removed unused map locations. freed some RAM, fixed Novice Grounds, JobQ warps

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9052 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-10-24 10:12:06 +00:00
parent 182e56b1d7
commit 24a1453543
15 changed files with 152 additions and 280 deletions

View File

@ -29,8 +29,8 @@ monk_in.gat mapflag indoors
prt_are_in.gat mapflag indoors
arena_room.gat mapflag indoors
sword_1-1.gat mapflag indoors
sword_2-1.gat mapflag indoors
sword_3-1.gat mapflag indoors
//sword_2-1.gat mapflag indoors
//sword_3-1.gat mapflag indoors
xmas_in.gat mapflag indoors
cmd_in01.gat mapflag indoors
cmd_in02.gat mapflag indoors

View File

@ -73,8 +73,8 @@ que_rachel.gat mapflag nobranch
// Job Quests ====================
sword_1-1.gat mapflag nobranch
sword_2-1.gat mapflag nobranch
sword_3-1.gat mapflag nobranch
//sword_2-1.gat mapflag nobranch
//sword_3-1.gat mapflag nobranch
job_thief1.gat mapflag nobranch
// 2-1
job_knt.gat mapflag nobranch
@ -164,20 +164,20 @@ pvp_c_room.gat mapflag nobranch
quiz_00.gat mapflag nobranch
quiz_01.gat mapflag nobranch
sec_in01.gat mapflag nobranch
hunter_1-1.gat mapflag nobranch
hunter_2-1.gat mapflag nobranch
hunter_3-1.gat mapflag nobranch
knight_1-1.gat mapflag nobranch
knight_2-1.gat mapflag nobranch
knight_3-1.gat mapflag nobranch
priest_1-1.gat mapflag nobranch
priest_2-1.gat mapflag nobranch
priest_3-1.gat mapflag nobranch
//hunter_1-1.gat mapflag nobranch
//hunter_2-1.gat mapflag nobranch
//hunter_3-1.gat mapflag nobranch
//knight_1-1.gat mapflag nobranch
//knight_2-1.gat mapflag nobranch
//knight_3-1.gat mapflag nobranch
//priest_1-1.gat mapflag nobranch
//priest_2-1.gat mapflag nobranch
//priest_3-1.gat mapflag nobranch
prt_are_in.gat mapflag nobranch
prt_are01.gat mapflag nobranch
wizard_1-1.gat mapflag nobranch
wizard_2-1.gat mapflag nobranch
wizard_3-1.gat mapflag nobranch
//wizard_1-1.gat mapflag nobranch
//wizard_2-1.gat mapflag nobranch
//wizard_3-1.gat mapflag nobranch
// PvP Arenas =========================
pvp_y_room.gat mapflag nobranch

View File

@ -53,8 +53,8 @@ prt_in.gat mapflag noicewall
prontera.gat mapflag noicewall
sec_in01.gat mapflag noicewall
sword_1-1.gat mapflag noicewall
sword_2-1.gat mapflag noicewall
sword_3-1.gat mapflag noicewall
//sword_2-1.gat mapflag noicewall
//sword_3-1.gat mapflag noicewall
um_in.gat mapflag noicewall
umbala.gat mapflag noicewall
xmas_in.gat mapflag noicewall

View File

@ -150,8 +150,8 @@ yuno_fild10.gat mapflag nomemo
// Job Quests ================
// First Job Class
sword_1-1.gat mapflag nomemo
sword_2-1.gat mapflag nomemo
sword_3-1.gat mapflag nomemo
//sword_2-1.gat mapflag nomemo
//sword_3-1.gat mapflag nomemo
job_thief1.gat mapflag nomemo
job_star.gat mapflag nomemo
// Primary Second Job Class
@ -425,21 +425,21 @@ quiz_00.gat mapflag nomemo
quiz_01.gat mapflag nomemo
sec_in01.gat mapflag nomemo
sec_in02.gat mapflag nomemo
hunter_1-1.gat mapflag nomemo
hunter_2-1.gat mapflag nomemo
hunter_3-1.gat mapflag nomemo
knight_1-1.gat mapflag nomemo
knight_2-1.gat mapflag nomemo
knight_3-1.gat mapflag nomemo
priest_1-1.gat mapflag nomemo
priest_2-1.gat mapflag nomemo
priest_3-1.gat mapflag nomemo
//hunter_1-1.gat mapflag nomemo
//hunter_2-1.gat mapflag nomemo
//hunter_3-1.gat mapflag nomemo
//knight_1-1.gat mapflag nomemo
//knight_2-1.gat mapflag nomemo
//knight_3-1.gat mapflag nomemo
//priest_1-1.gat mapflag nomemo
//priest_2-1.gat mapflag nomemo
//priest_3-1.gat mapflag nomemo
prt_are_in.gat mapflag nomemo
prt_are_in.gat mapflag nomemo
prt_are01.gat mapflag nomemo
wizard_1-1.gat mapflag nomemo
wizard_2-1.gat mapflag nomemo
wizard_3-1.gat mapflag nomemo
//wizard_1-1.gat mapflag nomemo
//wizard_2-1.gat mapflag nomemo
//wizard_3-1.gat mapflag nomemo
// PvP Arenas ================
pvp_y_room.gat mapflag nomemo

