- Code rewrites in mob_damage and party_exp_even_share for correctly handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be.
- Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well. - Modified multi_level_up behaviour to work as specified by Kyoki. - removed functions pc_next[base/job]after as they are no longer needed. - Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit) - Added back water elemental targets being inmune to SC_FREEZE - Fixed the status_change_start line in charsave.c (I knew I was forgetting something) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
4ade31e5ea
commit
2a9dbcf690
@ -6,8 +6,19 @@ GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALAR
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2006/02/09
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* SQL compile fix (Skotlex, check line 470 in charsave.c,
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I've added here rate value = 10000) [Komurka]
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* Code rewrites in mob_damage and party_exp_even_share for correctly
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handling overflow issues. Now uses UINT_MAX for range comparisons, as it
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should be. [Skotlex]
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* Also modified the mob_db reading to use UINT_MAX for exp limits, changed
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their exp/job exp fields to unsigned int as well. [Skotlex]
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* Modified multi_level_up behaviour to work as specified by Kyoki. That is,
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on a level up, the max carry-over exp is the exp needed for the previous
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level -1. [Skotlex]
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* Modified the skill attack display of Meteor Assault and the Warm Skills
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(I think the caster should no longer do fancy animations now on each hit)
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[Skotlex]
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* Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
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* SQL compile fix [Komurka]
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2006/02/08
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* Added battle config option skill_caster_check, which does a
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@ -149,7 +149,7 @@ mob_remove_delay: 300000
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mob_clear_delay: 0
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// Defines on who the mob npc_event gets executed when a mob is killed.
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// Type 1: On theplayer that killed the mob (if killed by a non-player, resorts to type 0)
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// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
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// Type 0: On the player that did the most damage to the mob.
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// NOTE: This affects who gains the Castle when the Emperium is broken.
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mob_npc_event_type: 1
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@ -467,8 +467,8 @@ int charsave_load_scdata(int account_id, int char_id)
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continue;
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}
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status_change_start(&sd->bl, atoi(sql_row[0]), 10000, atoi(sql_row[2]), atoi(sql_row[3]),
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atoi(sql_row[4]), atoi(sql_row[5]), atoi(sql_row[1]), 7);
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status_change_start(&sd->bl, atoi(sql_row[0]), 100, atoi(sql_row[2]), atoi(sql_row[3]),
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atoi(sql_row[4]), atoi(sql_row[5]), atoi(sql_row[1]), 15);
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}
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}
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@ -365,7 +365,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
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for (i = 0; i < fd_max; i++) {
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if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth) {
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if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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WFIFOHEAD(i, len);
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WFIFOHEAD(i, len);
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memcpy(WFIFOP(i,0), buf, len);
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WFIFOSET(i,len);
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}
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@ -412,7 +412,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
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if (packet_db[cd->usersd[i]->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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if (cd->usersd[i]->fd >0 && session[cd->usersd[i]->fd]) // Added check to see if session exists [PoW]
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{
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WFIFOHEAD(cd->usersd[i]->fd,len);
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WFIFOHEAD(cd->usersd[i]->fd,len);
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memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len);
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WFIFOSET(cd->usersd[i]->fd,len);
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}
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@ -424,6 +424,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
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for(i=1; i<fd_max; i++) {
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if(session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL &&
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sd->state.mainchat && sd->fd) {
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WFIFOHEAD(sd->fd, len);
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memcpy(WFIFOP(sd->fd,0), buf, len);
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WFIFOSET(sd->fd, len);
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}
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@ -472,7 +473,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
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if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->fd && sd->partyspy) {
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if (sd->partyspy == p->party_id) {
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if (sd->fd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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WFIFOHEAD(sd->fd,len);
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WFIFOHEAD(sd->fd,len);
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memcpy(WFIFOP(sd->fd,0), buf, len);
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WFIFOSET(sd->fd,len);
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}
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@ -483,7 +484,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
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break;
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case SELF:
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if (sd && sd->fd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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WFIFOHEAD(sd->fd,len);
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WFIFOHEAD(sd->fd,len);
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memcpy(WFIFOP(sd->fd,0), buf, len);
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WFIFOSET(sd->fd,len);
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}
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@ -533,7 +534,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
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if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->fd && sd->guildspy) {
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if (sd->guildspy == g->guild_id) {
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if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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WFIFOHEAD(sd->fd,len);
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WFIFOHEAD(sd->fd,len);
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memcpy(WFIFOP(sd->fd,0), buf, len);
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WFIFOSET(sd->fd,len);
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}
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@ -8809,7 +8810,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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pc_checkskill(sd,SG_STAR_COMFORT))
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status_calc_pc(sd,0);
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if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobafter(sd))
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if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
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clif_status_load(&sd->bl, SI_DEVIL, 1); //blindness [Komurka]
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map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,BL_ALL,sd);
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@ -6,6 +6,7 @@
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <limits.h>
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#include "timer.h"
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#include "socket.h"
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@ -2176,7 +2177,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
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struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE];
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struct {
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struct party *p;
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int id,base_exp,job_exp,zeny;
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int id,zeny;
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unsigned int base_exp,job_exp;
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} pt[DAMAGELOG_SIZE];
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int pnum=0;
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int mvp_damage,max_hp;
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@ -2422,7 +2424,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
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// 経験値の分配
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for(i=0;i<DAMAGELOG_SIZE;i++){
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int pid,flag=1,zeny=0;
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unsigned long base_exp,job_exp;
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unsigned int base_exp,job_exp;
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double per;
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struct party *p;
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if(tmpsd[i]==NULL || tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
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@ -2436,8 +2438,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
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if (count>1)
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per *= (9.+(double)((count > 6)? 6:count))/10.; //attackers count bonus.
