Some more tweaks to the guild code

- unrolling of foreach()/_sub() pairs using db iterators
- usage of ARR_FIND instead of for()/break;
- old function header adjustment

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11896 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage
2007-12-12 14:18:46 +00:00
parent 8be1c4d48c
commit 2af4a7f61b
2 changed files with 298 additions and 252 deletions

View File

@@ -40,48 +40,54 @@ static unsigned int guild_exp[100];
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
int mapif_guild_broken(int guild_id,int flag);
bool guild_check_empty(struct guild *g);
static bool guild_check_empty(struct guild *g);
int guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
int mapif_guild_info(int fd,struct guild *g);
int guild_break_sub(int key,void *data,va_list ap);
int inter_guild_tosql(struct guild *g,int flag);
static int guild_save(DBKey key, void *data, va_list ap) {
struct guild *g = (struct guild*) data;
int *last_id = va_arg(ap, int *);
int *state = va_arg(ap, int *);
if ((*state) == 0 && g->guild_id == (*last_id))
(*state)++; //Save next guild in the list.
else if (g->save_flag&GS_MASK && (*state) == 1) {
inter_guild_tosql(g, g->save_flag&GS_MASK);
g->save_flag &= ~GS_MASK;
//Some guild saved.
(*last_id) = g->guild_id;
(*state)++;
}
if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal.
if (save_log)
ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
db_remove(guild_db_, key);
}
return 0;
}
static int guild_save_timer(int tid, unsigned int tick, int id, int data) {
static int guild_save_timer(int tid, unsigned int tick, int id, int data)
{
static int last_id = 0; //To know in which guild we were.
int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
if (!last_id) //Save the first guild in the list.
DBIterator* iter;
DBKey key;
struct guild* g;
if( last_id == 0 ) //Save the first guild in the list.
state = 1;
guild_db_->foreach(guild_db_, guild_save, &last_id, &state);
if (state != 2) //Reached the end of the guild db without saving.
iter = guild_db_->iterator(guild_db_);
for( g = iter->first(iter,&key); iter->exists(iter); g = iter->next(iter,&key) )
{
if( state == 0 && g->guild_id == last_id )
state++; //Save next guild in the list.
else
if( state == 1 && g->save_flag&GS_MASK )
{
inter_guild_tosql(g, g->save_flag&GS_MASK);
g->save_flag &= ~GS_MASK;
//Some guild saved.
last_id = g->guild_id;
state++;
}
if( g->save_flag == GS_REMOVE )
{// Nothing to save, guild is ready for removal.
if (save_log)
ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
db_remove(guild_db_, key);
}
}
iter->destroy(iter);
if( state != 2 ) //Reached the end of the guild db without saving.
last_id = 0; //Reset guild saved, return to beginning.
state = guild_db_->size(guild_db_);
if (state < 1) state = 1; //Calculate the time slot for the next save.
if( state < 1 ) state = 1; //Calculate the time slot for the next save.
add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
return 0;
}
@@ -95,6 +101,7 @@ int inter_guild_removemember_tosql(int account_id, int char_id)
return 0;
}
#endif //TXT_SQL_CONVERT
// Save guild into sql
int inter_guild_tosql(struct guild *g,int flag)
{
@@ -543,9 +550,10 @@ struct guild * inter_guild_fromsql(int guild_id)
return g;
}
#endif //TXT_SQL_CONVERT
int inter_guildcastle_tosql(struct guild_castle *gc){
int inter_guildcastle_tosql(struct guild_castle *gc)
{
// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
if (gc==NULL) return 0;
@@ -570,8 +578,8 @@ ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
#endif //TXT_SQL_CONVERT
return 0;
}
#ifndef TXT_SQL_CONVERT
#ifndef TXT_SQL_CONVERT
// Read guild_castle from sql
int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
{
@@ -676,8 +684,8 @@ int inter_guild_ReadEXP(void)
}
int inter_guild_CharOnline(int char_id, int guild_id) {
int inter_guild_CharOnline(int char_id, int guild_id)
{
struct guild *g;
int i;
@@ -716,21 +724,23 @@ int inter_guild_CharOnline(int char_id, int guild_id) {
g->save_flag &= ~GS_REMOVE;
//Set member online
for(i=0; i<g->max_member; i++) {
if (g->member[i].char_id == char_id) {
g->member[i].online = 1;
g->member[i].modified = GS_MEMBER_MODIFIED;
break;
}
ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
if( i < g->max_member )
{
g->member[i].online = 1;
g->member[i].modified = GS_MEMBER_MODIFIED;
}
return 1;
}
int inter_guild_CharOffline(int char_id, int guild_id) {
int inter_guild_CharOffline(int char_id, int guild_id)
{
struct guild *g=NULL;
int online_count=0, i;
int online_count, i;
if (guild_id == -1) {
if (guild_id == -1)
{
//Get guild_id from the database
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
{
@@ -760,18 +770,20 @@ int inter_guild_CharOffline(int char_id, int guild_id) {
return 0;
//Set member offline
for(i=0; i<g->max_member; i++) {
if(g->member[i].char_id == char_id)
{
g->member[i].online = 0;
g->member[i].modified = GS_MEMBER_MODIFIED;
}
if(g->member[i].online && !online_count)
online_count++;
ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
if( i < g->max_member )
{
g->member[i].online = 0;
g->member[i].modified = GS_MEMBER_MODIFIED;
}
online_count = 0;
for( i = 0; i < g->max_member; i++ )
if( g->member[i].online )
online_count++;
// Remove guild from memory if no players online
if(online_count == 0)
if( online_count == 0 )
g->save_flag |= GS_REMOVE;
return 1;
@@ -795,7 +807,7 @@ static int guild_db_final(DBKey key, void *data, va_list ap)
{
struct guild *g = (struct guild*)data;
if (g->save_flag&GS_MASK) {
inter_guild_tosql(g, g->save_flag&GS_MASK);
inter_guild_tosql(g, g->save_flag&GS_MASK);
return 1;
}
return 0;
@@ -859,8 +871,8 @@ unsigned int guild_nextexp(int level)
return 0;
}
int guild_checkskill(struct guild *g,int id) {
int guild_checkskill(struct guild *g,int id)
{
int idx = id - GD_SKILLBASE;
if(idx < 0 || idx >= MAX_GUILDSKILL)
@@ -951,6 +963,7 @@ int mapif_guild_created(int fd,int account_id,struct guild *g)
WFIFOSET(fd,10);
return 0;
}
// Guild not found
int mapif_guild_noinfo(int fd,int guild_id)
{
@@ -1096,8 +1109,7 @@ int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
}
// ACK guild alliance
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
int flag,const char *name1,const char *name2)
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
{
unsigned char buf[19+2*NAME_LENGTH];
WBUFW(buf, 0)=0x383d;
@@ -1161,7 +1173,7 @@ int mapif_guild_master_changed(struct guild *g, int aid, int cid)
return 0;
}
int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit>
int mapif_guild_castle_dataload(int castle_id,int index,int value)
{
unsigned char buf[9];
WBUFW(buf, 0)=0x3840;
@@ -1172,7 +1184,7 @@ int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit
return 0;
}
int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit>
int mapif_guild_castle_datasave(int castle_id,int index,int value)
{
unsigned char buf[9];
WBUFW(buf, 0)=0x3841;
@@ -1188,7 +1200,7 @@ int mapif_guild_castle_alldataload(int fd)
struct guild_castle s_gc;
struct guild_castle* gc = &s_gc;
int i;
int off;
int len;
char* data;
WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
@@ -1197,7 +1209,7 @@ int mapif_guild_castle_alldataload(int fd)
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7` FROM `%s` ORDER BY `castle_id`", guild_castle_db) )
Sql_ShowDebug(sql_handle);
for( i = 0, off = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
for( i = 0, len = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
{
memset(gc, 0, sizeof(struct guild_castle));
@@ -1228,12 +1240,12 @@ int mapif_guild_castle_alldataload(int fd)
Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
memcpy(WFIFOP(fd, off), gc, sizeof(struct guild_castle));
off += sizeof(struct guild_castle);
memcpy(WFIFOP(fd, len), gc, sizeof(struct guild_castle));
len += sizeof(struct guild_castle);
}
Sql_FreeResult(sql_handle);
WFIFOW(fd, 2) = off;
WFIFOSET(fd, off);
WFIFOW(fd, 2) = len;
WFIFOSET(fd, len);
return 0;
}
@@ -1425,57 +1437,52 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
}
// Change member info
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
int account_id,int char_id,int online,int lv,int class_)
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
{
// Could speed up by manipulating only guild_member
struct guild * g;
int i,alv,c;
int prev_count;
int i,sum,c;
int prev_count, prev_alv;
g = inter_guild_fromsql(guild_id);
if(g==NULL)
return 0;
prev_count = g->connect_member;