View File

@ -99,8 +99,8 @@ ayothaya.gat mapflag nopenalty
// Job Quests ========================
sword_1-1.gat mapflag nopenalty
sword_2-1.gat mapflag nopenalty
sword_3-1.gat mapflag nopenalty
//sword_2-1.gat mapflag nopenalty
//sword_3-1.gat mapflag nopenalty
job_thief1.gat mapflag nopenalty
// 2-1 -----------------------
job_prist.gat mapflag nopenalty

View File

@ -56,8 +56,8 @@ prt_in.gat mapflag pvp off
prontera.gat mapflag pvp off
sec_in01.gat mapflag pvp off
sword_1-1.gat mapflag pvp off
sword_2-1.gat mapflag pvp off
sword_3-1.gat mapflag pvp off
//sword_2-1.gat mapflag pvp off
//sword_3-1.gat mapflag pvp off
um_in.gat mapflag pvp off
umbala.gat mapflag pvp off
xmas_in.gat mapflag pvp off

View File

@ -75,8 +75,8 @@ kh_vila.gat mapflag noreturn
// Job Quests ====================
sword_1-1.gat mapflag noreturn
sword_2-1.gat mapflag noreturn
sword_3-1.gat mapflag noreturn
//sword_2-1.gat mapflag noreturn
//sword_3-1.gat mapflag noreturn
job_thief1.gat mapflag noreturn
// 2-1 -----------------------
job_hunte.gat mapflag noreturn

View File

@ -7,8 +7,8 @@
// Job Quests ====================
sword_1-1.gat mapflag nosave SavePoint
sword_2-1.gat mapflag nosave SavePoint
sword_3-1.gat mapflag nosave SavePoint
//sword_2-1.gat mapflag nosave SavePoint
//sword_3-1.gat mapflag nosave SavePoint
//job_thief1.gat mapflag nosave SavePoint
// 2-1
job_knt.gat mapflag nosave SavePoint

View File

@ -97,8 +97,8 @@ kh_vila.gat mapflag noteleport
// Job Quests ====================
sword_1-1.gat mapflag noteleport
sword_2-1.gat mapflag noteleport
sword_3-1.gat mapflag noteleport
//sword_2-1.gat mapflag noteleport
//sword_3-1.gat mapflag noteleport
job_thief1.gat mapflag noteleport
// 2-1 -----------------------
job_prist.gat mapflag noteleport

