Little add on NJ_HUUMA
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8069 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/02
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* Little add on NJ_HUUMA [Toms]
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* Merged Mpeg's work on Ninja skills [Toms]
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* Fixed Martyr's Reckoning having a cap damage of 32k. [Skotlex]
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* Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester]
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@@ -2012,6 +2012,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
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break;
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}
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case NJ_HUUMA:
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{ //Only display skill animation for skill's target.
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struct unit_data *ud = unit_bl2ud(src);
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if (ud && ud->skilltarget == bl->id)
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dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, (lv!=0)?lv:skilllv, type);
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else
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dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, 0, -1, type); // Skill_id = 0 => no effect on other targets
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break;
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}
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case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
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dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
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break;
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