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base_exp = (unsigned long)md->db->base_exp;
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job_exp = (unsigned long)md->db->job_exp;
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base_exp = md->db->base_exp;
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job_exp = md->db->job_exp;
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if (ret)
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per += per*ret/100.; //SC_RICHMANKIM bonus. [Skotlex]
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@ -2477,21 +2479,24 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
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else if(md->special_state.size==2 && zeny >1)
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zeny*=2;
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}
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if(battle_config.mobs_level_up && md->level > md->db->lv) { // [Valaris]
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base_exp+=(unsigned long) (((md->level-md->db->lv)*((md->db->base_exp))*(battle_config.mobs_level_up_exp_rate/100)));
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job_exp+=(unsigned long) (((md->level-md->db->lv)*((md->db->job_exp))*(battle_config.mobs_level_up_exp_rate/100)));
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}
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if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris]
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per+= per*(md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate/100;
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}
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if (per > 4) per = 4; //Limit gained exp to quadro the mob's exp. [3->4 Komurka]
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base_exp = (unsigned long)(base_exp*per);
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job_exp = (unsigned long)(job_exp*per);
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if (base_exp > 0x7fffffff) base_exp = 0x7fffffff;
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else if (base_exp < 1) base_exp = 1;
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if (job_exp > 0x7fffffff) job_exp = 0x7fffffff;
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else if (job_exp < 1) job_exp = 1;
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if (base_exp*per > UINT_MAX)
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base_exp = UINT_MAX;
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else
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base_exp = (unsigned int)(base_exp*per);
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if (job_exp*per > UINT_MAX)
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job_exp = UINT_MAX;
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else
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job_exp = (unsigned int)(job_exp*per);
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if (base_exp < 1) base_exp = 1;
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if (job_exp < 1) job_exp = 1;
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//mapflags: noexp check [Lorky]
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if (map[md->bl.m].flag.nobaseexp == 1) base_exp=0;
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@ -2514,14 +2519,16 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
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flag=0;
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}
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}else{ // いるときは公平
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if (pt[j].base_exp +base_exp < 0x7fffffff)
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if (pt[j].base_exp > UINT_MAX - base_exp)
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pt[j].base_exp=UINT_MAX;
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else
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pt[j].base_exp+=base_exp;
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if (pt[j].job_exp > UINT_MAX - job_exp)
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pt[j].job_exp=UINT_MAX;
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else
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pt[j].base_exp = 0x7fffffff;
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if (pt[j].job_exp +job_exp < 0x7fffffff)
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pt[j].job_exp+=job_exp;
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else
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pt[j].job_exp = 0x7fffffff;
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if(battle_config.zeny_from_mobs)
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pt[j].zeny+=zeny; // zeny share [Valaris]
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flag=0;
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@ -4241,14 +4248,20 @@ static int mob_readdb(void)
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mob_db_data[class_]->max_sp = atoi(str[5]);
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exp = (double)atoi(str[6]) * (double)battle_config.base_exp_rate / 100.;
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if (exp < 0) exp = 0;
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else if (exp > 0x7fffffff) exp = 0x7fffffff;
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mob_db_data[class_]->base_exp = (int)exp;
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if (exp < 0)
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mob_db_data[class_]->base_exp = 0;
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if (exp > UINT_MAX)