View File

@ -67,9 +67,9 @@ map: gl_sew03.gat
map: gl_sew04.gat
map: gl_step.gat
map: glast_01.gat
map: hunter_1-1.gat
map: hunter_2-1.gat
map: hunter_3-1.gat
//map: hunter_1-1.gat
//map: hunter_2-1.gat
//map: hunter_3-1.gat
map: in_hunter.gat
map: in_moc_16.gat
map: in_orcs01.gat
@ -87,9 +87,9 @@ map: izlu2dun.gat
map: izlude.gat
map: izlude_in.gat
map: job_thief1.gat
map: knight_1-1.gat
map: knight_2-1.gat
map: knight_3-1.gat
//map: knight_1-1.gat
//map: knight_2-1.gat
//map: knight_3-1.gat
map: mjo_dun01.gat
map: mjo_dun02.gat
map: mjo_dun03.gat
@ -136,30 +136,30 @@ map: moc_ruins.gat
map: monk_in.gat
map: morocc.gat
map: morocc_in.gat
map: new_zone01.gat
map: new_zone02.gat
map: new_zone03.gat
map: new_zone04.gat
//map: new_zone01.gat
//map: new_zone02.gat
//map: new_zone03.gat
//map: new_zone04.gat
map: new_1-1.gat
map: new_1-2.gat
map: new_1-3.gat
map: new_1-4.gat
map: new_2-1.gat
map: new_2-2.gat
map: new_2-3.gat
map: new_2-4.gat
map: new_3-1.gat
map: new_3-2.gat
map: new_3-3.gat
map: new_3-4.gat
map: new_4-1.gat
map: new_4-2.gat
map: new_4-3.gat
map: new_4-4.gat
map: new_5-1.gat
map: new_5-2.gat
map: new_5-3.gat
map: new_5-4.gat
//map: new_2-1.gat
//map: new_2-2.gat
//map: new_2-3.gat
//map: new_2-4.gat
//map: new_3-1.gat
//map: new_3-2.gat
//map: new_3-3.gat
//map: new_3-4.gat
//map: new_4-1.gat
//map: new_4-2.gat
//map: new_4-3.gat
//map: new_4-4.gat
//map: new_5-1.gat
//map: new_5-2.gat
//map: new_5-3.gat
//map: new_5-4.gat
map: orcsdun01.gat
map: orcsdun02.gat
//map: ordeal_a00.gat
@ -196,9 +196,9 @@ map: pay_fild11.gat
//map: payon.gat //moved down to new maps
//map: payon_in01.gat //moved down to new maps
//map: payon_in02.gat //moved down to new maps
map: priest_1-1.gat
map: priest_2-1.gat
map: priest_3-1.gat
//map: priest_1-1.gat
//map: priest_2-1.gat
//map: priest_3-1.gat
map: prontera.gat
map: prt_are_in.gat
map: prt_are01.gat
@ -311,13 +311,13 @@ map: pvp_y_8-4.gat
map: pvp_y_8-5.gat
map: pvp_y_room.gat
map: sword_1-1.gat
map: sword_2-1.gat
map: sword_3-1.gat
//map: sword_2-1.gat
//map: sword_3-1.gat
map: treasure01.gat
map: treasure02.gat
map: wizard_1-1.gat
map: wizard_2-1.gat
map: wizard_3-1.gat
//map: wizard_1-1.gat
//map: wizard_2-1.gat
//map: wizard_3-1.gat
map: xmas.gat
map: xmas_dun01.gat
map: xmas_dun02.gat

View File

@ -76,9 +76,9 @@ gl_sew03.gat
gl_sew04.gat
gl_step.gat
glast_01.gat
hunter_1-1.gat
hunter_2-1.gat
hunter_3-1.gat
//hunter_1-1.gat
//hunter_2-1.gat
//hunter_3-1.gat
in_hunter.gat
in_moc_16.gat
in_orcs01.gat
@ -97,9 +97,9 @@ izlu2dun.gat
izlude.gat
izlude_in.gat
job_thief1.gat
knight_1-1.gat
knight_2-1.gat
knight_3-1.gat
//knight_1-1.gat
//knight_2-1.gat
//knight_3-1.gat
mjo_dun01.gat
mjo_dun02.gat
mjo_dun03.gat
@ -200,9 +200,9 @@ pay_fild11.gat
payon.gat
payon_in01.gat
payon_in02.gat
priest_1-1.gat
priest_2-1.gat
priest_3-1.gat
//priest_1-1.gat
//priest_2-1.gat
//priest_3-1.gat
prontera.gat
prt_are_in.gat
prt_are01.gat
@ -315,13 +315,13 @@ pvp_y_8-4.gat
pvp_y_8-5.gat
pvp_y_room.gat
sword_1-1.gat
sword_2-1.gat
sword_3-1.gat
//sword_2-1.gat
//sword_3-1.gat
treasure01.gat
treasure02.gat
wizard_1-1.gat
wizard_2-1.gat
wizard_3-1.gat
//wizard_1-1.gat
//wizard_2-1.gat
//wizard_3-1.gat
xmas.gat
xmas_dun01.gat
xmas_dun02.gat

