||||
133. EF_FREEZE Ice Effect (Used by NPCs)
|
||||
134. EF_FREEZED Ice Effect (Used by NPCs)
|
||||
135. EF_ICECRASH Ice Effect (Used by NPCs)
|
||||
136. EF_SLOWPOISON Slow Poison
|
||||
137. EF_BOTTOM2 Old Sanctuary Map Unit (unused)
|
||||
138. EF_FIREPILLARON Fire pillar
|
||||
139. EF_SANDMAN Sandman Trap
|
||||
140. EF_REVIVE Ressurection Aura
|
||||
141. EF_PNEUMA Pneuma
|
||||
142. EF_HEAVENSDRIVE Heaven's Drive
|
||||
143. EF_SONICBLOW2 Sonic Blow (Part 2/2)
|
||||
144. EF_BRANDISH2 Brandish Spear Pre-Hit Effect
|
||||
145. EF_SHOCKWAVE Shockwave Trap
|
||||
146. EF_SHOCKWAVEHIT Shockwave Trap Hit
|
||||
147. EF_EARTHHIT Pierce Hit
|
||||
148. EF_PIERCESELF Pierce Cast Animation
|
||||
149. EF_BOWLINGSELF Bowling Bash
|
||||
150. EF_SPEARSTABSELF Pierce Cast Animation
|
||||
151. EF_SPEARBMRSELF Spear Boomerang Cast
|
||||
152. EF_HOLYHIT Turn Undead
|
||||
153. EF_CONCENTRATION Increase Concentration
|
||||
154. EF_REFINEOK Refine Success
|
||||
155. EF_REFINEFAIL Refine Fail
|
||||
156. EF_JOBCHANGE jobchange.str not found error
|
||||
157. EF_LVUP levelup.str not found error
|
||||
158. EF_JOBLVUP Job Level Up
|
||||
159. EF_TOPRANK PvP circle
|
||||
160. EF_PARTY PvP Party Circle
|
||||
161. EF_RAIN (Nothing)
|
||||
162. EF_SNOW Snow
|
||||
163. EF_SAKURA White Sakura Leaves
|
||||
164. EF_STATUS_STATE (Nothing)
|
||||
165. EF_BANJJAKII Comodo Fireworks Ball
|
||||
166. EF_MAKEBLUR Energy Coat (Visual Effect)
|
||||
167. EF_TAMINGSUCCESS (Nothing)
|
||||
168. EF_TAMINGFAILED (Nothing)
|
||||
169. EF_ENERGYCOAT Energy Coat Animation
|
||||
170. EF_CARTREVOLUTION Cart Revolution
|
||||
171. EF_VENOMDUST2 Venom Dust Map Unit
|
||||
172. EF_CHANGEDARK Change Element (Dark)
|
||||
173. EF_CHANGEFIRE Change Element (Fire)
|
||||
174. EF_CHANGECOLD Change Element (Water)
|
||||
175. EF_CHANGEWIND Change Element (Wind)
|
||||
176. EF_CHANGEFLAME Change Element (Fire)
|
||||
177. EF_CHANGEEARTH Change Element (Earth)
|
||||
178. EF_CHAINGEHOLY Change Element (Holy)
|
||||
179. EF_CHANGEPOISON Change Element (Poison)
|
||||
180. EF_HITDARK Darkness Attack
|
||||
181. EF_MENTALBREAK Mental Breaker
|
||||
182. EF_MAGICALATTHIT Magical Hit
|
||||
183. EF_SUI_EXPLOSION Self Destruction
|
||||
184. EF_DARKATTACK (Nothing)
|
||||
185. EF_SUICIDE (Nothing)
|
||||
186. EF_COMBOATTACK1 Combo Attack 1
|
||||
187. EF_COMBOATTACK2 Combo Attack 2
|
||||
188. EF_COMBOATTACK3 Combo Attack 3
|
||||
189. EF_COMBOATTACK4 Combo Attack 4
|
||||
190. EF_COMBOATTACK5 Combo Attack 5
|
||||
191. EF_GUIDEDATTACK Guided Attack
|
||||
192. EF_POISONATTACK Poison Attack
|
||||
193. EF_SILENCEATTACK Silence Attack
|
||||
194. EF_STUNATTACK Stun Attack
|
||||
195. EF_PETRIFYATTACK Petrify Attack
|
||||
196. EF_CURSEATTACK Curse Attack
|
||||
197. EF_SLEEPATTACK Sleep Attack
|
||||
198. EF_TELEKHIT (Nothing)
|
||||
199. EF_PONG Small Popping Bubble Map Effect
|
||||
200. EF_LEVEL99 Normal level 99 Aura (Middle)
|
||||
201. EF_LEVEL99_2 Normal level 99 Aura (Bottom)
|
||||
202. EF_LEVEL99_3 Lv 99 Aura Bubble
|
||||
203. EF_GUMGANG Fury (Visual Effect)
|
||||
204. EF_POTION1 Red Herb/Potion
|
||||
205. EF_POTION2 Orange Potion
|
||||
206. EF_POTION3 Yellow Herb/Potion
|
||||
207. EF_POTION4 White Herb/Potion
|
||||
208. EF_POTION5 Blue Herb/Potion
|
||||
209. EF_POTION6 Green Herb/Potion
|
||||
210. EF_POTION7 Yellow Circle Healing Effect
|
||||
211. EF_POTION8 Blue Circle Healing Effect
|
||||
212. EF_DARKBREATH Dark Breath
|
||||
213. EF_DEFFENDER Defender
|
||||
214. EF_KEEPING Keeping
|
||||
215. EF_SUMMONSLAVE Summon Slave
|
||||
216. EF_BLOODDRAIN Blood Drain
|
||||
217. EF_ENERGYDRAIN Energy Drain
|
||||
218. EF_POTION_CON Concentration Potion
|
||||
219. EF_POTION_ Awakening Potion
|
||||
220. EF_POTION_BERSERK Berserk Potion
|
||||
221. EF_POTIONPILLAR Intense light beam
|
||||
222. EF_DEFENDER Defender (Crusader)
|
||||
223. EF_GANBANTEIN Holy Cast Aura
|
||||
224. EF_WIND Wind (Map effect)
|
||||
225. EF_VOLCANO Volcano casting effect
|
||||
226. EF_GRANDCROSS Grand Cross Effect
|
||||
227. EF_INTIMIDATE Snatch
|
||||
228. EF_CHOOKGI (Nothing)
|
||||
229. EF_CLOUD (Nothing)
|
||||
230. EF_CLOUD2 (Nothing)
|
||||
231. EF_MAPPILLAR Map Light Pillar Animation 1
|
||||
232. EF_LINELINK Sacrifice (Visual Effect)
|
||||
233. EF_CLOUD3 Fog
|
||||
234. EF_SPELLBREAKER Spell Breaker
|
||||
235. EF_DISPELL Dispell
|
||||
236. EF_DELUGE Deluge Cast Aura
|
||||
237. EF_VIOLENTGALE Violent Gale Cast Aura
|
||||
238. EF_LANDPROTECTOR Magnetic Earth Cast Aura
|
||||
239. EF_BOTTOM_VO Volcano (Visual Effect)
|
||||
240. EF_BOTTOM_DE Deluge (Visual Effect)
|
||||
241. EF_BOTTOM_VI Violent Gale (Visual Effect)
|
||||
242. EF_BOTTOM_LA Magnetic Earth (Visual Effect)
|
||||
243. EF_FASTMOVE (Invalid)
|
||||
244. EF_MAGICROD Magic Rod
|
||||
245. EF_HOLYCROSS Holy Cross
|
||||
246. EF_SHIELDCHARGE Shield Charge
|
||||
247. EF_MAPPILLAR2 Map Light Pillar Animation 2
|
||||
248. EF_PROVIDENCE Resistant Souls
|
||||
249. EF_SHIELDBOOMERANG Shield Boomerang
|
||||
250. EF_SPEARQUICKEN Spear Quicken
|
||||
251. EF_DEVOTION Devotion
|
||||
252. EF_REFLECTSHIELD Reflect Shield
|
||||
253. EF_ABSORBSPIRITS Absorb Spirit Spheres
|
||||
254. EF_STEELBODY Mental Strength (Visual Effect)
|
||||
255. EF_FLAMELAUNCHER Elemental Endow (Fire)
|
||||
256. EF_FROSTWEAPON Elemental Endow (Water)
|
||||
257. EF_LIGHTNINGLOADER Elemental Endow (Wind)
|
||||
258. EF_SEISMICWEAPON Elemental Endow (Earth)
|
||||
259. EF_MAPPILLAR3 Map Light Pillar Animation 3
|
||||
260. EF_MAPPILLAR4 Map Light Pillar Animation 4
|
||||
261. EF_GUMGANG2 Fury Cast Animation
|
||||
262. EF_TEIHIT1 Raging Quadruple Blow
|
||||
263. EF_GUMGANG3 Raging Quadruple Blow 2
|
||||
264. EF_TEIHIT2 (Nothing)
|
||||
265. EF_TANJI Throw Spirit Sphere
|
||||
266. EF_TEIHIT1X Raging Quadruple Blow 3
|
||||
267. EF_CHIMTO Occult Impaction
|
||||
268. EF_STEALCOIN Steal Coin
|
||||