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mob_db_data[class_]->base_exp = UINT_MAX;
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else
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mob_db_data[class_]->base_exp = (unsigned int)exp;
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exp = (double)atoi(str[7]) * (double)battle_config.job_exp_rate / 100.;
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if (exp < 0) exp = 0;
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else if (exp > 0x7fffffff) exp = 0x7fffffff;
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mob_db_data[class_]->job_exp = (int)exp;
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if (exp < 0)
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mob_db_data[class_]->job_exp = 0;
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else if (exp > UINT_MAX)
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mob_db_data[class_]->job_exp = UINT_MAX;
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else
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mob_db_data[class_]->job_exp = (unsigned int)exp;
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mob_db_data[class_]->range=atoi(str[8]);
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mob_db_data[class_]->atk1=atoi(str[9]);
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@ -4811,14 +4824,20 @@ static int mob_read_sqldb(void)
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mob_db_data[class_]->max_sp = TO_INT(5);
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exp = (double)TO_INT(6) * (double)battle_config.base_exp_rate / 100.;
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if (exp < 0) exp = 0;
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else if (exp > 0x7fffffff) exp = 0x7fffffff;
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mob_db_data[class_]->base_exp = (int)exp;
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if (exp < 0)
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mob_db_data[class_]->base_exp = 0;
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else if (exp > UINT_MAX)
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mob_db_data[class_]->base_exp = UINT_MAX;
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else
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mob_db_data[class_]->base_exp = (unsigned int)exp;
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exp = (double)TO_INT(7) * (double)battle_config.job_exp_rate / 100.;
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if (exp < 0) exp = 0;
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else if (exp > 0x7fffffff) exp = 0x7fffffff;
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mob_db_data[class_]->job_exp = (int)exp;
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if (exp < 0)
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mob_db_data[class_]->job_exp = 0;
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else if (exp > UINT_MAX)
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mob_db_data[class_]->job_exp = UINT_MAX;
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else
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mob_db_data[class_]->job_exp = (unsigned int)exp;
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mob_db_data[class_]->range = TO_INT(8);
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mob_db_data[class_]->atk1 = TO_INT(9);
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@ -31,7 +31,7 @@ struct mob_db {
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char name[NAME_LENGTH],jname[NAME_LENGTH];
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short lv;
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int max_hp,max_sp;
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int base_exp,job_exp;
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unsigned int base_exp,job_exp;
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int atk1,atk2;
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int def,mdef;
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int str,agi,vit,int_,dex,luk;
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@ -4,6 +4,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include "../common/timer.h"
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#include "../common/socket.h"
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@ -639,12 +640,11 @@ int party_send_xy_clear(struct party *p)
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}
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// exp share and added zeny share [Valaris]
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int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny)
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int party_exp_share(struct party *p,int map,unsigned int base_exp,unsigned int job_exp,int zeny)
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{
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struct map_session_data* sd[MAX_PARTY];
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int i;
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short c, bonus =100; // modified [Valaris]
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unsigned long base, job;
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nullpo_retr(0, p);
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@ -660,15 +660,22 @@ int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny)
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bonus += (battle_config.party_even_share_bonus*c*(c-1)/10); //Changed Valaris's bonus switch to an equation [Skotlex]
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else //Official kRO/iRO sites state that the even share bonus is 10% per additional party member.
