Follow up to 89ef868 to fix compile issues.
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@@ -3869,7 +3869,9 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
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struct map_session_data *sd = BL_CAST(BL_PC, src);
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struct status_change *sc = status_get_sc(src);
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struct status_data *sstatus = status_get_status_data(src);
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#ifdef RENEWAL
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struct status_data *tstatus = status_get_status_data(target);
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#endif
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int chorusbonus = 0;
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if( sd ) {
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@@ -2014,8 +2014,8 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
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if (src->m != target->m || !check_distance_bl(src, target, view_range))
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return 0;
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if( tsc && tsc->data[SC_STEALTHFIELD] )
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return 0;
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if ( src->type == BL_NPC) // NPCs don't care for the rest
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return 1;
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switch (target->type) { // Check for chase-walk/hiding/cloaking opponents.
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case BL_PC:
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@@ -2025,7 +2025,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target)
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if ( tsc && tsc->data[SC_CLOAKINGEXCEED] && !(status->mode&MD_BOSS) &&
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( ((TBL_PC*)target)->special_state.perfect_hiding || (status->mode&MD_DETECTOR) ) )
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return 0;
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if ( tsc && tsc->data[SC__FEINTBOMB] && !(status->mode&MD_BOSS|MD_DETECTOR) )
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if ( tsc && tsc->data[SC__FEINTBOMB] && !(status->mode&(MD_BOSS|MD_DETECTOR) ) )
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return 0;
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break;
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default:
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@@ -2166,10 +2166,10 @@ unsigned int status_weapon_atk(struct weapon_atk wa, struct status_data *status)
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#endif
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#ifndef RENEWAL
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static inline unsigned short status_base_matk_min(const struct status_data* status) { return status->int_+(status->int_/7)*(status->int_/7); }
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static inline unsigned short status_base_matk_max(const struct status_data* status) { return status->int_+(status->int_/5)*(status->int_/5); }
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unsigned short status_base_matk_min(const struct status_data* status) { return status->int_ + (status->int_ / 7) * (status->int_ / 7); }
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unsigned short status_base_matk_max(const struct status_data* status) { return status->int_ + (status->int_ / 5) * (status->int_ / 5); }
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#else
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unsigned short status_base_matk(const struct status_data* status, int level) { return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(level/4); }
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unsigned short status_base_matk(const struct status_data* status, int level) { return status->int_ + (status->int_ / 2) + (status->dex / 5) + (status->luk / 3) + (level / 4); }
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#endif
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/**
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@@ -2018,9 +2018,12 @@ int status_check_visibility(struct block_list *src, struct block_list *target);
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int status_change_spread( struct block_list *src, struct block_list *bl );
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#ifdef RENEWAL
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unsigned int status_weapon_atk(struct weapon_atk wa, struct status_data *status);
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unsigned short status_base_matk(const struct status_data* status, int level);
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#ifndef RENEWAL
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unsigned short status_base_matk_min(const struct status_data* status);
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unsigned short status_base_matk_max(const struct status_data* status);
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#else
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unsigned int status_weapon_atk(struct weapon_atk wa, struct status_data *status);
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unsigned short status_base_matk(const struct status_data* status, int level);
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#endif
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int status_readdb(void);
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