269. EF_STRIPWEAPON Divest Weapon
|
||||
270. EF_STRIPSHIELD Divest Shield
|
||||
271. EF_STRIPARMOR Divest Armor
|
||||
272. EF_STRIPHELM Divest Helm
|
||||
273. EF_CHAINCOMBO Raging Quadruple Blow 4
|
||||
274. EF_RG_COIN Steal Coin Animation
|
||||
275. EF_BACKSTAP Back Stab Animation
|
||||
276. EF_TEIHIT3 Raging Thrust
|
||||
277. EF_BOTTOM_DISSONANCE Dissoance Map Unit
|
||||
278. EF_BOTTOM_LULLABY Lullaby Map Unit
|
||||
279. EF_BOTTOM_RICHMANKIM Mr Kim a Rich Man Map Unit
|
||||
280. EF_BOTTOM_ETERNALCHAOS Eternal Chaos Map Unit
|
||||
281. EF_BOTTOM_DRUMBATTLEFIELD A Drum on the Battlefield Map Unit
|
||||
282. EF_BOTTOM_RINGNIBELUNGEN The Ring Of Nibelungen Map Unit
|
||||
283. EF_BOTTOM_ROKISWEIL Loki's Veil Map Unit
|
||||
284. EF_BOTTOM_INTOABYSS Into the Abyss Map Unit
|
||||
285. EF_BOTTOM_SIEGFRIED Invunerable Siegfriend Map Unit
|
||||
286. EF_BOTTOM_WHISTLE A Wistle Map Unit
|
||||
287. EF_BOTTOM_ASSASSINCROSS Assassin Cross of Sunset Map Unit
|
||||
288. EF_BOTTOM_POEMBRAGI A Poem of Bragi Map Unit
|
||||
289. EF_BOTTOM_APPLEIDUN The Apple Of Idun Map Unit
|
||||
290. EF_BOTTOM_UGLYDANCE Ugly Dance Map Unit
|
||||
291. EF_BOTTOM_HUMMING Humming Map Unit
|
||||
292. EF_BOTTOM_DONTFORGETME Please don't Forget Me Map Unit
|
||||
293. EF_BOTTOM_FORTUNEKISS Fortune's Kiss Map Unit
|
||||
294. EF_BOTTOM_SERVICEFORYOU Service For You Map Unit
|
||||
295. EF_TALK_FROSTJOKE Frost Joke
|
||||
296. EF_TALK_SCREAM Scream
|
||||
297. EF_POKJUK Fire Works (Visual Effect)
|
||||
298. EF_THROWITEM Acid Terror Animnation
|
||||
299. EF_THROWITEM2 (Nothing)
|
||||
300. EF_CHEMICALPROTECTION Chemical Protection
|
||||
301. EF_POKJUK_SOUND Fire Works (Sound Effect)
|
||||
302. EF_DEMONSTRATION Bomb
|
||||
303. EF_CHEMICAL2 (Unused)
|
||||
304. EF_TELEPORTATION2 Teleportation Animation
|
||||
305. EF_PHARMACY_OK Pharmacy Success
|
||||
306. EF_PHARMACY_FAIL Pharmacy Failed
|
||||
307. EF_FORESTLIGHT Forest Light 1
|
||||
308. EF_THROWITEM3 Throw Stone
|
||||
309. EF_FIRSTAID First Aid
|
||||
310. EF_SPRINKLESAND Sprinkle Sand
|
||||
311. EF_LOUD Crazy Uproar
|
||||
312. EF_HEAL Heal Effect
|
||||
313. EF_HEAL2 Heal Effect 2
|
||||
314. EF_EXIT2 Old Map Exit effect (Unused)
|
||||
315. EF_GLASSWALL2 Safety Wall
|
||||
316. EF_READYPORTAL2 Warp Portal Animation 1
|
||||
317. EF_PORTAL2 Warp Portal Animation 2
|
||||
318. EF_BOTTOM_MAG Magnus Exorcisimus Map Unit
|
||||
319. EF_BOTTOM_SANC Sanctuary Map Unit
|
||||
320. EF_HEAL3 Offensive Heal
|
||||
321. EF_WARPZONE2 Warp NPC
|
||||
322. EF_FORESTLIGHT2 Forest Light 2
|
||||
323. EF_FORESTLIGHT3 Forest Light 3
|
||||
324. EF_FORESTLIGHT4 Forest Light 4
|
||||
325. EF_HEAL4 Heal Effect 4
|
||||
326. EF_FOOT Chase Walk Left Foot
|
||||
327. EF_FOOT2 Chse Walk Right Foot
|
||||
328. EF_BEGINASURA Monk Asura Strike
|
||||
329. EF_TRIPLEATTACK Triple Strike
|
||||
330. EF_HITLINE Combo Finish
|
||||
331. EF_HPTIME Natural HP Regeneration
|
||||
332. EF_SPTIME Natural SP Regeneration
|
||||
333. EF_MAPLE Autumn Leaves
|
||||
334. EF_BLIND Blind
|
||||
335. EF_POISON Poison
|
||||
336. EF_GUARD Kyrie Eleison/Parrying Shield
|
||||
337. EF_JOBLVUP50 Class Change
|
||||
338. EF_ANGEL2 Super Novice/Taekwon Level Up Angel
|
||||
339. EF_MAGNUM2 Spiral Pierce
|
||||
340. EF_CALLZONE (Nothing)
|
||||
341. EF_PORTAL3 Wedding Warp Portal
|
||||
342. EF_COUPLECASTING Wedding Skill
|
||||
343. EF_HEARTCASTING Another Merry Skill
|
||||
344. EF_ENTRY2 Character map entry effect
|
||||
345. EF_SAINTWING Wings (Animated)
|
||||
346. EF_SPHEREWIND Like Moonlight But Blue
|
||||
347. EF_COLORPAPER Wedding Ceremony
|
||||
348. EF_LIGHTSPHERE Like 1000 Blade trepassing
|
||||
349. EF_WATERFALL Waterfall (Horizonatal)
|
||||
350. EF_WATERFALL_90 Waterfall (Vertical)
|
||||
351. EF_WATERFALL_SMALL Small Waterfall (Horizonatal)
|
||||
352. EF_WATERFALL_SMALL_90 Small Waterfall (Vertical)
|
||||
353. EF_WATERFALL_T2 Dark Waterfall (Horizonatal)
|
||||
354. EF_WATERFALL_T2_90 Dark Waterfall (Vertical)
|
||||
355. EF_WATERFALL_SMALL_T2 Dark Small Waterfall (Horizonatal)
|
||||
356. EF_WATERFALL_SMALL_T2_90 Dark Small Waterfall (Vertical)
|
||||
357. EF_MINI_TETRIS (Nothing)
|
||||
358. EF_GHOST Niflheim Ghost
|
||||
359. EF_BAT Niflheim Bat Slow
|
||||
360. EF_BAT2 Niflheim Bat Fast
|
||||
361. EF_SOULBREAKER Soul Destroyer
|
||||
362. EF_LEVEL99_4 Trancendant Level 99 Aura 1
|
||||
363. EF_VALLENTINE Valentine Day Heart With Wings
|
||||
364. EF_VALLENTINE2 Valentine Day Heart
|
||||
365. EF_PRESSURE Gloria Domini
|
||||
366. EF_BASH3D Martyr's Reckoning
|
||||
367. EF_AURABLADE Aura Blade
|
||||
368. EF_REDBODY Berserk
|
||||
369. EF_LKCONCENTRATION Concentration
|
||||
370. EF_BOTTOM_GOSPEL Gospel Map Unit
|
||||
371. EF_ANGEL Level Up
|
||||
372. EF_DEVIL Death
|
||||
373. EF_DRAGONSMOKE House Smoke
|
||||
374. EF_BOTTOM_BASILICA Basilica
|
||||
375. EF_ASSUMPTIO Assumptio (Visual Effect)
|
||||
376. EF_HITLINE2 Palm Strike
|
||||
377. EF_BASH3D2 Matyr's Reckoning 2
|
||||
378. EF_ENERGYDRAIN2 Soul Drain (1st Part)
|
||||
379. EF_TRANSBLUEBODY Soul Drain (2nd Part)
|
||||
380. EF_MAGICCRASHER Magic Crasher
|
||||
381. EF_LIGHTSPHERE2 Blue Starburst (Unknown use)
|
||||
382. EF_LIGHTBLADE (Nothing)
|
||||
383. EF_ENERGYDRAIN3 Health Conversion
|
||||
384. EF_LINELINK2 Soul Change (Sound Effect)
|
||||
385. EF_LINKLIGHT Soul Change (Visual Effect)
|
||||
386. EF_TRUESIGHT True Sight
|
||||
387. EF_FALCONASSAULT Falcon Assault
|
||||
388. EF_TRIPLEATTACK2 Focused Arrow Strike (Sound Effect)
|
||||
389. EF_PORTAL4 Wind Walk
|
||||
390. EF_MELTDOWN Shattering Strike
|
||||
391. EF_CARTBOOST Cart Boost
|
||||
392. EF_REJECTSWORD Reject Sword
|
||||
393. EF_TRIPLEATTACK3 Arrow Vulcan
|
||||
394. EF_SPHEREWIND2 Sheltering Bliss
|
||||
395. EF_LINELINK3 Marionette Control (Sound Effect)
|
||||
396. EF_PINKBODY Marionette Control (Visual Effect)
|
||||
397. EF_LEVEL99_5 Trancended 99 Aura (Middle)
|
||||