View File

@ -34,6 +34,9 @@ KarLaeda
Date Added
======
10/24
* Updated Novie Training Grounds: typos, bugs, removed extra maps, duplicates [Lupus]
- Removed some unused job-quest map aliases to free some RAM. Thanks to theultramage for pointing it out.
!!!WARNING!!! Wipe your memo db. Map indexes have been shifted.
* Added official Gonryun Power Arena [KarLaeda]
* Removed 2nd entrance warp to Novice Geffen Castle [Lupus]
- minor fixes in Novice Exchanger

View File

@ -48,14 +48,14 @@ setmapflag "gl_knt01.gat",mf_clouds;
setmapflag "gl_knt02.gat",mf_clouds;
setmapflag "gl_step.gat",mf_clouds;
setmapflag "glast_01.gat",mf_clouds;
setmapflag "hunter_1-1.gat",mf_clouds;
setmapflag "hunter_2-1.gat",mf_clouds;
setmapflag "hunter_3-1.gat",mf_clouds;
//setmapflag "hunter_1-1.gat",mf_clouds;
//setmapflag "hunter_2-1.gat",mf_clouds;
//setmapflag "hunter_3-1.gat",mf_clouds;
setmapflag "izlude.gat",mf_clouds;
setmapflag "job_thief1.gat",mf_clouds;
setmapflag "knight_1-1.gat",mf_clouds;
setmapflag "knight_2-1.gat",mf_clouds;
setmapflag "knight_3-1.gat",mf_clouds;
//setmapflag "knight_1-1.gat",mf_clouds;
//setmapflag "knight_2-1.gat",mf_clouds;
//setmapflag "knight_3-1.gat",mf_clouds;
setmapflag "mjolnir_01.gat",mf_clouds;
setmapflag "mjolnir_02.gat",mf_clouds;
setmapflag "mjolnir_03.gat",mf_clouds;
@ -112,9 +112,9 @@ setmapflag "pay_fild08.gat",mf_clouds;
setmapflag "pay_fild09.gat",mf_clouds;
setmapflag "pay_fild10.gat",mf_clouds;
setmapflag "pay_fild11.gat",mf_clouds;
setmapflag "priest_1-1.gat",mf_clouds;
setmapflag "priest_2-1.gat",mf_clouds;
setmapflag "priest_3-1.gat",mf_clouds;
//setmapflag "priest_1-1.gat",mf_clouds;
//setmapflag "priest_2-1.gat",mf_clouds;
//setmapflag "priest_3-1.gat",mf_clouds;
setmapflag "prontera.gat",mf_clouds;
setmapflag "prt_are01.gat",mf_clouds;
setmapflag "prt_fild00.gat",mf_clouds;

