map-server: skill-subsystem: removed yet another useless DBMap (skilldb_id2idx).
As a skill ID is UINT16 && our skill index is also UINT16 - there is absolutly NO need for a B-Tree. The lookup id2idx is done really often. so a tree-traversal is a bit too costly here. The new -array based- implementation will consume 256 KiB on 32 Bit && 512 KiB memory to provide a static lookup table.
This commit is contained in:
parent
80d4474bc7
commit
2a60f56a7a
@ -58,7 +58,7 @@
|
||||
#endif
|
||||
|
||||
DBMap* skilldb_name2id = NULL;
|
||||
static DBMap *skilldb_id2idx; /// Skill ID to Index lookup: skill_index = skill_get_index(skill_id)
|
||||
static uint16 skilldb_id2idx[UINT16_MAX];/// Skill ID to Index lookup: skill_index = skill_get_index(skill_id) - [FWI] 20160423 the whole index thing should be removed.
|
||||
struct s_skill_db **skill_db; /// Skill DB
|
||||
static uint16 skill_num; /// Skill count, also as last index
|
||||
#define skill_next_idx() ( skill_num++ ) /// Macro to get&increase last skill number/index
|
||||
@ -174,7 +174,7 @@ uint16 skill_idx2id(uint16 idx) {
|
||||
* @return Skill Index or 0 if not found/unset
|
||||
**/
|
||||
int skill_get_index_( uint16 skill_id, bool silent, const char *func, const char *file, int line ) {
|
||||
uint16 idx = (uint16)uidb_iget(skilldb_id2idx, skill_id);
|
||||
uint16 idx = skilldb_id2idx[skill_id];
|
||||
if (!idx && skill_id != 0 && !silent)
|
||||
ShowError("Skill '%d' is undefined! %s:%d::%s\n", skill_id, file, line, func);
|
||||
return idx;
|
||||
@ -17663,6 +17663,7 @@ int skill_delunit(struct skill_unit* unit)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static DBMap* skillunit_group_db = NULL; /// Skill unit group DB. Key int group_id -> struct skill_unit_group*
|
||||
|
||||
/// Returns the target skill_unit_group or NULL if not found.
|
||||
@ -21186,7 +21187,7 @@ static uint16 skill_db_create(uint16 skill_id) {
|
||||
safestrncpy(skill_db[skill_num]->desc, "Unknown Skill", sizeof(skill_db[skill_num]->desc));
|
||||
}
|
||||
skill_db[skill_num]->nameid = skill_id;
|
||||
uidb_iput(skilldb_id2idx, skill_id, skill_num);
|
||||
skilldb_id2idx[skill_id] = skill_num;
|
||||
return skill_next_idx();
|
||||
}
|
||||
|
||||
@ -21226,7 +21227,8 @@ static void skill_readdb(void)
|
||||
};
|
||||
|
||||
db_clear(skilldb_name2id);
|
||||
db_clear(skilldb_id2idx);
|
||||
for(i = 0; i < UINT16_MAX; i++)
|
||||
skilldb_id2idx[i] = 0;
|
||||
|
||||
skill_db_destroy();
|
||||
skill_db_create(0);
|
||||
@ -21303,7 +21305,6 @@ void skill_reload (void) {
|
||||
void do_init_skill(void)
|
||||
{
|
||||
skilldb_name2id = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 0);
|
||||
skilldb_id2idx = uidb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA);
|
||||
|
||||
skill_readdb();
|
||||
|
||||
@ -21329,7 +21330,6 @@ void do_init_skill(void)
|
||||
void do_final_skill(void)
|
||||
{
|
||||
db_destroy(skilldb_name2id);
|
||||
db_destroy(skilldb_id2idx);
|
||||
db_destroy(skillunit_group_db);
|
||||
db_destroy(skillunit_db);
|
||||
db_destroy(skillusave_db);
|
||||
|
Loading…
x
Reference in New Issue
Block a user