398. EF_LEVEL99_6 Trancended 99 Aura (Bottom)
|
||||
399. EF_BASH3D3 Head Crush
|
||||
400. EF_BASH3D4 Joint Beat
|
||||
401. EF_NAPALMVALCAN Napalm Vulcan Sound
|
||||
402. EF_PORTAL5 Dangerous Soul Collect
|
||||
403. EF_MAGICCRASHER2 Mind Breaker
|
||||
404. EF_BOTTOM_SPIDER Fiber Lock
|
||||
405. EF_BOTTOM_FOGWALL Wall Of Fog
|
||||
406. EF_SOULBURN Soul Burn
|
||||
407. EF_SOULCHANGE Soul Change
|
||||
408. EF_BABY Mom, Dad, I love you! (Baby Skill)
|
||||
409. EF_SOULBREAKER2 Meteor Assault
|
||||
410. EF_RAINBOW Rainbow
|
||||
411. EF_PEONG Leap
|
||||
412. EF_TANJI2 Like Throw Spirit Sphere
|
||||
413. EF_PRESSEDBODY Axe Kick
|
||||
414. EF_SPINEDBODY Round Kick
|
||||
415. EF_KICKEDBODY Counter Kick
|
||||
416. EF_AIRTEXTURE (Nothing)
|
||||
417. EF_HITBODY Flash
|
||||
418. EF_DOUBLEGUMGANG Warmth Lightning
|
||||
419. EF_REFLECTBODY Kaite (Visual Effect)
|
||||
420. EF_BABYBODY Eswoo (Small) (Visual Effect)
|
||||
421. EF_BABYBODY2 Eswoo (Alt. Small) (Visual Effect)
|
||||
422. EF_GIANTBODY Eswoo (Normal) (Visual Effect)
|
||||
423. EF_GIANTBODY2 Eswoo (Alt. Normal) (Visual Effect)
|
||||
424. EF_ASURABODY Spirit Link (Visual Effect)
|
||||
425. EF_4WAYBODY Esma Hit (Visual Effect)
|
||||
426. EF_QUAKEBODY Sprint Collision (Visual Effect)
|
||||
427. EF_ASURABODY_MONSTER (Nothing)
|
||||
428. EF_HITLINE3 (Nothing)
|
||||
429. EF_HITLINE4 Taekwon Kick Hit 1
|
||||
430. EF_HITLINE5 Taekwon Kick Hit 2
|
||||
431. EF_HITLINE6 Taekwon Kick Hit 3
|
||||
432. EF_ELECTRIC Solar, Lunar and Stellar Perception (Visual Effect)
|
||||
433. EF_ELECTRIC2 Solar, Lunar and Stellar Opposition (Visual Effect)
|
||||
434. EF_STORMKICK Taekwon Kick Hit 4
|
||||
435. EF_HITLINE7 Whirlwind Kick
|
||||
436. EF_STORMKICK White Barrier (Unused)
|
||||
437. EF_HALFSPHERE White barrier 2 (Unused)
|
||||
438. EF_ATTACKENERGY Kaite Reflect Animation
|
||||
439. EF_ATTACKENERGY2 Flying Side Kick
|
||||
440. EF_ASSUMPTIO2 Assumptio (Animation)
|
||||
441. EF_BLUECASTING Comfort Skills Cast Aura
|
||||
442. EF_RUN Foot Prints caused by Sprint.
|
||||
443. EF_STOPRUN (Nothing)
|
||||
444. EF_STOPEFFECT Sprint Stop Animation
|
||||
445. EF_JUMPBODY High Jump (Jump)
|
||||
446. EF_LANDBODY High Jump (Return Down)
|
||||
447. EF_FOOT3 Running Left Foot
|
||||
448. EF_FOOT4 Running Right Foot
|
||||
449. EF_TAE_READY KA-Spell (1st Part)
|
||||
450. EF_GRANDCROSS2 Darkcross
|
||||
451. EF_SOULSTRIKE2 Dark Strike
|
||||
452. EF_YUFITEL2 Something Like Jupitel Thunder
|
||||
453. EF_NPC_STOP Paralized
|
||||
454. EF_DARKCASTING Like Blind
|
||||
455. EF_GUMGANGNPC Another Warmth Lightning
|
||||
456. EF_AGIUP Power Up
|
||||
457. EF_JUMPKICK Flying Side Kick (2nd Part)
|
||||
458. EF_QUAKEBODY2 Running/Sprint (running into a wall)
|
||||
459. EF_STORMKICK1 Brown tornado that spins sprite (unused)
|
||||
460. EF_STORMKICK2 Green tornado (unused)
|
||||
461. EF_STORMKICK3 Blue tornado (unused)
|
||||
462. EF_STORMKICK4 Kaupe Dodge Effect
|
||||
463. EF_STORMKICK5 Kaupe Dodge Effect
|
||||
464. EF_STORMKICK6 White tornado (unused)
|
||||
465. EF_STORMKICK7 Purple tornado (unused)
|
||||
466. EF_SPINEDBODY2 Another Round Kick
|
||||
467. EF_BEGINASURA1 Warm/Mild Wind (Earth)
|
||||
468. EF_BEGINASURA2 Warm/Mild Wind (Wind)
|
||||
469. EF_BEGINASURA3 Warm/Mild Wind (Water)
|
||||
470. EF_BEGINASURA4 Warm/Mild Wind (Fire)
|
||||
471. EF_BEGINASURA5 Warm/Mild Wind (Undead)
|
||||
472. EF_BEGINASURA6 Warm/Mild Wind (Shadow)
|
||||
473. EF_BEGINASURA7 Warm/Mild Wind (Holy)
|
||||
474. EF_AURABLADE2 (Nothing)
|
||||
475. EF_DEVIL1 Demon of The Sun Moon And Stars (Level 1)
|
||||
476. EF_DEVIL2 Demon of The Sun Moon And Stars (Level 2)
|
||||
477. EF_DEVIL3 Demon of The Sun Moon And Stars (Level 3)
|
||||
478. EF_DEVIL4 Demon of The Sun Moon And Stars (Level 4)
|
||||
479. EF_DEVIL5 Demon of The Sun Moon And Stars (Level 5)
|
||||
480. EF_DEVIL6 Demon of The Sun Moon And Stars (Level 6)
|
||||
481. EF_DEVIL7 Demon of The Sun Moon And Stars (Level 7)
|
||||
482. EF_DEVIL8 Demon of The Sun Moon And Stars (Level 8)
|
||||
483. EF_DEVIL9 Demon of The Sun Moon And Stars (Level 9)
|
||||
484. EF_DEVIL10 Demon of The Sun Moon And Stars (Level 10)
|
||||
485. EF_DOUBLEGUMGANG2 Mental Strength Lightning but White
|
||||
486. EF_DOUBLEGUMGANG3 Mental Strength Lightning
|
||||
487. EF_BLACKDEVIL Demon of The Sun Moon And Stars Ground Effect
|
||||
488. EF_FLOWERCAST Comfort Skills
|
||||
489. EF_FLOWERCAST2 (Nothing)
|
||||
490. EF_FLOWERCAST3 (Nothing)
|
||||
491. EF_MOCHI Element Potions
|
||||
492. EF_LAMADAN Cooking Foods
|
||||
493. EF_EDP Enchant Deadly Poison
|
||||
494. EF_SHIELDBOOMERANG2 Throwing Tomahawk
|
||||
495. EF_RG_COIN2 Full Strip Sound
|
||||
496. EF_GUARD2 Preserve
|
||||
497. EF_SLIM Twilight Alchemy 1
|
||||
498. EF_SLIM2 Twilight Alchemy 2
|
||||
499. EF_SLIM3 Twilight Alchemy 3
|
||||
500. EF_CHEMICALBODY Player Become Blue with Blue Aura
|
||||
501. EF_CASTSPIN Chase Walk Animation
|
||||
502. EF_PIERCEBODY Player Become Yellow with Yellow Aura
|
||||
503. EF_SOULLINK Soul Link Word
|
||||
504. EF_CHOOKGI2 (Nothing)
|
||||
505. EF_MEMORIZE Memorize
|
||||
506. EF_SOULLIGHT (Nothing)
|
||||
507. EF_MAPAE Authoritative Badge
|
||||
508. EF_ITEMPOKJUK Fire Cracker
|
||||
509. EF_05VAL Valentine Day Hearth (Wings)
|
||||
510. EF_BEGINASURA11 Champion Asura Strike
|
||||
511. EF_NIGHT (Nothing)
|
||||
512. EF_CHEMICAL2DASH Chain Crush Combo
|
||||
513. EF_GROUNDSAMPLE Area Cast
|
||||
514. EF_GI_EXPLOSION Really Big Circle
|
||||
515. EF_CLOUD4 Einbroch Fog
|
||||
516. EF_CLOUD5 Airship Cloud
|
||||
517. EF_BOTTOM_HERMODE (Nothing)
|
||||
518. EF_CARTTER Cart Termination
|
||||
519. EF_ITEMFAST Speed Down Potion
|
||||
520. EF_SHIELDBOOMERANG3 Shield Bumerang
|
||||
521. EF_DOUBLECASTBODY Player Become Red with Red Aura
|
||||
522. EF_GRAVITATION Gravitation Field
|
||||
523. EF_TAROTCARD1 Tarot Card of Fate (The Fool)
|
||||