View File

@ -1,9 +1,9 @@
//===== eAthena Script =======================================
//= Ep 8.5+ Novice Training Grounds
//= Ep 9+ Novice Training Grounds
//===== By: ==================================================
//= Dr.Evil & MasterOfMuppets
//===== Current Version: =====================================
//= 1.4
//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@ -16,6 +16,7 @@
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Removed Duplicates [Toms]
//= 1.4 Added Kafra Free Cart Tickets, as in official one [Lupus]
//= 1.5 Fixed warps, removed map duplicates, typos [Lupus]
//============================================================
//====================================================================
@ -24,13 +25,13 @@
//Bulletin Board
new_1-1.gat,66,114,4 script Bulletin Board 111,{
mes "^FF0000=================================^000000";
mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^E40CAA [Welcome] ^FF0000==^000000";
mes "^FF0000 ==^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Training ^0000FFGrounds^FF0000==^000000";
mes "^FF0000=================================^000000";
close;
}
new_1-1.gat,53,114,4 script Shion 727,{
if(BaseJob != Job_Novice || Upper==1) goto L_Fail;
if(BaseJob != Job_Novice || Upper) goto L_Fail;
switch (NEW_MES_FLAG0) {
case 0: mes "[Shion]";
mes "Hello there~";
@ -239,7 +240,7 @@ new_1-1.gat,144,107,2 script Guard#02 105,{
//Receptionist
new_1-2.gat,100,29,4 script Receptionist 86,{
if(BaseJob != Job_Novice || Upper==1) goto L_Fail;
if(BaseJob != Job_Novice || Upper) goto L_Fail;
mes "[Training Grounds Receptionist]";
mes "Welcome!";
mes "You are at the entrance";
@ -295,7 +296,7 @@ L_loop:
}
end;
case 3: mes "[Training Grounds Receptionist]";
mes "This training grounds was established in order to provide useful information to new players of Ragnarok Online by the Rune-Midgarts Kingdom's Board of Education.";
mes "This training grounds was established in order to provide useful information to new players of Ragnarok Online by the Rune-Midgards Kingdom's Board of Education.";
next;
mes "[Training Grounds Receptionist]";
mes "The training course is organized into two parts: the Basic Knowledge classes, and Field Combat training.";
@ -438,7 +439,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
next;
if ( select("What? No.","Yes, please send me!") == 1 ) {
mes "[Chris]";
mes "Then, find me later when you need me..";
mes "Then, find me later when you need me.";
close;
} else {
mes "[Chris]";
@ -456,7 +457,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
mes "Do you need my help?";
mes "Can I see your application?";
mes "Hmm...";
mes "You didn't take the skill lectures.";
mes "You didn't take the items lectures.";
mes "The Item Instructor is on my rightside.";
next;
switch( select("Thanks!","Lectures are boring.","Cancel") ) {
@ -474,7 +475,7 @@ new_1-2.gat,99,105,4 script Interfaces Instructor 751,{
next;
if ( select("What? No.","Yes, please send me!") == 1 ) {
mes "[Chris]";
mes "Then, find me later when you need me..";
mes "Then, find me later when you need me.";
close;
} else {
mes "[Chris]";
@ -671,7 +672,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{
mes "You've finished all the courses.";
mes "Ah, you came back to see me";
mes "because I am so nice.";
mes "is it right?";
mes "Is it right?";
mes "have you met the Assistants?";
next;
switch( select("Send me to the next course.","Assistants?","I want to go to town.") ) {
@ -714,7 +715,7 @@ new_1-2.gat,83,111,4 script Skill Instructor 753,{
mes "Make a right from here and go straight,";
mes "you will see her.";
mes "HaHaHa!";
mes "why don't you hurry up to meet";
mes "Why don't you hurry up to meet";
mes "her?";
close;
}
@ -730,7 +731,7 @@ L_battle:
}
new_1-2.gat,115,111,4 script Item Instructor 726,{
disable_items;
disable_items;
if (!(NEW_MES_FLAG3)) {
mes "[Alice]";
mes "Hmm... I am so bored.";
@ -868,7 +869,7 @@ disable_items;
mes "Shecil will be dissapointed.";
mes "Why don't you go meet her?";
next;
menu "yes, I will meet her.",-,"Boring, I want to go to Practical Course.",L_battle1,"What do I have todo to goto town?",L_kafra;
