- Corrected a bit npc_remove_map, map_deliddb and strdb_remove calls belong to npc_unload rather than npc_remove_map. Also improved a bit the removal of the npc from the map's npc list.
- Added back the hair-style/hair-bottom fields to the spawn packet, and the pet-idle packet is no longer sent when the pet does not has an armor equipped (this should cut down on bandwidth a bit for non-equipped pets) - Moved the position of the map_addblock/clif_spawn code section in parse_LoadEndAck to above the party-hp blocks, this corrects party-member HP display mnot being updated when someone spawns in your range of sight. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11033 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1315,11 +1315,13 @@ int clif_spawn(struct block_list *bl)
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WBUFW(buf,10)=sc->opt2;
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WBUFW(buf,12)=sc->option;
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}
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WBUFW(buf,14)=vd->hair_style;
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//14W: Hair Style
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//16W: Weapon
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//18W: Head bottom
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WBUFW(buf,20)=vd->class_;
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//22W: Shield
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WBUFW(buf,24)=vd->head_bottom; //Pet armor
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//24W: Head top
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//26W: Head mid
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//28W: Hair color
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@ -1363,6 +1365,7 @@ int clif_spawn(struct block_list *bl)
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}
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break;
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case BL_PET:
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if (vd->head_bottom) //Pet armor display fix.
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{
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TBL_PET* pd = (TBL_PET*)bl;
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if (pd->vd.head_bottom) clif_pet_equip(pd); // needed to display pet equip properly
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@ -3742,6 +3745,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
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}
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break;
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case BL_PET:
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if (vd->head_bottom) //Pet armor display fix.
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{
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// needed to display pet equip properly
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TBL_PET* pd = (TBL_PET*)bl;
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@ -7999,6 +8003,16 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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clif_updatestatus(sd,SP_MAXWEIGHT);
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clif_updatestatus(sd,SP_WEIGHT);
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if(battle_config.pc_invincible_time > 0) {
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if(map_flag_gvg(sd->bl.m))
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pc_setinvincibletimer(sd,battle_config.pc_invincible_time<<1);
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else
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pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
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}
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map_addblock(&sd->bl); // ブロック登録
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clif_spawn(&sd->bl); // spawn
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// Party
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if(sd->status.party_id) {
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party_send_movemap(sd);
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@ -8009,15 +8023,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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if(sd->status.guild_id)
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guild_send_memberinfoshort(sd,1);
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if(battle_config.pc_invincible_time > 0) {
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if(map_flag_gvg(sd->bl.m))
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pc_setinvincibletimer(sd,battle_config.pc_invincible_time<<1);
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else
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pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
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}
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map_addblock(&sd->bl); // ブロック登録
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clif_spawn(&sd->bl); // spawn
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if(map[sd->bl.m].flag.pvp) {
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if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
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if (!map[sd->bl.m].flag.pvp_nocalcrank)
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@ -1445,7 +1445,6 @@ int npc_remove_map(struct npc_data* nd)
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npc_chat_finalize(nd);
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#endif
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clif_clearunit_area(&nd->bl,2);
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strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
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//Remove corresponding NPC CELLs
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if (nd->bl.subtype == WARP) {
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int j, xs, ys, x, y;
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@ -1462,14 +1461,12 @@ int npc_remove_map(struct npc_data* nd)
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}
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}
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map_delblock(&nd->bl);
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map_deliddb(&nd->bl);
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//Remove npc from map[].npc list. [Skotlex]
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for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
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if (i >= map[m].npc_num) return 2; //failed to find it?
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map[m].npc_num--;
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for(; i<map[m].npc_num; i++)
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map[m].npc[i]=map[m].npc[i+1];
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memmove(&map[m].npc[i], &map[m].npc[i+1], (map[m].npc_num-i)*sizeof(map[m].npc[0]));
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return 0;
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}
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@ -1511,6 +1508,7 @@ int npc_unload(struct npc_data* nd)
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npc_remove_map(nd);
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map_deliddb(&nd->bl);
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strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
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if (nd->chat_id) // remove npc chatroom object and kick users
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chat_deletenpcchat(nd);
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