524. EF_TAROTCARD2 Tarot Card of Fate (The Magician)
|
||||
525. EF_TAROTCARD3 Tarot Card of Fate (The High Priestess)
|
||||
526. EF_TAROTCARD4 Tarot Card of Fate (The Chariot)
|
||||
527. EF_TAROTCARD5 Tarot Card of Fate (Strength)
|
||||
528. EF_TAROTCARD6 Tarot Card of Fate (The Lovers)
|
||||
529. EF_TAROTCARD7 Tarot Card of Fate (The Wheel of Fortune)
|
||||
530. EF_TAROTCARD8 Tarot Card of Fate (The Hanged Man)
|
||||
531. EF_TAROTCARD9 Tarot Card of Fate (Death)
|
||||
532. EF_TAROTCARD10 Tarot Card of Fate (Temperance)
|
||||
533. EF_TAROTCARD11 Tarot Card of Fate (The Devil)
|
||||
534. EF_TAROTCARD12 Tarot Card of Fate (The Tower)
|
||||
535. EF_TAROTCARD13 Tarot Card of Fate (The Star)
|
||||
536. EF_TAROTCARD14 Tarot Card of Fate (The Sun)
|
||||
537. EF_ACIDDEMON Acid Demonstration
|
||||
538. EF_GREENBODY Player Become Green with Green Aura
|
||||
539. EF_THROWITEM4 Throw Random Bottle
|
||||
540. EF_BABYBODY_BACK Instant Small->Normal
|
||||
541. EF_THROWITEM5 (Nothing)
|
||||
542. EF_BLUEBODY KA-Spell (1st Part)
|
||||
543. EF_HATED Kahii
|
||||
544. EF_REDLIGHTBODY Warmth Red Sprite
|
||||
545. EF_RO2YEAR Sound And... PUFF Client Crash :P
|
||||
546. EF_SMA_READY Kaupe
|
||||
547. EF_STIN Estin
|
||||
548. EF_RED_HIT Instant Red Sprite
|
||||
549. EF_BLUE_HIT Instant Blue Sprite
|
||||
550. EF_QUAKEBODY3 Another Effect like Running Hit
|
||||
551. EF_SMA Effect Like Estun but with Circle
|
||||
552. EF_SMA2 (Nothing)
|
||||
553. EF_STIN2 Esma
|
||||
554. EF_HITTEXTURE Large White Cloud
|
||||
555. EF_STIN3 Estun
|
||||
556. EF_SMA3 (Nothing)
|
||||
557. EF_BLUEFALL Juperos Energy Waterfall (Horizontal)
|
||||
558. EF_BLUEFALL_90 Juperos Energy Waterfall (Vertical)
|
||||
559. EF_FASTBLUEFALL Juperos Energy Waterfall Fast (Horizontal)
|
||||
560. EF_FASTBLUEFALL_90 Juperos Energy Waterfall Fast (Vertical)
|
||||
561. EF_BIG_PORTAL Juperos Warp
|
||||
562. EF_BIG_PORTAL2 Juperos Warp
|
||||
563. EF_SCREEN_QUAKE Earthquake Effect (Juperos Elevator)
|
||||
564. EF_HOMUNCASTING Wedding Cast
|
||||
565. EF_HFLIMOON1 Filir Moonlight Lvl 1
|
||||
566. EF_HFLIMOON2 Filir Moonlight Lvl 2
|
||||
567. EF_HFLIMOON3 Filir Moonlight Lvl 3
|
||||
568. EF_HO_UP Another Job Level Up
|
||||
569. EF_HAMIDEFENCE Amistr Bulwark
|
||||
570. EF_HAMICASTLE Amistr Castling
|
||||
571. EF_HAMIBLOOD Amistr Bloodlust
|
||||
572. EF_HATED2 Warmth Soul
|
||||
573. EF_TWILIGHT1 Twilight Alchemy 1
|
||||
574. EF_TWILIGHT2 Twilight Alchemy 2
|
||||
575. EF_TWILIGHT3 Twilight Alchemy 3
|
||||
576. EF_ITEM_THUNDER Box Effect (Thunder)
|
||||
577. EF_ITEM_CLOUD Box Effect (Cloud)
|
||||
578. EF_ITEM_CURSE Box Effect (Curse)
|
||||
579. EF_ITEM_ZZZ Box Effect (Sleep)
|
||||
580. EF_ITEM_RAIN Box Effect (Rain)
|
||||
581. EF_ITEM_LIGHT Box Effect (Sunlight)
|
||||
582. EF_ANGEL3 Another Super Novice/Taekwon Angel
|
||||
583. EF_M01 Warmth Hit
|
||||
584. EF_M02 Full Buster
|
||||
585. EF_M03 5 Medium Size Explosion
|
||||
586. EF_M04 Somatology Lab Mobs Aura
|
||||
587. EF_M05 Big Purple Flame
|
||||
588. EF_M06 Little Red Flame
|
||||
589. EF_M07 Eswoo
|
||||
590. EF_KAIZEL Running Stop
|
||||
591. EF_KAAHI (Nothing)
|
||||
592. EF_CLOUD6 Thanatos Tower Bloody Clouds
|
||||
593. EF_FOOD01 Food Effect (STR)
|
||||
594. EF_FOOD02 Food Effect (INT)
|
||||
595. EF_FOOD03 Food Effect (VIT)
|
||||
596. EF_FOOD04 Food Effect (AGI)
|
||||
597. EF_FOOD05 Food Effect (DEX)
|
||||
598. EF_FOOD06 Food Effect (LUK)
|
||||
599. EF_SHRINK Cast Time Sound and Flashing Animation on Player
|
||||
600. EF_THROWITEM6 Throw Venom Knife
|
||||
601. EF_SIGHT2 Sight Blaster
|
||||
602. EF_QUAKEBODY4 Close Confine (Grab Effect)
|
||||
603. EF_FIREHIT2 Spinning fire ball (like 50, but smaller)
|
||||
604. EF_NPC_STOP2 Close Confine (Ground Effect)
|
||||
605. EF_NPC_STOP2_DEL (Nothing)
|
||||
606. EF_FVOICE Pang Voice (Visual Effect)
|
||||
607. EF_WINK Wink of Charm (Visual Effect)
|
||||
608. EF_COOKING_OK Cooking Success
|
||||
609. EF_COOKING_FAIL Cooking Failed
|
||||
610. EF_TEMP_OK Success
|
||||
611. EF_TEMP_FAIL Failed
|
||||
612. EF_HAPGYEOK Korean Words and /no1 Emoticon
|
||||
613. EF_THROWITEM7 Throw Shuriken
|
||||
614. EF_THROWITEM8 Throw Kunai
|
||||
615. EF_THROWITEM9 Throw Fumma Shuriken
|
||||
616. EF_THROWITEM10 Throw Money
|
||||
617. EF_BUNSINJYUTSU Illusionary Shadow
|
||||
618. EF_KOUENKA Crimson Fire Bolossom
|
||||
619. EF_HYOUSENSOU Lightning Spear Of Ice
|
||||
620. EF_BOTTOM_SUITON Water Escape Technique
|
||||
621. EF_STIN4 Wind Blade
|
||||
622. EF_THUNDERSTORM2 Lightning Crash
|
||||
623. EF_CHEMICAL4 Piercing Shot
|
||||
624. EF_STIN5 Kamaitachi
|
||||
625. EF_MADNESS_BLUE Madness Canceller
|
||||
626. EF_MADNESS_RED Adjustment
|
||||
627. EF_RG_COIN3 Disarm (Sound Effect)
|
||||
628. EF_BASH3D5 Dust
|
||||
629. EF_CHOOKGI3 (Nothing)
|
||||
630. EF_KIRIKAGE Shadow Slash
|
||||
631. EF_TATAMI Reverse Tatami Map Unit
|
||||
632. EF_KASUMIKIRI Mist Slash
|
||||
633. EF_ISSEN Final Strike
|
||||
634. EF_KAEN Crimson Fire Formation
|
||||
635. EF_BAKU Dragon Fire Formation
|
||||
636. EF_HYOUSYOURAKU Falling Ice Pillar
|
||||
637. EF_DESPERADO Desperado
|
||||
638. EF_LIGHTNING_S Ground Drift Grenade
|
||||
639. EF_BLIND_S Ground Drift Grenade
|
||||
640. EF_POISON_S Ground Drift Grenade
|
||||
641. EF_FREEZING_S Ground Drift Grenade
|
||||
642. EF_FLARE_S Ground Drift Grenade
|
||||
643. EF_RAPIDSHOWER Rapid Shower
|
||||
644. EF_MAGICALBULLET Magic Bullet
|
||||
645. EF_SPREADATTACK Spread Attack
|
||||
646. EF_TRACKCASTING Tracking (Shown While Casting)
|
||||
647. EF_TRACKING Tracking
|
||||
648. EF_TRIPLEACTION Triple Action
|
||||
649. EF_BULLSEYE Bull's Eye
|
||||
650. EF_MAP_MAGICZONE Ice Cave Level 4 Circle
|
||||
651. EF_MAP_MAGICZONE2 Ice Cave Level 4 Big Circle
|
||||
652. EF_DAMAGE1 Like Regeneration Number but Red with a Sound
|
||||
653. EF_DAMAGE1_2 Like Regeneration Number but Red
|
||||