menu "Yes, I will meet her.",-,"Boring, I want to go to Practical Course.",L_battle1,"How to get to town?",L_kafra;
mes "[Alice]";
mes "It's a good idea.";
mes "Shecil is on the left side of the hall.";
@ -964,7 +965,7 @@ new_1-2.gat,118,108,4 script Kafra Employee 94,{
mes "I see, you must want to teleport to a town in Rune-Midgard imediately. First, let me briefly inform you about the different towns and cities in Ragnarok.";
next;
mes "[Kafra Employee]";
mes "Prontera is the capital of the Rune-Midgarts kingdom, and its satellite, Izlude, is closeby.";
mes "Prontera is the capital of the Rune-Midgards kingdom, and its satellite, Izlude, is closeby.";
next;
mes "[Kafra Employee]";
mes "^996633Morroc^000000 is in the desert. It's the town where you can change your job to the Thief and Assassin classes.";
@ -1101,6 +1102,7 @@ L_loop:
if (!(NEW_JOBLVUP)) {
set NEW_JOBLVUP,1;
set JobExp,JobExp+151;
getitem 7059,5;
}
mes "Remember though, that in the case of Equipment, each item takes up one Inventory Slot. The maximum number of items that can be placed in Kafra Storage is 30,000.";
break;
@ -1115,6 +1117,10 @@ L_loop:
mes "[Kafra Employee]";
mes "We thank our valued customers for their great support and continue to provide them with the best";
mes "of service.";
if (!(NEW_WARPTICKET)) {
set NEW_WARPTICKET,1;
getitem 7060,5;
}
break;
case 4: mes "[Kafra Employee]";
mes "The Kafra Corporation";
@ -1154,8 +1160,9 @@ L_prewarp:
getitem 2112,1;
getitem 601,10;
getitem 602,2;
getitem 7059,5;
getitem 7060,5;
if(!NEW_JOBLVUP) getitem 7059,5;
if(!NEW_WARPTICKET) getitem 7060,5;
//don't give Cart Tickets
}
set NEW_MES_FLAG0,0;
set NEW_MES_FLAG1,0;
@ -1167,6 +1174,7 @@ L_prewarp:
set NEW_LVUP1,0;
set NEW_JOBLVUP,0;
set NEW_CARTTICKET,0;
set NEW_WARPTICKET,0;
set NEW_ADVSUIT,0;
return;
}
@ -2030,11 +2038,7 @@ new_1-2.gat,38,182,4 script Helper 92,{
percentheal 100,100;
}
close2;
switch ( rand(3) ) {
case 0: warp "new_1-3.gat",96,21; break;
case 1: warp "new_2-3.gat",96,21; break;
case 2: warp "new_3-3.gat",96,21;
}
warp "new_1-3.gat",96,21;
end;
} else {
mes "[Kane]";
@ -2354,8 +2358,8 @@ L_equip:
return;
}
//Training Center Employee functions
function script training_personnel {
//Training Center Employee
new_1-3.gat,95,30,4 script Training Center Employee#1 84,{
mes "[Hoffman]";
mes "Hey there~";
mes "I'm here to provide";
@ -2379,128 +2383,35 @@ function script training_personnel {
mes "They're not impossible for";
mes "Novices. So would you";
mes "like to try?";
next;
return;
}
function script training_personnel0 {
mes "[Hoffman]";
mes "Hmmm...?";
mes "Are you worried about going";
mes "to more challenging places? That's";
mes "understandable, since you're still";
mes "a new adventurer. Good luck~";
close;
return;
}
function script training_personnel1 {
mes "[Hoffman]";
mes "Hmmm...?";
mes "Are you worried about going";
mes "to more challenging places? That's";
mes "understandable, since you're still";
mes "a new adventurer. Good luck~";
close2;
warp "new_1-3.gat",96,21;
return;
}
function script training_personnel2 {
mes "[Hoffman]";
mes "Hmmm...?";
mes "Are you worried about going";
mes "to more challenging places? That's";
mes "understandable, since you're still";
mes "a new adventurer. Good luck~";
close2;
warp "new_" + rand(2,3) + "-3.gat",96,21;
return;
}
function script training_personnel3 {
mes "[Hoffman]";
mes "You must like";
mes "rough challenges,";
mes "don't you? Please";
mes "be careful, it can get";
mes "pretty difficult...";
close2;
warp "new_" + rand(4,5) + "-3.gat",96,21;
return;
}
new_1-3.gat,95,30,4 script Training Center Employee::TrainingCenterEmploye#1 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel2"; break;
case 2: callfunc "training_personnel3"; break;
case 3: callfunc "training_personnel0";
}
}
new_2-3.gat,95,30,4 script Training Center Employee::TrainingCenterEmploye#2 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel1"; break;
case 2: callfunc "training_personnel3"; break;
case 3: callfunc "training_personnel0";
}
}
new_3-3.gat,95,30,4 script Training Center Employee::TrainingCenterEmploye#3 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel1"; break;