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bonus += (c-1)*10;
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base = (unsigned long)(base_exp/c)*bonus/100;
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job = (unsigned long)(job_exp/c)*bonus/100;
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if (base > 0x7fffffff)
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base = 0x7fffffff;
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if (job > 0x7fffffff)
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job = 0x7fffffff;
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base_exp/=c;
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job_exp/=c;
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if (base_exp/100 > UINT_MAX/bonus)
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base_exp= UINT_MAX; //Exp overflow
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else
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base_exp = base_exp*bonus/100;
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if (job_exp/100 > UINT_MAX/bonus)
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job_exp = UINT_MAX;
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else
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job_exp = job_exp*bonus/100;
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for (i = 0; i < c; i++)
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{
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pc_gainexp(sd[i], base, job);
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pc_gainexp(sd[i], base_exp, job_exp);
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if (battle_config.zeny_from_mobs) // zeny from mobs [Valaris]
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pc_getzeny(sd[i],bonus*zeny/(c*100));
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}
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@ -38,7 +38,7 @@ int party_recv_message(int party_id,int account_id,char *mes,int len);
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int party_check_conflict(struct map_session_data *sd);
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int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv);
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int party_send_xy_clear(struct party *p);
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int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny);
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int party_exp_share(struct party *p,int map,unsigned int base_exp,unsigned int job_exp,int zeny);
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int party_send_dot_remove(struct map_session_data *sd);
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int party_sub_count(struct block_list *bl, va_list ap);
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void party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...);
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|
85
src/map/pc.c
85
src/map/pc.c
@ -6,6 +6,7 @@
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#include <string.h>
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#include <ctype.h>
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#include <time.h>
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#include <limits.h>
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#include "socket.h" // [Valaris]
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#include "timer.h"
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@ -4597,11 +4598,13 @@ int pc_checkbaselevelup(struct map_session_data *sd)
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nullpo_retr(0, sd);
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if(sd->status.base_exp >= next && next > 0){
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// base側レベルアップ?理
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sd->status.base_exp -= next;
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//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
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if(!battle_config.multi_level_up && sd->status.base_exp > next-1)
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sd->status.base_exp = next-1;
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sd->status.base_level ++;
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if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
|
||||
status_calc_pet(sd,0);
|
||||
if (battle_config.use_statpoint_table)
|
||||
@ -4653,9 +4656,13 @@ int pc_checkjoblevelup(struct map_session_data *sd)
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
if(sd->status.job_exp >= next && next > 0){
|
||||
// job側レベルアップ?理
|
||||
sd->status.job_exp -= next;
|
||||
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
|
||||
if(!battle_config.multi_level_up && sd->status.job_exp > next-1)
|
||||
sd->status.job_exp = next-1;
|
||||
|
||||
sd->status.job_level ++;
|
||||
|
||||
clif_updatestatus(sd,SP_JOBLEVEL);
|
||||
clif_updatestatus(sd,SP_NEXTJOBEXP);
|
||||
sd->status.skill_point ++;
|
||||
@ -4663,7 +4670,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
|
||||
status_calc_pc(sd,0);
|
||||
|
||||
clif_misceffect(&sd->bl,1);
|
||||
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobafter(sd))
|
||||
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
|
||||
clif_status_change(&sd->bl,SI_DEVIL, 1); //Permanent blind effect from SG_DEVIL.
|
||||
|
||||
if (script_config.event_script_type == 0) {