654. EF_DAMAGE1_3 Like Regeneration Number but Purple
|
||||
655. EF_UNDEADBODY Mobs Skill (Change Undead Element)
|
||||
656. EF_UNDEADBODY_DEL Last animation before Change Undead Element finish
|
||||
657. EF_GREEN_NUMBER (Nothing)
|
||||
658. EF_BLUE_NUMBER (Nothing)
|
||||
659. EF_RED_NUMBER (Nothing)
|
||||
660. EF_PURPLE_NUMBER (Nothing)
|
||||
661. EF_BLACK_NUMBER (Nothing)
|
||||
662. EF_WHITE_NUMBER (Nothing)
|
||||
663. EF_YELLOW_NUMBER (Nothing)
|
||||
664. EF_PINK_NUMBER (Nothing)
|
||||
665. EF_BUBBLE_DROP Little Blue Ball Falling From the Sky
|
||||
666. EF_NPC_EARTHQUAKE Earthquake
|
||||
667. EF_DA_SPACE (Nothing)
|
||||
668. EF_DRAGONFEAR Dragonfear
|
||||
669. EF_BLEEDING Wide Bleeding
|
||||
670. EF_WIDECONFUSE Dragon fear (Visual Effect)
|
||||
671. EF_BOTTOM_RUNNER The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)
|
||||
672. EF_BOTTOM_TRANSFER The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)
|
||||
673. EF_CRYSTAL_BLUE Map turns Blue (like Soul Link)
|
||||
674. EF_BOTTOM_EVILLAND Evil Land Cell
|
||||
675. EF_GUARD3 Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece
|
||||
676. EF_NPC_SLOWCAST Slow Casting
|
||||
677. EF_CRITICALWOUND Critical Wounds/Bleeding Attack
|
||||
678. EF_GREEN99_3 White 99 Aura Bubbles
|
||||
679. EF_GREEN99_5 Green Aura (Middle)
|
||||
680. EF_GREEN99_6 Green Aura (Bottom)
|
||||
681. EF_MAPSPHERE Dimensional Gorge Map Effect
|
||||
682. EF_POK_LOVE I Love You Banner
|
||||
683. EF_POK_WHITE Happy White Day Banner
|
||||
684. EF_POK_VALEN Happy Valentine Day Banner
|
||||
685. EF_POK_BIRTH Happy Birthday Banner
|
||||
686. EF_POK_CHRISTMAS Merry Christmas Banner
|
||||
687. EF_MAP_MAGICZONE3 Cast Circle-Like effect 1
|
||||
688. EF_MAP_MAGICZONE4 Cast Circle-Like effect 2
|
||||
689. EF_DUST Endless Tower Map Effect
|
||||
690. EF_TORCH_RED Burning Flame (Red)
|
||||
691. EF_TORCH_GREEN Burning Flame (Green)
|
||||
692. EF_MAP_GHOST Unknown Aura Bubbles (Small ghosts)
|
||||
693. EF_GLOW1 Translucent yellow circle
|
||||
694. EF_GLOW2 Translucent green circle
|
||||
695. EF_GLOW4 Rotating green light
|
||||
696. EF_TORCH_PURPLE The same of 690 and 691 but Blue/Purple
|
||||
697. EF_CLOUD7 (Nothing)
|
||||
698. EF_CLOUD8 (Nothing)
|
||||
699. EF_FLOWERLEAF Fall of powder from the sky and raise of some leaf
|
||||
700. EF_MAPSPHERE2 Big Colored Green Sphere.
|
||||
701. EF_GLOW11 Huge Blue Sphere
|
||||
702. EF_GLOW12 Little Colored Violet Sphere
|
||||
703. EF_CIRCLELIGHT Light Infiltration with fall of pownder
|
||||
704. EF_ITEM315 Client Error (mobile_ef02.str)
|
||||
705. EF_ITEM316 Client Error (mobile_ef01.str)
|
||||
706. EF_ITEM317 Client Error (mobile_ef03.str)
|
||||
707. EF_ITEM318 Client Crash :P
|
||||
708. EF_STORM_MIN Storm Gust (same as 89)
|
||||
709. EF_POK_JAP A Firework that split in 4 mini fireworks
|
||||
710. EF_MAP_GREENLIGHT A Sphere like Effect 701 but Green, and a bit more larger
|
||||
711. EF_MAP_MAGICWALL A big violet wall
|
||||
712. EF_MAP_GREENLIGHT2 A Little Flame Sphere
|
||||
713. EF_YELLOWFLY1 A lot of Very Small and Yellow Sphere
|
||||
714. EF_YELLOWFLY2 (Nothing)
|
||||
715. EF_BOTTOM_BLUE Little blue Basilica
|
||||
716. EF_BOTTOM_BLUE2 Same as 715
|
||||
717. EF_WEWISH Christmas Carol (copy of Angelus)
|
||||
718. EF_FIREPILLARON2 Judex (Visual Effect)
|
||||
719. EF_FORESTLIGHT5 Renovatio (light beam)
|
||||
720. EF_SOULBREAKER3 Yellow version of Soul Breaker
|
||||
721. EF_ADO_STR Adoramus (lightning bolt)
|
||||
722. EF_IGN_STR Ignition Break (big explosion)
|
||||
723. EF_CHIMTO2 Hundred Spear (sound effect)
|
||||
724. EF_WINDCUTTER Green version of Detecting
|
||||
725. EF_DETECT2 Oratorio (like Detecting)
|
||||
726. EF_FROSTMYSTY Frost Misty (blue vapor and bubbles)
|
||||
727. EF_CRIMSON_STR Crimson Rock
|
||||
728. EF_HELL_STR Small fire (part of Hell Inferno)
|
||||
729. EF_SPR_MASH Marsh of Abyss (like Close Confine)
|
||||
730. EF_SPR_SOULE Small, cartoony explosion (part of Soul Expansion)
|
||||
731. EF_DHOWL_STR Dragon Howling (blinking, expanding circle)
|
||||
732. EF_EARTHWALL Spike from the ground
|
||||
733. EF_SOULBREAKER4 Fluffy Ball flying by
|
||||
734. EF_CHAINL_STR Chain Lightning
|
||||
735. EF_CHOOKGI_FIRE (Nothing)
|
||||
736. EF_CHOOKGI_WIND (Nothing)
|
||||
737. EF_CHOOKGI_WATER (Nothing)
|
||||
738. EF_CHOOKGI_GROUND (Nothing)
|
||||
739. EF_MAGENTA_TRAP Old Magenta Trap
|
||||
740. EF_COBALT_TRAP Old Cobald Trap
|
||||
741. EF_MAIZE_TRAP Old Maize Trap
|
||||
742. EF_VERDURE_TRAP Old Verdure Trap
|
||||
743. EF_NORMAL_TRAP White Ranger Trap
|
||||
744. EF_CLOAKING2 Camouflage
|
||||
745. EF_AIMED_STR Aimed Bolt (crosshairs)
|
||||
746. EF_ARROWSTORM_STR Arrow Storm
|
||||
747. EF_LAULAMUS_STR Falling white feathers
|
||||
748. EF_LAUAGNUS_STR Falling blue feathers
|
||||
749. EF_MILSHIELD_STR Millennium Shield
|
||||
750. EF_CONCENTRATION2 Detonator (blue sparkles)
|
||||
751. EF_FIREBALL2 Releasing summoned warlock spheres
|
||||
752. EF_BUNSINJYUTSU2 Like Energy Coat, but not as dark
|
||||
753. EF_CLEARTIME Clearance
|
||||
754. EF_GLASSWALL3 Green warp portal (root of Epiclesis)
|
||||
755. EF_ORATIO Oratio (spinning blue symbol)
|
||||
756. EF_POTION_BERSERK2 Enchant Blade (like Berserk Potion)
|
||||
757. EF_CIRCLEPOWER Third Class Aura (Middle)
|
||||
758. EF_ROLLING1 Rolling Cutter - Spin Count 1
|
||||
759. EF_ROLLING2 Rolling Cutter - Spin Count 2
|
||||
760. EF_ROLLING3 Rolling Cutter - Spin Count 3
|
||||
761. EF_ROLLING4 Rolling Cutter - Spin Count 4
|
||||
762. EF_ROLLING5 Rolling Cutter - Spin Count 5
|
||||
763. EF_ROLLING6 Rolling Cutter - Spin Count 6
|
||||
764. EF_ROLLING7 Rolling Cutter - Spin Count 7
|
||||
765. EF_ROLLING8 Rolling Cutter - Spin Count 8
|
||||
766. EF_ROLLING9 Rolling Cutter - Spin Count 9
|
||||
767. EF_ROLLING10 Rolling Cutter - Spin Count 10
|
||||
768. EF_PURPLEBODY Blinking
|
||||
769. EF_STIN6 Cross Ripper Slasher (flying knives)
|
||||