case 2: callfunc "training_personnel3"; break;
case 3: callfunc "training_personnel0";
}
}
new_4-3.gat,95,30,4 script Training Center Employee::TrainingCenterEmploye#4 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel1"; break;
case 2: callfunc "training_personnel2"; break;
case 3: callfunc "training_personnel0";
}
}
new_5-3.gat,95,30,4 script Training Center Employee::TrainingCenterEmploye#5 84,{
callfunc "training_personnel";
switch( select("I don't want a challenge~","I wanna fight tough monsters!","Cancel.") ) {
case 1: callfunc "training_personnel1"; break;
case 2: callfunc "training_personnel2"; break;
case 3: callfunc "training_personnel0";
}
}
- script supervision 85,{
new_1-3.gat,96,174,4 script Keyman#1 85,{
mes "[Keyman]";
mes "Hmmm!";
mes "You have practised a lot, would you like to go on with further training?";
next;
menu "Yes",L1,"No",L2;
L1: mes "[Keyman]";
if(select("Yes","No")==1){
mes "[Keyman]";
mes "Don't forget about everything you've learnt here. Have a nice trip.";
next;
warp "new_1-4.gat",99,10;
close2;
warp "new_1-4.gat",99,10;
end;
L2: mes "[Keyman]";
mes "So you want to stay here longer? Continue training, and train hard!";
close;
}
mes "[Keyman]";
mes "So you want to stay here longer? Continue training, and train hard!";
close;
}
new_1-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#01 85
new_2-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#02 85
new_3-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#03 85
new_4-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#04 85
new_5-3.gat,96,174,4 duplicate(supervision) Petugas Pemeriksa#05 85
//Novice Instructor
new_1-4.gat,91,22,4 script Novice Instructor 57,{
mes "[Bruce]";
mes "You have come from far away.";
mes "Thank you for coming here";
if(Sex == 1) goto L_FEMALE;
mes "Mr '"+strcharinfo(0)+"'";
goto L_CONT;
L_FEMALE:
mes "Ms '"+strcharinfo(0)+"'";
L_CONT:
if(sex)
mes "Mr '"+strcharinfo(0)+"'";
else
mes "Ms '"+strcharinfo(0)+"'";
mes "It's nice to meet you.";
mes "My name is Bruce, and I come";
mes "from Rune-Midgard.";
@ -3492,6 +3403,7 @@ L_cleararg:
set NEW_JOBLVUP,0;
set NEW_GETITEM,0;
set NEW_CARTTICKET,0;
set NEW_WARPTICKET,0;
set NEW_ADVSUIT,0;
set NOV_3_SWORDMAN,0;
set NOV_3_ARCHER,0;
@ -3503,37 +3415,17 @@ L_cleararg:
}
// Training Ground Mobs
// new_1-3.gat
new_1-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
new_1-3.gat,0,0,0,0 monster Poring 1002,10,0,0,0
new_1-3.gat,0,0,0,0 monster ChonChon 1011,10,0,0,0
new_1-3.gat,0,0,0,0 monster Lunatic 1063,10,0,0,0
new_1-3.gat,0,0,0,0 monster Drops 1113,10,0,0,0
// new_2-3.gat
new_2-3.gat,0,0,0,0 monster Condor 1009,10,0,0,0
new_2-3.gat,0,0,0,0 monster Willow 1010,10,0,0,0
new_2-3.gat,0,0,0,0 monster Roda Frog 1012,10,0,0,0
new_2-3.gat,0,0,0,0 monster Shell Picky 1050,10,0,0,0
new_2-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
// new_3-3.gat
new_3-3.gat,0,0,0,0 monster Condor 1009,10,0,0,0
new_3-3.gat,0,0,0,0 monster Willow 1010,10,0,0,0
new_3-3.gat,0,0,0,0 monster Roda Frog 1012,10,0,0,0
new_3-3.gat,0,0,0,0 monster Shell Picky 1050,10,0,0,0
new_3-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
// new_4-3.gat
new_4-3.gat,0,0,0,0 monster Spore 1014,10,0,0,0
new_4-3.gat,0,0,0,0 monster Thief Bug Larva 1051,10,0,0,0
new_4-3.gat,0,0,0,0 monster Rocker 1052,10,0,0,0
new_4-3.gat,0,0,0,0 monster Thief Bug Female 1017,10,0,0,0
new_4-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
// new_5-3.gat
new_5-3.gat,0,0,0,0 monster Spore 1014,10,0,0,0
new_5-3.gat,0,0,0,0 monster Thief Bug Larva 1051,10,0,0,0
new_5-3.gat,0,0,0,0 monster Rocker 1052,10,0,0,0
new_5-3.gat,0,0,0,0 monster Thief Bug Female 1017,10,0,0,0
new_5-3.gat,0,0,0,0 monster Fabre 1184,5,0,0,0
// Unsure about the following mobs
new_1-3.gat,0,0,0,0 monster Condor 1009,2,0,0,0
new_1-3.gat,0,0,0,0 monster Willow 1010,2,0,0,0
new_1-3.gat,0,0,0,0 monster Roda Frog 1012,2,0,0,0
new_1-3.gat,0,0,0,0 monster Shell Picky 1050,2,0,0,0
new_1-3.gat,0,0,0,0 monster Spore 1014,1,0,0,0
new_1-3.gat,0,0,0,0 monster Thief Bug Larva 1051,1,0,0,0
new_1-3.gat,0,0,0,0 monster Rocker 1052,1,0,0,0
new_1-3.gat,0,0,0,0 monster Thief Bug Female 1017,1,0,0,0

