Corrected status attack's element (#3873)
* Fixes #3861. * Status attacks should always be forced to neutral. Thanks to @Tokeiburu!
This commit is contained in:
parent
19eef173c1
commit
298cfefd2d
@ -3038,7 +3038,7 @@ static void battle_calc_damage_parts(struct Damage* wd, struct block_list *src,s
|
||||
wd->statusAtk += battle_calc_status_attack(sstatus, EQI_HAND_R);
|
||||
wd->statusAtk2 += battle_calc_status_attack(sstatus, EQI_HAND_L);
|
||||
|
||||
if (skill_id || (sd && sd->sc.data[SC_SEVENWIND])) { // Mild Wind applies element to status ATK as well as weapon ATK [helvetica]
|
||||
if (sd && sd->sc.data[SC_SEVENWIND]) { // Mild Wind applies element to status ATK as well as weapon ATK [helvetica]
|
||||
wd->statusAtk = battle_attr_fix(src, target, wd->statusAtk, right_element, tstatus->def_ele, tstatus->ele_lv);
|
||||
wd->statusAtk2 = battle_attr_fix(src, target, wd->statusAtk, left_element, tstatus->def_ele, tstatus->ele_lv);
|
||||
} else { // status atk is considered neutral on normal attacks [helvetica]
|
||||
|
Loading…
x
Reference in New Issue
Block a user