770. EF_RG_COIN4 Strip sound
|
||||
771. EF_POISONWAV Poison sound
|
||||
772. EF_POISONSMOKE Poison particles
|
||||
773. EF_GUMGANG4 Expanding purple aura (part of Phantom Menace)
|
||||
774. EF_SHIELDBOOMERANG4 Axe Boomerang
|
||||
775. EF_CASTSPIN2 Spinning character sprite
|
||||
776. EF_VULCANWAV Like Desperado sound effect
|
||||
777. EF_AGIUP2 Faded light from the ground [S]
|
||||
778. EF_DETECT3 Expanding white aura (like Clearance)
|
||||
779. EF_AGIUP3 Faded light from the ground [S]
|
||||
780. EF_DETECT4 Expanding red aura (from Infrared Scan)
|
||||
781. EF_ELECTRIC3 Magnetic Field (purple chains)
|
||||
782. EF_GUARD4 All-around shield [S]
|
||||
783. EF_BOTTOM_BARRIER Yellow shaft of light
|
||||
784. EF_BOTTOM_STEALTH White shaft of light
|
||||
785. EF_REPAIRTIME Upward flying wrenches
|
||||
786. EF_NC_ANAL Symbol with bleeping sound [S]
|
||||
787. EF_FIRETHROW Flare Launcher (line of fire)
|
||||
788. EF_VENOMIMPRESS Venom Impress (green skull)
|
||||
789. EF_FROSTMISTY Freezing Status Effect (two ancillas)
|
||||
790. EF_BURNING Burning Status Effect (flame symbol)
|
||||
791. EF_COLDTHROW Two ice shots
|
||||
792. EF_MAKEHALLU Upward streaming white particles
|
||||
793. EF_HALLUTIME Same, but more brief
|
||||
794. EF_INFRAREDSCAN Infrared Scan (red lasers)
|
||||
795. EF_CRASHAXE Power Swing (axe crash)
|
||||
796. EF_GTHUNDER Spinning blue triangles
|
||||
797. EF_STONERING Stapo
|
||||
798. EF_INTIMIDATE2 Red triangles (like Intimidate)
|
||||
799. EF_STASIS Stasis (expanding blue mist) [S]
|
||||
800. EF_REDLINE Hell Inferno (red lights)
|
||||
801. EF_FROSTDIVER3 Jack Frost unit (ice spikes)
|
||||
802. EF_BOTTOM_BASILICA2 White Imprison
|
||||
803. EF_RECOGNIZED Recognized Spell
|
||||
804. EF_TETRA Tetra Vortex [S]
|
||||
805. EF_TETRACASTING Tetra Vortex cast animation (blinking colors)
|
||||
806. EF_FIREBALL3 Flying by as fast as a rocket
|
||||
807. EF_INTIMIDATE3 Kidnapping sound
|
||||
808. EF_RECOGNIZED2 Like Recognized Spell, but one symbol
|
||||
809. EF_CLOAKING3 Shadowy filter [S]
|
||||
810. EF_INTIMIDATE4 Damp thud sound [S]
|
||||
811. EF_STRETCH Body Painting
|
||||
812. EF_BLACKBODY Black expanding aura
|
||||
813. EF_ENERVATION Masquerade - Enervation
|
||||
814. EF_ENERVATION2 Masquerade - Groomy
|
||||
815. EF_ENERVATION3 Masquerade - Ignorance
|
||||
816. EF_ENERVATION4 Masquerade - Laziness
|
||||
817. EF_ENERVATION5 Masquerade - Unlucky
|
||||
818. EF_ENERVATION6 Masquerade - Weakness
|
||||
819. EF_LINELINK4 (Nothing)
|
||||
820. EF_RG_COIN5 Strip Accessory
|
||||
821. EF_WATERFALL_ANI Waterfall
|
||||
822. EF_BOTTOM_MANHOLE Dimension Door (spinning blue aura)
|
||||
823. EF_MANHOLE In-the-manhole effect
|
||||
824. EF_MAKEFEINT Some filter
|
||||
825. EF_FORESTLIGHT6 Dimension Door (aura + blue light)
|
||||
826. EF_DARKCASTING2 Expanding black casting anim.
|
||||
827. EF_BOTTOM_ANI Chaos Panic (spinning brown aura)
|
||||
828. EF_BOTTOM_MAELSTROM Maelstrom (spinning pink aura)
|
||||
829. EF_BOTTOM_BLOODYLUST Bloody Lust (spinning red aura)
|
||||
830. EF_BEGINSPELL_N1 Blue aura (Arch Bishop cast animation)
|
||||
831. EF_BEGINSPELL_N2 Blue cone [S]
|
||||
832. EF_HEAL_N Sonic Wave
|
||||
833. EF_CHOOKGI_N (Nothing)
|
||||
834. EF_JOBLVUP50_2 Light shooting away circlish
|
||||
835. EF_CHEMICAL2DASH2 Fastness yellow-reddish
|
||||
836. EF_CHEMICAL2DASH3 Fastness yellow-pinkish
|
||||
837. EF_ROLLINGCAST Casting [S]
|
||||
838. EF_WATER_BELOW Watery aura
|
||||
839. EF_WATER_FADE [Client Error]
|
||||
840. EF_BEGINSPELL_N3 Red cone
|
||||
841. EF_BEGINSPELL_N4 Green cone
|
||||
842. EF_BEGINSPELL_N5 Yellow cone
|
||||
843. EF_BEGINSPELL_N6 White cone
|
||||
844. EF_BEGINSPELL_N7 Purple cone
|
||||
845. EF_BEGINSPELL_N8 light-bluish turquoise cone
|
||||
846. EF_WATER_SMOKE (Nothing)
|
||||
847. EF_DANCE1 Gloomy Day (white/red light rays)
|
||||
848. EF_DANCE2 Gloomy Day (white/blue light rays)
|
||||
849. EF_LINKPARTICLE (Nothing)
|
||||
850. EF_SOULLIGHT2 (Nothing)
|
||||
851. EF_SPR_PARTICLE Green mushy-foggy stuff (dull)
|
||||
852. EF_SPR_PARTICLE2 Green mushy-foggy stuff (bright)
|
||||
853. EF_SPR_PLANT Bright green flower area
|
||||
854. EF_CHEMICAL_V Blue beam of light with notes
|
||||
855. EF_SHOOTPARTICLE (Nothing)
|
||||
856. EF_BOT_REVERB Reverberation (red eighth notes)
|
||||
857. EF_RAIN_PARTICLE Severe Rainstorm (falling red and blue beams)
|
||||
858. EF_CHEMICAL_V2 Deep Sleep Lullaby (two red beams and music notes)
|
||||
859. EF_SECRA Holograph of text (blue)
|
||||
860. EF_BOT_REVERB2 Distorted note (blue)
|
||||
861. EF_CIRCLEPOWER2 Green aura (from Circle of Life's Melody)
|
||||
862. EF_SECRA2 Randomize Spell (holograph of text)
|
||||
863. EF_CHEMICAL_V3 Dominion Impulse (two spears of light)
|
||||
864. EF_ENERVATION7 Gloomy Day (colorful lines)
|
||||
865. EF_CIRCLEPOWER3 Blue aura (from Song of Mana)
|
||||
866. EF_SPR_PLANT2 Dance with a Warg (Wargs)
|
||||
867. EF_CIRCLEPOWER4 Yellow aura (from Dance with a Warg)
|
||||
868. EF_SPR_PLANT3 Song of Mana (Violies)
|
||||
869. EF_RG_COIN6 Strip sound [S]
|
||||
870. EF_SPR_PLANT4 Ghostly Succubuses of fire
|
||||
871. EF_CIRCLEPOWER5 Red aura (from Lerad's Dew)
|
||||
872. EF_SPR_PLANT5 Lerad's Dew (Minerals)
|
||||
873. EF_CIRCLEPOWER6 Stargate-wormhole stuff (bright purple)
|
||||
874. EF_SPR_PLANT6 Melody of Sink (Ktullanuxes)
|
||||
875. EF_CIRCLEPOWER7 Stargate-wormhole stuff (bright turquoise)
|
||||
876. EF_SPR_PLANT7 Warcry of Beyond (Garms)
|
||||
877. EF_CIRCLEPOWER8 Stargate-wormhole stuff (white)
|
||||
878. EF_SPR_PLANT8 Unlimited Humming Voice (Miyabi Ningyos)
|
||||
879. EF_HEARTASURA Siren's Voice (heart-like)
|
||||
880. EF_BEGINSPELL_150 Bluish castish cone
|
||||
881. EF_LEVEL99_150 Blue aura
|
||||
882. EF_PRIMECHARGE Whirl of fireflies (red)
|
||||
883. EF_GLASSWALL4 Epiclesis (transparent green tree)
|
||||
884. EF_GRADIUS_LASER Green beam
|
||||