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 1.3b
//= 1.4a
//===== Compatible With: =====================================
//= Any Athena Version; RO Version Ep4+
//===== Description: =========================================
@ -23,24 +23,13 @@
//==============================================================================
//Novice
//==============================================================================
//new_1-1.gat,148,112,0 warp new11 2,3,new_1-2.gat,100,9
//new_1-1.gat,166,112,0 warp new12 2,2,new_1-2.gat,100,153
//new_1-2.gat,100,150,0 warp new12-1 2,1,new_1-1.gat,162,112
//new_1-1.gat,169,75,0 warp new13 2,2,new_1-2.gat,182,163
//new_1-2.gat,182,159,0 warp new13-1 2,2,new_1-1.gat,165,75
//new_1-1.gat,169,147,0 warp new14 2,2,new_1-2.gat,18,163
//new_1-2.gat,18,159,0 warp new14-1 2,2,new_1-1.gat,165,147
//new_1-2.gat,100,122,0 warp new15 2,1,new_1-2.gat,100,162
//new_1-2.gat,100,165,0 warp new15-1 2,1,new_1-2.gat,100,119
//new_1-2.gat,126,106,0 warp new16 2,4,new_1-2.gat,160,171
//new_1-2.gat,153,171,0 warp new16-1 2,4,new_1-2.gat,123,106
new_1-1.gat,148,112,0 warp newwarp6001 2,2,new_1-2.gat,100,9
new_1-2.gat,100,6,0 warp newwarp6002 2,2,new_1-1.gat,144,112
new_1-2.gat,126,106,0 warp newwarp6003 2,2,new_1-2.gat,160,171
new_1-2.gat,156,171,0 warp newwarp6004 2,2,new_1-2.gat,123,106
new_1-2.gat,73,106,0 warp newwarp6005 2,2,new_1-2.gat,41,172
new_1-2.gat,46,172,0 warp newwarp6006 2,2,new_1-2.gat,78,106
new_1-3.gat,96,175,0 warp new17 3,2,new_1-4.gat,100,14
//new_1-3.gat,96,175,0 warp new17 3,2,new_1-4.gat,100,14
//==============================================================================
//Swordman
@ -50,18 +39,6 @@ sword_1-1.gat,223,243,0 warp SwordWarp1 2,2,sword_1-1.gat,12,206
sword_1-1.gat,192,206,0 warp SwordWarp2 2,2,sword_1-1.gat,215,205
sword_1-1.gat,223,205,0 warp SwordWarp3 2,2,sword_1-1.gat,12,168
sword_1-1.gat,192,168,0 warp SwordWarp4 2,2,sword_1-1.gat,215,167
sword_2-1.gat,65,117,0 warp swd201 1,1,sword_2-1.gat,10,245
sword_2-1.gat,98,27,0 warp swd202 1,1,sword_2-1.gat,11,207
sword_2-1.gat,161,27,0 warp swd203 1,1,sword_2-1.gat,11,207
sword_2-1.gat,223,205,0 warp swd204 1,1,sword_2-1.gat,11,168
sword_2-1.gat,223,243,0 warp swd205 1,1,sword_2-1.gat,11,206
sword_2-1.gat,239,117,0 warp swd206 1,1,sword_2-1.gat,11,169
sword_3-1.gat,65,117,0 warp swd301 1,1,sword_3-1.gat,10,245
sword_3-1.gat,98,27,0 warp swd302 1,1,sword_3-1.gat,11,207
sword_3-1.gat,161,27,0 warp swd303 1,1,sword_3-1.gat,11,207
sword_3-1.gat,223,205,0 warp swd304 1,1,sword_3-1.gat,11,168
sword_3-1.gat,223,243,0 warp swd305 1,1,sword_3-1.gat,11,206
sword_3-1.gat,239,117,0 warp swd306 1,1,sword_3-1.gat,11,169
// Underground cave
sword_1-1.gat,65,117,0 warp swd101 1,1,sword_1-1.gat,10,245
sword_1-1.gat,98,27,0 warp swd102 1,1,sword_1-1.gat,11,207