g->connect_member=0;
for(i=0,alv=0,c=0;i<g->max_member;i++)
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
if( i < g->max_member )
{
// Found the member
if(g->member[i].account_id==account_id && g->member[i].char_id==char_id)
g->member[i].online = online;
g->member[i].lv = lv;
g->member[i].class_ = class_;
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfoshort(g,i);
}
prev_count = g->connect_member;
prev_alv = g->average_lv;
g->average_lv = 0;
g->connect_member = 0;
c = 0;
sum = 0;
for( i = 0; i < g->max_member; i++ )
{
if( g->member[i].account_id > 0 )
{
g->member[i].online=online;
g->member[i].lv=lv;
g->member[i].class_=class_;
g->member[i].modified = GS_MEMBER_MODIFIED;
mapif_guild_memberinfoshort(g,i);
}
if( g->member[i].account_id>0 )
{
if (g->member[i].lv > 0)
{
alv+=g->member[i].lv;
c++;
}
else
{
ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
}
sum += g->member[i].lv;
c++;
}
if( g->member[i].online )
g->connect_member++;
}
if (c)
if( c ) // this check should always succeed...
{
alv = alv/c;
if (g->connect_member != prev_count || g->average_lv != alv)
{
g->average_lv=alv;
g->average_lv = sum / c;
if( g->connect_member != prev_count || g->average_lv != prev_alv )
g->save_flag |= GS_CONNECT;
}
if (g->save_flag & GS_REMOVE)
if( g->save_flag & GS_REMOVE )
g->save_flag &= ~GS_REMOVE;
}
g->save_flag |= GS_MEMBER; //Update guild member data
@@ -1568,8 +1575,7 @@ int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *da
}
// Modification of the guild
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
int type,const char *data,int len)
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
{
// Could make some improvement in speed, because only change guild_member
int i;
@@ -1725,15 +1731,13 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
{
int i;
char name[NAME_LENGTH];
for(i=0;i<MAX_GUILDALLIANCE;i++)
if(g->alliance[i].guild_id == guild_id)
{
strcpy(name, g->alliance[i].name);
g->alliance[i].guild_id=0;
break;
}
if (i == MAX_GUILDALLIANCE)
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
if( i == MAX_GUILDALLIANCE )
return -1;
strcpy(name, g->alliance[i].name);
g->alliance[i].guild_id=0;
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
g->save_flag |= GS_ALLIANCE;
@@ -1741,8 +1745,7 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
}
// Alliance modification
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
int account_id1,int account_id2,int flag)
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
{
// Could speed up
struct guild *g[2];
@@ -1761,14 +1764,9 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
// Remove alliance/opposition, in case of alliance, remove on both side
for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
{
for(j=0;j<MAX_GUILDALLIANCE;j++)
{
if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK))
{
g[i]->alliance[j].guild_id=0;
break;
}
}
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
if( j < MAX_GUILDALLIANCE )
g[i]->alliance[j].guild_id = 0;
}
}
else
@@ -1777,16 +1775,13 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
{
// Search an empty slot
for(j=0;j<MAX_GUILDALLIANCE;j++)
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
if( j < MAX_GUILDALLIANCE )
{
if(g[i]->alliance[j].guild_id==0)
{
g[i]->alliance[j].guild_id=g[1-i]->guild_id;
memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
// Set alliance type
g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
break;
}
g[i]->alliance[j].guild_id=g[1-i]->guild_id;
memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
// Set alliance type
g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
}
}
}
@@ -1833,7 +1828,7 @@ int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *da
return mapif_guild_emblem(g);
}
int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit>
int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)
{
struct guild_castle gc;
if (!inter_guildcastle_fromsql(castle_id, &gc)) {
@@ -1873,7 +1868,7 @@ int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit
}
}
int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit>
int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value)
{
struct guild_castle gc;
if(!inter_guildcastle_fromsql(castle_id, &gc))