885. EF_BASH3D6 Blue light beams
|
||||
886. EF_GUMGANG5 Blue castish cone
|
||||
887. EF_HITLINE8 Wavy sparks
|
||||
888. EF_ELECTRIC4 Earth Shaker (same as 432)
|
||||
889. EF_TEIHIT1T Fast light beams
|
||||
890. EF_SPINMOVE Rotation
|
||||
891. EF_FIREBALL4 Magic shots [S]
|
||||
892. EF_TRIPLEATTACK4 Fastness with hitting sound[S]
|
||||
893. EF_CHEMICAL3S Blue-white light passing by
|
||||
894. EF_GROUNDSHAKE (Nothing)
|
||||
895. EF_DQ9_CHARGE Big wheel of flat light beams
|
||||
896. EF_DQ9_CHARGE2 Still sun shaped lightning aura
|
||||
897. EF_DQ9_CHARGE3 Animated sun shaped lightning aura
|
||||
898. EF_DQ9_CHARGE4 Animated, curvy sun shaped lightning aura
|
||||
899. EF_BLUELINE White/red light shots from below
|
||||
900. EF_SELFSCROLL Animated, slow curvy sun shaped lightning aura
|
||||
901. EF_SPR_LIGHTPRINT Explosion
|
||||
902. EF_PNG_TEST Floating bedtable texture
|
||||
903. EF_BEGINSPELL_YB Castish flamey cone
|
||||
904. EF_CHEMICAL2DASH4 Yellow/pink lights passing by
|
||||
905. EF_GROUNDSHAKE2 Expanding circle
|
||||
906. EF_PRESSURE2 Shield Press (falling shield)
|
||||
907. EF_RG_COIN7 Chainy, metalish sound [S]
|
||||
908. EF_PRIMECHARGE2 Prestige (sphere of yellow particles)
|
||||
909. EF_PRIMECHARGE3 Banding (sphere of red particles)
|
||||
910. EF_PRIMECHARGE4 Inspiration (sphere of blue particles)
|
||||
911. EF_GREENCASTING Green castish animation [S]
|
||||
912. EF_WALLOFTHORN Wall of Thorns unit (green fog cloud)
|
||||
913. EF_FIREBALL5 Magic projectiles
|
||||
914. EF_THROWITEM11 (Nothing)
|
||||
915. EF_SPR_PLANT9 Crazy Weed
|
||||
916. EF_DEMONICFIRE Demonic Fire
|
||||
917. EF_DEMONICFIRE2 More angry, demonic flames
|
||||
918. EF_DEMONICFIRE3 Fire Insignia (demonic flames)
|
||||
919. EF_HELLSPLANT Hell's Plant (green snapping plant)
|
||||
920. EF_FIREWALL2 Fire Walk unit
|
||||
921. EF_VACUUM Vacuum Extreme (whirlwind)
|
||||
922. EF_SPR_PLANT10 Psychic Wave
|
||||
923. EF_SPR_LIGHTPRINT2 Poison Buster
|
||||
924. EF_POISONSMOKE2 Poisoning animation
|
||||
925. EF_MAKEHALLU2 Some filter
|
||||
926. EF_SHOCKWAVE2 Electric Walk unit
|
||||
927. EF_SPR_PLANT11 Earth Grave (speary roots)
|
||||
928. EF_COLDTHROW2 Ice cloud projectiles
|
||||
929. EF_DEMONICFIRE4 Warmer (field of flames)
|
||||
930. EF_PRESSURE3 Varetyr Spear (falling spear)
|
||||
931. EF_LINKPARTICLE2 (Nothing)
|
||||
932. EF_SOULLIGHT3 Firefly
|
||||
933. EF_CHAREFFECT [Client Crash]
|
||||
934. EF_GUMGANG6 White, castishly expanding cone
|
||||
935. EF_FIREBALL6 Green magic projectile
|
||||
936. EF_GUMGANG7 Red, castishly expanding cone
|
||||
937. EF_GUMGANG8 Yellow, castishly expanding cone
|
||||
938. EF_GUMGANG9 Dark-red, castishly expanding cone
|
||||
939. EF_BOTTOM_DE2 Blue, conish aura
|
||||
940. EF_COLDSTATUS Snow flake
|
||||
941. EF_SPR_LIGHTPRINT3 Explosion of red, demonic fire
|
||||
942. EF_WATERBALL3 Expanding, white dome
|
||||
943. EF_HEAL_N2 Green, fluffy projectile
|
||||
944. EF_RAIN_PARTICLE2 Falling gems
|
||||
945. EF_CLOUD9 (Nothing)
|
||||
946. EF_YELLOWFLY3 Floating lights
|
||||
947. EF_EL_GUST Blue lightning sphere
|
||||
948. EF_EL_BLAST Two blue lightning spheres
|
||||
949. EF_EL_AQUAPLAY Flat, spinning diamond
|
||||
950. EF_EL_UPHEAVAL Circling, planetlike spheres
|
||||
951. EF_EL_WILD_STORM Three lightning spheres
|
||||
952. EF_EL_CHILLY_AIR Flat, spinning gem and two lightning spheres
|
||||
953. EF_EL_CURSED_SOIL Spinning, planetlike spheres
|
||||
954. EF_EL_COOLER Two lightblue glowing spheres
|
||||
955. EF_EL_TROPIC Three spinning flame spheres
|
||||
956. EF_EL_PYROTECHNIC Flame
|
||||
957. EF_EL_PETROLOGY Spinning planetlike sphere
|
||||
958. EF_EL_HEATER Two flames
|
||||
959. EF_POISON_MIST Purple flame
|
||||
960. EF_ERASER_CUTTER Small yellow explosion
|
||||
961. EF_SILENT_BREEZE Cartoony whirlwind
|
||||
962. EF_MAGMA_FLOW Rising fire
|
||||
963. EF_GRAYBODY Dark filter (like Stone Curse)
|
||||
964. EF_LAVA_SLIDE Same as 920
|
||||
965. EF_SONIC_CLAW Small white explosion
|
||||
966. EF_TINDER_BREAKER Bone crack
|
||||
967. EF_MIDNIGHT_FRENZY Another little explosion
|
132
doc/packet_struct_notation.md
Normal file
132
doc/packet_struct_notation.md
Normal file
@ -0,0 +1,132 @@
|
||||
# Packet Structure Notation
|
||||
|
||||
This document specifies how packets are and should be documented, to
|
||||
keep packet structure comments consistent in the entire codebase. It
|
||||
also serves as a guide to those, who are unfamiliar with the general
|
||||
packet layout.
|
||||
|
||||
All mentioned data types are assumed to be little-endian (least-
|
||||
significant byte first, least significant bit last) and of same size
|
||||
regardless of architecture.
|
||||
|
||||
### Typical description of a packet
|
||||
|
||||
```
|
||||
Notifies the client about entering a chatroom.
|
||||
00db <packet len>.W <chat id>.L { <role>.L <name>.24B }* (ZC_ENTER_ROOM)
|
||||
role:
|
||||
0 = owner (menu)
|
||||
1 = normal
|
||||
```
|
||||
|
||||
The first line contains a brief description of what the packet does,
|
||||
or what it is good for, followed by it's `AEGIS` name in parentheses;
|
||||
first two letters of the `AEGIS` name specify origin (first letter)
|
||||
and destination (second letter) of the packet. If the packet's name
|
||||
is not known or is not applicable (rAthena server-server packets),
|
||||
specify at least these two letters to indicate the direction of the
|
||||
packet. Do not use `S(end)/R(ecv)` for this, as it is inaccurate and
|
||||
location dependent (if the description is copied to different server
|
||||
or other RO-related projects, it might change it's meaning).
|
||||
|
||||
If there are multiple versions of the packet, the `AEGIS` name is
|
||||
appended to the end of the packet's structure instead. If the name
|
||||
did not change between versions, a `PACKETVER` expression is appended,
|
||||
such as `(PACKETVER >= 20111111)`.
