- Updated NJ_BAKUENRYU skill tree

- Fixed HLIF_CHANGE skill


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8365 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
toms 2006-08-19 15:35:11 +00:00
parent 3a00fda46b
commit 29d910ea6e
7 changed files with 13 additions and 6 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/19
* Fixed HLIF_CHANGE [Toms]
* Updated HLIF_BRAIN skill [Toms]
* Fixed homunculus intimacy on feeding [Toms]
* Added homunculus_friendly_rate battle config [Toms]

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@ -20,6 +20,8 @@
=========================
08/19
* Updated NJ_BAKUENRYU skill tree [Toms]
* Updated HLIF_CHANGE skill [Toms]
* Updated Kouenka, removed aftercast delay [Toms]
* Fixed some Ninja weapons (1Hand Sword -> Dagger) [Toms]
08/18

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@ -460,7 +460,7 @@
8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
8004,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE
8004,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE
8005,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
8006,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
8008,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_BLOODLUST

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@ -687,7 +687,7 @@
25,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU#
25,534,10,533,1,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA#
25,535,10,534,5,0,0,0,0,0,0,0,0 //NJ_KAENSIN#NJ_KAENSIN#
25,536,5,533,10,534,7,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
25,536,5,533,10,535,7,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
25,537,10,533,1,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
25,538,10,537,5,0,0,0,0,0,0,0,0 //NJ_SUITON#NJ_SUITON#
25,539,5,533,10,538,7,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#

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@ -330,6 +330,7 @@ int merc_hom_change_class(struct homun_data *hd, short class_)
hd->homunculusDB = &homunculus_db[i];
hd->master->homunculus.class_ = class_;
status_set_viewdata(&hd->bl, class_);
merc_hom_calc_skilltree(hd->master);
return 1;
}

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@ -5586,8 +5586,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case HLIF_CHANGE: //[orn]
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
if (sd)
skill_blockpc_start(sd, skillid, skill_get_time2(skillid,skilllv));
if (hd)
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
break;

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@ -5741,8 +5741,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
sc->data[type].val2 = 5*status->max_hp/100;
status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
status_set_sp(bl, 0, 0); //Damage all SP
} else if (type==SC_CHANGE) //Heal all HP
status_percent_heal(bl, 100, 0);
} else if (type==SC_CHANGE) //Heal all HP/SP
status_percent_heal(bl, 100, 100);
if (type==SC_RUN) {
@ -6092,6 +6092,11 @@ int status_change_end( struct block_list* bl , int type,int tid )
pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y);
}
break; //guess hes not in jail :P
case SC_CHANGE:
// "lose almost all her HP and SP"
status_set_hp(bl, 10, 0);
status_set_sp(bl, 10, 0);
break;
}
opt_flag = 1;