|
||||
@ -4697,34 +4704,41 @@ int pc_gainexp(struct map_session_data *sd,unsigned int base_exp,unsigned int jo
|
||||
if(sd->bl.prev == NULL || pc_isdead(sd))
|
||||
return 0;
|
||||
|
||||
if((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr]
|
||||
if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr]
|
||||
return 0; // no exp on pvp maps
|
||||
|
||||
if(sd->status.guild_id>0){ // ギルドに上納
|
||||
base_exp-=guild_payexp(sd,base_exp);
|
||||
}
|
||||
|
||||
if(!battle_config.multi_level_up && pc_nextbaseafter(sd) && sd->status.base_exp+base_exp >= pc_nextbaseafter(sd)) {
|
||||
base_exp = pc_nextbaseafter(sd) - sd->status.base_exp;
|
||||
if(sd->state.showexp){
|
||||
nextb = pc_nextbaseexp(sd);
|
||||
nextj = pc_nextjobexp(sd);
|
||||
if (nextb > 0)
|
||||
nextbp = (float) base_exp / (float) nextb;
|
||||
if (nextj > 0)
|
||||
nextjp = (float) job_exp / (float) nextj;
|
||||
}
|
||||
nextb = pc_nextbaseexp(sd);
|
||||
nextj = pc_nextjobexp(sd);
|
||||
if (nextb > 0)
|
||||
nextbp = (float) base_exp / (float) nextb;
|
||||
if (nextj > 0)
|
||||
nextjp = (float) job_exp / (float) nextj;
|
||||
|
||||
sd->status.base_exp += base_exp;
|
||||
|
||||
|
||||
//Overflow checks... think we'll ever really need'em? [Skotlex]
|
||||
if (base_exp > 0 && sd->status.base_exp > UINT_MAX - base_exp)
|
||||
sd->status.base_exp = UINT_MAX;
|
||||
else if (base_exp < 0 && sd->status.base_exp > base_exp)
|
||||
sd->status.base_exp = 0;
|
||||
else
|
||||
sd->status.base_exp += base_exp;
|
||||
|
||||
while(pc_checkbaselevelup(sd)) ;
|
||||
|
||||
clif_updatestatus(sd,SP_BASEEXP);
|
||||
|
||||
if(!battle_config.multi_level_up && pc_nextjobafter(sd) && sd->status.job_exp+job_exp >= pc_nextjobafter(sd)) {
|
||||
job_exp = pc_nextjobafter(sd) - sd->status.job_exp;
|
||||
}
|
||||
|
||||
sd->status.job_exp += job_exp;
|
||||
//Overflow checks... think we'll ever really need'em? [Skotlex]
|
||||
if (job_exp > 0 && sd->status.job_exp > UINT_MAX - job_exp)
|
||||
sd->status.job_exp = UINT_MAX;
|
||||
else if (job_exp < 0 && sd->status.job_exp > job_exp)
|
||||
sd->status.job_exp = 0;
|
||||
else
|
||||
sd->status.job_exp += job_exp;
|
||||
|
||||
while(pc_checkjoblevelup(sd)) ;
|
||||
|
||||
@ -4779,33 +4793,6 @@ unsigned int pc_nextjobexp(struct map_session_data *sd)
|
||||
return exp_table[sd->status.class_][1][sd->status.job_level-1];
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* base level after next [Valaris]
|
||||
*------------------------------------------
|
||||
*/
|
||||
unsigned int pc_nextbaseafter(struct map_session_data *sd)
|
||||
{
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0)
|
||||
return 0;
|
||||
|
||||
return exp_table[sd->status.class_][0][sd->status.base_level];
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* job level after next [Valaris]
|
||||
*------------------------------------------
|
||||
*/
|
||||
unsigned int pc_nextjobafter(struct map_session_data *sd)
|
||||
{
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0)
|
||||
return 0;
|
||||
|
||||
return exp_table[sd->status.class_][1][sd->status.job_level];
|
||||
}
|
||||
/*==========================================
|
||||
|
||||
* 必要ステ?タスポイント計算
|
||||
@ -5208,7 +5195,7 @@ int pc_resetskill(struct map_session_data* sd)
|
||||
int i, skill, inf2;
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobafter(sd))
|
||||
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
|
||||
clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex]
|
||||
|
||||
for (i = 1; i < MAX_SKILL; i++) {
|
||||
|
@ -123,9 +123,7 @@ int pc_checkbaselevelup(struct map_session_data *sd);
|
||||
int pc_checkjoblevelup(struct map_session_data *sd);
|
||||
int pc_gainexp(struct map_session_data*,unsigned int,unsigned int);
|
||||
unsigned int pc_nextbaseexp(struct map_session_data *);
|
||||
unsigned int pc_nextbaseafter(struct map_session_data *); // [Valaris]
|
||||
unsigned int pc_nextjobexp(struct map_session_data *);
|
||||
unsigned int pc_nextjobafter(struct map_session_data *); // [Valaris]
|
||||
int pc_need_status_point(struct map_session_data *,int);
|
||||
int pc_statusup(struct map_session_data*,int);
|
||||
int pc_statusup2(struct map_session_data*,int,int);
|
||||
|
@ -1766,6 +1766,10 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
|
||||
//武器スキル?ここまで
|
||||
switch(skillid){
|
||||
case AS_SPLASHER:
|
||||
case ASC_METEORASSAULT:
|
||||
case SG_SUN_WARM:
|
||||
case SG_MOON_WARM:
|
||||
case SG_STAR_WARM:
|
||||
clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
|
||||
break;
|
||||
case ASC_BREAKER: // [celest]
|
||||
|
@ -1618,7 +1618,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
// Relative modifiers from passive skills
|
||||
if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0)
|
||||
sd->aspd_rate -= (skill/2);
|
||||
if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobafter(sd))
|
||||
if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
|
||||
sd->aspd_rate -= (skill*3);
|
||||
|
||||
if(pc_isriding(sd))
|
||||
@ -3740,8 +3740,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
||||
|
||||
//Check for inmunities / sc fails
|
||||
switch (type) {
|
||||
case SC_STONE:
|
||||
case SC_FREEZE:
|
||||
if (elem == 1 && !(flag&1))
|
||||
return 0; //Can't freeze water elementals.
|
||||
case SC_STONE:
|
||||
//I've been informed that undead chars are inmune to stone curse too. [Skotlex]
|
||||
if (undead_flag && !(flag&1))
|
||||
return 0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user