|
||||
|
||||
Second line describes the packet's field structure, beginning with a
|
||||
`%04x` formatted packet type, followed by the individual fields and
|
||||
their types. Each field begins with it's name enclosed in angle
|
||||
brackets ( `<field name>` ) followed by a dot and the data size type.
|
||||
Field names should be lower-case and without underscores. If other
|
||||
packets already have a field in common, use that name, rather than
|
||||
inventing your own (ex. "packet len" and "account id"). Repeated and
|
||||
optional fields are designated with curly and square brackets
|
||||
respectively, padded with a single space at each side.
|
||||
|
||||
Further lines are optional and either include details about the
|
||||
the packet's mechanics or further explanation on the packet fields'
|
||||
values.
|
||||
|
||||
### Packet field data size type
|
||||
|
||||
|Field name|Field description|Field size|
|
||||
|---|---|---|
|
||||
|B|byte|1 byte|
|
||||
|W|word|2 bytes|
|
||||
|L|long, dword|4 bytes|
|
||||
|F|float|4 bytes|
|
||||
|Q|quad|8 bytes|
|
||||
|
||||
### Variable cases
|
||||
|
||||
|Field name|Field description|
|
||||
|---|---|
|
||||
|nB|n bytes|
|
||||
|?B|variable/unknown amount of bytes|
|
||||
|nS|n bytes, zero-terminated|
|
||||
|?S|variable/unknown amount of bytes, zero-terminated|
|
||||
|
||||
### Repetition of packet fields
|
||||
|
||||
|Field name|Field description|
|
||||
|---|---|
|
||||
|{}|repeated block|
|
||||
|{}*|variable/unknown amount of consecutive blocks|
|
||||
|{}*n|n times repeated block|
|
||||
|[]|optional fields|
|
||||
|
||||
### Packet origin and destination letters
|
||||
|
||||
|Origin|Destination|
|
||||
|---|---|
|
||||
|A|Account (Login)|
|
||||
|C|Client|
|
||||
|H|Character|
|
||||
|I|Inter|
|
||||
|S|Server (any type of server)|
|
||||
|Z|Zone (Map)|
|
||||
|
||||
### Examples
|
||||
|
||||
- Packet with nested repetition blocks:
|
||||
|
||||
```
|
||||
/// Presents a textual list of producable items.
|
||||
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }* (ZC_MAKABLEITEMLIST)
|
||||
/// material id:
|
||||
/// unused by the client
|
||||
```
|
||||
|
||||
- Packet with multiple versions identified with different AEGIS names:
|
||||
|
||||
```
|
||||
/// Request for server's tick.
|
||||
/// 007e <client tick>.L (CZ_REQUEST_TIME)
|
||||
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
|
||||
```
|
||||
|
||||
- Packet with multiple versions identified with same AEGIS name:
|
||||
|
||||
```
|
||||
/// Cashshop Buy Ack.
|
||||
/// 0289 <cash point>.L <error>.W (ZC_PC_CASH_POINT_UPDATE)
|
||||
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711) (ZC_PC_CASH_POINT_UPDATE)
|
||||
```
|
||||
|
||||
- Packet with combination of both different AEGIS names and different versions with same name:
|
||||
|
||||
```
|
||||
/// Sends hotkey bar.
|
||||
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
|
||||
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
|
||||
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
|
||||
```
|
||||
|
||||
- Packet for a client command:
|
||||
|
||||
```
|
||||
/// /item /monster.
|
||||
/// Request to make items or spawn monsters.
|
||||
/// 013f <item/mob name>.24B (CZ_ITEM_CREATE)
|
||||
```
|
@ -1,119 +0,0 @@
|
||||
//===== rAthena Documentation ================================
|
||||
//= Packet Structure Notation
|
||||
//===== By: ==================================================
|
||||
//= Ai4rei
|
||||
//===== Last Updated: ========================================
|
||||
//= 20120810
|
||||
//===== Description: =========================================
|
||||
//= Explanation how packets are and should be documented.
|
||||
//============================================================
|
||||
|
||||
This document specifies how packets are and should be documented, to
|
||||
keep packet structure comments consistent in the entire codebase. It
|
||||
also serves as a guide to those, who are unfamiliar with the general
|
||||
packet layout.
|
||||
|
||||
All mentioned data types are assumed to be little-endian (least-
|
||||
significant byte first, least significant bit last) and of same size
|
||||
regardless of architecture.
|
||||
|
||||
= Typical description of a packet =
|
||||
|
||||
/// Notifies the client about entering a chatroom (ZC_ENTER_ROOM).
|
||||
/// 00db <packet len>.W <chat id>.L { <role>.L <name>.24B }*
|
||||
/// role:
|
||||
/// 0 = owner (menu)
|
||||
/// 1 = normal
|
||||
|
||||
The first line contains a brief description of what the packet does,
|
||||
or what it is good for, followed by it's AEGIS name in parentheses;
|
||||
first two letters of the AEGIS name specify origin (first letter)
|
||||
and destination (second letter) of the packet. If the packet's name
|
||||
is not known or is not applicable (rAthena server-server packets),
|
||||
specify at least these two letters to indicate the direction of the
|
||||
packet. Do not use S(end)/R(ecv) for this, as it is inaccurate and
|
||||
location dependent (if the description is copied to different server
|
||||
or other RO-related projects, it might change it's meaning).
|
||||
|
||||
If there are multiple versions of the packet, the AEGIS name is
|
||||
appended to the end of the packet's structure instead. If the name
|
||||
did not change between versions, a PACKETVER expression is appended,
|
||||
such as (PACKETVER >= 20111111).
|
||||
|
||||
Second line describes the packet's field structure, beginning with a
|
||||
%04x formatted packet type, followed by the individual fields and
|
||||
their types. Each field begins with it's name enclosed in angle
|
||||
brackets ( <field name> ) followed by a dot and the data size type.
|
||||
Field names should be lower-case and without underscores. If other
|
||||
packets already have a field in common, use that name, rather than
|
||||
inventing your own (ex. "packet len" and "account id"). Repeated and
|
||||
optional fields are designated with curly and square brackets
|
||||
respectively, padded with a single space at each side.
|
||||
|
||||
Further lines are optional and either include details about the
|
||||
the packet's mechanics or further explanation on the packet fields'
|
||||
values.
|
||||
|
||||
= Packet field data size type =
|
||||
|
||||
B = 1 byte (byte)
|
||||
W = 2 bytes (word)
|
||||
L = 4 bytes (long, dword)
|
||||
F = 4 bytes (float)
|
||||
Q = 8 bytes (quad)
|
||||
|
||||
nB = n bytes
|
||||
?B = variable/unknown amount of bytes
|
||||
nS = n bytes, zero-terminated
|
||||
?S = variable/unknown amount of bytes, zero-terminated
|
||||
|
||||
= Repetition of packet fields =
|
||||
|
||||
{} = repeated block
|
||||
{}* = variable/unknown amount of consecutive blocks
|
||||
{}*n = n times repeated block
|
||||
[] = optional fields
|
||||
|
||||
= Packet origin and destination letters =
|
||||
|
||||
A = Account (Login)
|
||||
C = Client
|
||||
H = Character
|
||||
I = Inter
|
||||
S = Server (any type of server)
|
||||
Z = Zone (Map)
|
||||
|
||||
= Examples =
|
||||
|
||||
Packet with nested repetition blocks:
|
||||
|
||||
/// Presents a textual list of producable items (ZC_MAKABLEITEMLIST).
|
||||
/// 018d <packet len>.W { <name id>.W { <material id>.W }*3 }*
|
||||
/// material id:
|
||||
/// unused by the client
|
||||
|
||||
Packet with multiple versions identified with different AEGIS names:
|
||||
|
||||
/// Request for server's tick.
|
||||
/// 007e <client tick>.L (CZ_REQUEST_TIME)
|
||||
/// 0360 <client tick>.L (CZ_REQUEST_TIME2)
|
||||
|
||||
Packet with multiple versions identified with same AEGIS name:
|
||||
|
||||
/// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE).
|
||||
/// 0289 <cash point>.L <error>.W
|
||||
/// 0289 <cash point>.L <kafra point>.L <error>.W (PACKETVER >= 20070711)
|
||||
|
||||
Packet with combination of both different AEGIS names and different
|
||||
versions with same name:
|
||||
|
||||
/// Sends hotkey bar.
|
||||
/// 02b9 { <is skill>.B <id>.L <count>.W }*27 (ZC_SHORTCUT_KEY_LIST)
|
||||
/// 07d9 { <is skill>.B <id>.L <count>.W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603)
|
||||
/// 07d9 { <is skill>.B <id>.L <count>.W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617)
|
||||
|
||||
Packet for a client command:
|
||||
|
||||
/// /item /monster (CZ_ITEM_CREATE).
|
||||
/// Request to make items or spawn monsters.
|
||||
/// 013f <item/mob name>.24B
|
Loading…
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Reference in New Issue
Block a user